Geant4 Cross Reference |
1 // 2 // ******************************************************************** 3 // * License and Disclaimer * 4 // * * 5 // * The Geant4 software is copyright of the Copyright Holders of * 6 // * the Geant4 Collaboration. It is provided under the terms and * 7 // * conditions of the Geant4 Software License, included in the file * 8 // * LICENSE and available at http://cern.ch/geant4/license . These * 9 // * include a list of copyright holders. * 10 // * * 11 // * Neither the authors of this software system, nor their employing * 12 // * institutes,nor the agencies providing financial support for this * 13 // * work make any representation or warranty, express or implied, * 14 // * regarding this software system or assume any liability for its * 15 // * use. Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitation of liability. * 17 // * * 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************************************** 25 // 26 27 #ifndef eRositaPrimaryGeneratorAction_h 28 #define eRositaPrimaryGeneratorAction_h 1 29 30 #include "globals.hh" 31 #include "G4VUserPrimaryGeneratorAction.hh" 32 33 class G4Event; 34 class G4ParticleGun; 35 36 class eRositaPrimaryGeneratorAction : public G4VUserPrimaryGeneratorAction { 37 public: 38 explicit eRositaPrimaryGeneratorAction(); 39 40 ~eRositaPrimaryGeneratorAction() override; 41 42 void GeneratePrimaries(G4Event* event) override; 43 44 private: 45 G4ParticleGun* particleGun; 46 47 G4double positionX; // x position of a vertex 48 49 G4double positionY; // y position of a vertex 50 51 G4double positionZ; // z position of a vertex 52 53 static constexpr auto INITIAL_MOMENTUM_DIRECTION_X{0.0}; 54 G4double momentumDirectionX{INITIAL_MOMENTUM_DIRECTION_X}; // x component of initial momentum vector 55 56 static constexpr auto INITIAL_MOMENTUM_DIRECTION_Y{-0.5}; 57 G4double momentumDirectionY{INITIAL_MOMENTUM_DIRECTION_Y}; // y component of initial momentum vector 58 59 static constexpr auto INITIAL_MOMENTUM_DIRECTION_Z{-1.0}; 60 G4double momentumDirectionZ{INITIAL_MOMENTUM_DIRECTION_Z}; // z component of initial momentum vector 61 }; 62 #endif 63