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Geant4/examples/advanced/human_phantom/src/G4MIRDLeftArmBone.cc

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Differences between /examples/advanced/human_phantom/src/G4MIRDLeftArmBone.cc (Version 11.3.0) and /examples/advanced/human_phantom/src/G4MIRDLeftArmBone.cc (Version 10.0.p1)


  1 //                                                  1 //
  2 // *******************************************      2 // ********************************************************************
  3 // * License and Disclaimer                         3 // * License and Disclaimer                                           *
  4 // *                                                4 // *                                                                  *
  5 // * The  Geant4 software  is  copyright of th      5 // * The  Geant4 software  is  copyright of the Copyright Holders  of *
  6 // * the Geant4 Collaboration.  It is provided      6 // * the Geant4 Collaboration.  It is provided  under  the terms  and *
  7 // * conditions of the Geant4 Software License      7 // * conditions of the Geant4 Software License,  included in the file *
  8 // * LICENSE and available at  http://cern.ch/      8 // * LICENSE and available at  http://cern.ch/geant4/license .  These *
  9 // * include a list of copyright holders.           9 // * include a list of copyright holders.                             *
 10 // *                                               10 // *                                                                  *
 11 // * Neither the authors of this software syst     11 // * Neither the authors of this software system, nor their employing *
 12 // * institutes,nor the agencies providing fin     12 // * institutes,nor the agencies providing financial support for this *
 13 // * work  make  any representation or  warran     13 // * work  make  any representation or  warranty, express or implied, *
 14 // * regarding  this  software system or assum     14 // * regarding  this  software system or assume any liability for its *
 15 // * use.  Please see the license in the file      15 // * use.  Please see the license in the file  LICENSE  and URL above *
 16 // * for the full disclaimer and the limitatio     16 // * for the full disclaimer and the limitation of liability.         *
 17 // *                                               17 // *                                                                  *
 18 // * This  code  implementation is the result      18 // * This  code  implementation is the result of  the  scientific and *
 19 // * technical work of the GEANT4 collaboratio     19 // * technical work of the GEANT4 collaboration.                      *
 20 // * By using,  copying,  modifying or  distri     20 // * By using,  copying,  modifying or  distributing the software (or *
 21 // * any work based  on the software)  you  ag     21 // * any work based  on the software)  you  agree  to acknowledge its *
 22 // * use  in  resulting  scientific  publicati     22 // * use  in  resulting  scientific  publications,  and indicate your *
 23 // * acceptance of all terms of the Geant4 Sof     23 // * acceptance of all terms of the Geant4 Software license.          *
 24 // *******************************************     24 // ********************************************************************
 25 //                                                 25 //
 26 // Previous authors: G. Guerrieri, S. Guatelli <<  26 // Authors: S. Guatelli , M. G. Pia, INFN Genova and F. Ambroglini INFN Perugia, Italy
 27 // Authors (since 2007): S. Guatelli, Universi << 
 28 //                                                 27 // 
                                                   >>  28 // Based on code developed by the undergraduate student G. Guerrieri 
                                                   >>  29 // Note: this is a preliminary beta-version of the code; an improved 
                                                   >>  30 // version will be distributed in the next Geant4 public release, compliant
                                                   >>  31 // with the design in a forthcoming publication, and subject to a 
                                                   >>  32 // design and code review.
 29 //                                                 33 //
 30                                                    34 
 31 #include "G4MIRDLeftArmBone.hh"                    35 #include "G4MIRDLeftArmBone.hh"
 32 #include "globals.hh"                              36 #include "globals.hh"
 33 #include "G4SystemOfUnits.hh"                      37 #include "G4SystemOfUnits.hh"
 34 #include "G4SDManager.hh"                          38 #include "G4SDManager.hh"
 35 #include "G4VisAttributes.hh"                      39 #include "G4VisAttributes.hh"
 36 #include "G4HumanPhantomMaterial.hh"               40 #include "G4HumanPhantomMaterial.hh"
 37 #include "G4EllipticalTube.hh"                     41 #include "G4EllipticalTube.hh"
 38 #include "G4RotationMatrix.hh"                     42 #include "G4RotationMatrix.hh"
 39 #include "G4ThreeVector.hh"                        43 #include "G4ThreeVector.hh"
 40 #include "G4VPhysicalVolume.hh"                    44 #include "G4VPhysicalVolume.hh"
 41 #include "G4PVPlacement.hh"                        45 #include "G4PVPlacement.hh"
 42 #include "G4UnionSolid.hh"                         46 #include "G4UnionSolid.hh"
 43 #include "G4EllipticalCone.hh"                     47 #include "G4EllipticalCone.hh"
 44 #include "G4HumanPhantomColour.hh"                 48 #include "G4HumanPhantomColour.hh"
 45                                                    49 
                                                   >>  50 G4MIRDLeftArmBone::G4MIRDLeftArmBone()
                                                   >>  51 {
                                                   >>  52 }
                                                   >>  53 
                                                   >>  54 G4MIRDLeftArmBone::~G4MIRDLeftArmBone()
                                                   >>  55 {
                                                   >>  56 }
                                                   >>  57 
                                                   >>  58 
 46 G4VPhysicalVolume* G4MIRDLeftArmBone::Construc     59 G4VPhysicalVolume* G4MIRDLeftArmBone::Construct(const G4String& volumeName,G4VPhysicalVolume* mother,   
 47             const G4String& colourName, G4bool     60             const G4String& colourName, G4bool wireFrame, G4bool)
 48 {                                                  61 {
 49   // Remind! the elliptical cone gives problem     62   // Remind! the elliptical cone gives problems! Intersections of volumes, 
 50   // wrong calculation of the volume!              63   // wrong calculation of the volume!
 51                                                    64    
 52   auto* material = new G4HumanPhantomMaterial( <<  65   G4HumanPhantomMaterial* material = new G4HumanPhantomMaterial();
 53                                                    66    
 54   G4cout << "Construct " << volumeName <<" wit     67   G4cout << "Construct " << volumeName <<" with mother "<<mother->GetName()<<G4endl;
 55                                                    68    
 56   auto* skeleton = material -> GetMaterial("sk <<  69   G4Material* skeleton = material -> GetMaterial("skeleton");
 57                                                    70   
 58   delete material;                                 71   delete material;
 59                                                    72 
 60   G4double dx = 1.4 * cm;//a                       73   G4double dx = 1.4 * cm;//a
 61   G4double dy = 2.7 * cm;//b                       74   G4double dy = 2.7 * cm;//b
 62   // G4double dz= 46. * cm;//z0                    75   // G4double dz= 46. * cm;//z0
 63                                                    76 
 64   auto* leftArm = new G4EllipticalTube("OneLef <<  77   //G4EllipticalCone* arm = new G4EllipticalCone("OneLeftArmBone",dx/2.,dy/2.,dz, 34.5 *cm);
                                                   >>  78   G4EllipticalTube* leftArm = new G4EllipticalTube("OneLeftArmBone",dx,dy,34.5 *cm);
 65                                                    79 
 66   auto* logicLeftArmBone = new G4LogicalVolume <<  80   G4LogicalVolume* logicLeftArmBone = new G4LogicalVolume(leftArm,
 67                 skeleton,                          81                 skeleton,
 68                 "logical" + volumeName,            82                 "logical" + volumeName,
 69                 nullptr, nullptr, nullptr);    <<  83                 0, 0,0);
 70                                                    84 
 71   auto* rm = new G4RotationMatrix();           <<  85   G4RotationMatrix* rm = new G4RotationMatrix();
 72   rm->rotateX(180.*degree);                        86   rm->rotateX(180.*degree);
 73   G4VPhysicalVolume* physLeftArmBone = new G4P     87   G4VPhysicalVolume* physLeftArmBone = new G4PVPlacement(rm,
 74                G4ThreeVector(18.4 * cm, 0.0, -     88                G4ThreeVector(18.4 * cm, 0.0, -0.5*cm),
 75                //-x0                               89                //-x0
 76                "physicalLeftArmBone",              90                "physicalLeftArmBone",
 77                logicLeftArmBone,                   91                logicLeftArmBone,
 78                mother,                             92                mother,
 79                false,0,true);                      93                false,0,true);
 80                                                    94             
 81   // Visualization Attributes                      95   // Visualization Attributes
 82                                                    96 
 83   auto* colourPointer = new G4HumanPhantomColo <<  97   G4HumanPhantomColour* colourPointer = new G4HumanPhantomColour();
 84   G4Colour colour = colourPointer -> GetColour     98   G4Colour colour = colourPointer -> GetColour(colourName);
 85   auto* LeftArmBoneVisAtt = new G4VisAttribute <<  99   G4VisAttributes* LeftArmBoneVisAtt = new G4VisAttributes(colour);
 86   LeftArmBoneVisAtt->SetForceSolid(wireFrame);    100   LeftArmBoneVisAtt->SetForceSolid(wireFrame);
 87   logicLeftArmBone->SetVisAttributes(LeftArmBo    101   logicLeftArmBone->SetVisAttributes(LeftArmBoneVisAtt);
 88                                                   102 
 89   G4cout << "LeftArmBone created !!!!!!" << G4    103   G4cout << "LeftArmBone created !!!!!!" << G4endl;
 90                                                   104  
 91   // Testing LeftArmBone Volume                   105   // Testing LeftArmBone Volume
 92   G4double LeftArmBoneVol = logicLeftArmBone->    106   G4double LeftArmBoneVol = logicLeftArmBone->GetSolid()->GetCubicVolume();
 93   G4cout << "Volume of LeftArmBone = " << Left    107   G4cout << "Volume of LeftArmBone = " << LeftArmBoneVol/cm3 << " cm^3" << G4endl;
 94                                                   108   
 95   // Testing LeftArmBone Material                 109   // Testing LeftArmBone Material
 96   G4String LeftArmBoneMat = logicLeftArmBone->    110   G4String LeftArmBoneMat = logicLeftArmBone->GetMaterial()->GetName();
 97   G4cout << "Material of LeftArmBone = " << Le    111   G4cout << "Material of LeftArmBone = " << LeftArmBoneMat << G4endl;
 98                                                   112   
 99   // Testing Density                              113   // Testing Density
100   G4double LeftArmBoneDensity = logicLeftArmBo    114   G4double LeftArmBoneDensity = logicLeftArmBone->GetMaterial()->GetDensity();
101   G4cout << "Density of Material = " << LeftAr    115   G4cout << "Density of Material = " << LeftArmBoneDensity*cm3/g << " g/cm^3" << G4endl;
102                                                   116 
103   // Testing Mass                                 117   // Testing Mass
104   G4double LeftArmBoneMass = (LeftArmBoneVol)*    118   G4double LeftArmBoneMass = (LeftArmBoneVol)*LeftArmBoneDensity;
105   G4cout << "Mass of LeftArmBone = " << LeftAr    119   G4cout << "Mass of LeftArmBone = " << LeftArmBoneMass/gram << " g" << G4endl;
106                                                   120   
107   return physLeftArmBone;                         121   return physLeftArmBone;
108 }                                                 122 }
109                                                   123