Geant4 Cross Reference |
1 // 1 // 2 // ******************************************* 2 // ******************************************************************** 3 // * License and Disclaimer 3 // * License and Disclaimer * 4 // * 4 // * * 5 // * The Geant4 software is copyright of th 5 // * The Geant4 software is copyright of the Copyright Holders of * 6 // * the Geant4 Collaboration. It is provided 6 // * the Geant4 Collaboration. It is provided under the terms and * 7 // * conditions of the Geant4 Software License 7 // * conditions of the Geant4 Software License, included in the file * 8 // * LICENSE and available at http://cern.ch/ 8 // * LICENSE and available at http://cern.ch/geant4/license . These * 9 // * include a list of copyright holders. 9 // * include a list of copyright holders. * 10 // * 10 // * * 11 // * Neither the authors of this software syst 11 // * Neither the authors of this software system, nor their employing * 12 // * institutes,nor the agencies providing fin 12 // * institutes,nor the agencies providing financial support for this * 13 // * work make any representation or warran 13 // * work make any representation or warranty, express or implied, * 14 // * regarding this software system or assum 14 // * regarding this software system or assume any liability for its * 15 // * use. Please see the license in the file 15 // * use. Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitatio 16 // * for the full disclaimer and the limitation of liability. * 17 // * 17 // * * 18 // * This code implementation is the result 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboratio 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distri 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you ag 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publicati 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Sof 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************* 24 // ******************************************************************** 25 // Previous authors: G. Guerrieri, S. Guatelli << 25 // 26 // Authors (since 2007): S. Guatelli, Universi << 26 // Authors: S. Guatelli , M. G. Pia, INFN Genova and F. Ambroglini INFN Perugia, Italy 27 // 27 // >> 28 // Based on code developed by the undergraduate student G. Guerrieri >> 29 // Note: this is a preliminary beta-version of the code; an improved >> 30 // version will be distributed in the next Geant4 public release, compliant >> 31 // with the design in a forthcoming publication, and subject to a >> 32 // design and code review. >> 33 // 28 34 29 #include "G4MIRDLeftLegBone.hh" 35 #include "G4MIRDLeftLegBone.hh" 30 36 31 #include "globals.hh" 37 #include "globals.hh" 32 #include "G4SystemOfUnits.hh" 38 #include "G4SystemOfUnits.hh" 33 #include "G4SDManager.hh" 39 #include "G4SDManager.hh" 34 #include "G4VisAttributes.hh" 40 #include "G4VisAttributes.hh" 35 #include "G4HumanPhantomMaterial.hh" 41 #include "G4HumanPhantomMaterial.hh" 36 #include "G4EllipticalTube.hh" 42 #include "G4EllipticalTube.hh" 37 #include "G4RotationMatrix.hh" 43 #include "G4RotationMatrix.hh" 38 #include "G4ThreeVector.hh" 44 #include "G4ThreeVector.hh" 39 #include "G4VPhysicalVolume.hh" 45 #include "G4VPhysicalVolume.hh" 40 #include "G4PVPlacement.hh" 46 #include "G4PVPlacement.hh" 41 #include "G4Cons.hh" 47 #include "G4Cons.hh" 42 #include "G4UnionSolid.hh" 48 #include "G4UnionSolid.hh" 43 #include "G4HumanPhantomColour.hh" 49 #include "G4HumanPhantomColour.hh" 44 50 >> 51 G4MIRDLeftLegBone::G4MIRDLeftLegBone() >> 52 { >> 53 } >> 54 >> 55 G4MIRDLeftLegBone::~G4MIRDLeftLegBone() >> 56 { >> 57 } >> 58 >> 59 45 G4VPhysicalVolume* G4MIRDLeftLegBone::Construc 60 G4VPhysicalVolume* G4MIRDLeftLegBone::Construct(const G4String& volumeName,G4VPhysicalVolume* mother, 46 const G4String& colourName, G4bool 61 const G4String& colourName, G4bool wireFrame,G4bool) 47 { 62 { 48 63 49 auto* material = new G4HumanPhantomMaterial( << 64 G4HumanPhantomMaterial* material = new G4HumanPhantomMaterial(); 50 65 51 G4cout<<"Construct "<<volumeName<<" with mot 66 G4cout<<"Construct "<<volumeName<<" with mother volume "<<mother->GetName()<<G4endl; 52 67 53 auto* skeleton = material -> GetMaterial("sk << 68 G4Material* skeleton = material -> GetMaterial("skeleton"); 54 69 55 delete material; 70 delete material; 56 71 57 G4double dz = 79.8 * cm; 72 G4double dz = 79.8 * cm; 58 G4double rmin1 = 0.0 * cm; 73 G4double rmin1 = 0.0 * cm; 59 G4double rmin2 = 0.0 * cm; 74 G4double rmin2 = 0.0 * cm; 60 G4double rmax1 = 1. * cm; 75 G4double rmax1 = 1. * cm; 61 G4double rmax2 = 3.5 * cm; 76 G4double rmax2 = 3.5 * cm; 62 G4double startphi = 0. * degree; 77 G4double startphi = 0. * degree; 63 G4double deltaphi = 360. * degree; 78 G4double deltaphi = 360. * degree; 64 79 65 auto* leg_bone = new G4Cons("OneLeftLegBone" << 80 G4Cons* leg_bone = new G4Cons("OneLeftLegBone", 66 rmin1, rmax1, 81 rmin1, rmax1, 67 rmin2, rmax2, dz/2., 82 rmin2, rmax2, dz/2., 68 startphi, deltaphi); 83 startphi, deltaphi); 69 84 70 auto* logicLeftLegBone = new G4LogicalVolume << 85 G4LogicalVolume* logicLeftLegBone = new G4LogicalVolume(leg_bone, skeleton,"logical" + volumeName, 71 nullptr, nullptr, nullptr); << 86 0, 0, 0); 72 87 73 88 74 // Define rotation and position here! 89 // Define rotation and position here! 75 G4VPhysicalVolume* physLeftLegBone = new G4P << 90 G4VPhysicalVolume* physLeftLegBone = new G4PVPlacement(0, 76 G4ThreeVector(0.0 * cm, 0.0, 0. 91 G4ThreeVector(0.0 * cm, 0.0, 0.1*cm), 77 "physicalLeftLegBone", 92 "physicalLeftLegBone", 78 logicLeftLegBone, 93 logicLeftLegBone, 79 mother, 94 mother, 80 false, 95 false, 81 0, true); 96 0, true); 82 97 83 98 84 // Visualization Attributes 99 // Visualization Attributes 85 //G4VisAttributes* LeftLegBoneVisAtt = new G 100 //G4VisAttributes* LeftLegBoneVisAtt = new G4VisAttributes(G4Colour(0.46,0.53,0.6)); 86 auto* colourPointer = new G4HumanPhantomColo << 101 G4HumanPhantomColour* colourPointer = new G4HumanPhantomColour(); 87 G4Colour colour = colourPointer -> GetColour 102 G4Colour colour = colourPointer -> GetColour(colourName); 88 auto* LeftLegBoneVisAtt = new G4VisAttribute << 103 G4VisAttributes* LeftLegBoneVisAtt = new G4VisAttributes(colour); 89 104 90 LeftLegBoneVisAtt->SetForceSolid(wireFrame); 105 LeftLegBoneVisAtt->SetForceSolid(wireFrame); 91 logicLeftLegBone->SetVisAttributes(LeftLegBo 106 logicLeftLegBone->SetVisAttributes(LeftLegBoneVisAtt); 92 107 93 G4cout << "LeftLegBone created !!!!!!" << G4 108 G4cout << "LeftLegBone created !!!!!!" << G4endl; 94 109 95 // Testing LeftLegBone Volume 110 // Testing LeftLegBone Volume 96 G4double LeftLegBoneVol = logicLeftLegBone-> 111 G4double LeftLegBoneVol = logicLeftLegBone->GetSolid()->GetCubicVolume(); 97 G4cout << "Volume of LeftLegBone = " << Left 112 G4cout << "Volume of LeftLegBone = " << LeftLegBoneVol/cm3 << " cm^3" << G4endl; 98 113 99 // Testing LeftLegBone Material 114 // Testing LeftLegBone Material 100 G4String LeftLegBoneMat = logicLeftLegBone-> 115 G4String LeftLegBoneMat = logicLeftLegBone->GetMaterial()->GetName(); 101 G4cout << "Material of LeftLegBone = " << Le 116 G4cout << "Material of LeftLegBone = " << LeftLegBoneMat << G4endl; 102 117 103 // Testing Density 118 // Testing Density 104 G4double LeftLegBoneDensity = logicLeftLegBo 119 G4double LeftLegBoneDensity = logicLeftLegBone->GetMaterial()->GetDensity(); 105 G4cout << "Density of Material = " << LeftLe 120 G4cout << "Density of Material = " << LeftLegBoneDensity*cm3/g << " g/cm^3" << G4endl; 106 121 107 // Testing Mass 122 // Testing Mass 108 G4double LeftLegBoneMass = (LeftLegBoneVol)* 123 G4double LeftLegBoneMass = (LeftLegBoneVol)*LeftLegBoneDensity; 109 G4cout << "Mass of LeftLegBone = " << LeftLe 124 G4cout << "Mass of LeftLegBone = " << LeftLegBoneMass/gram << " g" << G4endl; 110 125 111 126 112 return physLeftLegBone; 127 return physLeftLegBone; 113 } 128 } 114 129