Geant4 Cross Reference |
1 // 1 // 2 // ******************************************* 2 // ******************************************************************** 3 // * License and Disclaimer 3 // * License and Disclaimer * 4 // * 4 // * * 5 // * The Geant4 software is copyright of th 5 // * The Geant4 software is copyright of the Copyright Holders of * 6 // * the Geant4 Collaboration. It is provided 6 // * the Geant4 Collaboration. It is provided under the terms and * 7 // * conditions of the Geant4 Software License 7 // * conditions of the Geant4 Software License, included in the file * 8 // * LICENSE and available at http://cern.ch/ 8 // * LICENSE and available at http://cern.ch/geant4/license . These * 9 // * include a list of copyright holders. 9 // * include a list of copyright holders. * 10 // * 10 // * * 11 // * Neither the authors of this software syst 11 // * Neither the authors of this software system, nor their employing * 12 // * institutes,nor the agencies providing fin 12 // * institutes,nor the agencies providing financial support for this * 13 // * work make any representation or warran 13 // * work make any representation or warranty, express or implied, * 14 // * regarding this software system or assum 14 // * regarding this software system or assume any liability for its * 15 // * use. Please see the license in the file 15 // * use. Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitatio 16 // * for the full disclaimer and the limitation of liability. * 17 // * 17 // * * 18 // * This code implementation is the result 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboratio 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distri 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you ag 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publicati 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Sof 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************* 24 // ******************************************************************** 25 // 25 // 26 // Previous authors: G. Guerrieri, S. Guatelli 26 // Previous authors: G. Guerrieri, S. Guatelli and M. G. Pia, INFN Genova, Italy 27 // Authors (since 2007): S. Guatelli, Universi 27 // Authors (since 2007): S. Guatelli, University of Wollongong, Australia 28 // 28 // 29 // 29 // 30 30 31 #include "G4MIRDLeftArmBone.hh" 31 #include "G4MIRDLeftArmBone.hh" 32 #include "globals.hh" 32 #include "globals.hh" 33 #include "G4SystemOfUnits.hh" 33 #include "G4SystemOfUnits.hh" 34 #include "G4SDManager.hh" 34 #include "G4SDManager.hh" 35 #include "G4VisAttributes.hh" 35 #include "G4VisAttributes.hh" 36 #include "G4HumanPhantomMaterial.hh" 36 #include "G4HumanPhantomMaterial.hh" 37 #include "G4EllipticalTube.hh" 37 #include "G4EllipticalTube.hh" 38 #include "G4RotationMatrix.hh" 38 #include "G4RotationMatrix.hh" 39 #include "G4ThreeVector.hh" 39 #include "G4ThreeVector.hh" 40 #include "G4VPhysicalVolume.hh" 40 #include "G4VPhysicalVolume.hh" 41 #include "G4PVPlacement.hh" 41 #include "G4PVPlacement.hh" 42 #include "G4UnionSolid.hh" 42 #include "G4UnionSolid.hh" 43 #include "G4EllipticalCone.hh" 43 #include "G4EllipticalCone.hh" 44 #include "G4HumanPhantomColour.hh" 44 #include "G4HumanPhantomColour.hh" 45 45 >> 46 G4MIRDLeftArmBone::G4MIRDLeftArmBone() >> 47 { >> 48 } >> 49 >> 50 G4MIRDLeftArmBone::~G4MIRDLeftArmBone() >> 51 { >> 52 } >> 53 >> 54 46 G4VPhysicalVolume* G4MIRDLeftArmBone::Construc 55 G4VPhysicalVolume* G4MIRDLeftArmBone::Construct(const G4String& volumeName,G4VPhysicalVolume* mother, 47 const G4String& colourName, G4bool 56 const G4String& colourName, G4bool wireFrame, G4bool) 48 { 57 { 49 // Remind! the elliptical cone gives problem 58 // Remind! the elliptical cone gives problems! Intersections of volumes, 50 // wrong calculation of the volume! 59 // wrong calculation of the volume! 51 60 52 auto* material = new G4HumanPhantomMaterial( << 61 G4HumanPhantomMaterial* material = new G4HumanPhantomMaterial(); 53 62 54 G4cout << "Construct " << volumeName <<" wit 63 G4cout << "Construct " << volumeName <<" with mother "<<mother->GetName()<<G4endl; 55 64 56 auto* skeleton = material -> GetMaterial("sk << 65 G4Material* skeleton = material -> GetMaterial("skeleton"); 57 66 58 delete material; 67 delete material; 59 68 60 G4double dx = 1.4 * cm;//a 69 G4double dx = 1.4 * cm;//a 61 G4double dy = 2.7 * cm;//b 70 G4double dy = 2.7 * cm;//b 62 // G4double dz= 46. * cm;//z0 71 // G4double dz= 46. * cm;//z0 63 72 64 auto* leftArm = new G4EllipticalTube("OneLef << 73 //G4EllipticalCone* arm = new G4EllipticalCone("OneLeftArmBone",dx/2.,dy/2.,dz, 34.5 *cm); >> 74 G4EllipticalTube* leftArm = new G4EllipticalTube("OneLeftArmBone",dx,dy,34.5 *cm); 65 75 66 auto* logicLeftArmBone = new G4LogicalVolume << 76 G4LogicalVolume* logicLeftArmBone = new G4LogicalVolume(leftArm, 67 skeleton, 77 skeleton, 68 "logical" + volumeName, 78 "logical" + volumeName, 69 nullptr, nullptr, nullptr); << 79 0, 0,0); 70 80 71 auto* rm = new G4RotationMatrix(); << 81 G4RotationMatrix* rm = new G4RotationMatrix(); 72 rm->rotateX(180.*degree); 82 rm->rotateX(180.*degree); 73 G4VPhysicalVolume* physLeftArmBone = new G4P 83 G4VPhysicalVolume* physLeftArmBone = new G4PVPlacement(rm, 74 G4ThreeVector(18.4 * cm, 0.0, - 84 G4ThreeVector(18.4 * cm, 0.0, -0.5*cm), 75 //-x0 85 //-x0 76 "physicalLeftArmBone", 86 "physicalLeftArmBone", 77 logicLeftArmBone, 87 logicLeftArmBone, 78 mother, 88 mother, 79 false,0,true); 89 false,0,true); 80 90 81 // Visualization Attributes 91 // Visualization Attributes 82 92 83 auto* colourPointer = new G4HumanPhantomColo << 93 G4HumanPhantomColour* colourPointer = new G4HumanPhantomColour(); 84 G4Colour colour = colourPointer -> GetColour 94 G4Colour colour = colourPointer -> GetColour(colourName); 85 auto* LeftArmBoneVisAtt = new G4VisAttribute << 95 G4VisAttributes* LeftArmBoneVisAtt = new G4VisAttributes(colour); 86 LeftArmBoneVisAtt->SetForceSolid(wireFrame); 96 LeftArmBoneVisAtt->SetForceSolid(wireFrame); 87 logicLeftArmBone->SetVisAttributes(LeftArmBo 97 logicLeftArmBone->SetVisAttributes(LeftArmBoneVisAtt); 88 98 89 G4cout << "LeftArmBone created !!!!!!" << G4 99 G4cout << "LeftArmBone created !!!!!!" << G4endl; 90 100 91 // Testing LeftArmBone Volume 101 // Testing LeftArmBone Volume 92 G4double LeftArmBoneVol = logicLeftArmBone-> 102 G4double LeftArmBoneVol = logicLeftArmBone->GetSolid()->GetCubicVolume(); 93 G4cout << "Volume of LeftArmBone = " << Left 103 G4cout << "Volume of LeftArmBone = " << LeftArmBoneVol/cm3 << " cm^3" << G4endl; 94 104 95 // Testing LeftArmBone Material 105 // Testing LeftArmBone Material 96 G4String LeftArmBoneMat = logicLeftArmBone-> 106 G4String LeftArmBoneMat = logicLeftArmBone->GetMaterial()->GetName(); 97 G4cout << "Material of LeftArmBone = " << Le 107 G4cout << "Material of LeftArmBone = " << LeftArmBoneMat << G4endl; 98 108 99 // Testing Density 109 // Testing Density 100 G4double LeftArmBoneDensity = logicLeftArmBo 110 G4double LeftArmBoneDensity = logicLeftArmBone->GetMaterial()->GetDensity(); 101 G4cout << "Density of Material = " << LeftAr 111 G4cout << "Density of Material = " << LeftArmBoneDensity*cm3/g << " g/cm^3" << G4endl; 102 112 103 // Testing Mass 113 // Testing Mass 104 G4double LeftArmBoneMass = (LeftArmBoneVol)* 114 G4double LeftArmBoneMass = (LeftArmBoneVol)*LeftArmBoneDensity; 105 G4cout << "Mass of LeftArmBone = " << LeftAr 115 G4cout << "Mass of LeftArmBone = " << LeftArmBoneMass/gram << " g" << G4endl; 106 116 107 return physLeftArmBone; 117 return physLeftArmBone; 108 } 118 } 109 119