Geant4 Cross Reference |
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Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitatio 16 // * for the full disclaimer and the limitation of liability. * 17 // * 17 // * * 18 // * This code implementation is the result 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboratio 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distri 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you ag 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publicati 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Sof 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************* 24 // ******************************************************************** 25 // Previous authors: G. Guerrieri, S. Guatelli 25 // Previous authors: G. Guerrieri, S. Guatelli and M. G. Pia, INFN Genova, Italy 26 // Authors (since 2007): S. Guatelli, Universi 26 // Authors (since 2007): S. Guatelli, University of Wollongong, Australia 27 // 27 // 28 28 29 #include "G4MIRDLeftLegBone.hh" 29 #include "G4MIRDLeftLegBone.hh" 30 30 31 #include "globals.hh" 31 #include "globals.hh" 32 #include "G4SystemOfUnits.hh" 32 #include "G4SystemOfUnits.hh" 33 #include "G4SDManager.hh" 33 #include "G4SDManager.hh" 34 #include "G4VisAttributes.hh" 34 #include "G4VisAttributes.hh" 35 #include "G4HumanPhantomMaterial.hh" 35 #include "G4HumanPhantomMaterial.hh" 36 #include "G4EllipticalTube.hh" 36 #include "G4EllipticalTube.hh" 37 #include "G4RotationMatrix.hh" 37 #include "G4RotationMatrix.hh" 38 #include "G4ThreeVector.hh" 38 #include "G4ThreeVector.hh" 39 #include "G4VPhysicalVolume.hh" 39 #include "G4VPhysicalVolume.hh" 40 #include "G4PVPlacement.hh" 40 #include "G4PVPlacement.hh" 41 #include "G4Cons.hh" 41 #include "G4Cons.hh" 42 #include "G4UnionSolid.hh" 42 #include "G4UnionSolid.hh" 43 #include "G4HumanPhantomColour.hh" 43 #include "G4HumanPhantomColour.hh" 44 44 45 G4VPhysicalVolume* G4MIRDLeftLegBone::Construc 45 G4VPhysicalVolume* G4MIRDLeftLegBone::Construct(const G4String& volumeName,G4VPhysicalVolume* mother, 46 const G4String& colourName, G4bool 46 const G4String& colourName, G4bool wireFrame,G4bool) 47 { 47 { 48 48 49 auto* material = new G4HumanPhantomMaterial( 49 auto* material = new G4HumanPhantomMaterial(); 50 50 51 G4cout<<"Construct "<<volumeName<<" with mot 51 G4cout<<"Construct "<<volumeName<<" with mother volume "<<mother->GetName()<<G4endl; 52 52 53 auto* skeleton = material -> GetMaterial("sk 53 auto* skeleton = material -> GetMaterial("skeleton"); 54 54 55 delete material; 55 delete material; 56 56 57 G4double dz = 79.8 * cm; 57 G4double dz = 79.8 * cm; 58 G4double rmin1 = 0.0 * cm; 58 G4double rmin1 = 0.0 * cm; 59 G4double rmin2 = 0.0 * cm; 59 G4double rmin2 = 0.0 * cm; 60 G4double rmax1 = 1. * cm; 60 G4double rmax1 = 1. * cm; 61 G4double rmax2 = 3.5 * cm; 61 G4double rmax2 = 3.5 * cm; 62 G4double startphi = 0. * degree; 62 G4double startphi = 0. * degree; 63 G4double deltaphi = 360. * degree; 63 G4double deltaphi = 360. * degree; 64 64 65 auto* leg_bone = new G4Cons("OneLeftLegBone" 65 auto* leg_bone = new G4Cons("OneLeftLegBone", 66 rmin1, rmax1, 66 rmin1, rmax1, 67 rmin2, rmax2, dz/2., 67 rmin2, rmax2, dz/2., 68 startphi, deltaphi); 68 startphi, deltaphi); 69 69 70 auto* logicLeftLegBone = new G4LogicalVolume 70 auto* logicLeftLegBone = new G4LogicalVolume(leg_bone, skeleton,"logical" + volumeName, 71 nullptr, nullptr, nullptr); 71 nullptr, nullptr, nullptr); 72 72 73 73 74 // Define rotation and position here! 74 // Define rotation and position here! 75 G4VPhysicalVolume* physLeftLegBone = new G4P 75 G4VPhysicalVolume* physLeftLegBone = new G4PVPlacement(nullptr, 76 G4ThreeVector(0.0 * cm, 0.0, 0. 76 G4ThreeVector(0.0 * cm, 0.0, 0.1*cm), 77 "physicalLeftLegBone", 77 "physicalLeftLegBone", 78 logicLeftLegBone, 78 logicLeftLegBone, 79 mother, 79 mother, 80 false, 80 false, 81 0, true); 81 0, true); 82 82 83 83 84 // Visualization Attributes 84 // Visualization Attributes 85 //G4VisAttributes* LeftLegBoneVisAtt = new G 85 //G4VisAttributes* LeftLegBoneVisAtt = new G4VisAttributes(G4Colour(0.46,0.53,0.6)); 86 auto* colourPointer = new G4HumanPhantomColo 86 auto* colourPointer = new G4HumanPhantomColour(); 87 G4Colour colour = colourPointer -> GetColour 87 G4Colour colour = colourPointer -> GetColour(colourName); 88 auto* LeftLegBoneVisAtt = new G4VisAttribute 88 auto* LeftLegBoneVisAtt = new G4VisAttributes(colour); 89 89 90 LeftLegBoneVisAtt->SetForceSolid(wireFrame); 90 LeftLegBoneVisAtt->SetForceSolid(wireFrame); 91 logicLeftLegBone->SetVisAttributes(LeftLegBo 91 logicLeftLegBone->SetVisAttributes(LeftLegBoneVisAtt); 92 92 93 G4cout << "LeftLegBone created !!!!!!" << G4 93 G4cout << "LeftLegBone created !!!!!!" << G4endl; 94 94 95 // Testing LeftLegBone Volume 95 // Testing LeftLegBone Volume 96 G4double LeftLegBoneVol = logicLeftLegBone-> 96 G4double LeftLegBoneVol = logicLeftLegBone->GetSolid()->GetCubicVolume(); 97 G4cout << "Volume of LeftLegBone = " << Left 97 G4cout << "Volume of LeftLegBone = " << LeftLegBoneVol/cm3 << " cm^3" << G4endl; 98 98 99 // Testing LeftLegBone Material 99 // Testing LeftLegBone Material 100 G4String LeftLegBoneMat = logicLeftLegBone-> 100 G4String LeftLegBoneMat = logicLeftLegBone->GetMaterial()->GetName(); 101 G4cout << "Material of LeftLegBone = " << Le 101 G4cout << "Material of LeftLegBone = " << LeftLegBoneMat << G4endl; 102 102 103 // Testing Density 103 // Testing Density 104 G4double LeftLegBoneDensity = logicLeftLegBo 104 G4double LeftLegBoneDensity = logicLeftLegBone->GetMaterial()->GetDensity(); 105 G4cout << "Density of Material = " << LeftLe 105 G4cout << "Density of Material = " << LeftLegBoneDensity*cm3/g << " g/cm^3" << G4endl; 106 106 107 // Testing Mass 107 // Testing Mass 108 G4double LeftLegBoneMass = (LeftLegBoneVol)* 108 G4double LeftLegBoneMass = (LeftLegBoneVol)*LeftLegBoneDensity; 109 G4cout << "Mass of LeftLegBone = " << LeftLe 109 G4cout << "Mass of LeftLegBone = " << LeftLegBoneMass/gram << " g" << G4endl; 110 110 111 111 112 return physLeftLegBone; 112 return physLeftLegBone; 113 } 113 } 114 114