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These * 9 // * include a list of copyright holders. 9 // * include a list of copyright holders. * 10 // * 10 // * * 11 // * Neither the authors of this software syst 11 // * Neither the authors of this software system, nor their employing * 12 // * institutes,nor the agencies providing fin 12 // * institutes,nor the agencies providing financial support for this * 13 // * work make any representation or warran 13 // * work make any representation or warranty, express or implied, * 14 // * regarding this software system or assum 14 // * regarding this software system or assume any liability for its * 15 // * use. Please see the license in the file 15 // * use. Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitatio 16 // * for the full disclaimer and the limitation of liability. * 17 // * 17 // * * 18 // * This code implementation is the result 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboratio 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distri 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you ag 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publicati 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Sof 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************* 24 // ******************************************************************** 25 // 25 // 26 // G4SingleParticleSource source implementatio << 27 // << 28 // Author: Fan Lei, QinetiQ ltd. - 05/02/2004 << 29 // Customer: ESA/ESTEC << 30 // Revision: Andrea Dotti, SLAC << 31 // ------------------------------------------- << 32 26 >> 27 /////////////////////////////////////////////////////////////////////////////// >> 28 // >> 29 // MODULE: G4SingleParticleSource.hh >> 30 // >> 31 // Version: 1.0 >> 32 // Date: 5/02/04 >> 33 // Author: Fan Lei >> 34 // Organisation: QinetiQ ltd. >> 35 // Customer: ESA/ESTEC >> 36 // >> 37 /////////////////////////////////////////////////////////////////////////////// >> 38 // >> 39 // CHANGE HISTORY >> 40 // -------------- >> 41 // >> 42 // Version 1.0, 05/02/2004, Fan Lei, Created. >> 43 // Based on the G4GeneralParticleSource class in Geant4 v6.0 >> 44 // >> 45 /////////////////////////////////////////////////////////////////////////////// >> 46 // 33 #include <cmath> 47 #include <cmath> 34 48 35 #include "G4SingleParticleSource.hh" 49 #include "G4SingleParticleSource.hh" 36 50 37 #include "G4SystemOfUnits.hh" 51 #include "G4SystemOfUnits.hh" 38 #include "G4PrimaryParticle.hh" 52 #include "G4PrimaryParticle.hh" 39 #include "G4Event.hh" 53 #include "G4Event.hh" 40 #include "Randomize.hh" 54 #include "Randomize.hh" 41 #include "G4ParticleTable.hh" 55 #include "G4ParticleTable.hh" 42 #include "G4Geantino.hh" 56 #include "G4Geantino.hh" 43 #include "G4ParticleDefinition.hh" 57 #include "G4ParticleDefinition.hh" 44 #include "G4IonTable.hh" 58 #include "G4IonTable.hh" 45 #include "G4Ions.hh" 59 #include "G4Ions.hh" 46 #include "G4TrackingManager.hh" 60 #include "G4TrackingManager.hh" 47 #include "G4Track.hh" 61 #include "G4Track.hh" 48 #include "G4AutoLock.hh" << 49 << 50 G4SingleParticleSource::part_prop_t::part_prop << 51 { << 52 momentum_direction = G4ParticleMomentum(1,0, << 53 energy = 1.*MeV; << 54 position = G4ThreeVector(); << 55 } << 56 62 57 G4SingleParticleSource::G4SingleParticleSource << 63 G4SingleParticleSource::G4SingleParticleSource() { 58 { << 64 // Initialise all variables 59 // Initialise all variables << 65 // Position distribution Variables 60 // Position distribution Variables << 66 61 << 67 NumberOfParticlesToBeGenerated = 1; 62 NumberOfParticlesToBeGenerated = 1; << 68 particle_definition = G4Geantino::GeantinoDefinition(); 63 definition = G4Geantino::GeantinoDefinition( << 69 G4ThreeVector zero; 64 << 70 particle_momentum_direction = G4ParticleMomentum(1, 0, 0); 65 charge = 0.0; << 71 particle_energy = 1.0 * MeV; 66 time = 0; << 72 particle_position = zero; 67 polarization = G4ThreeVector(); << 73 particle_time = 0.0; 68 << 74 particle_polarization = zero; 69 biasRndm = new G4SPSRandomGenerator(); << 75 particle_charge = 0.0; 70 posGenerator = new G4SPSPosDistribution(); << 76 particle_weight = 1.0; 71 posGenerator->SetBiasRndm(biasRndm); << 77 72 angGenerator = new G4SPSAngDistribution(); << 78 biasRndm = new G4SPSRandomGenerator(); 73 angGenerator->SetPosDistribution(posGenerato << 79 posGenerator = new G4SPSPosDistribution(); 74 angGenerator->SetBiasRndm(biasRndm); << 80 posGenerator->SetBiasRndm(biasRndm); 75 eneGenerator = new G4SPSEneDistribution(); << 81 angGenerator = new G4SPSAngDistribution(); 76 eneGenerator->SetBiasRndm(biasRndm); << 82 angGenerator->SetPosDistribution(posGenerator); 77 << 83 angGenerator->SetBiasRndm(biasRndm); 78 verbosityLevel = 0; << 84 eneGenerator = new G4SPSEneDistribution(); 79 << 85 eneGenerator->SetBiasRndm(biasRndm); 80 G4MUTEXINIT(mutex); << 86 >> 87 // verbosity >> 88 verbosityLevel = 0; >> 89 >> 90 } >> 91 >> 92 G4SingleParticleSource::~G4SingleParticleSource() { >> 93 delete biasRndm; >> 94 delete posGenerator; >> 95 delete angGenerator; >> 96 delete eneGenerator; >> 97 } >> 98 >> 99 void G4SingleParticleSource::SetVerbosity(int vL) { >> 100 verbosityLevel = vL; >> 101 posGenerator->SetVerbosity(vL); >> 102 angGenerator->SetVerbosity(vL); >> 103 eneGenerator->SetVerbosity(vL); >> 104 G4cout << "Verbosity Set to: " << verbosityLevel << G4endl; >> 105 } >> 106 >> 107 void G4SingleParticleSource::SetParticleDefinition( >> 108 G4ParticleDefinition* aParticleDefinition) { >> 109 particle_definition = aParticleDefinition; >> 110 particle_charge = particle_definition->GetPDGCharge(); >> 111 } >> 112 >> 113 void G4SingleParticleSource::GeneratePrimaryVertex(G4Event *evt) { >> 114 if (particle_definition == NULL) >> 115 return; >> 116 >> 117 if (verbosityLevel > 1) >> 118 G4cout << " NumberOfParticlesToBeGenerated: " >> 119 << NumberOfParticlesToBeGenerated << G4endl; >> 120 >> 121 // Position stuff >> 122 particle_position = posGenerator->GenerateOne(); >> 123 >> 124 // create a new vertex >> 125 G4PrimaryVertex* vertex = new G4PrimaryVertex(particle_position, >> 126 particle_time); >> 127 >> 128 for (G4int i = 0; i < NumberOfParticlesToBeGenerated; i++) { >> 129 // Angular stuff >> 130 particle_momentum_direction = angGenerator->GenerateOne(); >> 131 // Energy stuff >> 132 particle_energy = eneGenerator->GenerateOne(particle_definition); >> 133 >> 134 if (verbosityLevel >= 2) >> 135 G4cout << "Creating primaries and assigning to vertex" << G4endl; >> 136 // create new primaries and set them to the vertex >> 137 G4double mass = particle_definition->GetPDGMass(); >> 138 G4PrimaryParticle* particle = >> 139 new G4PrimaryParticle(particle_definition); >> 140 particle->SetKineticEnergy( particle_energy ); >> 141 particle->SetMass( mass ); >> 142 particle->SetMomentumDirection( particle_momentum_direction ); >> 143 particle->SetCharge( particle_charge ); >> 144 particle->SetPolarization(particle_polarization.x(), >> 145 particle_polarization.y(), >> 146 particle_polarization.z()); >> 147 if (verbosityLevel > 1) { >> 148 G4cout << "Particle name: " >> 149 << particle_definition->GetParticleName() << G4endl; >> 150 G4cout << " Energy: " << particle_energy << G4endl; >> 151 G4cout << " Position: " << particle_position << G4endl; >> 152 G4cout << " Direction: " << particle_momentum_direction >> 153 << G4endl; >> 154 } >> 155 // Set bweight equal to the multiple of all non-zero weights >> 156 particle_weight = eneGenerator->GetWeight()*biasRndm->GetBiasWeight(); >> 157 // pass it to primary particle >> 158 particle->SetWeight(particle_weight); >> 159 >> 160 vertex->SetPrimary(particle); >> 161 >> 162 } >> 163 // now pass the weight to the primary vertex. CANNOT be used here! >> 164 // vertex->SetWeight(particle_weight); >> 165 evt->AddPrimaryVertex(vertex); >> 166 if (verbosityLevel > 1) >> 167 G4cout << " Primary Vetex generated !" << G4endl; 81 } 168 } 82 169 83 G4SingleParticleSource::~G4SingleParticleSourc << 84 { << 85 delete biasRndm; << 86 delete posGenerator; << 87 delete angGenerator; << 88 delete eneGenerator; << 89 << 90 G4MUTEXDESTROY(mutex); << 91 } << 92 << 93 void G4SingleParticleSource::SetVerbosity(G4in << 94 { << 95 G4AutoLock l(&mutex); << 96 verbosityLevel = vL; << 97 posGenerator->SetVerbosity(vL); << 98 angGenerator->SetVerbosity(vL); << 99 eneGenerator->SetVerbosity(vL); << 100 } << 101 << 102 void G4SingleParticleSource:: << 103 SetParticleDefinition(G4ParticleDefinition* aP << 104 { << 105 definition = aParticleDefinition; << 106 charge = aParticleDefinition->GetPDGCharge() << 107 } << 108 << 109 void G4SingleParticleSource::GeneratePrimaryVe << 110 { << 111 if (definition == nullptr) << 112 { << 113 // TODO: Should this rise an exception??? << 114 return; << 115 } << 116 << 117 if (verbosityLevel > 1) << 118 { << 119 G4cout << " NumberOfParticlesToBeGenerated << 120 << NumberOfParticlesToBeGenerated < << 121 } << 122 << 123 part_prop_t& pp = ParticleProperties.Get(); << 124 << 125 // Position stuff << 126 pp.position = posGenerator->GenerateOne(); << 127 << 128 // Create a new vertex << 129 auto* vertex = new G4PrimaryVertex(pp.positi << 130 << 131 for (G4int i=0; i<NumberOfParticlesToBeGener << 132 { << 133 // Angular stuff << 134 pp.momentum_direction = angGenerator->Gene << 135 << 136 // Energy stuff << 137 pp.energy = eneGenerator->GenerateOne(defi << 138 << 139 if (verbosityLevel >= 2) << 140 { << 141 G4cout << "Creating primaries and assign << 142 } << 143 << 144 // Create new primaries and set them to th << 145 // << 146 G4double mass = definition->GetPDGMass(); << 147 auto* particle = new G4PrimaryParticle(def << 148 particle->SetKineticEnergy(pp.energy ); << 149 particle->SetMass( mass ); << 150 particle->SetMomentumDirection( pp.momentu << 151 particle->SetCharge( charge ); << 152 particle->SetPolarization(polarization.x() << 153 polarization.y() << 154 polarization.z() << 155 if (verbosityLevel > 1) << 156 { << 157 G4cout << "Particle name: " << definitio << 158 G4cout << " Energy: " << pp.energy << 159 G4cout << " Position: " << pp.positi << 160 G4cout << " Direction: " << pp.moment << 161 } << 162 << 163 // Set bweight equal to the multiple of al << 164 // << 165 G4double weight = eneGenerator->GetWeight( << 166 << 167 if(eneGenerator->IfApplyEnergyWeight()) << 168 { << 169 weight *= eneGenerator->GetArbEneWeight( << 170 } << 171 << 172 // Pass it to primary particle << 173 // << 174 particle->SetWeight(weight); << 175 vertex->SetPrimary(particle); << 176 } << 177 << 178 // Now pass the weight to the primary vertex << 179 // vertex->SetWeight(particle_weight); << 180 evt->AddPrimaryVertex(vertex); << 181 << 182 if (verbosityLevel > 1) << 183 { << 184 G4cout << " Primary Vetex generated !" << << 185 } << 186 } << 187 170