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Geant4/event/src/G4SingleParticleSource.cc

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Diff markup

Differences between /event/src/G4SingleParticleSource.cc (Version 11.3.0) and /event/src/G4SingleParticleSource.cc (Version 10.0.p3)


  1 //                                                  1 //
  2 // *******************************************      2 // ********************************************************************
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 24 // *******************************************     24 // ********************************************************************
 25 //                                                 25 //
 26 // G4SingleParticleSource source implementatio << 
 27 //                                             << 
 28 // Author: Fan Lei, QinetiQ ltd. - 05/02/2004  << 
 29 // Customer: ESA/ESTEC                         << 
 30 // Revision: Andrea Dotti, SLAC                << 
 31 // ------------------------------------------- << 
 32                                                    26 
                                                   >>  27 ///////////////////////////////////////////////////////////////////////////////
                                                   >>  28 //
                                                   >>  29 // MODULE:        G4SingleParticleSource.hh
                                                   >>  30 //
                                                   >>  31 // Version:      1.0
                                                   >>  32 // Date:         5/02/04
                                                   >>  33 // Author:       Fan Lei 
                                                   >>  34 // Organisation: QinetiQ ltd.
                                                   >>  35 // Customer:     ESA/ESTEC
                                                   >>  36 //
                                                   >>  37 ///////////////////////////////////////////////////////////////////////////////
                                                   >>  38 //
                                                   >>  39 // CHANGE HISTORY
                                                   >>  40 // --------------
                                                   >>  41 //
                                                   >>  42 // Version 1.0, 05/02/2004, Fan Lei, Created.
                                                   >>  43 //      Based on the G4GeneralParticleSource class in Geant4 v6.0
                                                   >>  44 //
                                                   >>  45 ///////////////////////////////////////////////////////////////////////////////
                                                   >>  46 //
 33 #include <cmath>                                   47 #include <cmath>
 34                                                    48 
 35 #include "G4SingleParticleSource.hh"               49 #include "G4SingleParticleSource.hh"
 36                                                    50 
 37 #include "G4SystemOfUnits.hh"                      51 #include "G4SystemOfUnits.hh"
 38 #include "G4PrimaryParticle.hh"                    52 #include "G4PrimaryParticle.hh"
 39 #include "G4Event.hh"                              53 #include "G4Event.hh"
 40 #include "Randomize.hh"                            54 #include "Randomize.hh"
 41 #include "G4ParticleTable.hh"                      55 #include "G4ParticleTable.hh"
 42 #include "G4Geantino.hh"                           56 #include "G4Geantino.hh"
 43 #include "G4ParticleDefinition.hh"                 57 #include "G4ParticleDefinition.hh"
 44 #include "G4IonTable.hh"                           58 #include "G4IonTable.hh"
 45 #include "G4Ions.hh"                               59 #include "G4Ions.hh"
 46 #include "G4TrackingManager.hh"                    60 #include "G4TrackingManager.hh"
 47 #include "G4Track.hh"                              61 #include "G4Track.hh"
 48 #include "G4AutoLock.hh"                       << 
 49                                                << 
 50 G4SingleParticleSource::part_prop_t::part_prop << 
 51 {                                              << 
 52   momentum_direction = G4ParticleMomentum(1,0, << 
 53   energy = 1.*MeV;                             << 
 54   position = G4ThreeVector();                  << 
 55 }                                              << 
 56                                                    62 
 57 G4SingleParticleSource::G4SingleParticleSource <<  63 G4SingleParticleSource::G4SingleParticleSource() {
 58 {                                              <<  64   // Initialise all variables
 59   // Initialise all variables                  <<  65   // Position distribution Variables
 60   // Position distribution Variables           <<  66 
 61                                                <<  67   NumberOfParticlesToBeGenerated = 1;
 62   NumberOfParticlesToBeGenerated = 1;          <<  68   particle_definition = G4Geantino::GeantinoDefinition();
 63   definition = G4Geantino::GeantinoDefinition( <<  69   G4ThreeVector zero;
 64                                                <<  70   particle_momentum_direction = G4ParticleMomentum(1, 0, 0);
 65   charge = 0.0;                                <<  71   particle_energy = 1.0 * MeV;
 66   time = 0;                                    <<  72   particle_position = zero;
 67   polarization = G4ThreeVector();              <<  73   particle_time = 0.0;
 68                                                <<  74   particle_polarization = zero;
 69   biasRndm = new G4SPSRandomGenerator();       <<  75   particle_charge = 0.0;
 70   posGenerator = new G4SPSPosDistribution();   <<  76   particle_weight = 1.0;
 71   posGenerator->SetBiasRndm(biasRndm);         <<  77 
 72   angGenerator = new G4SPSAngDistribution();   <<  78   biasRndm = new G4SPSRandomGenerator();
 73   angGenerator->SetPosDistribution(posGenerato <<  79   posGenerator = new G4SPSPosDistribution();
 74   angGenerator->SetBiasRndm(biasRndm);         <<  80   posGenerator->SetBiasRndm(biasRndm);
 75   eneGenerator = new G4SPSEneDistribution();   <<  81   angGenerator = new G4SPSAngDistribution();
 76   eneGenerator->SetBiasRndm(biasRndm);         <<  82   angGenerator->SetPosDistribution(posGenerator);
 77                                                <<  83   angGenerator->SetBiasRndm(biasRndm);
 78   verbosityLevel = 0;                          <<  84   eneGenerator = new G4SPSEneDistribution();
 79                                                <<  85   eneGenerator->SetBiasRndm(biasRndm);
 80   G4MUTEXINIT(mutex);                          <<  86 
                                                   >>  87   // verbosity
                                                   >>  88   verbosityLevel = 0;
                                                   >>  89 
                                                   >>  90 }
                                                   >>  91 
                                                   >>  92 G4SingleParticleSource::~G4SingleParticleSource() {
                                                   >>  93   delete biasRndm;
                                                   >>  94   delete posGenerator;
                                                   >>  95   delete angGenerator;
                                                   >>  96   delete eneGenerator;
                                                   >>  97 }
                                                   >>  98 
                                                   >>  99 void G4SingleParticleSource::SetVerbosity(int vL) {
                                                   >> 100   verbosityLevel = vL;
                                                   >> 101   posGenerator->SetVerbosity(vL);
                                                   >> 102   angGenerator->SetVerbosity(vL);
                                                   >> 103   eneGenerator->SetVerbosity(vL);
                                                   >> 104   G4cout << "Verbosity Set to: " << verbosityLevel << G4endl;
                                                   >> 105 }
                                                   >> 106 
                                                   >> 107 void G4SingleParticleSource::SetParticleDefinition(
                                                   >> 108     G4ParticleDefinition* aParticleDefinition) {
                                                   >> 109   particle_definition = aParticleDefinition;
                                                   >> 110   particle_charge = particle_definition->GetPDGCharge();
                                                   >> 111 }
                                                   >> 112 
                                                   >> 113 void G4SingleParticleSource::GeneratePrimaryVertex(G4Event *evt) {
                                                   >> 114   if (particle_definition == NULL)
                                                   >> 115     return;
                                                   >> 116 
                                                   >> 117   if (verbosityLevel > 1)
                                                   >> 118     G4cout << " NumberOfParticlesToBeGenerated: "
                                                   >> 119         << NumberOfParticlesToBeGenerated << G4endl;
                                                   >> 120 
                                                   >> 121   // Position stuff
                                                   >> 122   particle_position = posGenerator->GenerateOne();
                                                   >> 123 
                                                   >> 124   // create a new vertex
                                                   >> 125   G4PrimaryVertex* vertex = new G4PrimaryVertex(particle_position,
                                                   >> 126       particle_time);
                                                   >> 127 
                                                   >> 128   for (G4int i = 0; i < NumberOfParticlesToBeGenerated; i++) {
                                                   >> 129     // Angular stuff
                                                   >> 130     particle_momentum_direction = angGenerator->GenerateOne();
                                                   >> 131     // Energy stuff
                                                   >> 132     particle_energy = eneGenerator->GenerateOne(particle_definition);
                                                   >> 133 
                                                   >> 134     if (verbosityLevel >= 2)
                                                   >> 135       G4cout << "Creating primaries and assigning to vertex" << G4endl;
                                                   >> 136     // create new primaries and set them to the vertex
                                                   >> 137     G4double mass = particle_definition->GetPDGMass();
                                                   >> 138     G4PrimaryParticle* particle =
                                                   >> 139       new G4PrimaryParticle(particle_definition);
                                                   >> 140     particle->SetKineticEnergy( particle_energy );
                                                   >> 141     particle->SetMass( mass );
                                                   >> 142     particle->SetMomentumDirection( particle_momentum_direction );
                                                   >> 143     particle->SetCharge( particle_charge );
                                                   >> 144     particle->SetPolarization(particle_polarization.x(),
                                                   >> 145             particle_polarization.y(),
                                                   >> 146             particle_polarization.z());
                                                   >> 147     if (verbosityLevel > 1) {
                                                   >> 148       G4cout << "Particle name: "
                                                   >> 149           << particle_definition->GetParticleName() << G4endl;
                                                   >> 150       G4cout << "       Energy: " << particle_energy << G4endl;
                                                   >> 151       G4cout << "     Position: " << particle_position << G4endl;
                                                   >> 152       G4cout << "    Direction: " << particle_momentum_direction
                                                   >> 153           << G4endl;
                                                   >> 154     }
                                                   >> 155     // Set bweight equal to the multiple of all non-zero weights
                                                   >> 156     particle_weight = eneGenerator->GetWeight()*biasRndm->GetBiasWeight();
                                                   >> 157     // pass it to primary particle
                                                   >> 158     particle->SetWeight(particle_weight);
                                                   >> 159 
                                                   >> 160     vertex->SetPrimary(particle);
                                                   >> 161 
                                                   >> 162   }
                                                   >> 163   // now pass the weight to the primary vertex. CANNOT be used here!
                                                   >> 164   //  vertex->SetWeight(particle_weight);
                                                   >> 165   evt->AddPrimaryVertex(vertex);
                                                   >> 166   if (verbosityLevel > 1)
                                                   >> 167     G4cout << " Primary Vetex generated !" << G4endl;
 81 }                                                 168 }
 82                                                   169 
 83 G4SingleParticleSource::~G4SingleParticleSourc << 
 84 {                                              << 
 85   delete biasRndm;                             << 
 86   delete posGenerator;                         << 
 87   delete angGenerator;                         << 
 88   delete eneGenerator;                         << 
 89                                                << 
 90   G4MUTEXDESTROY(mutex);                       << 
 91 }                                              << 
 92                                                << 
 93 void G4SingleParticleSource::SetVerbosity(G4in << 
 94 {                                              << 
 95   G4AutoLock l(&mutex);                        << 
 96   verbosityLevel = vL;                         << 
 97   posGenerator->SetVerbosity(vL);              << 
 98   angGenerator->SetVerbosity(vL);              << 
 99   eneGenerator->SetVerbosity(vL);              << 
100 }                                              << 
101                                                << 
102 void G4SingleParticleSource::                  << 
103 SetParticleDefinition(G4ParticleDefinition* aP << 
104 {                                              << 
105   definition = aParticleDefinition;            << 
106   charge = aParticleDefinition->GetPDGCharge() << 
107 }                                              << 
108                                                << 
109 void G4SingleParticleSource::GeneratePrimaryVe << 
110 {                                              << 
111   if (definition == nullptr)                   << 
112   {                                            << 
113     // TODO: Should this rise an exception???  << 
114     return;                                    << 
115   }                                            << 
116                                                << 
117   if (verbosityLevel > 1)                      << 
118   {                                            << 
119     G4cout << " NumberOfParticlesToBeGenerated << 
120            << NumberOfParticlesToBeGenerated < << 
121   }                                            << 
122                                                << 
123   part_prop_t& pp = ParticleProperties.Get();  << 
124                                                << 
125   // Position stuff                            << 
126   pp.position = posGenerator->GenerateOne();   << 
127                                                << 
128   // Create a new vertex                       << 
129   auto* vertex = new G4PrimaryVertex(pp.positi << 
130                                                << 
131   for (G4int i=0; i<NumberOfParticlesToBeGener << 
132   {                                            << 
133     // Angular stuff                           << 
134     pp.momentum_direction = angGenerator->Gene << 
135                                                << 
136     // Energy stuff                            << 
137     pp.energy = eneGenerator->GenerateOne(defi << 
138                                                << 
139     if (verbosityLevel >= 2)                   << 
140     {                                          << 
141       G4cout << "Creating primaries and assign << 
142     }                                          << 
143                                                << 
144     // Create new primaries and set them to th << 
145     //                                         << 
146     G4double mass = definition->GetPDGMass();  << 
147     auto* particle = new G4PrimaryParticle(def << 
148     particle->SetKineticEnergy(pp.energy );    << 
149     particle->SetMass( mass );                 << 
150     particle->SetMomentumDirection( pp.momentu << 
151     particle->SetCharge( charge );             << 
152     particle->SetPolarization(polarization.x() << 
153                               polarization.y() << 
154                               polarization.z() << 
155     if (verbosityLevel > 1)                    << 
156     {                                          << 
157       G4cout << "Particle name: " << definitio << 
158       G4cout << "       Energy: " << pp.energy << 
159       G4cout << "     Position: " << pp.positi << 
160       G4cout << "    Direction: " << pp.moment << 
161     }                                          << 
162                                                << 
163     // Set bweight equal to the multiple of al << 
164     //                                         << 
165     G4double weight = eneGenerator->GetWeight( << 
166                                                << 
167     if(eneGenerator->IfApplyEnergyWeight())    << 
168     {                                          << 
169       weight *= eneGenerator->GetArbEneWeight( << 
170     }                                          << 
171                                                << 
172     // Pass it to primary particle             << 
173     //                                         << 
174     particle->SetWeight(weight);               << 
175     vertex->SetPrimary(particle);              << 
176   }                                            << 
177                                                << 
178   // Now pass the weight to the primary vertex << 
179   //  vertex->SetWeight(particle_weight);      << 
180   evt->AddPrimaryVertex(vertex);               << 
181                                                << 
182   if (verbosityLevel > 1)                      << 
183   {                                            << 
184     G4cout << " Primary Vetex generated !" <<  << 
185   }                                            << 
186 }                                              << 
187                                                   170