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Geant4/event/src/G4SingleParticleSource.cc

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Diff markup

Differences between /event/src/G4SingleParticleSource.cc (Version 11.3.0) and /event/src/G4SingleParticleSource.cc (Version 10.2.p3)


  1 //                                                  1 //
  2 // *******************************************      2 // ********************************************************************
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 24 // *******************************************     24 // ********************************************************************
 25 //                                                 25 //
 26 // G4SingleParticleSource source implementatio << 
 27 //                                             << 
 28 // Author: Fan Lei, QinetiQ ltd. - 05/02/2004  << 
 29 // Customer: ESA/ESTEC                         << 
 30 // Revision: Andrea Dotti, SLAC                << 
 31 // ------------------------------------------- << 
 32                                                    26 
                                                   >>  27 ///////////////////////////////////////////////////////////////////////////////
                                                   >>  28 //
                                                   >>  29 // MODULE:        G4SingleParticleSource.hh
                                                   >>  30 //
                                                   >>  31 // Version:      1.0
                                                   >>  32 // Date:         5/02/04
                                                   >>  33 // Author:       Fan Lei 
                                                   >>  34 // Organisation: QinetiQ ltd.
                                                   >>  35 // Customer:     ESA/ESTEC
                                                   >>  36 //
                                                   >>  37 ///////////////////////////////////////////////////////////////////////////////
                                                   >>  38 //
                                                   >>  39 // CHANGE HISTORY
                                                   >>  40 // --------------
                                                   >>  41 //
                                                   >>  42 // Version 1.0, 05/02/2004, Fan Lei, Created.
                                                   >>  43 //      Based on the G4GeneralParticleSource class in Geant4 v6.0
                                                   >>  44 //
                                                   >>  45 ///////////////////////////////////////////////////////////////////////////////
                                                   >>  46 //
 33 #include <cmath>                                   47 #include <cmath>
 34                                                    48 
 35 #include "G4SingleParticleSource.hh"               49 #include "G4SingleParticleSource.hh"
 36                                                    50 
 37 #include "G4SystemOfUnits.hh"                      51 #include "G4SystemOfUnits.hh"
 38 #include "G4PrimaryParticle.hh"                    52 #include "G4PrimaryParticle.hh"
 39 #include "G4Event.hh"                              53 #include "G4Event.hh"
 40 #include "Randomize.hh"                            54 #include "Randomize.hh"
 41 #include "G4ParticleTable.hh"                      55 #include "G4ParticleTable.hh"
 42 #include "G4Geantino.hh"                           56 #include "G4Geantino.hh"
 43 #include "G4ParticleDefinition.hh"                 57 #include "G4ParticleDefinition.hh"
 44 #include "G4IonTable.hh"                           58 #include "G4IonTable.hh"
 45 #include "G4Ions.hh"                               59 #include "G4Ions.hh"
 46 #include "G4TrackingManager.hh"                    60 #include "G4TrackingManager.hh"
 47 #include "G4Track.hh"                              61 #include "G4Track.hh"
 48 #include "G4AutoLock.hh"                           62 #include "G4AutoLock.hh"
 49                                                    63 
 50 G4SingleParticleSource::part_prop_t::part_prop <<  64 G4SingleParticleSource::part_prop_t::part_prop_t() {
 51 {                                              <<  65   //definition = G4Geantino::GeantinoDefinition();
 52   momentum_direction = G4ParticleMomentum(1,0,     66   momentum_direction = G4ParticleMomentum(1,0,0);
 53   energy = 1.*MeV;                                 67   energy = 1.*MeV;
 54   position = G4ThreeVector();                      68   position = G4ThreeVector();
 55 }                                                  69 }
 56                                                    70 
 57 G4SingleParticleSource::G4SingleParticleSource <<  71 G4SingleParticleSource::G4SingleParticleSource() {
 58 {                                              <<  72 //  // Initialise all variables
 59   // Initialise all variables                  <<  73 //  // Position distribution Variables
 60   // Position distribution Variables           <<  74 //
 61                                                <<  75   NumberOfParticlesToBeGenerated = 1;
 62   NumberOfParticlesToBeGenerated = 1;          <<  76   definition = G4Geantino::GeantinoDefinition();
 63   definition = G4Geantino::GeantinoDefinition( <<  77 //  G4ThreeVector zero;
 64                                                <<  78 //  particle_momentum_direction = G4ParticleMomentum(1, 0, 0);
 65   charge = 0.0;                                <<  79 //  particle_energy = 1.0 * MeV;
 66   time = 0;                                    <<  80 //  particle_position = zero;
 67   polarization = G4ThreeVector();              <<  81 //  particle_time = 0.0;
 68                                                <<  82 //  particle_polarization = zero;
 69   biasRndm = new G4SPSRandomGenerator();       <<  83   charge = 0.0;
 70   posGenerator = new G4SPSPosDistribution();   <<  84   time = 0;
 71   posGenerator->SetBiasRndm(biasRndm);         <<  85   polarization = G4ThreeVector();
 72   angGenerator = new G4SPSAngDistribution();   <<  86 
 73   angGenerator->SetPosDistribution(posGenerato <<  87   biasRndm = new G4SPSRandomGenerator();
 74   angGenerator->SetBiasRndm(biasRndm);         <<  88   posGenerator = new G4SPSPosDistribution();
 75   eneGenerator = new G4SPSEneDistribution();   <<  89   posGenerator->SetBiasRndm(biasRndm);
 76   eneGenerator->SetBiasRndm(biasRndm);         <<  90   angGenerator = new G4SPSAngDistribution();
                                                   >>  91   angGenerator->SetPosDistribution(posGenerator);
                                                   >>  92   angGenerator->SetBiasRndm(biasRndm);
                                                   >>  93   eneGenerator = new G4SPSEneDistribution();
                                                   >>  94   eneGenerator->SetBiasRndm(biasRndm);
 77                                                    95 
 78   verbosityLevel = 0;                          <<  96   // verbosity
                                                   >>  97   verbosityLevel = 0;
 79                                                    98     
 80   G4MUTEXINIT(mutex);                          <<  99     G4MUTEXINIT(mutex);
                                                   >> 100 
 81 }                                                 101 }
 82                                                   102 
 83 G4SingleParticleSource::~G4SingleParticleSourc << 103 G4SingleParticleSource::~G4SingleParticleSource() {
 84 {                                              << 104   delete biasRndm;
 85   delete biasRndm;                             << 105   delete posGenerator;
 86   delete posGenerator;                         << 106   delete angGenerator;
 87   delete angGenerator;                         << 107   delete eneGenerator;
 88   delete eneGenerator;                         << 108     G4MUTEXDESTROY(mutex);
 89                                                << 109 }
 90   G4MUTEXDESTROY(mutex);                       << 110 
 91 }                                              << 111 void G4SingleParticleSource::SetVerbosity(int vL) {
 92                                                << 112         G4AutoLock l(&mutex);
 93 void G4SingleParticleSource::SetVerbosity(G4in << 113   verbosityLevel = vL;
 94 {                                              << 114   posGenerator->SetVerbosity(vL);
 95   G4AutoLock l(&mutex);                        << 115   angGenerator->SetVerbosity(vL);
 96   verbosityLevel = vL;                         << 116   eneGenerator->SetVerbosity(vL);
 97   posGenerator->SetVerbosity(vL);              << 117   //G4cout << "Verbosity Set to: " << verbosityLevel << G4endl;
 98   angGenerator->SetVerbosity(vL);              << 118 }
 99   eneGenerator->SetVerbosity(vL);              << 119 
100 }                                              << 120 void G4SingleParticleSource::SetParticleDefinition(
101                                                << 121     G4ParticleDefinition* aParticleDefinition) {
102 void G4SingleParticleSource::                  << 122   definition = aParticleDefinition;
103 SetParticleDefinition(G4ParticleDefinition* aP << 123   charge = aParticleDefinition->GetPDGCharge();
104 {                                              << 124 }
105   definition = aParticleDefinition;            << 125 
106   charge = aParticleDefinition->GetPDGCharge() << 126 void G4SingleParticleSource::GeneratePrimaryVertex(G4Event *evt) {
107 }                                              << 127 
108                                                << 128     //G4AutoLock l(&mutex);
109 void G4SingleParticleSource::GeneratePrimaryVe << 129         //part_prop_t& pp = ParticleProperties.Get();
110 {                                              << 130   if (definition == NULL) {
111   if (definition == nullptr)                   << 131     //TODO: Should this rise an exception???
112   {                                            << 132     return ;
113     // TODO: Should this rise an exception???  << 133   }
114     return;                                    << 134     //return;
115   }                                            << 135 
116                                                << 136   if (verbosityLevel > 1)
117   if (verbosityLevel > 1)                      << 137     G4cout << " NumberOfParticlesToBeGenerated: "
118   {                                            << 138         <<NumberOfParticlesToBeGenerated << G4endl;
119     G4cout << " NumberOfParticlesToBeGenerated << 139 
120            << NumberOfParticlesToBeGenerated < << 140         part_prop_t& pp = ParticleProperties.Get();
121   }                                            << 141   // Position stuff
122                                                << 142   pp.position = posGenerator->GenerateOne();
123   part_prop_t& pp = ParticleProperties.Get();  << 143 
124                                                << 144   // create a new vertex
125   // Position stuff                            << 145   G4PrimaryVertex* vertex = new G4PrimaryVertex(pp.position,time);
126   pp.position = posGenerator->GenerateOne();   << 146 
127                                                << 147   for (G4int i = 0; i < NumberOfParticlesToBeGenerated; i++) {
128   // Create a new vertex                       << 148     // Angular stuff
129   auto* vertex = new G4PrimaryVertex(pp.positi << 149     pp.momentum_direction = angGenerator->GenerateOne();
130                                                << 150     // Energy stuff
131   for (G4int i=0; i<NumberOfParticlesToBeGener << 151     pp.energy = eneGenerator->GenerateOne(definition);
132   {                                            << 152 
133     // Angular stuff                           << 153     if (verbosityLevel >= 2)
134     pp.momentum_direction = angGenerator->Gene << 154       G4cout << "Creating primaries and assigning to vertex" << G4endl;
135                                                << 155     // create new primaries and set them to the vertex
136     // Energy stuff                            << 156     G4double mass = definition->GetPDGMass();
137     pp.energy = eneGenerator->GenerateOne(defi << 157     G4PrimaryParticle* particle =
138                                                << 158       new G4PrimaryParticle(definition);
139     if (verbosityLevel >= 2)                   << 159     particle->SetKineticEnergy(pp.energy );
140     {                                          << 160     particle->SetMass( mass );
141       G4cout << "Creating primaries and assign << 161     particle->SetMomentumDirection( pp.momentum_direction );
142     }                                          << 162     particle->SetCharge( charge );
143                                                << 163     particle->SetPolarization(polarization.x(),
144     // Create new primaries and set them to th << 164             polarization.y(),
145     //                                         << 165             polarization.z());
146     G4double mass = definition->GetPDGMass();  << 166     if (verbosityLevel > 1) {
147     auto* particle = new G4PrimaryParticle(def << 167       G4cout << "Particle name: "
148     particle->SetKineticEnergy(pp.energy );    << 168           << definition->GetParticleName() << G4endl;
149     particle->SetMass( mass );                 << 169       G4cout << "       Energy: " << pp.energy << G4endl;
150     particle->SetMomentumDirection( pp.momentu << 170       G4cout << "     Position: " << pp.position << G4endl;
151     particle->SetCharge( charge );             << 171       G4cout << "    Direction: " << pp.momentum_direction
152     particle->SetPolarization(polarization.x() << 172           << G4endl;
153                               polarization.y() << 173     }
154                               polarization.z() << 174     // Set bweight equal to the multiple of all non-zero weights
155     if (verbosityLevel > 1)                    << 175     G4double weight = eneGenerator->GetWeight()*biasRndm->GetBiasWeight();
156     {                                          << 176     // pass it to primary particle
157       G4cout << "Particle name: " << definitio << 177     particle->SetWeight(weight);
158       G4cout << "       Energy: " << pp.energy << 178 
159       G4cout << "     Position: " << pp.positi << 179     vertex->SetPrimary(particle);
160       G4cout << "    Direction: " << pp.moment << 180 
161     }                                          << 181   }
162                                                << 182   // now pass the weight to the primary vertex. CANNOT be used here!
163     // Set bweight equal to the multiple of al << 183   //  vertex->SetWeight(particle_weight);
164     //                                         << 184   evt->AddPrimaryVertex(vertex);
165     G4double weight = eneGenerator->GetWeight( << 185   if (verbosityLevel > 1)
166                                                << 186     G4cout << " Primary Vetex generated !" << G4endl;
167     if(eneGenerator->IfApplyEnergyWeight())    << 
168     {                                          << 
169       weight *= eneGenerator->GetArbEneWeight( << 
170     }                                          << 
171                                                << 
172     // Pass it to primary particle             << 
173     //                                         << 
174     particle->SetWeight(weight);               << 
175     vertex->SetPrimary(particle);              << 
176   }                                            << 
177                                                << 
178   // Now pass the weight to the primary vertex << 
179   //  vertex->SetWeight(particle_weight);      << 
180   evt->AddPrimaryVertex(vertex);               << 
181                                                << 
182   if (verbosityLevel > 1)                      << 
183   {                                            << 
184     G4cout << " Primary Vetex generated !" <<  << 
185   }                                            << 
186 }                                                 187 }
                                                   >> 188 
187                                                   189