Geant4 Cross Reference |
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Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitatio 16 // * for the full disclaimer and the limitation of liability. * 17 // * 17 // * * 18 // * This code implementation is the result 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboratio 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distri 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you ag 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publicati 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Sof 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************* 24 // ******************************************************************** 25 // 25 // 26 // Previous authors: G. Guerrieri, S. Guatelli 26 // Previous authors: G. Guerrieri, S. Guatelli and M. G. Pia, INFN Genova, Italy 27 // Authors (since 2007): S. Guatelli, Universi 27 // Authors (since 2007): S. Guatelli, University of Wollongong, Australia 28 // 28 // 29 // 29 // 30 #include "G4MIRDHead.hh" 30 #include "G4MIRDHead.hh" 31 #include "globals.hh" 31 #include "globals.hh" 32 #include "G4SystemOfUnits.hh" 32 #include "G4SystemOfUnits.hh" 33 #include "G4HumanPhantomMaterial.hh" 33 #include "G4HumanPhantomMaterial.hh" 34 #include "G4SDManager.hh" 34 #include "G4SDManager.hh" 35 #include "G4PVPlacement.hh" 35 #include "G4PVPlacement.hh" 36 #include "G4VisAttributes.hh" 36 #include "G4VisAttributes.hh" 37 #include "G4UnionSolid.hh" 37 #include "G4UnionSolid.hh" 38 #include "G4Ellipsoid.hh" 38 #include "G4Ellipsoid.hh" 39 #include "G4ThreeVector.hh" 39 #include "G4ThreeVector.hh" 40 #include "G4VPhysicalVolume.hh" 40 #include "G4VPhysicalVolume.hh" 41 #include "G4RotationMatrix.hh" 41 #include "G4RotationMatrix.hh" 42 #include "G4Material.hh" 42 #include "G4Material.hh" 43 #include "G4EllipticalTube.hh" 43 #include "G4EllipticalTube.hh" 44 #include "G4HumanPhantomColour.hh" 44 #include "G4HumanPhantomColour.hh" 45 45 >> 46 G4MIRDHead::G4MIRDHead() >> 47 { >> 48 >> 49 } >> 50 >> 51 G4MIRDHead::~G4MIRDHead() >> 52 { >> 53 >> 54 } >> 55 >> 56 46 G4VPhysicalVolume* G4MIRDHead::Construct(const 57 G4VPhysicalVolume* G4MIRDHead::Construct(const G4String& volumeName,G4VPhysicalVolume* mother, 47 const G4String& colourName, G4bool 58 const G4String& colourName, G4bool wireFrame, G4bool) 48 { 59 { 49 G4cout << "Construct " << volumeName <<" wit 60 G4cout << "Construct " << volumeName <<" with mother "<<mother->GetName()<<G4endl; 50 61 51 auto* material = new G4HumanPhantomMaterial( << 62 G4HumanPhantomMaterial * material = new G4HumanPhantomMaterial(); 52 63 53 G4Material* soft = material -> GetMaterial(" 64 G4Material* soft = material -> GetMaterial("soft_tissue"); 54 65 55 // MIRD male model 66 // MIRD male model 56 // Ellipsoid 67 // Ellipsoid 57 G4double ax = 7.0 * cm; 68 G4double ax = 7.0 * cm; 58 G4double by = 10.0 * cm; 69 G4double by = 10.0 * cm; 59 G4double cz = 8.50 * cm; 70 G4double cz = 8.50 * cm; 60 G4double zcut1 = 0.0 * cm; 71 G4double zcut1 = 0.0 * cm; 61 G4double zcut2 = 8.5 * cm; 72 G4double zcut2 = 8.5 * cm; 62 73 63 auto* head1 = new G4Ellipsoid("Head1", ax, b << 74 G4Ellipsoid* head1 = new G4Ellipsoid("Head1", ax, by, cz, zcut1, zcut2); 64 75 65 G4double dx = 7.0 * cm; 76 G4double dx = 7.0 * cm; 66 G4double dy = 10.0 * cm; 77 G4double dy = 10.0 * cm; 67 G4double dz = 7.75 * cm; 78 G4double dz = 7.75 * cm; 68 79 69 80 70 auto* head2 = new G4EllipticalTube("Head2", << 81 G4EllipticalTube* head2 = new G4EllipticalTube("Head2", dx, dy, dz); 71 82 72 auto* head = new G4UnionSolid("Head",head2,h << 83 G4UnionSolid* head = new G4UnionSolid("Head",head2,head1, 73 nullptr, // Rotation << 84 0, // Rotation 74 G4ThreeVector(0.* cm, 0.*cm, 7.7500 85 G4ThreeVector(0.* cm, 0.*cm, 7.7500 * cm) ); 75 86 76 auto* logicHead = new G4LogicalVolume(head, << 87 G4LogicalVolume* logicHead = new G4LogicalVolume(head, soft,"logical" + volumeName, 77 nullptr, nullptr, nullptr); << 88 0, 0,0); 78 // Define rotation and position here! 89 // Define rotation and position here! 79 auto* rm = new G4RotationMatrix(); << 90 G4RotationMatrix* rm = new G4RotationMatrix(); 80 rm->rotateX(180.*degree); 91 rm->rotateX(180.*degree); 81 rm->rotateY(180.*degree); 92 rm->rotateY(180.*degree); 82 93 83 G4VPhysicalVolume* physHead = new G4PVPlacem 94 G4VPhysicalVolume* physHead = new G4PVPlacement(rm, 84 //G4ThreeVector(0.* cm,0.*cm, 70 95 //G4ThreeVector(0.* cm,0.*cm, 70.75*cm), //FA 85 G4ThreeVector(0.* cm,0.*cm, 77.7 96 G4ThreeVector(0.* cm,0.*cm, 77.75*cm), 86 "physicalHead", 97 "physicalHead", 87 logicHead, 98 logicHead, 88 mother, 99 mother, 89 false, 100 false, 90 0, true); 101 0, true); 91 102 92 103 93 // Visualization Attributes 104 // Visualization Attributes 94 105 95 auto* colourPointer = new G4HumanPhantomColo << 106 G4HumanPhantomColour* colourPointer = new G4HumanPhantomColour(); 96 G4Colour colour = colourPointer -> GetColour 107 G4Colour colour = colourPointer -> GetColour(colourName); 97 auto* HeadVisAtt = new G4VisAttributes(colou << 108 G4VisAttributes* HeadVisAtt = new G4VisAttributes(colour); 98 109 99 HeadVisAtt->SetForceSolid(wireFrame); 110 HeadVisAtt->SetForceSolid(wireFrame); 100 // HeadVisAtt->SetLineWidth(0.7* mm); 111 // HeadVisAtt->SetLineWidth(0.7* mm); 101 //HeadVisAtt-> SetForceAuxEdgeVisible(true); 112 //HeadVisAtt-> SetForceAuxEdgeVisible(true); 102 logicHead->SetVisAttributes(HeadVisAtt); 113 logicHead->SetVisAttributes(HeadVisAtt); 103 114 104 // Testing Head Volume 115 // Testing Head Volume 105 G4double HeadVol = logicHead->GetSolid()->Ge 116 G4double HeadVol = logicHead->GetSolid()->GetCubicVolume(); 106 G4cout << "Volume of Head = " << HeadVol/cm3 117 G4cout << "Volume of Head = " << HeadVol/cm3 << " cm^3" << G4endl; 107 118 108 // Testing Head Material 119 // Testing Head Material 109 G4String HeadMat = logicHead->GetMaterial()- 120 G4String HeadMat = logicHead->GetMaterial()->GetName(); 110 G4cout << "Material of Head = " << HeadMat < 121 G4cout << "Material of Head = " << HeadMat << G4endl; 111 122 112 // Testing Density 123 // Testing Density 113 G4double HeadDensity = logicHead->GetMateria 124 G4double HeadDensity = logicHead->GetMaterial()->GetDensity(); 114 G4cout << "Density of Material = " << HeadDe 125 G4cout << "Density of Material = " << HeadDensity*cm3/g << " g/cm^3" << G4endl; 115 126 116 // Testing Mass 127 // Testing Mass 117 G4double HeadMass = (HeadVol)*HeadDensity; 128 G4double HeadMass = (HeadVol)*HeadDensity; 118 G4cout << "Mass of Head = " << HeadMass/gram 129 G4cout << "Mass of Head = " << HeadMass/gram << " g" << G4endl; 119 130 120 return physHead; 131 return physHead; 121 } 132 } 122 133