Geant4 Cross Reference |
1 // 1 2 // ******************************************* 3 // * License and Disclaimer 4 // * 5 // * The Geant4 software is copyright of th 6 // * the Geant4 Collaboration. It is provided 7 // * conditions of the Geant4 Software License 8 // * LICENSE and available at http://cern.ch/ 9 // * include a list of copyright holders. 10 // * 11 // * Neither the authors of this software syst 12 // * institutes,nor the agencies providing fin 13 // * work make any representation or warran 14 // * regarding this software system or assum 15 // * use. Please see the license in the file 16 // * for the full disclaimer and the limitatio 17 // * 18 // * This code implementation is the result 19 // * technical work of the GEANT4 collaboratio 20 // * By using, copying, modifying or distri 21 // * any work based on the software) you ag 22 // * use in resulting scientific publicati 23 // * acceptance of all terms of the Geant4 Sof 24 // ******************************************* 25 // 26 // G4SingleParticleSource source implementatio 27 // 28 // Author: Fan Lei, QinetiQ ltd. - 05/02/2004 29 // Customer: ESA/ESTEC 30 // Revision: Andrea Dotti, SLAC 31 // ------------------------------------------- 32 33 #include <cmath> 34 35 #include "G4SingleParticleSource.hh" 36 37 #include "G4SystemOfUnits.hh" 38 #include "G4PrimaryParticle.hh" 39 #include "G4Event.hh" 40 #include "Randomize.hh" 41 #include "G4ParticleTable.hh" 42 #include "G4Geantino.hh" 43 #include "G4ParticleDefinition.hh" 44 #include "G4IonTable.hh" 45 #include "G4Ions.hh" 46 #include "G4TrackingManager.hh" 47 #include "G4Track.hh" 48 #include "G4AutoLock.hh" 49 50 G4SingleParticleSource::part_prop_t::part_prop 51 { 52 momentum_direction = G4ParticleMomentum(1,0, 53 energy = 1.*MeV; 54 position = G4ThreeVector(); 55 } 56 57 G4SingleParticleSource::G4SingleParticleSource 58 { 59 // Initialise all variables 60 // Position distribution Variables 61 62 NumberOfParticlesToBeGenerated = 1; 63 definition = G4Geantino::GeantinoDefinition( 64 65 charge = 0.0; 66 time = 0; 67 polarization = G4ThreeVector(); 68 69 biasRndm = new G4SPSRandomGenerator(); 70 posGenerator = new G4SPSPosDistribution(); 71 posGenerator->SetBiasRndm(biasRndm); 72 angGenerator = new G4SPSAngDistribution(); 73 angGenerator->SetPosDistribution(posGenerato 74 angGenerator->SetBiasRndm(biasRndm); 75 eneGenerator = new G4SPSEneDistribution(); 76 eneGenerator->SetBiasRndm(biasRndm); 77 78 verbosityLevel = 0; 79 80 G4MUTEXINIT(mutex); 81 } 82 83 G4SingleParticleSource::~G4SingleParticleSourc 84 { 85 delete biasRndm; 86 delete posGenerator; 87 delete angGenerator; 88 delete eneGenerator; 89 90 G4MUTEXDESTROY(mutex); 91 } 92 93 void G4SingleParticleSource::SetVerbosity(G4in 94 { 95 G4AutoLock l(&mutex); 96 verbosityLevel = vL; 97 posGenerator->SetVerbosity(vL); 98 angGenerator->SetVerbosity(vL); 99 eneGenerator->SetVerbosity(vL); 100 } 101 102 void G4SingleParticleSource:: 103 SetParticleDefinition(G4ParticleDefinition* aP 104 { 105 definition = aParticleDefinition; 106 charge = aParticleDefinition->GetPDGCharge() 107 } 108 109 void G4SingleParticleSource::GeneratePrimaryVe 110 { 111 if (definition == nullptr) 112 { 113 // TODO: Should this rise an exception??? 114 return; 115 } 116 117 if (verbosityLevel > 1) 118 { 119 G4cout << " NumberOfParticlesToBeGenerated 120 << NumberOfParticlesToBeGenerated < 121 } 122 123 part_prop_t& pp = ParticleProperties.Get(); 124 125 // Position stuff 126 pp.position = posGenerator->GenerateOne(); 127 128 // Create a new vertex 129 auto* vertex = new G4PrimaryVertex(pp.positi 130 131 for (G4int i=0; i<NumberOfParticlesToBeGener 132 { 133 // Angular stuff 134 pp.momentum_direction = angGenerator->Gene 135 136 // Energy stuff 137 pp.energy = eneGenerator->GenerateOne(defi 138 139 if (verbosityLevel >= 2) 140 { 141 G4cout << "Creating primaries and assign 142 } 143 144 // Create new primaries and set them to th 145 // 146 G4double mass = definition->GetPDGMass(); 147 auto* particle = new G4PrimaryParticle(def 148 particle->SetKineticEnergy(pp.energy ); 149 particle->SetMass( mass ); 150 particle->SetMomentumDirection( pp.momentu 151 particle->SetCharge( charge ); 152 particle->SetPolarization(polarization.x() 153 polarization.y() 154 polarization.z() 155 if (verbosityLevel > 1) 156 { 157 G4cout << "Particle name: " << definitio 158 G4cout << " Energy: " << pp.energy 159 G4cout << " Position: " << pp.positi 160 G4cout << " Direction: " << pp.moment 161 } 162 163 // Set bweight equal to the multiple of al 164 // 165 G4double weight = eneGenerator->GetWeight( 166 167 if(eneGenerator->IfApplyEnergyWeight()) 168 { 169 weight *= eneGenerator->GetArbEneWeight( 170 } 171 172 // Pass it to primary particle 173 // 174 particle->SetWeight(weight); 175 vertex->SetPrimary(particle); 176 } 177 178 // Now pass the weight to the primary vertex 179 // vertex->SetWeight(particle_weight); 180 evt->AddPrimaryVertex(vertex); 181 182 if (verbosityLevel > 1) 183 { 184 G4cout << " Primary Vetex generated !" << 185 } 186 } 187