Geant4 Cross Reference |
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Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitatio 16 // * for the full disclaimer and the limitation of liability. * 17 // * 17 // * * 18 // * This code implementation is the result 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboratio 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distri 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you ag 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publicati 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Sof 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************* 24 // ******************************************************************** 25 // 25 // >> 26 // >> 27 // $Id: eRositaPrimaryGeneratorAction.cc,v 1.2 2010-11-25 17:32:05 pia Exp $ >> 28 // GEANT4 tag $Name: not supported by cvs2svn $ >> 29 // >> 30 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... >> 31 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 26 32 27 #include "eRositaActionInitialization.hh" << 28 #include "eRositaDetectorConstruction.hh" << 29 #include "eRositaPrimaryGeneratorAction.hh" 33 #include "eRositaPrimaryGeneratorAction.hh" >> 34 #include "eRositaDetectorConstruction.hh" 30 35 31 #include "globals.hh" << 32 #include "G4SystemOfUnits.hh" << 33 #include "G4Event.hh" 36 #include "G4Event.hh" 34 #include "G4ParticleGun.hh" 37 #include "G4ParticleGun.hh" 35 #include "G4ParticleTable.hh" 38 #include "G4ParticleTable.hh" 36 #include "G4ParticleDefinition.hh" 39 #include "G4ParticleDefinition.hh" >> 40 #include "globals.hh" 37 41 38 //....oooOO0OOooo........oooOO0OOooo........oo << 42 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 39 43 40 eRositaPrimaryGeneratorAction::eRositaPrimaryG << 44 eRositaPrimaryGeneratorAction::eRositaPrimaryGeneratorAction( >> 45 eRositaDetectorConstruction* myDC) >> 46 :myDetector(myDC) 41 { 47 { 42 constexpr auto NUMBER_OF_PARTICLES{1}; << 48 G4int n_particle = 1; 43 particleGun = new G4ParticleGun(NUMBER_OF_ << 49 // G4int n_particle = 1000; >> 50 particleGun = new G4ParticleGun(n_particle); >> 51 >> 52 // default particle >> 53 >> 54 G4ParticleTable* particleTable = G4ParticleTable::GetParticleTable(); >> 55 >> 56 G4ParticleDefinition* particle = particleTable->FindParticle("proton"); >> 57 >> 58 particleGun->SetParticleDefinition(particle); >> 59 xdirection = 0.0; // x component of initial momentum vector >> 60 ydirection = -0.5; // y -"- >> 61 zdirection = -1.0; // z -"- >> 62 particleGun->SetParticleMomentumDirection(G4ThreeVector(xdirection,ydirection,zdirection)); >> 63 particleGun->SetParticleEnergy(100.0*MeV); 44 64 45 // default particle << 46 auto *particleTable = G4ParticleTable::Get << 47 auto *particle = particleTable->FindPartic << 48 << 49 constexpr auto PARTICLE_ENERGY{100.0 * MeV << 50 particleGun->SetParticleDefinition(particl << 51 particleGun->SetParticleMomentumDirection( << 52 particleGun->SetParticleEnergy(PARTICLE_EN << 53 } 65 } 54 66 55 //....oooOO0OOooo........oooOO0OOooo........oo << 67 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 56 68 57 eRositaPrimaryGeneratorAction::~eRositaPrimary 69 eRositaPrimaryGeneratorAction::~eRositaPrimaryGeneratorAction() 58 { 70 { 59 delete particleGun; << 71 delete particleGun; 60 } 72 } 61 73 62 //....oooOO0OOooo........oooOO0OOooo........oo << 74 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 63 75 64 void eRositaPrimaryGeneratorAction::GeneratePr << 76 void eRositaPrimaryGeneratorAction::GeneratePrimaries(G4Event* anEvent) 65 { << 77 { 66 constexpr auto INITIAL_POSITION_X{0.0 * cm << 67 constexpr auto INITIAL_POSITION_Y{2.25 * c << 68 constexpr auto INITIAL_POSITION_Z{4.0 * cm << 69 << 70 positionX = INITIAL_POSITION_X; << 71 positionY = INITIAL_POSITION_Y; << 72 positionZ = INITIAL_POSITION_Z; << 73 78 74 particleGun->SetParticlePosition(G4ThreeVe << 79 xposition = 0.0*cm; 75 particleGun->GeneratePrimaryVertex(event); << 80 yposition = 2.25*cm; >> 81 zposition = 4.0*cm; >> 82 >> 83 particleGun->SetParticlePosition(G4ThreeVector(xposition,yposition,zposition)); >> 84 >> 85 particleGun->GeneratePrimaryVertex(anEvent); 76 } 86 } >> 87 >> 88 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... >> 89 77 90