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Geant4/examples/advanced/human_phantom/src/G4MIRDLeftArmBone.cc

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Differences between /examples/advanced/human_phantom/src/G4MIRDLeftArmBone.cc (Version 11.3.0) and /examples/advanced/human_phantom/src/G4MIRDLeftArmBone.cc (Version 10.6.p1)


  1 //                                                  1 //
  2 // *******************************************      2 // ********************************************************************
  3 // * License and Disclaimer                         3 // * License and Disclaimer                                           *
  4 // *                                                4 // *                                                                  *
  5 // * The  Geant4 software  is  copyright of th      5 // * The  Geant4 software  is  copyright of the Copyright Holders  of *
  6 // * the Geant4 Collaboration.  It is provided      6 // * the Geant4 Collaboration.  It is provided  under  the terms  and *
  7 // * conditions of the Geant4 Software License      7 // * conditions of the Geant4 Software License,  included in the file *
  8 // * LICENSE and available at  http://cern.ch/      8 // * LICENSE and available at  http://cern.ch/geant4/license .  These *
  9 // * include a list of copyright holders.           9 // * include a list of copyright holders.                             *
 10 // *                                               10 // *                                                                  *
 11 // * Neither the authors of this software syst     11 // * Neither the authors of this software system, nor their employing *
 12 // * institutes,nor the agencies providing fin     12 // * institutes,nor the agencies providing financial support for this *
 13 // * work  make  any representation or  warran     13 // * work  make  any representation or  warranty, express or implied, *
 14 // * regarding  this  software system or assum     14 // * regarding  this  software system or assume any liability for its *
 15 // * use.  Please see the license in the file      15 // * use.  Please see the license in the file  LICENSE  and URL above *
 16 // * for the full disclaimer and the limitatio     16 // * for the full disclaimer and the limitation of liability.         *
 17 // *                                               17 // *                                                                  *
 18 // * This  code  implementation is the result      18 // * This  code  implementation is the result of  the  scientific and *
 19 // * technical work of the GEANT4 collaboratio     19 // * technical work of the GEANT4 collaboration.                      *
 20 // * By using,  copying,  modifying or  distri     20 // * By using,  copying,  modifying or  distributing the software (or *
 21 // * any work based  on the software)  you  ag     21 // * any work based  on the software)  you  agree  to acknowledge its *
 22 // * use  in  resulting  scientific  publicati     22 // * use  in  resulting  scientific  publications,  and indicate your *
 23 // * acceptance of all terms of the Geant4 Sof     23 // * acceptance of all terms of the Geant4 Software license.          *
 24 // *******************************************     24 // ********************************************************************
 25 //                                                 25 //
 26 // Previous authors: G. Guerrieri, S. Guatelli     26 // Previous authors: G. Guerrieri, S. Guatelli and M. G. Pia, INFN Genova, Italy
 27 // Authors (since 2007): S. Guatelli, Universi     27 // Authors (since 2007): S. Guatelli, University of Wollongong, Australia
 28 //                                                 28 // 
 29 //                                                 29 //
 30                                                    30 
 31 #include "G4MIRDLeftArmBone.hh"                    31 #include "G4MIRDLeftArmBone.hh"
 32 #include "globals.hh"                              32 #include "globals.hh"
 33 #include "G4SystemOfUnits.hh"                      33 #include "G4SystemOfUnits.hh"
 34 #include "G4SDManager.hh"                          34 #include "G4SDManager.hh"
 35 #include "G4VisAttributes.hh"                      35 #include "G4VisAttributes.hh"
 36 #include "G4HumanPhantomMaterial.hh"               36 #include "G4HumanPhantomMaterial.hh"
 37 #include "G4EllipticalTube.hh"                     37 #include "G4EllipticalTube.hh"
 38 #include "G4RotationMatrix.hh"                     38 #include "G4RotationMatrix.hh"
 39 #include "G4ThreeVector.hh"                        39 #include "G4ThreeVector.hh"
 40 #include "G4VPhysicalVolume.hh"                    40 #include "G4VPhysicalVolume.hh"
 41 #include "G4PVPlacement.hh"                        41 #include "G4PVPlacement.hh"
 42 #include "G4UnionSolid.hh"                         42 #include "G4UnionSolid.hh"
 43 #include "G4EllipticalCone.hh"                     43 #include "G4EllipticalCone.hh"
 44 #include "G4HumanPhantomColour.hh"                 44 #include "G4HumanPhantomColour.hh"
 45                                                    45 
                                                   >>  46 G4MIRDLeftArmBone::G4MIRDLeftArmBone()
                                                   >>  47 {
                                                   >>  48 }
                                                   >>  49 
                                                   >>  50 G4MIRDLeftArmBone::~G4MIRDLeftArmBone()
                                                   >>  51 {
                                                   >>  52 }
                                                   >>  53 
                                                   >>  54 
 46 G4VPhysicalVolume* G4MIRDLeftArmBone::Construc     55 G4VPhysicalVolume* G4MIRDLeftArmBone::Construct(const G4String& volumeName,G4VPhysicalVolume* mother,   
 47             const G4String& colourName, G4bool     56             const G4String& colourName, G4bool wireFrame, G4bool)
 48 {                                                  57 {
 49   // Remind! the elliptical cone gives problem     58   // Remind! the elliptical cone gives problems! Intersections of volumes, 
 50   // wrong calculation of the volume!              59   // wrong calculation of the volume!
 51                                                    60    
 52   auto* material = new G4HumanPhantomMaterial( <<  61   G4HumanPhantomMaterial* material = new G4HumanPhantomMaterial();
 53                                                    62    
 54   G4cout << "Construct " << volumeName <<" wit     63   G4cout << "Construct " << volumeName <<" with mother "<<mother->GetName()<<G4endl;
 55                                                    64    
 56   auto* skeleton = material -> GetMaterial("sk <<  65   G4Material* skeleton = material -> GetMaterial("skeleton");
 57                                                    66   
 58   delete material;                                 67   delete material;
 59                                                    68 
 60   G4double dx = 1.4 * cm;//a                       69   G4double dx = 1.4 * cm;//a
 61   G4double dy = 2.7 * cm;//b                       70   G4double dy = 2.7 * cm;//b
 62   // G4double dz= 46. * cm;//z0                    71   // G4double dz= 46. * cm;//z0
 63                                                    72 
 64   auto* leftArm = new G4EllipticalTube("OneLef <<  73   //G4EllipticalCone* arm = new G4EllipticalCone("OneLeftArmBone",dx/2.,dy/2.,dz, 34.5 *cm);
                                                   >>  74   G4EllipticalTube* leftArm = new G4EllipticalTube("OneLeftArmBone",dx,dy,34.5 *cm);
 65                                                    75 
 66   auto* logicLeftArmBone = new G4LogicalVolume <<  76   G4LogicalVolume* logicLeftArmBone = new G4LogicalVolume(leftArm,
 67                 skeleton,                          77                 skeleton,
 68                 "logical" + volumeName,            78                 "logical" + volumeName,
 69                 nullptr, nullptr, nullptr);    <<  79                 0, 0,0);
 70                                                    80 
 71   auto* rm = new G4RotationMatrix();           <<  81   G4RotationMatrix* rm = new G4RotationMatrix();
 72   rm->rotateX(180.*degree);                        82   rm->rotateX(180.*degree);
 73   G4VPhysicalVolume* physLeftArmBone = new G4P     83   G4VPhysicalVolume* physLeftArmBone = new G4PVPlacement(rm,
 74                G4ThreeVector(18.4 * cm, 0.0, -     84                G4ThreeVector(18.4 * cm, 0.0, -0.5*cm),
 75                //-x0                               85                //-x0
 76                "physicalLeftArmBone",              86                "physicalLeftArmBone",
 77                logicLeftArmBone,                   87                logicLeftArmBone,
 78                mother,                             88                mother,
 79                false,0,true);                      89                false,0,true);
 80                                                    90             
 81   // Visualization Attributes                      91   // Visualization Attributes
 82                                                    92 
 83   auto* colourPointer = new G4HumanPhantomColo <<  93   G4HumanPhantomColour* colourPointer = new G4HumanPhantomColour();
 84   G4Colour colour = colourPointer -> GetColour     94   G4Colour colour = colourPointer -> GetColour(colourName);
 85   auto* LeftArmBoneVisAtt = new G4VisAttribute <<  95   G4VisAttributes* LeftArmBoneVisAtt = new G4VisAttributes(colour);
 86   LeftArmBoneVisAtt->SetForceSolid(wireFrame);     96   LeftArmBoneVisAtt->SetForceSolid(wireFrame);
 87   logicLeftArmBone->SetVisAttributes(LeftArmBo     97   logicLeftArmBone->SetVisAttributes(LeftArmBoneVisAtt);
 88                                                    98 
 89   G4cout << "LeftArmBone created !!!!!!" << G4     99   G4cout << "LeftArmBone created !!!!!!" << G4endl;
 90                                                   100  
 91   // Testing LeftArmBone Volume                   101   // Testing LeftArmBone Volume
 92   G4double LeftArmBoneVol = logicLeftArmBone->    102   G4double LeftArmBoneVol = logicLeftArmBone->GetSolid()->GetCubicVolume();
 93   G4cout << "Volume of LeftArmBone = " << Left    103   G4cout << "Volume of LeftArmBone = " << LeftArmBoneVol/cm3 << " cm^3" << G4endl;
 94                                                   104   
 95   // Testing LeftArmBone Material                 105   // Testing LeftArmBone Material
 96   G4String LeftArmBoneMat = logicLeftArmBone->    106   G4String LeftArmBoneMat = logicLeftArmBone->GetMaterial()->GetName();
 97   G4cout << "Material of LeftArmBone = " << Le    107   G4cout << "Material of LeftArmBone = " << LeftArmBoneMat << G4endl;
 98                                                   108   
 99   // Testing Density                              109   // Testing Density
100   G4double LeftArmBoneDensity = logicLeftArmBo    110   G4double LeftArmBoneDensity = logicLeftArmBone->GetMaterial()->GetDensity();
101   G4cout << "Density of Material = " << LeftAr    111   G4cout << "Density of Material = " << LeftArmBoneDensity*cm3/g << " g/cm^3" << G4endl;
102                                                   112 
103   // Testing Mass                                 113   // Testing Mass
104   G4double LeftArmBoneMass = (LeftArmBoneVol)*    114   G4double LeftArmBoneMass = (LeftArmBoneVol)*LeftArmBoneDensity;
105   G4cout << "Mass of LeftArmBone = " << LeftAr    115   G4cout << "Mass of LeftArmBone = " << LeftArmBoneMass/gram << " g" << G4endl;
106                                                   116   
107   return physLeftArmBone;                         117   return physLeftArmBone;
108 }                                                 118 }
109                                                   119