Geant4 Cross Reference

Cross-Referencing   Geant4
Geant4/event/include/G4ParticleGunMessenger.hh

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  1 //
  2 // ********************************************************************
  3 // * License and Disclaimer                                           *
  4 // *                                                                  *
  5 // * The  Geant4 software  is  copyright of the Copyright Holders  of *
  6 // * the Geant4 Collaboration.  It is provided  under  the terms  and *
  7 // * conditions of the Geant4 Software License,  included in the file *
  8 // * LICENSE and available at  http://cern.ch/geant4/license .  These *
  9 // * include a list of copyright holders.                             *
 10 // *                                                                  *
 11 // * Neither the authors of this software system, nor their employing *
 12 // * institutes,nor the agencies providing financial support for this *
 13 // * work  make  any representation or  warranty, express or implied, *
 14 // * regarding  this  software system or assume any liability for its *
 15 // * use.  Please see the license in the file  LICENSE  and URL above *
 16 // * for the full disclaimer and the limitation of liability.         *
 17 // *                                                                  *
 18 // * This  code  implementation is the result of  the  scientific and *
 19 // * technical work of the GEANT4 collaboration.                      *
 20 // * By using,  copying,  modifying or  distributing the software (or *
 21 // * any work based  on the software)  you  agree  to acknowledge its *
 22 // * use  in  resulting  scientific  publications,  and indicate your *
 23 // * acceptance of all terms of the Geant4 Software license.          *
 24 // ********************************************************************
 25 //
 26 // G4ParticleGunMessenger
 27 //
 28 // Class description:
 29 //
 30 // This is a concrete class of G4UImessenger which handles commands for
 31 // G4ParticleGun.
 32 
 33 // Author: Makoto Asai, 1997
 34 // --------------------------------------------------------------------
 35 #ifndef G4ParticleGunMessenger_hh
 36 #define G4ParticleGunMessenger_hh 1
 37 
 38 #include "globals.hh"
 39 #include "G4UImessenger.hh"
 40 
 41 class G4ParticleGun;
 42 class G4ParticleTable;
 43 class G4UIcommand;
 44 class G4UIdirectory;
 45 class G4UIcmdWithoutParameter;
 46 class G4UIcmdWithAString;
 47 class G4UIcmdWithADoubleAndUnit;
 48 class G4UIcmdWith3Vector;
 49 class G4UIcmdWith3VectorAndUnit;
 50 class G4UIcmdWithAnInteger;
 51 class G4UIcmdWithABool;
 52 
 53 class G4ParticleGunMessenger : public G4UImessenger
 54 {
 55   public:
 56 
 57     explicit G4ParticleGunMessenger(G4ParticleGun* fPtclGun);
 58     ~G4ParticleGunMessenger() override;
 59     
 60     void SetNewValue(G4UIcommand* command, G4String newValues) override;
 61     G4String GetCurrentValue(G4UIcommand* command) override;
 62 
 63   private:
 64 
 65     void IonCommand(const G4String& newValues);
 66     void IonLevelCommand(const G4String& newValues);
 67 
 68   private:
 69 
 70     G4ParticleGun* fParticleGun = nullptr; // Not owned, cannot be null post construction
 71     G4ParticleTable* particleTable = nullptr;
 72 
 73     // Commands
 74     //
 75     G4UIdirectory*              gunDirectory;
 76     G4UIcmdWithoutParameter*    listCmd;
 77     G4UIcmdWithAString*         particleCmd;
 78     G4UIcmdWith3Vector*         directionCmd;
 79     G4UIcmdWithADoubleAndUnit*  energyCmd;
 80     G4UIcmdWithADoubleAndUnit*  momAmpCmd;
 81     G4UIcmdWith3VectorAndUnit*  momCmd;
 82     G4UIcmdWith3VectorAndUnit*  positionCmd;
 83     G4UIcmdWithADoubleAndUnit*  timeCmd;
 84     G4UIcmdWith3Vector*         polCmd;
 85     G4UIcmdWithAnInteger*       numberCmd;
 86     G4UIcommand*                ionCmd;
 87     G4UIcommand*                ionLvlCmd;
 88     G4UIcmdWithABool*           volChkCmd;
 89 
 90     // For ion shooting
 91     //
 92     G4bool   fShootIon = false; 
 93     G4int    fAtomicNumber = 0;
 94     G4int    fAtomicMass = 0;
 95     G4int    fIonCharge = 0;
 96     G4double fIonExciteEnergy = 0.0;
 97     char     fIonFloatingLevelBase = '\0';
 98     G4int    fIonEnergyLevel = 0;
 99 };
100 
101 #endif
102