Geant4 Cross Reference

Cross-Referencing   Geant4
Geant4/event/src/G4ParticleGunMessenger.cc

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Diff markup

Differences between /event/src/G4ParticleGunMessenger.cc (Version 11.3.0) and /event/src/G4ParticleGunMessenger.cc (Version 10.1.p2)


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 25 //                                                 25 //
 26 // G4ParticleGunMessenger class implementation << 
 27 //                                                 26 //
 28 // Author: Makoto Asai, 1997                   <<  27 // $Id: G4ParticleGunMessenger.cc 78841 2014-01-28 08:52:40Z gcosmo $
 29 // ------------------------------------------- <<  28 //
 30                                                    29 
 31 #include "G4ParticleGunMessenger.hh"               30 #include "G4ParticleGunMessenger.hh"
 32 #include "G4SystemOfUnits.hh"                      31 #include "G4SystemOfUnits.hh"
 33 #include "G4ParticleGun.hh"                        32 #include "G4ParticleGun.hh"
 34 #include "G4Geantino.hh"                           33 #include "G4Geantino.hh"
 35 #include "G4ThreeVector.hh"                        34 #include "G4ThreeVector.hh"
 36 #include "G4ParticleTable.hh"                      35 #include "G4ParticleTable.hh"
 37 #include "G4IonTable.hh"                           36 #include "G4IonTable.hh"
 38 #include "G4UIdirectory.hh"                        37 #include "G4UIdirectory.hh"
 39 #include "G4UIcmdWithoutParameter.hh"              38 #include "G4UIcmdWithoutParameter.hh"
 40 #include "G4UIcmdWithAString.hh"                   39 #include "G4UIcmdWithAString.hh"
 41 #include "G4UIcmdWithADoubleAndUnit.hh"            40 #include "G4UIcmdWithADoubleAndUnit.hh"
 42 #include "G4UIcmdWith3Vector.hh"                   41 #include "G4UIcmdWith3Vector.hh"
 43 #include "G4UIcmdWith3VectorAndUnit.hh"            42 #include "G4UIcmdWith3VectorAndUnit.hh"
 44 #include "G4UIcmdWithAnInteger.hh"                 43 #include "G4UIcmdWithAnInteger.hh"
 45 #include "G4UIcmdWithABool.hh"                 << 
 46 #include "G4ios.hh"                                44 #include "G4ios.hh"
 47 #include "G4Tokenizer.hh"                          45 #include "G4Tokenizer.hh"
 48                                                    46 
 49 G4ParticleGunMessenger::G4ParticleGunMessenger <<  47 G4ParticleGunMessenger::G4ParticleGunMessenger(G4ParticleGun * fPtclGun)
 50   : fParticleGun(fPtclGun)                     <<  48   :fParticleGun(fPtclGun),fShootIon(false),
                                                   >>  49    fAtomicNumber(0),fAtomicMass(0),fIonCharge(0),fIonExciteEnergy(0.0),fIonEnergyLevel(0)
 51 {                                                  50 {
 52   particleTable = G4ParticleTable::GetParticle     51   particleTable = G4ParticleTable::GetParticleTable();
 53                                                    52 
 54   gunDirectory = new G4UIdirectory("/gun/");       53   gunDirectory = new G4UIdirectory("/gun/");
 55   gunDirectory->SetGuidance("Particle Gun cont     54   gunDirectory->SetGuidance("Particle Gun control commands.");
 56                                                    55 
 57   listCmd = new G4UIcmdWithoutParameter("/gun/     56   listCmd = new G4UIcmdWithoutParameter("/gun/List",this);
 58   listCmd->SetGuidance("List available particl     57   listCmd->SetGuidance("List available particles.");
 59   listCmd->SetGuidance(" Invoke G4ParticleTabl     58   listCmd->SetGuidance(" Invoke G4ParticleTable.");
 60                                                    59 
 61   particleCmd = new G4UIcmdWithAString("/gun/p     60   particleCmd = new G4UIcmdWithAString("/gun/particle",this);
 62   particleCmd->SetGuidance("Set particle to be     61   particleCmd->SetGuidance("Set particle to be generated.");
 63   particleCmd->SetGuidance(" (geantino is defa     62   particleCmd->SetGuidance(" (geantino is default)");
 64   particleCmd->SetGuidance(" (ion can be speci     63   particleCmd->SetGuidance(" (ion can be specified for shooting ions)");
 65   particleCmd->SetParameterName("particleName"     64   particleCmd->SetParameterName("particleName",true);
 66   particleCmd->SetDefaultValue("geantino");        65   particleCmd->SetDefaultValue("geantino");
 67   G4String candidateList;                          66   G4String candidateList; 
 68   G4ParticleTable::G4PTblDicIterator* itr = pa     67   G4ParticleTable::G4PTblDicIterator* itr = particleTable->GetIterator();
 69   itr->reset();                                    68   itr->reset();
 70   while( (*itr)() )                                69   while( (*itr)() )
 71   {                                                70   {
 72     G4ParticleDefinition* pd = itr->value();       71     G4ParticleDefinition* pd = itr->value();
 73     if( !(pd->IsShortLived()) || pd->GetDecayT <<  72     if( !(pd->IsShortLived()) || pd->GetDecayTable() )
 74     {                                              73     {
 75       candidateList += pd->GetParticleName();      74       candidateList += pd->GetParticleName();
 76       candidateList += " ";                        75       candidateList += " ";
 77     }                                              76     }
 78   }                                                77   }
 79   candidateList += "ion ";                         78   candidateList += "ion ";
 80   particleCmd->SetCandidates(candidateList);       79   particleCmd->SetCandidates(candidateList);
 81                                                    80 
 82   directionCmd = new G4UIcmdWith3Vector("/gun/     81   directionCmd = new G4UIcmdWith3Vector("/gun/direction",this);
 83   directionCmd->SetGuidance("Set momentum dire     82   directionCmd->SetGuidance("Set momentum direction.");
 84   directionCmd->SetGuidance(" Direction needs  <<  83   directionCmd->SetGuidance("Direction needs not to be a unit vector.");
 85   directionCmd->SetParameterName("ex","ey","ez     84   directionCmd->SetParameterName("ex","ey","ez",true,true); 
 86   directionCmd->SetRange("ex != 0 || ey != 0 |     85   directionCmd->SetRange("ex != 0 || ey != 0 || ez != 0");
 87                                                    86   
 88   energyCmd = new G4UIcmdWithADoubleAndUnit("/     87   energyCmd = new G4UIcmdWithADoubleAndUnit("/gun/energy",this);
 89   energyCmd->SetGuidance("Set kinetic energy."     88   energyCmd->SetGuidance("Set kinetic energy.");
 90   energyCmd->SetParameterName("Energy",true,tr     89   energyCmd->SetParameterName("Energy",true,true);
 91   energyCmd->SetDefaultUnit("GeV");                90   energyCmd->SetDefaultUnit("GeV");
 92   //energyCmd->SetUnitCategory("Energy");          91   //energyCmd->SetUnitCategory("Energy");
 93   //energyCmd->SetUnitCandidates("eV keV MeV G     92   //energyCmd->SetUnitCandidates("eV keV MeV GeV TeV");
 94                                                    93 
 95   momCmd = new G4UIcmdWith3VectorAndUnit("/gun     94   momCmd = new G4UIcmdWith3VectorAndUnit("/gun/momentum",this);
 96   momCmd->SetGuidance("Set momentum. This comm <<  95   momCmd->SetGuidance("Set momentum. This command is equivalent to two commands /gun/direction and /gun/momentumAmp");
 97   momCmd->SetGuidance(" /gun/direction and /gu << 
 98   momCmd->SetParameterName("px","py","pz",true     96   momCmd->SetParameterName("px","py","pz",true,true); 
 99   momCmd->SetRange("px != 0 || py != 0 || pz !     97   momCmd->SetRange("px != 0 || py != 0 || pz != 0");
100   momCmd->SetDefaultUnit("GeV");                   98   momCmd->SetDefaultUnit("GeV");
101                                                    99 
102   momAmpCmd = new G4UIcmdWithADoubleAndUnit("/    100   momAmpCmd = new G4UIcmdWithADoubleAndUnit("/gun/momentumAmp",this);
103   momAmpCmd->SetGuidance("Set absolute value o    101   momAmpCmd->SetGuidance("Set absolute value of momentum.");
104   momAmpCmd->SetGuidance(" Direction should be << 102   momAmpCmd->SetGuidance("Direction should be set by /gun/direction command.");
105   momAmpCmd->SetGuidance(" This command should << 103   momAmpCmd->SetGuidance("This command should be used alternatively with /gun/energy.");
106   momAmpCmd->SetParameterName("Momentum",true,    104   momAmpCmd->SetParameterName("Momentum",true,true);
107   momAmpCmd->SetDefaultUnit("GeV");               105   momAmpCmd->SetDefaultUnit("GeV");
108                                                   106 
109   positionCmd = new G4UIcmdWith3VectorAndUnit(    107   positionCmd = new G4UIcmdWith3VectorAndUnit("/gun/position",this);
110   positionCmd->SetGuidance("Set starting posit    108   positionCmd->SetGuidance("Set starting position of the particle.");
111   positionCmd->SetGuidance(" Position must be  << 
112   positionCmd->SetParameterName("X","Y","Z",tr    109   positionCmd->SetParameterName("X","Y","Z",true,true);
113   positionCmd->SetDefaultUnit("cm");              110   positionCmd->SetDefaultUnit("cm");
114   // positionCmd->SetUnitCategory("Length");   << 111   //positionCmd->SetUnitCategory("Length");
115   // positionCmd->SetUnitCandidates("microm mm << 112   //positionCmd->SetUnitCandidates("microm mm cm m km");
116                                                   113 
117   timeCmd = new G4UIcmdWithADoubleAndUnit("/gu    114   timeCmd = new G4UIcmdWithADoubleAndUnit("/gun/time",this);
118   timeCmd->SetGuidance("Set initial time of th    115   timeCmd->SetGuidance("Set initial time of the particle.");
119   timeCmd->SetParameterName("t0",true,true);      116   timeCmd->SetParameterName("t0",true,true);
120   timeCmd->SetDefaultUnit("ns");                  117   timeCmd->SetDefaultUnit("ns");
121   // timeCmd->SetUnitCategory("Time");         << 118   //timeCmd->SetUnitCategory("Time");
122   // timeCmd->SetUnitCandidates("ns ms s");    << 119   //timeCmd->SetUnitCandidates("ns ms s");
123                                                   120   
124   polCmd = new G4UIcmdWith3Vector("/gun/polari    121   polCmd = new G4UIcmdWith3Vector("/gun/polarization",this);
125   polCmd->SetGuidance("Set polarization.");       122   polCmd->SetGuidance("Set polarization.");
126   polCmd->SetParameterName("Px","Py","Pz",true    123   polCmd->SetParameterName("Px","Py","Pz",true,true); 
127   polCmd->SetRange("Px>=-1.&&Px<=1.&&Py>=-1.&&    124   polCmd->SetRange("Px>=-1.&&Px<=1.&&Py>=-1.&&Py<=1.&&Pz>=-1.&&Pz<=1.");
128                                                   125 
129   numberCmd = new G4UIcmdWithAnInteger("/gun/n    126   numberCmd = new G4UIcmdWithAnInteger("/gun/number",this);
130   numberCmd->SetGuidance("Set number of partic    127   numberCmd->SetGuidance("Set number of particles to be generated.");
131   numberCmd->SetParameterName("N",true,true);     128   numberCmd->SetParameterName("N",true,true);
132   numberCmd->SetRange("N>0");                     129   numberCmd->SetRange("N>0");
133                                                   130 
134   ionCmd = new G4UIcommand("/gun/ion",this);      131   ionCmd = new G4UIcommand("/gun/ion",this);
135   ionCmd->SetGuidance("Set properties of ion t    132   ionCmd->SetGuidance("Set properties of ion to be generated.");
136   ionCmd->SetGuidance("[usage] /gun/ion Z A [Q << 133   ionCmd->SetGuidance("[usage] /gun/ion Z A Q");
137   ionCmd->SetGuidance("        Z:(int) AtomicN    134   ionCmd->SetGuidance("        Z:(int) AtomicNumber");
138   ionCmd->SetGuidance("        A:(int) AtomicM    135   ionCmd->SetGuidance("        A:(int) AtomicMass");
139   ionCmd->SetGuidance("        Q:(int) Charge     136   ionCmd->SetGuidance("        Q:(int) Charge of Ion (in unit of e)");
140   ionCmd->SetGuidance("        E:(double) Exci    137   ionCmd->SetGuidance("        E:(double) Excitation energy (in keV)");
141   ionCmd->SetGuidance("        flb:(char) Floa << 
142                                                   138   
143   G4UIparameter* param;                           139   G4UIparameter* param;
144   param = new G4UIparameter("Z",'i',false);       140   param = new G4UIparameter("Z",'i',false);
145   ionCmd->SetParameter(param);                    141   ionCmd->SetParameter(param);
146   param = new G4UIparameter("A",'i',false);       142   param = new G4UIparameter("A",'i',false);
147   ionCmd->SetParameter(param);                    143   ionCmd->SetParameter(param);
148   param = new G4UIparameter("Q",'i',true);        144   param = new G4UIparameter("Q",'i',true);
149   param->SetDefaultValue(-1);                     145   param->SetDefaultValue(-1);
150   ionCmd->SetParameter(param);                    146   ionCmd->SetParameter(param);
151   param = new G4UIparameter("E",'d',true);        147   param = new G4UIparameter("E",'d',true);
152   param->SetDefaultValue(0.0);                    148   param->SetDefaultValue(0.0);
153   ionCmd->SetParameter(param);                    149   ionCmd->SetParameter(param);
154   param = new G4UIparameter("flb",'c',true);   << 
155   param->SetDefaultValue("noFloat");           << 
156   param->SetParameterCandidates("noFloat X Y Z << 
157   ionCmd->SetParameter(param);                 << 
158                                                   150 
159   ionLvlCmd = new G4UIcommand("/gun/ionL",this    151   ionLvlCmd = new G4UIcommand("/gun/ionL",this);
160   ionLvlCmd->SetGuidance("THIS COMMAND IS DEPR << 152   ionLvlCmd->SetGuidance("Set properties of ion to be generated.");
161   ionLvlCmd->SetGuidance(" Use /gun/ion instea << 153   ionLvlCmd->SetGuidance("[usage] /gun/ion Z A Q I");
162   ionLvlCmd->SetGuidance(" Set properties of i << 
163   ionLvlCmd->SetGuidance(" [usage] /gun/ionL Z << 
164   ionLvlCmd->SetGuidance("        Z:(int) Atom    154   ionLvlCmd->SetGuidance("        Z:(int) AtomicNumber");
165   ionLvlCmd->SetGuidance("        A:(int) Atom    155   ionLvlCmd->SetGuidance("        A:(int) AtomicMass");
166   ionLvlCmd->SetGuidance("        Q:(int) Char    156   ionLvlCmd->SetGuidance("        Q:(int) Charge of Ion (in unit of e)");
167   ionLvlCmd->SetGuidance("        I:(int) Leve    157   ionLvlCmd->SetGuidance("        I:(int) Level number of metastable state (0 = ground)");
168                                                   158 
169   G4UIparameter* paraml;                          159   G4UIparameter* paraml;
170   paraml = new G4UIparameter("Z",'i',false);      160   paraml = new G4UIparameter("Z",'i',false);
171   ionLvlCmd->SetParameter(paraml);                161   ionLvlCmd->SetParameter(paraml);
172   paraml = new G4UIparameter("A",'i',false);      162   paraml = new G4UIparameter("A",'i',false);
173   ionLvlCmd->SetParameter(paraml);                163   ionLvlCmd->SetParameter(paraml);
174   paraml = new G4UIparameter("Q",'i',true);       164   paraml = new G4UIparameter("Q",'i',true);
175   paraml->SetDefaultValue(-1);                    165   paraml->SetDefaultValue(-1);
176   ionLvlCmd->SetParameter(paraml);                166   ionLvlCmd->SetParameter(paraml);
177   paraml = new G4UIparameter("I",'i',true);       167   paraml = new G4UIparameter("I",'i',true);
178   paraml->SetDefaultValue("0");                   168   paraml->SetDefaultValue("0");
179   ionLvlCmd->SetParameter(paraml);                169   ionLvlCmd->SetParameter(paraml);
180                                                   170 
181   volChkCmd = new G4UIcmdWithABool("/gun/check << 171   // set initial value to G4ParticleGun
182   volChkCmd->SetGuidance("Switch on/off the ch << 
183   volChkCmd->SetGuidance("By default the check << 
184   volChkCmd->SetGuidance("but the user has to  << 
185   volChkCmd->SetParameterName("switch",true,tr << 
186                                                << 
187   // Set initial value to G4ParticleGun        << 
188   //                                           << 
189   fParticleGun->SetParticleDefinition( G4Geant    172   fParticleGun->SetParticleDefinition( G4Geantino::Geantino() );
190   fParticleGun->SetParticleMomentumDirection(     173   fParticleGun->SetParticleMomentumDirection( G4ThreeVector(1.0,0.0,0.0) );
191   fParticleGun->SetParticleEnergy( 1.0*GeV );     174   fParticleGun->SetParticleEnergy( 1.0*GeV );
                                                   >> 175   fParticleGun->SetParticlePosition(G4ThreeVector(0.0*cm, 0.0*cm, 0.0*cm));
192   fParticleGun->SetParticleTime( 0.0*ns );        176   fParticleGun->SetParticleTime( 0.0*ns );
193 }                                                 177 }
194                                                   178 
195 G4ParticleGunMessenger::~G4ParticleGunMessenge    179 G4ParticleGunMessenger::~G4ParticleGunMessenger()
196 {                                                 180 {
197   delete listCmd;                                 181   delete listCmd;
198   delete particleCmd;                             182   delete particleCmd;
199   delete directionCmd;                            183   delete directionCmd;
200   delete energyCmd;                               184   delete energyCmd;
201   delete momCmd;                                  185   delete momCmd;
202   delete momAmpCmd;                               186   delete momAmpCmd;
203   delete positionCmd;                             187   delete positionCmd;
204   delete timeCmd;                                 188   delete timeCmd;
205   delete polCmd;                                  189   delete polCmd;
206   delete numberCmd;                               190   delete numberCmd;
207   delete ionCmd;                                  191   delete ionCmd;
208   delete ionLvlCmd;                               192   delete ionLvlCmd;
209   delete volChkCmd;                            << 
210   delete gunDirectory;                            193   delete gunDirectory;
211 }                                                 194 }
212                                                   195 
213 void G4ParticleGunMessenger::                  << 196 void G4ParticleGunMessenger::SetNewValue(G4UIcommand * command,G4String newValues)
214 SetNewValue(G4UIcommand* command, G4String new << 
215 {                                                 197 {
216   G4ExceptionDescription ed;                   << 198   if (command==listCmd) {
217   if (command==listCmd)                        << 
218   {                                            << 
219     particleTable->DumpTable();                   199     particleTable->DumpTable();
220   }                                            << 200   } else if (command==particleCmd) {
221   else if (command==particleCmd)               << 201     if (newValues =="ion") {
222   {                                            << 
223     if (newValues =="ion")                     << 
224     {                                          << 
225       fShootIon = true;                           202       fShootIon = true;
226     }                                          << 203     } else {
227     else                                       << 
228     {                                          << 
229       fShootIon = false;                          204       fShootIon = false;
230       G4ParticleDefinition* pd = particleTable    205       G4ParticleDefinition* pd = particleTable->FindParticle(newValues);
231       if(pd != nullptr)                        << 206       if(pd != 0)
232       {                                        << 207       { fParticleGun->SetParticleDefinition( pd ); }
233         fParticleGun->SetParticleDefinition( p << 
234       }                                        << 
235       else                                     << 
236       {                                        << 
237         ed << "Particle [" << newValues << "]  << 
238         command->CommandFailed(ed);            << 
239       }                                        << 
240     }                                             208     }
241                                                   209 
242   } else if( command==directionCmd )              210   } else if( command==directionCmd )
243   { fParticleGun->SetParticleMomentumDirection    211   { fParticleGun->SetParticleMomentumDirection(directionCmd->GetNew3VectorValue(newValues)); }
244   else if( command==energyCmd )                   212   else if( command==energyCmd )
245   { fParticleGun->SetParticleEnergy(energyCmd-    213   { fParticleGun->SetParticleEnergy(energyCmd->GetNewDoubleValue(newValues)); }
246   else if( command==momCmd )                      214   else if( command==momCmd )
247   { fParticleGun->SetParticleMomentum(momCmd->    215   { fParticleGun->SetParticleMomentum(momCmd->GetNew3VectorValue(newValues)); }
248   else if( command==momAmpCmd )                   216   else if( command==momAmpCmd )
249   { fParticleGun->SetParticleMomentum(momAmpCm    217   { fParticleGun->SetParticleMomentum(momAmpCmd->GetNewDoubleValue(newValues)); }
250   else if( command==positionCmd )                 218   else if( command==positionCmd )
251   { fParticleGun->SetParticlePosition(position    219   { fParticleGun->SetParticlePosition(positionCmd->GetNew3VectorValue(newValues)); }
252   else if( command==timeCmd )                     220   else if( command==timeCmd )
253   { fParticleGun->SetParticleTime(timeCmd->Get    221   { fParticleGun->SetParticleTime(timeCmd->GetNewDoubleValue(newValues)); }
254   else if( command==polCmd )                      222   else if( command==polCmd )
255   { fParticleGun->SetParticlePolarization(polC    223   { fParticleGun->SetParticlePolarization(polCmd->GetNew3VectorValue(newValues)); }
256   else if( command==numberCmd )                   224   else if( command==numberCmd )
257   { fParticleGun->SetNumberOfParticles(numberC    225   { fParticleGun->SetNumberOfParticles(numberCmd->GetNewIntValue(newValues)); }
258   else if( command==ionCmd )                      226   else if( command==ionCmd ) 
259   {                                            << 227   { IonCommand(newValues); }
260     if (fShootIon)                             << 
261     {                                          << 
262       IonCommand(newValues);                   << 
263     }                                          << 
264     else                                       << 
265     {                                          << 
266       ed << "Set /gun/particle to ion before u << 
267       command->CommandFailed(ed);              << 
268     }                                          << 
269   }                                            << 
270   else if( command==ionLvlCmd )                   228   else if( command==ionLvlCmd ) 
271   {                                            << 229   { IonLevelCommand(newValues); }
272     G4ExceptionDescription depWarn;            << 
273     depWarn << "\nCommand /gun/ionL is depreca << 
274             << "Use /gun/ion instead.\n";      << 
275     G4Exception("G4ParticleGunMessenger::SetNe << 
276                 JustWarning, depWarn);         << 
277                                                << 
278     if (fShootIon)                             << 
279     {                                          << 
280       IonLevelCommand(newValues);              << 
281     }                                          << 
282     else                                       << 
283     {                                          << 
284       ed << "Set /gun/particle to ion before u << 
285       command->CommandFailed(ed);              << 
286     }                                          << 
287   }                                            << 
288   else if( command==volChkCmd )                << 
289   {                                            << 
290     fParticleGun->CheckInside(volChkCmd->GetNe << 
291   }                                            << 
292 }                                                 230 }
293                                                   231 
294 G4String G4ParticleGunMessenger::GetCurrentVal << 232 G4String G4ParticleGunMessenger::GetCurrentValue(G4UIcommand * command)
295 {                                                 233 {
296   G4String cv;                                    234   G4String cv;
297                                                   235   
298   if( command==directionCmd )                     236   if( command==directionCmd )
299   { cv = directionCmd->ConvertToString(fPartic    237   { cv = directionCmd->ConvertToString(fParticleGun->GetParticleMomentumDirection()); }
300   else if( command==particleCmd )                 238   else if( command==particleCmd )
301   { cv = fParticleGun->GetParticleDefinition()    239   { cv = fParticleGun->GetParticleDefinition()->GetParticleName(); }
302   else if( command==energyCmd )                   240   else if( command==energyCmd )
303   {                                               241   {
304     G4double ene = fParticleGun->GetParticleEn    242     G4double ene = fParticleGun->GetParticleEnergy();
305     if(ene == 0.)                                 243     if(ene == 0.)
306     { G4cerr << " G4ParticleGun:  was defined     244     { G4cerr << " G4ParticleGun:  was defined in terms of momentum." << G4endl; }
307     else                                          245     else
308     { cv = energyCmd->ConvertToString(ene,"GeV    246     { cv = energyCmd->ConvertToString(ene,"GeV"); }
309   }                                               247   }
310   else if( command==momCmd || command==momAmpC    248   else if( command==momCmd || command==momAmpCmd )
311   {                                               249   {
312     G4double mom = fParticleGun->GetParticleMo    250     G4double mom = fParticleGun->GetParticleMomentum();
313     if(mom == 0.)                                 251     if(mom == 0.)
314     {                                          << 252     { G4cerr << " G4ParticleGun:  was defined in terms of kinetic energy." << G4endl; }
315       G4cerr << " G4ParticleGun:  was defined  << 
316              << G4endl;                        << 
317     }                                          << 
318     else                                          253     else
319     {                                             254     {
320       if( command==momCmd )                       255       if( command==momCmd )
321       { cv = momCmd->ConvertToString(mom*(fPar    256       { cv = momCmd->ConvertToString(mom*(fParticleGun->GetParticleMomentumDirection()),"GeV"); }
322       else                                        257       else
323       { cv = momAmpCmd->ConvertToString(mom,"G    258       { cv = momAmpCmd->ConvertToString(mom,"GeV"); }
324     }                                             259     }
325   }                                               260   }
326   else if( command==positionCmd )                 261   else if( command==positionCmd )
327   { cv = positionCmd->ConvertToString(fParticl    262   { cv = positionCmd->ConvertToString(fParticleGun->GetParticlePosition(),"cm"); }
328   else if( command==timeCmd )                     263   else if( command==timeCmd )
329   { cv = timeCmd->ConvertToString(fParticleGun    264   { cv = timeCmd->ConvertToString(fParticleGun->GetParticleTime(),"ns"); }
330   else if( command==polCmd )                      265   else if( command==polCmd )
331   { cv = polCmd->ConvertToString(fParticleGun-    266   { cv = polCmd->ConvertToString(fParticleGun->GetParticlePolarization()); }
332   else if( command==numberCmd )                   267   else if( command==numberCmd )
333   { cv = numberCmd->ConvertToString(fParticleG    268   { cv = numberCmd->ConvertToString(fParticleGun->GetNumberOfParticles()); }
334   else if( command==ionCmd )                      269   else if( command==ionCmd )
335   {                                               270   { 
336     if (fShootIon)                             << 271     if (fShootIon) {
337     {                                          << 
338       cv = ItoS(fAtomicNumber) + " " + ItoS(fA    272       cv = ItoS(fAtomicNumber) + " " + ItoS(fAtomicMass) + " ";
339       cv += ItoS(fIonCharge);                     273       cv += ItoS(fIonCharge);
340     }                                          << 274     } else {
341     else                                       << 
342     {                                          << 
343       cv = "";                                    275       cv = "";
344     }                                             276     }  
345   }                                               277   }    
346   else if( command==volChkCmd )                << 
347   { cv = volChkCmd->ConvertToString(fParticleG << 
348   return cv;                                      278   return cv;
349 }                                                 279 }
350                                                   280 
351 void G4ParticleGunMessenger::IonLevelCommand(c << 281 #include "G4IonTable.hh"
352 {                                              << 
353   G4Tokenizer next( newValues );               << 
354                                                   282 
355   // Check argument                            << 283 void G4ParticleGunMessenger::IonLevelCommand(G4String newValues)
356   //                                           << 284 {
357   fAtomicNumber = StoI(next());                << 285   if (fShootIon) {
358   fAtomicMass = StoI(next());                  << 286     G4Tokenizer next( newValues );
359   G4String sQ = next();                        << 287     // check argument
360   if (sQ.empty() || StoI(sQ)<0)                << 288     fAtomicNumber = StoI(next());
361   {                                            << 289     fAtomicMass = StoI(next());
362     fIonCharge = fAtomicNumber;                << 290     G4String sQ = next();
363   }                                            << 291     if (sQ.isNull() || StoI(sQ)<0) {
364   else                                         << 292       fIonCharge = fAtomicNumber;
365   {                                            << 293     } else {
366     fIonCharge = StoI(sQ);                     << 294       fIonCharge = StoI(sQ);
367   }                                            << 295     }
368   sQ = next();                                 << 296     sQ = next();
369   if (sQ.empty())                              << 297     if (sQ.isNull()) {
370   {                                            << 298       fIonEnergyLevel = 0;
371     fIonEnergyLevel = 0;                       << 299     } else {
372   }                                            << 300       fIonEnergyLevel = StoI(sQ);
373   else                                         << 301     }
374   {                                            << 302     G4ParticleDefinition* ion = 0;
375     fIonEnergyLevel = StoI(sQ);                << 303     ion =  G4IonTable::GetIonTable()->GetIon(fAtomicNumber,fAtomicMass,fIonEnergyLevel);
376   }                                            << 304     if (ion == 0) {
377   G4ParticleDefinition* ion = G4IonTable::GetI << 305       G4cout << "Ion with Z = " << fAtomicNumber << ", A = " << fAtomicMass
378       ->GetIon(fAtomicNumber,fAtomicMass,fIonE << 306              << ", I = " << fIonEnergyLevel << " is not defined " << G4endl;
379   if (ion == nullptr)                          << 307     } else {
380   {                                            << 308       fParticleGun->SetParticleDefinition(ion);
381     G4ExceptionDescription ed;                 << 309       fParticleGun->SetParticleCharge(fIonCharge*eplus);
382     ed << "Ion with Z = " << fAtomicNumber <<  << 310     }
383        << ", I = " << fIonEnergyLevel << " is  << 311   } else {
384     ionLvlCmd->CommandFailed(ed);              << 312     G4cout << "Set /gun/particle to ion before using /gun/ion command";
385   }                                            << 313     G4cout << G4endl;
386   else                                         << 
387   {                                            << 
388     fParticleGun->SetParticleDefinition(ion);  << 
389     fParticleGun->SetParticleCharge(fIonCharge << 
390   }                                               314   }
391 }                                                 315 }
392                                                   316 
393 void G4ParticleGunMessenger::IonCommand(const  << 317 void G4ParticleGunMessenger::IonCommand(G4String newValues)
394 {                                                 318 {
395   G4Tokenizer next( newValues );               << 319   if (fShootIon) {
396                                                << 320     G4Tokenizer next( newValues );
397   // Check argument                            << 321     // check argument
398   //                                           << 322     fAtomicNumber = StoI(next());
399   fAtomicNumber = StoI(next());                << 323     fAtomicMass = StoI(next());
400   fAtomicMass = StoI(next());                  << 324     G4String sQ = next();
401   fIonCharge = fAtomicNumber;                  << 325     if (sQ.isNull() || StoI(sQ)<0) {
402   fIonExciteEnergy = 0.0;                      << 326       fIonCharge = fAtomicNumber;
403   fIonFloatingLevelBase = '\0';                << 327     } else {
404   G4String sQ = next();                        << 328   fIonCharge = StoI(sQ);
405   if (!(sQ.empty()))                           << 
406   {                                            << 
407     if (StoI(sQ)>=0)                           << 
408     fIonCharge = StoI(sQ);                     << 
409                                                << 
410     sQ = next();                               << 
411     if (!(sQ.empty()))                         << 
412     {                                          << 
413       fIonExciteEnergy = StoD(sQ) * keV;       << 
414                                                << 
415       sQ = next();                                329       sQ = next();
416       if (sQ.empty()||sQ=="noFloat")           << 330       if (sQ.isNull()) {
417       { fIonFloatingLevelBase = '\0'; }        << 331         fIonExciteEnergy = 0.0;
418       else                                     << 332       } else {
419       { fIonFloatingLevelBase = sQ[(std::size_ << 333         fIonExciteEnergy = StoD(sQ) * keV;
                                                   >> 334       }
420     }                                             335     }
421   }                                            << 336     G4ParticleDefinition* ion = 0;
422   G4ParticleDefinition* ion = G4IonTable::GetI << 337     ion =  G4IonTable::GetIonTable()->GetIon( fAtomicNumber, fAtomicMass, fIonExciteEnergy);
423     ->GetIon(fAtomicNumber,fAtomicMass,fIonExc << 338     if (ion==0) {
424   if (ion==nullptr)                            << 339     G4cout << "Ion with Z=" << fAtomicNumber;
425   {                                            << 340     G4cout << " A=" << fAtomicMass << "is not defined" << G4endl;    
426     G4ExceptionDescription ed;                 << 341     } else {
427     ed << "Ion with Z=" << fAtomicNumber;      << 342       fParticleGun->SetParticleDefinition(ion);
428     ed << " A=" << fAtomicMass << "is not defi << 343       fParticleGun->SetParticleCharge(fIonCharge*eplus);
429     ionCmd->CommandFailed(ed);                 << 344     }
430   }                                            << 345   } else {
431   else                                         << 346     G4cout << "Set /gun/particle to ion before using /gun/ion command";
432   {                                            << 347     G4cout << G4endl; 
433     fParticleGun->SetParticleDefinition(ion);  << 
434     fParticleGun->SetParticleCharge(fIonCharge << 
435   }                                               348   }
436 }                                                 349 }
                                                   >> 350 
437                                                   351