Geant4 Cross Reference

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Geant4/examples/advanced/brachytherapy/Brachy.cc

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Diff markup

Differences between /examples/advanced/brachytherapy/Brachy.cc (Version 11.3.0) and /examples/advanced/brachytherapy/Brachy.cc (Version 10.7.p1)


  1 //                                                  1 //
  2 // *******************************************      2 // ********************************************************************
  3 // * License and Disclaimer                         3 // * License and Disclaimer                                           *
  4 // *                                                4 // *                                                                  *
  5 // * The  Geant4 software  is  copyright of th      5 // * The  Geant4 software  is  copyright of the Copyright Holders  of *
  6 // * the Geant4 Collaboration.  It is provided      6 // * the Geant4 Collaboration.  It is provided  under  the terms  and *
  7 // * conditions of the Geant4 Software License      7 // * conditions of the Geant4 Software License,  included in the file *
  8 // * LICENSE and available at  http://cern.ch/      8 // * LICENSE and available at  http://cern.ch/geant4/license .  These *
  9 // * include a list of copyright holders.           9 // * include a list of copyright holders.                             *
 10 // *                                               10 // *                                                                  *
 11 // * Neither the authors of this software syst     11 // * Neither the authors of this software system, nor their employing *
 12 // * institutes,nor the agencies providing fin     12 // * institutes,nor the agencies providing financial support for this *
 13 // * work  make  any representation or  warran     13 // * work  make  any representation or  warranty, express or implied, *
 14 // * regarding  this  software system or assum     14 // * regarding  this  software system or assume any liability for its *
 15 // * use.  Please see the license in the file      15 // * use.  Please see the license in the file  LICENSE  and URL above *
 16 // * for the full disclaimer and the limitatio     16 // * for the full disclaimer and the limitation of liability.         *
 17 // *                                               17 // *                                                                  *
 18 // * This  code  implementation is the result      18 // * This  code  implementation is the result of  the  scientific and *
 19 // * technical work of the GEANT4 collaboratio     19 // * technical work of the GEANT4 collaboration.                      *
 20 // * By using,  copying,  modifying or  distri     20 // * By using,  copying,  modifying or  distributing the software (or *
 21 // * any work based  on the software)  you  ag     21 // * any work based  on the software)  you  agree  to acknowledge its *
 22 // * use  in  resulting  scientific  publicati     22 // * use  in  resulting  scientific  publications,  and indicate your *
 23 // * acceptance of all terms of the Geant4 Sof     23 // * acceptance of all terms of the Geant4 Software license.          *
 24 // *******************************************     24 // ********************************************************************
 25 //                                                 25 //
 26 // -------------------------------------------     26 // --------------------------------------------------------------
 27 //                 GEANT 4 - Brachytherapy exa     27 //                 GEANT 4 - Brachytherapy example
 28 // -------------------------------------------     28 // --------------------------------------------------------------
 29 //                                                 29 //
 30 // Code developed currently by:                    30 // Code developed currently by:
 31 //  S.Guatelli & D. Cutajar                        31 //  S.Guatelli & D. Cutajar
 32                                                    32 
 33 //                                                 33 //
 34 //    *******************************              34 //    *******************************
 35 //    *                             *              35 //    *                             *
 36 //    *    Brachy.cc                *              36 //    *    Brachy.cc                *
 37 //    *                             *              37 //    *                             *
 38 //    *******************************              38 //    *******************************
 39 //                                                 39 //
 40 //                                                 40 //
 41 #include "G4Types.hh"                              41 #include "G4Types.hh"
 42 #include "G4RunManagerFactory.hh"                  42 #include "G4RunManagerFactory.hh"
 43 #include "G4UImanager.hh"                          43 #include "G4UImanager.hh"
 44 #include "G4UIExecutive.hh"                        44 #include "G4UIExecutive.hh"
 45 #include "BrachyActionInitialization.hh"           45 #include "BrachyActionInitialization.hh"
 46 #include "G4VisExecutive.hh"                       46 #include "G4VisExecutive.hh"
                                                   >>  47 #include "BrachyAnalysisManager.hh"
 47 #include "BrachyDetectorConstruction.hh"           48 #include "BrachyDetectorConstruction.hh"
 48 #include "BrachyPhysicsList.hh"                    49 #include "BrachyPhysicsList.hh"
 49 #include "BrachyPrimaryGeneratorAction.hh"         50 #include "BrachyPrimaryGeneratorAction.hh"
 50 #include "G4SDManager.hh"                          51 #include "G4SDManager.hh"
 51 #include "Randomize.hh"                            52 #include "Randomize.hh"
 52 #include "G4RunManager.hh"                         53 #include "G4RunManager.hh"
 53 #include "G4SDManager.hh"                          54 #include "G4SDManager.hh"
 54 #include "G4UImanager.hh"                          55 #include "G4UImanager.hh"
 55 #include "G4UImessenger.hh"                        56 #include "G4UImessenger.hh"
 56                                                    57 
 57 #include "G4ScoringManager.hh"                     58 #include "G4ScoringManager.hh"
 58 #include "G4UIExecutive.hh"                        59 #include "G4UIExecutive.hh"
 59                                                    60 
 60 #include "G4ScoringManager.hh"                     61 #include "G4ScoringManager.hh"
 61 #include "BrachyUserScoreWriter.hh"                62 #include "BrachyUserScoreWriter.hh"
 62                                                    63 
 63 int main(int argc ,char ** argv)                   64 int main(int argc ,char ** argv)
 64                                                    65 
 65 {                                                  66 {
 66  // Construct the default run manager              67  // Construct the default run manager
 67  //                                                68  //
 68   auto* pRunManager = G4RunManagerFactory::Cre     69   auto* pRunManager = G4RunManagerFactory::CreateRunManager();
 69   G4int nThreads = 4;                              70   G4int nThreads = 4;
 70   pRunManager->SetNumberOfThreads(nThreads);       71   pRunManager->SetNumberOfThreads(nThreads);
 71                                                    72  
 72   G4cout << "***********************" << G4end     73   G4cout << "***********************" << G4endl;
 73   G4cout << "*** Seed: " << G4Random::getTheSe     74   G4cout << "*** Seed: " << G4Random::getTheSeed() << " ***" << G4endl;
 74   G4cout << "***********************" << G4end     75   G4cout << "***********************" << G4endl;
 75                                                    76  
 76   // Access to the Scoring Manager pointer         77   // Access to the Scoring Manager pointer
 77                                                    78 
 78   G4ScoringManager* scoringManager = G4Scoring     79   G4ScoringManager* scoringManager = G4ScoringManager::GetScoringManager();
 79                                                    80 
 80   // Overwrite the default output file with us     81   // Overwrite the default output file with user-defined one
 81   scoringManager->SetScoreWriter(new BrachyUse     82   scoringManager->SetScoreWriter(new BrachyUserScoreWriter());
 82                                                    83 
 83   // Initialize the physics component              84   // Initialize the physics component
 84   pRunManager -> SetUserInitialization(new Bra     85   pRunManager -> SetUserInitialization(new BrachyPhysicsList);
 85                                                    86 
 86   // Initialize the detector component             87   // Initialize the detector component
 87   auto pDetectorConstruction = new  BrachyDete <<  88   BrachyDetectorConstruction  *pDetectorConstruction = new  BrachyDetectorConstruction();
 88   pRunManager -> SetUserInitialization(pDetect     89   pRunManager -> SetUserInitialization(pDetectorConstruction);
 89                                                    90 
 90   // User action initialization                    91   // User action initialization
 91                                                    92 
 92  auto actions = new BrachyActionInitialization <<  93   BrachyActionInitialization* actions = new BrachyActionInitialization();
 93   pRunManager->SetUserInitialization(actions);     94   pRunManager->SetUserInitialization(actions);
 94                                                    95 
 95   //Initialize G4 kernel                           96   //Initialize G4 kernel
 96  // pRunManager -> Initialize();                   97  // pRunManager -> Initialize();
 97                                                    98 
 98   // Visualization manager                         99   // Visualization manager
 99   G4VisManager* visManager = new G4VisExecutiv    100   G4VisManager* visManager = new G4VisExecutive;
100   visManager->Initialize();                       101   visManager->Initialize();
101                                                   102 
102   // get the pointer to the User Interface man    103   // get the pointer to the User Interface manager
103   G4UImanager* UImanager = G4UImanager::GetUIp    104   G4UImanager* UImanager = G4UImanager::GetUIpointer();
104   if (argc == 1)   // Define UI session for in    105   if (argc == 1)   // Define UI session for interactive mode.
105     {                                             106     {
106       auto ui = new G4UIExecutive(argc, argv); << 107       G4UIExecutive* ui = new G4UIExecutive(argc, argv);
107       G4cout << " UI session starts ..." << G4    108       G4cout << " UI session starts ..." << G4endl;
108       UImanager -> ApplyCommand("/control/exec    109       UImanager -> ApplyCommand("/control/execute VisualisationMacro.mac");
109       ui -> SessionStart();                       110       ui -> SessionStart();
110       delete ui;                                  111       delete ui;
111     }                                             112     }
112   else           // Batch mode                    113   else           // Batch mode
113     {                                             114     {
114       G4String command = "/control/execute ";     115       G4String command = "/control/execute ";
115       G4String fileName = argv[1];                116       G4String fileName = argv[1];
116       UImanager -> ApplyCommand(command+fileNa    117       UImanager -> ApplyCommand(command+fileName);
117     }                                             118     }
118                                                   119 
119   // Job termination                              120   // Job termination
120  // Close the root file                           121  // Close the root file
                                                   >> 122 
                                                   >> 123   delete G4AnalysisManager::Instance();
121                                                   124 
122   delete visManager;                              125   delete visManager;
123   delete pRunManager;                             126   delete pRunManager;
124                                                   127 
125   return 0;                                       128   return 0;
126 }                                                 129 }
127                                                   130