Geant4 Cross Reference

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Geant4/examples/advanced/human_phantom/src/G4MIRDLeftArmBone.cc

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Diff markup

Differences between /examples/advanced/human_phantom/src/G4MIRDLeftArmBone.cc (Version 11.3.0) and /examples/advanced/human_phantom/src/G4MIRDLeftArmBone.cc (Version 3.2)


  1 //                                                  1 
  2 // *******************************************    
  3 // * License and Disclaimer                       
  4 // *                                              
  5 // * The  Geant4 software  is  copyright of th    
  6 // * the Geant4 Collaboration.  It is provided    
  7 // * conditions of the Geant4 Software License    
  8 // * LICENSE and available at  http://cern.ch/    
  9 // * include a list of copyright holders.         
 10 // *                                              
 11 // * Neither the authors of this software syst    
 12 // * institutes,nor the agencies providing fin    
 13 // * work  make  any representation or  warran    
 14 // * regarding  this  software system or assum    
 15 // * use.  Please see the license in the file     
 16 // * for the full disclaimer and the limitatio    
 17 // *                                              
 18 // * This  code  implementation is the result     
 19 // * technical work of the GEANT4 collaboratio    
 20 // * By using,  copying,  modifying or  distri    
 21 // * any work based  on the software)  you  ag    
 22 // * use  in  resulting  scientific  publicati    
 23 // * acceptance of all terms of the Geant4 Sof    
 24 // *******************************************    
 25 //                                                
 26 // Previous authors: G. Guerrieri, S. Guatelli    
 27 // Authors (since 2007): S. Guatelli, Universi    
 28 //                                                
 29 //                                                
 30                                                   
 31 #include "G4MIRDLeftArmBone.hh"                   
 32 #include "globals.hh"                             
 33 #include "G4SystemOfUnits.hh"                     
 34 #include "G4SDManager.hh"                         
 35 #include "G4VisAttributes.hh"                     
 36 #include "G4HumanPhantomMaterial.hh"              
 37 #include "G4EllipticalTube.hh"                    
 38 #include "G4RotationMatrix.hh"                    
 39 #include "G4ThreeVector.hh"                       
 40 #include "G4VPhysicalVolume.hh"                   
 41 #include "G4PVPlacement.hh"                       
 42 #include "G4UnionSolid.hh"                        
 43 #include "G4EllipticalCone.hh"                    
 44 #include "G4HumanPhantomColour.hh"                
 45                                                   
 46 G4VPhysicalVolume* G4MIRDLeftArmBone::Construc    
 47             const G4String& colourName, G4bool    
 48 {                                                 
 49   // Remind! the elliptical cone gives problem    
 50   // wrong calculation of the volume!             
 51                                                   
 52   auto* material = new G4HumanPhantomMaterial(    
 53                                                   
 54   G4cout << "Construct " << volumeName <<" wit    
 55                                                   
 56   auto* skeleton = material -> GetMaterial("sk    
 57                                                   
 58   delete material;                                
 59                                                   
 60   G4double dx = 1.4 * cm;//a                      
 61   G4double dy = 2.7 * cm;//b                      
 62   // G4double dz= 46. * cm;//z0                   
 63                                                   
 64   auto* leftArm = new G4EllipticalTube("OneLef    
 65                                                   
 66   auto* logicLeftArmBone = new G4LogicalVolume    
 67                 skeleton,                         
 68                 "logical" + volumeName,           
 69                 nullptr, nullptr, nullptr);       
 70                                                   
 71   auto* rm = new G4RotationMatrix();              
 72   rm->rotateX(180.*degree);                       
 73   G4VPhysicalVolume* physLeftArmBone = new G4P    
 74                G4ThreeVector(18.4 * cm, 0.0, -    
 75                //-x0                              
 76                "physicalLeftArmBone",             
 77                logicLeftArmBone,                  
 78                mother,                            
 79                false,0,true);                     
 80                                                   
 81   // Visualization Attributes                     
 82                                                   
 83   auto* colourPointer = new G4HumanPhantomColo    
 84   G4Colour colour = colourPointer -> GetColour    
 85   auto* LeftArmBoneVisAtt = new G4VisAttribute    
 86   LeftArmBoneVisAtt->SetForceSolid(wireFrame);    
 87   logicLeftArmBone->SetVisAttributes(LeftArmBo    
 88                                                   
 89   G4cout << "LeftArmBone created !!!!!!" << G4    
 90                                                   
 91   // Testing LeftArmBone Volume                   
 92   G4double LeftArmBoneVol = logicLeftArmBone->    
 93   G4cout << "Volume of LeftArmBone = " << Left    
 94                                                   
 95   // Testing LeftArmBone Material                 
 96   G4String LeftArmBoneMat = logicLeftArmBone->    
 97   G4cout << "Material of LeftArmBone = " << Le    
 98                                                   
 99   // Testing Density                              
100   G4double LeftArmBoneDensity = logicLeftArmBo    
101   G4cout << "Density of Material = " << LeftAr    
102                                                   
103   // Testing Mass                                 
104   G4double LeftArmBoneMass = (LeftArmBoneVol)*    
105   G4cout << "Mass of LeftArmBone = " << LeftAr    
106                                                   
107   return physLeftArmBone;                         
108 }                                                 
109