Geant4 Cross Reference |
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Guerrieri, S. Guatelli << 26 // Authors: S. Guatelli and M. G. Pia, INFN Genova, Italy 27 // Authors (since 2007): S. Guatelli, Universi << 28 // 27 // >> 28 // Based on code developed by the undergraduate student G. Guerrieri >> 29 // Note: this is a preliminary beta-version of the code; an improved >> 30 // version will be distributed in the next Geant4 public release, compliant >> 31 // with the design in a forthcoming publication, and subject to a >> 32 // design and code review. 29 // 33 // 30 34 31 #include "G4MIRDLeftArmBone.hh" 35 #include "G4MIRDLeftArmBone.hh" 32 #include "globals.hh" 36 #include "globals.hh" 33 #include "G4SystemOfUnits.hh" << 34 #include "G4SDManager.hh" 37 #include "G4SDManager.hh" 35 #include "G4VisAttributes.hh" 38 #include "G4VisAttributes.hh" 36 #include "G4HumanPhantomMaterial.hh" 39 #include "G4HumanPhantomMaterial.hh" 37 #include "G4EllipticalTube.hh" 40 #include "G4EllipticalTube.hh" 38 #include "G4RotationMatrix.hh" 41 #include "G4RotationMatrix.hh" 39 #include "G4ThreeVector.hh" 42 #include "G4ThreeVector.hh" 40 #include "G4VPhysicalVolume.hh" 43 #include "G4VPhysicalVolume.hh" 41 #include "G4PVPlacement.hh" 44 #include "G4PVPlacement.hh" 42 #include "G4UnionSolid.hh" 45 #include "G4UnionSolid.hh" 43 #include "G4EllipticalCone.hh" 46 #include "G4EllipticalCone.hh" 44 #include "G4HumanPhantomColour.hh" 47 #include "G4HumanPhantomColour.hh" 45 48 >> 49 G4MIRDLeftArmBone::G4MIRDLeftArmBone() >> 50 { >> 51 } >> 52 >> 53 G4MIRDLeftArmBone::~G4MIRDLeftArmBone() >> 54 { >> 55 } >> 56 46 G4VPhysicalVolume* G4MIRDLeftArmBone::Construc 57 G4VPhysicalVolume* G4MIRDLeftArmBone::Construct(const G4String& volumeName,G4VPhysicalVolume* mother, 47 const G4String& colourName, G4bool << 58 const G4String& colourName, G4bool wireFrame, G4bool sensitivity) 48 { 59 { 49 // Remind! the elliptical cone gives problem 60 // Remind! the elliptical cone gives problems! Intersections of volumes, 50 // wrong calculation of the volume! 61 // wrong calculation of the volume! 51 62 52 auto* material = new G4HumanPhantomMaterial( << 63 G4HumanPhantomMaterial* material = new G4HumanPhantomMaterial(); 53 64 54 G4cout << "Construct " << volumeName <<" wit << 65 G4cout << "Construct " << volumeName <<G4endl; 55 66 56 auto* skeleton = material -> GetMaterial("sk << 67 G4Material* skeleton = material -> GetMaterial("skeleton"); 57 68 58 delete material; 69 delete material; 59 70 60 G4double dx = 1.4 * cm;//a 71 G4double dx = 1.4 * cm;//a 61 G4double dy = 2.7 * cm;//b 72 G4double dy = 2.7 * cm;//b 62 // G4double dz= 46. * cm;//z0 73 // G4double dz= 46. * cm;//z0 63 74 64 auto* leftArm = new G4EllipticalTube("OneLef << 75 //G4EllipticalCone* arm = new G4EllipticalCone("OneLeftArmBone",dx/2.,dy/2.,dz, 34.5 *cm); >> 76 G4EllipticalTube* leftArm = new G4EllipticalTube("OneLeftArmBone",dx,dy,34.5 *cm); 65 77 66 auto* logicLeftArmBone = new G4LogicalVolume << 78 G4LogicalVolume* logicLeftArmBone = new G4LogicalVolume(leftArm, 67 skeleton, << 79 skeleton, 68 "logical" + volumeName, << 80 "logical" + volumeName, 69 nullptr, nullptr, nullptr); << 81 0, 0,0); 70 << 82 71 auto* rm = new G4RotationMatrix(); << 83 G4RotationMatrix* matrix = new G4RotationMatrix(); 72 rm->rotateX(180.*degree); << 84 matrix -> rotateX(180. * degree); 73 G4VPhysicalVolume* physLeftArmBone = new G4P << 85 74 G4ThreeVector(18.4 * cm, 0.0, - << 86 G4VPhysicalVolume* physLeftArmBone = new G4PVPlacement(matrix, 75 //-x0 << 87 G4ThreeVector(18.4 * cm, 0.0, -0.5*cm), 76 "physicalLeftArmBone", << 88 //-x0 77 logicLeftArmBone, << 89 "physicalLeftArmBone", 78 mother, << 90 logicLeftArmBone, 79 false,0,true); << 91 mother, >> 92 false,0,true); 80 93 >> 94 >> 95 // Sensitive Body Part >> 96 if (sensitivity==true) >> 97 { >> 98 G4SDManager* SDman = G4SDManager::GetSDMpointer(); >> 99 logicLeftArmBone->SetSensitiveDetector( SDman->FindSensitiveDetector("BodyPartSD") ); >> 100 } >> 101 >> 102 81 // Visualization Attributes 103 // Visualization Attributes 82 104 83 auto* colourPointer = new G4HumanPhantomColo << 105 G4HumanPhantomColour* colourPointer = new G4HumanPhantomColour(); 84 G4Colour colour = colourPointer -> GetColour 106 G4Colour colour = colourPointer -> GetColour(colourName); 85 auto* LeftArmBoneVisAtt = new G4VisAttribute << 107 G4VisAttributes* LeftArmBoneVisAtt = new G4VisAttributes(colour); 86 LeftArmBoneVisAtt->SetForceSolid(wireFrame); 108 LeftArmBoneVisAtt->SetForceSolid(wireFrame); 87 logicLeftArmBone->SetVisAttributes(LeftArmBo 109 logicLeftArmBone->SetVisAttributes(LeftArmBoneVisAtt); 88 110 89 G4cout << "LeftArmBone created !!!!!!" << G4 111 G4cout << "LeftArmBone created !!!!!!" << G4endl; 90 112 91 // Testing LeftArmBone Volume 113 // Testing LeftArmBone Volume 92 G4double LeftArmBoneVol = logicLeftArmBone-> 114 G4double LeftArmBoneVol = logicLeftArmBone->GetSolid()->GetCubicVolume(); 93 G4cout << "Volume of LeftArmBone = " << Left 115 G4cout << "Volume of LeftArmBone = " << LeftArmBoneVol/cm3 << " cm^3" << G4endl; 94 116 95 // Testing LeftArmBone Material 117 // Testing LeftArmBone Material 96 G4String LeftArmBoneMat = logicLeftArmBone-> 118 G4String LeftArmBoneMat = logicLeftArmBone->GetMaterial()->GetName(); 97 G4cout << "Material of LeftArmBone = " << Le 119 G4cout << "Material of LeftArmBone = " << LeftArmBoneMat << G4endl; 98 120 99 // Testing Density 121 // Testing Density 100 G4double LeftArmBoneDensity = logicLeftArmBo 122 G4double LeftArmBoneDensity = logicLeftArmBone->GetMaterial()->GetDensity(); 101 G4cout << "Density of Material = " << LeftAr 123 G4cout << "Density of Material = " << LeftArmBoneDensity*cm3/g << " g/cm^3" << G4endl; 102 124 103 // Testing Mass 125 // Testing Mass 104 G4double LeftArmBoneMass = (LeftArmBoneVol)* 126 G4double LeftArmBoneMass = (LeftArmBoneVol)*LeftArmBoneDensity; 105 G4cout << "Mass of LeftArmBone = " << LeftAr 127 G4cout << "Mass of LeftArmBone = " << LeftArmBoneMass/gram << " g" << G4endl; 106 128 107 return physLeftArmBone; 129 return physLeftArmBone; 108 } 130 } 109 131