Geant4 Cross Reference

Cross-Referencing   Geant4
Geant4/event/src/G4ParticleGunMessenger.cc

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Diff markup

Differences between /event/src/G4ParticleGunMessenger.cc (Version 11.3.0) and /event/src/G4ParticleGunMessenger.cc (Version 10.0)


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 25 //                                                 25 //
 26 // G4ParticleGunMessenger class implementation << 
 27 //                                                 26 //
 28 // Author: Makoto Asai, 1997                   <<  27 // $Id: G4ParticleGunMessenger.cc 73713 2013-09-09 10:00:06Z gcosmo $
 29 // ------------------------------------------- <<  28 //
 30                                                    29 
 31 #include "G4ParticleGunMessenger.hh"               30 #include "G4ParticleGunMessenger.hh"
 32 #include "G4SystemOfUnits.hh"                      31 #include "G4SystemOfUnits.hh"
 33 #include "G4ParticleGun.hh"                        32 #include "G4ParticleGun.hh"
 34 #include "G4Geantino.hh"                           33 #include "G4Geantino.hh"
 35 #include "G4ThreeVector.hh"                        34 #include "G4ThreeVector.hh"
 36 #include "G4ParticleTable.hh"                      35 #include "G4ParticleTable.hh"
 37 #include "G4IonTable.hh"                           36 #include "G4IonTable.hh"
 38 #include "G4UIdirectory.hh"                        37 #include "G4UIdirectory.hh"
 39 #include "G4UIcmdWithoutParameter.hh"              38 #include "G4UIcmdWithoutParameter.hh"
 40 #include "G4UIcmdWithAString.hh"                   39 #include "G4UIcmdWithAString.hh"
 41 #include "G4UIcmdWithADoubleAndUnit.hh"            40 #include "G4UIcmdWithADoubleAndUnit.hh"
 42 #include "G4UIcmdWith3Vector.hh"                   41 #include "G4UIcmdWith3Vector.hh"
 43 #include "G4UIcmdWith3VectorAndUnit.hh"            42 #include "G4UIcmdWith3VectorAndUnit.hh"
 44 #include "G4UIcmdWithAnInteger.hh"                 43 #include "G4UIcmdWithAnInteger.hh"
 45 #include "G4UIcmdWithABool.hh"                 << 
 46 #include "G4ios.hh"                                44 #include "G4ios.hh"
 47 #include "G4Tokenizer.hh"                          45 #include "G4Tokenizer.hh"
 48                                                    46 
 49 G4ParticleGunMessenger::G4ParticleGunMessenger <<  47 G4ParticleGunMessenger::G4ParticleGunMessenger(G4ParticleGun * fPtclGun)
 50   : fParticleGun(fPtclGun)                     <<  48   :fParticleGun(fPtclGun),fShootIon(false),
                                                   >>  49    fAtomicNumber(0),fAtomicMass(0),fIonCharge(0),fIonExciteEnergy(0.0),fIonEnergyLevel(0)
 51 {                                                  50 {
 52   particleTable = G4ParticleTable::GetParticle     51   particleTable = G4ParticleTable::GetParticleTable();
 53                                                    52 
 54   gunDirectory = new G4UIdirectory("/gun/");       53   gunDirectory = new G4UIdirectory("/gun/");
 55   gunDirectory->SetGuidance("Particle Gun cont     54   gunDirectory->SetGuidance("Particle Gun control commands.");
 56                                                    55 
 57   listCmd = new G4UIcmdWithoutParameter("/gun/     56   listCmd = new G4UIcmdWithoutParameter("/gun/List",this);
 58   listCmd->SetGuidance("List available particl     57   listCmd->SetGuidance("List available particles.");
 59   listCmd->SetGuidance(" Invoke G4ParticleTabl     58   listCmd->SetGuidance(" Invoke G4ParticleTable.");
 60                                                    59 
 61   particleCmd = new G4UIcmdWithAString("/gun/p     60   particleCmd = new G4UIcmdWithAString("/gun/particle",this);
 62   particleCmd->SetGuidance("Set particle to be     61   particleCmd->SetGuidance("Set particle to be generated.");
 63   particleCmd->SetGuidance(" (geantino is defa     62   particleCmd->SetGuidance(" (geantino is default)");
 64   particleCmd->SetGuidance(" (ion can be speci     63   particleCmd->SetGuidance(" (ion can be specified for shooting ions)");
 65   particleCmd->SetParameterName("particleName"     64   particleCmd->SetParameterName("particleName",true);
 66   particleCmd->SetDefaultValue("geantino");        65   particleCmd->SetDefaultValue("geantino");
 67   G4String candidateList;                          66   G4String candidateList; 
 68   G4ParticleTable::G4PTblDicIterator* itr = pa     67   G4ParticleTable::G4PTblDicIterator* itr = particleTable->GetIterator();
 69   itr->reset();                                    68   itr->reset();
 70   while( (*itr)() )                                69   while( (*itr)() )
 71   {                                                70   {
 72     G4ParticleDefinition* pd = itr->value();       71     G4ParticleDefinition* pd = itr->value();
 73     if( !(pd->IsShortLived()) || pd->GetDecayT <<  72     if( !(pd->IsShortLived()) || pd->GetDecayTable() )
 74     {                                              73     {
 75       candidateList += pd->GetParticleName();      74       candidateList += pd->GetParticleName();
 76       candidateList += " ";                        75       candidateList += " ";
 77     }                                              76     }
 78   }                                                77   }
 79   candidateList += "ion ";                         78   candidateList += "ion ";
 80   particleCmd->SetCandidates(candidateList);       79   particleCmd->SetCandidates(candidateList);
 81                                                    80 
 82   directionCmd = new G4UIcmdWith3Vector("/gun/     81   directionCmd = new G4UIcmdWith3Vector("/gun/direction",this);
 83   directionCmd->SetGuidance("Set momentum dire     82   directionCmd->SetGuidance("Set momentum direction.");
 84   directionCmd->SetGuidance(" Direction needs  <<  83   directionCmd->SetGuidance("Direction needs not to be a unit vector.");
 85   directionCmd->SetParameterName("ex","ey","ez     84   directionCmd->SetParameterName("ex","ey","ez",true,true); 
 86   directionCmd->SetRange("ex != 0 || ey != 0 |     85   directionCmd->SetRange("ex != 0 || ey != 0 || ez != 0");
 87                                                    86   
 88   energyCmd = new G4UIcmdWithADoubleAndUnit("/     87   energyCmd = new G4UIcmdWithADoubleAndUnit("/gun/energy",this);
 89   energyCmd->SetGuidance("Set kinetic energy."     88   energyCmd->SetGuidance("Set kinetic energy.");
 90   energyCmd->SetParameterName("Energy",true,tr     89   energyCmd->SetParameterName("Energy",true,true);
 91   energyCmd->SetDefaultUnit("GeV");                90   energyCmd->SetDefaultUnit("GeV");
 92   //energyCmd->SetUnitCategory("Energy");          91   //energyCmd->SetUnitCategory("Energy");
 93   //energyCmd->SetUnitCandidates("eV keV MeV G     92   //energyCmd->SetUnitCandidates("eV keV MeV GeV TeV");
 94                                                    93 
 95   momCmd = new G4UIcmdWith3VectorAndUnit("/gun     94   momCmd = new G4UIcmdWith3VectorAndUnit("/gun/momentum",this);
 96   momCmd->SetGuidance("Set momentum. This comm <<  95   momCmd->SetGuidance("Set momentum. This command is equivalent to two commands /gun/direction and /gun/momentumAmp");
 97   momCmd->SetGuidance(" /gun/direction and /gu << 
 98   momCmd->SetParameterName("px","py","pz",true     96   momCmd->SetParameterName("px","py","pz",true,true); 
 99   momCmd->SetRange("px != 0 || py != 0 || pz !     97   momCmd->SetRange("px != 0 || py != 0 || pz != 0");
100   momCmd->SetDefaultUnit("GeV");                   98   momCmd->SetDefaultUnit("GeV");
101                                                    99 
102   momAmpCmd = new G4UIcmdWithADoubleAndUnit("/    100   momAmpCmd = new G4UIcmdWithADoubleAndUnit("/gun/momentumAmp",this);
103   momAmpCmd->SetGuidance("Set absolute value o    101   momAmpCmd->SetGuidance("Set absolute value of momentum.");
104   momAmpCmd->SetGuidance(" Direction should be << 102   momAmpCmd->SetGuidance("Direction should be set by /gun/direction command.");
105   momAmpCmd->SetGuidance(" This command should << 103   momAmpCmd->SetGuidance("This command should be used alternatively with /gun/energy.");
106   momAmpCmd->SetParameterName("Momentum",true,    104   momAmpCmd->SetParameterName("Momentum",true,true);
107   momAmpCmd->SetDefaultUnit("GeV");               105   momAmpCmd->SetDefaultUnit("GeV");
108                                                   106 
109   positionCmd = new G4UIcmdWith3VectorAndUnit(    107   positionCmd = new G4UIcmdWith3VectorAndUnit("/gun/position",this);
110   positionCmd->SetGuidance("Set starting posit    108   positionCmd->SetGuidance("Set starting position of the particle.");
111   positionCmd->SetGuidance(" Position must be  << 
112   positionCmd->SetParameterName("X","Y","Z",tr    109   positionCmd->SetParameterName("X","Y","Z",true,true);
113   positionCmd->SetDefaultUnit("cm");              110   positionCmd->SetDefaultUnit("cm");
114   // positionCmd->SetUnitCategory("Length");   << 111   //positionCmd->SetUnitCategory("Length");
115   // positionCmd->SetUnitCandidates("microm mm << 112   //positionCmd->SetUnitCandidates("microm mm cm m km");
116                                                   113 
117   timeCmd = new G4UIcmdWithADoubleAndUnit("/gu    114   timeCmd = new G4UIcmdWithADoubleAndUnit("/gun/time",this);
118   timeCmd->SetGuidance("Set initial time of th    115   timeCmd->SetGuidance("Set initial time of the particle.");
119   timeCmd->SetParameterName("t0",true,true);      116   timeCmd->SetParameterName("t0",true,true);
120   timeCmd->SetDefaultUnit("ns");                  117   timeCmd->SetDefaultUnit("ns");
121   // timeCmd->SetUnitCategory("Time");         << 118   //timeCmd->SetUnitCategory("Time");
122   // timeCmd->SetUnitCandidates("ns ms s");    << 119   //timeCmd->SetUnitCandidates("ns ms s");
123                                                   120   
124   polCmd = new G4UIcmdWith3Vector("/gun/polari    121   polCmd = new G4UIcmdWith3Vector("/gun/polarization",this);
125   polCmd->SetGuidance("Set polarization.");       122   polCmd->SetGuidance("Set polarization.");
126   polCmd->SetParameterName("Px","Py","Pz",true    123   polCmd->SetParameterName("Px","Py","Pz",true,true); 
127   polCmd->SetRange("Px>=-1.&&Px<=1.&&Py>=-1.&&    124   polCmd->SetRange("Px>=-1.&&Px<=1.&&Py>=-1.&&Py<=1.&&Pz>=-1.&&Pz<=1.");
128                                                   125 
129   numberCmd = new G4UIcmdWithAnInteger("/gun/n    126   numberCmd = new G4UIcmdWithAnInteger("/gun/number",this);
130   numberCmd->SetGuidance("Set number of partic    127   numberCmd->SetGuidance("Set number of particles to be generated.");
131   numberCmd->SetParameterName("N",true,true);     128   numberCmd->SetParameterName("N",true,true);
132   numberCmd->SetRange("N>0");                     129   numberCmd->SetRange("N>0");
133                                                   130 
134   ionCmd = new G4UIcommand("/gun/ion",this);      131   ionCmd = new G4UIcommand("/gun/ion",this);
135   ionCmd->SetGuidance("Set properties of ion t    132   ionCmd->SetGuidance("Set properties of ion to be generated.");
136   ionCmd->SetGuidance("[usage] /gun/ion Z A [Q << 133   ionCmd->SetGuidance("[usage] /gun/ion Z A Q");
137   ionCmd->SetGuidance("        Z:(int) AtomicN    134   ionCmd->SetGuidance("        Z:(int) AtomicNumber");
138   ionCmd->SetGuidance("        A:(int) AtomicM    135   ionCmd->SetGuidance("        A:(int) AtomicMass");
139   ionCmd->SetGuidance("        Q:(int) Charge     136   ionCmd->SetGuidance("        Q:(int) Charge of Ion (in unit of e)");
140   ionCmd->SetGuidance("        E:(double) Exci    137   ionCmd->SetGuidance("        E:(double) Excitation energy (in keV)");
141   ionCmd->SetGuidance("        flb:(char) Floa << 
142                                                   138   
143   G4UIparameter* param;                           139   G4UIparameter* param;
144   param = new G4UIparameter("Z",'i',false);       140   param = new G4UIparameter("Z",'i',false);
                                                   >> 141   param->SetDefaultValue("1");
145   ionCmd->SetParameter(param);                    142   ionCmd->SetParameter(param);
146   param = new G4UIparameter("A",'i',false);       143   param = new G4UIparameter("A",'i',false);
                                                   >> 144   param->SetDefaultValue("1");
147   ionCmd->SetParameter(param);                    145   ionCmd->SetParameter(param);
148   param = new G4UIparameter("Q",'i',true);        146   param = new G4UIparameter("Q",'i',true);
149   param->SetDefaultValue(-1);                  << 147   param->SetDefaultValue("0");
150   ionCmd->SetParameter(param);                    148   ionCmd->SetParameter(param);
151   param = new G4UIparameter("E",'d',true);        149   param = new G4UIparameter("E",'d',true);
152   param->SetDefaultValue(0.0);                 << 150   param->SetDefaultValue("0.0");
153   ionCmd->SetParameter(param);                 << 
154   param = new G4UIparameter("flb",'c',true);   << 
155   param->SetDefaultValue("noFloat");           << 
156   param->SetParameterCandidates("noFloat X Y Z << 
157   ionCmd->SetParameter(param);                    151   ionCmd->SetParameter(param);
158                                                   152 
159   ionLvlCmd = new G4UIcommand("/gun/ionL",this    153   ionLvlCmd = new G4UIcommand("/gun/ionL",this);
160   ionLvlCmd->SetGuidance("THIS COMMAND IS DEPR << 154   ionLvlCmd->SetGuidance("Set properties of ion to be generated.");
161   ionLvlCmd->SetGuidance(" Use /gun/ion instea << 155   ionLvlCmd->SetGuidance("[usage] /gun/ion Z A Q I");
162   ionLvlCmd->SetGuidance(" Set properties of i << 
163   ionLvlCmd->SetGuidance(" [usage] /gun/ionL Z << 
164   ionLvlCmd->SetGuidance("        Z:(int) Atom    156   ionLvlCmd->SetGuidance("        Z:(int) AtomicNumber");
165   ionLvlCmd->SetGuidance("        A:(int) Atom    157   ionLvlCmd->SetGuidance("        A:(int) AtomicMass");
166   ionLvlCmd->SetGuidance("        Q:(int) Char    158   ionLvlCmd->SetGuidance("        Q:(int) Charge of Ion (in unit of e)");
167   ionLvlCmd->SetGuidance("        I:(int) Leve    159   ionLvlCmd->SetGuidance("        I:(int) Level number of metastable state (0 = ground)");
168                                                   160 
169   G4UIparameter* paraml;                          161   G4UIparameter* paraml;
170   paraml = new G4UIparameter("Z",'i',false);      162   paraml = new G4UIparameter("Z",'i',false);
                                                   >> 163   paraml->SetDefaultValue("1");
171   ionLvlCmd->SetParameter(paraml);                164   ionLvlCmd->SetParameter(paraml);
172   paraml = new G4UIparameter("A",'i',false);      165   paraml = new G4UIparameter("A",'i',false);
                                                   >> 166   paraml->SetDefaultValue("1");
173   ionLvlCmd->SetParameter(paraml);                167   ionLvlCmd->SetParameter(paraml);
174   paraml = new G4UIparameter("Q",'i',true);       168   paraml = new G4UIparameter("Q",'i',true);
175   paraml->SetDefaultValue(-1);                 << 169   paraml->SetDefaultValue("0");
176   ionLvlCmd->SetParameter(paraml);                170   ionLvlCmd->SetParameter(paraml);
177   paraml = new G4UIparameter("I",'i',true);       171   paraml = new G4UIparameter("I",'i',true);
178   paraml->SetDefaultValue("0");                   172   paraml->SetDefaultValue("0");
179   ionLvlCmd->SetParameter(paraml);                173   ionLvlCmd->SetParameter(paraml);
180                                                   174 
181   volChkCmd = new G4UIcmdWithABool("/gun/check << 175   // set initial value to G4ParticleGun
182   volChkCmd->SetGuidance("Switch on/off the ch << 
183   volChkCmd->SetGuidance("By default the check << 
184   volChkCmd->SetGuidance("but the user has to  << 
185   volChkCmd->SetParameterName("switch",true,tr << 
186                                                << 
187   // Set initial value to G4ParticleGun        << 
188   //                                           << 
189   fParticleGun->SetParticleDefinition( G4Geant    176   fParticleGun->SetParticleDefinition( G4Geantino::Geantino() );
190   fParticleGun->SetParticleMomentumDirection(     177   fParticleGun->SetParticleMomentumDirection( G4ThreeVector(1.0,0.0,0.0) );
191   fParticleGun->SetParticleEnergy( 1.0*GeV );     178   fParticleGun->SetParticleEnergy( 1.0*GeV );
                                                   >> 179   fParticleGun->SetParticlePosition(G4ThreeVector(0.0*cm, 0.0*cm, 0.0*cm));
192   fParticleGun->SetParticleTime( 0.0*ns );        180   fParticleGun->SetParticleTime( 0.0*ns );
193 }                                                 181 }
194                                                   182 
195 G4ParticleGunMessenger::~G4ParticleGunMessenge    183 G4ParticleGunMessenger::~G4ParticleGunMessenger()
196 {                                                 184 {
197   delete listCmd;                                 185   delete listCmd;
198   delete particleCmd;                             186   delete particleCmd;
199   delete directionCmd;                            187   delete directionCmd;
200   delete energyCmd;                               188   delete energyCmd;
201   delete momCmd;                                  189   delete momCmd;
202   delete momAmpCmd;                               190   delete momAmpCmd;
203   delete positionCmd;                             191   delete positionCmd;
204   delete timeCmd;                                 192   delete timeCmd;
205   delete polCmd;                                  193   delete polCmd;
206   delete numberCmd;                               194   delete numberCmd;
207   delete ionCmd;                                  195   delete ionCmd;
208   delete ionLvlCmd;                               196   delete ionLvlCmd;
209   delete volChkCmd;                            << 
210   delete gunDirectory;                            197   delete gunDirectory;
211 }                                                 198 }
212                                                   199 
213 void G4ParticleGunMessenger::                  << 200 void G4ParticleGunMessenger::SetNewValue(G4UIcommand * command,G4String newValues)
214 SetNewValue(G4UIcommand* command, G4String new << 
215 {                                                 201 {
216   G4ExceptionDescription ed;                   << 202   if (command==listCmd) {
217   if (command==listCmd)                        << 
218   {                                            << 
219     particleTable->DumpTable();                   203     particleTable->DumpTable();
220   }                                            << 204   } else if (command==particleCmd) {
221   else if (command==particleCmd)               << 205     if (newValues =="ion") {
222   {                                            << 
223     if (newValues =="ion")                     << 
224     {                                          << 
225       fShootIon = true;                           206       fShootIon = true;
226     }                                          << 207     } else {
227     else                                       << 
228     {                                          << 
229       fShootIon = false;                          208       fShootIon = false;
230       G4ParticleDefinition* pd = particleTable    209       G4ParticleDefinition* pd = particleTable->FindParticle(newValues);
231       if(pd != nullptr)                        << 210       if(pd != 0)
232       {                                        << 211       { fParticleGun->SetParticleDefinition( pd ); }
233         fParticleGun->SetParticleDefinition( p << 
234       }                                        << 
235       else                                     << 
236       {                                        << 
237         ed << "Particle [" << newValues << "]  << 
238         command->CommandFailed(ed);            << 
239       }                                        << 
240     }                                             212     }
241                                                   213 
242   } else if( command==directionCmd )              214   } else if( command==directionCmd )
243   { fParticleGun->SetParticleMomentumDirection    215   { fParticleGun->SetParticleMomentumDirection(directionCmd->GetNew3VectorValue(newValues)); }
244   else if( command==energyCmd )                   216   else if( command==energyCmd )
245   { fParticleGun->SetParticleEnergy(energyCmd-    217   { fParticleGun->SetParticleEnergy(energyCmd->GetNewDoubleValue(newValues)); }
246   else if( command==momCmd )                      218   else if( command==momCmd )
247   { fParticleGun->SetParticleMomentum(momCmd->    219   { fParticleGun->SetParticleMomentum(momCmd->GetNew3VectorValue(newValues)); }
248   else if( command==momAmpCmd )                   220   else if( command==momAmpCmd )
249   { fParticleGun->SetParticleMomentum(momAmpCm    221   { fParticleGun->SetParticleMomentum(momAmpCmd->GetNewDoubleValue(newValues)); }
250   else if( command==positionCmd )                 222   else if( command==positionCmd )
251   { fParticleGun->SetParticlePosition(position    223   { fParticleGun->SetParticlePosition(positionCmd->GetNew3VectorValue(newValues)); }
252   else if( command==timeCmd )                     224   else if( command==timeCmd )
253   { fParticleGun->SetParticleTime(timeCmd->Get    225   { fParticleGun->SetParticleTime(timeCmd->GetNewDoubleValue(newValues)); }
254   else if( command==polCmd )                      226   else if( command==polCmd )
255   { fParticleGun->SetParticlePolarization(polC    227   { fParticleGun->SetParticlePolarization(polCmd->GetNew3VectorValue(newValues)); }
256   else if( command==numberCmd )                   228   else if( command==numberCmd )
257   { fParticleGun->SetNumberOfParticles(numberC    229   { fParticleGun->SetNumberOfParticles(numberCmd->GetNewIntValue(newValues)); }
258   else if( command==ionCmd )                      230   else if( command==ionCmd ) 
259   {                                            << 231   { IonCommand(newValues); }
260     if (fShootIon)                             << 
261     {                                          << 
262       IonCommand(newValues);                   << 
263     }                                          << 
264     else                                       << 
265     {                                          << 
266       ed << "Set /gun/particle to ion before u << 
267       command->CommandFailed(ed);              << 
268     }                                          << 
269   }                                            << 
270   else if( command==ionLvlCmd )                   232   else if( command==ionLvlCmd ) 
271   {                                            << 233   { IonLevelCommand(newValues); }
272     G4ExceptionDescription depWarn;            << 
273     depWarn << "\nCommand /gun/ionL is depreca << 
274             << "Use /gun/ion instead.\n";      << 
275     G4Exception("G4ParticleGunMessenger::SetNe << 
276                 JustWarning, depWarn);         << 
277                                                << 
278     if (fShootIon)                             << 
279     {                                          << 
280       IonLevelCommand(newValues);              << 
281     }                                          << 
282     else                                       << 
283     {                                          << 
284       ed << "Set /gun/particle to ion before u << 
285       command->CommandFailed(ed);              << 
286     }                                          << 
287   }                                            << 
288   else if( command==volChkCmd )                << 
289   {                                            << 
290     fParticleGun->CheckInside(volChkCmd->GetNe << 
291   }                                            << 
292 }                                                 234 }
293                                                   235 
294 G4String G4ParticleGunMessenger::GetCurrentVal << 236 G4String G4ParticleGunMessenger::GetCurrentValue(G4UIcommand * command)
295 {                                                 237 {
296   G4String cv;                                    238   G4String cv;
297                                                   239   
298   if( command==directionCmd )                     240   if( command==directionCmd )
299   { cv = directionCmd->ConvertToString(fPartic    241   { cv = directionCmd->ConvertToString(fParticleGun->GetParticleMomentumDirection()); }
300   else if( command==particleCmd )                 242   else if( command==particleCmd )
301   { cv = fParticleGun->GetParticleDefinition()    243   { cv = fParticleGun->GetParticleDefinition()->GetParticleName(); }
302   else if( command==energyCmd )                   244   else if( command==energyCmd )
303   {                                               245   {
304     G4double ene = fParticleGun->GetParticleEn    246     G4double ene = fParticleGun->GetParticleEnergy();
305     if(ene == 0.)                                 247     if(ene == 0.)
306     { G4cerr << " G4ParticleGun:  was defined     248     { G4cerr << " G4ParticleGun:  was defined in terms of momentum." << G4endl; }
307     else                                          249     else
308     { cv = energyCmd->ConvertToString(ene,"GeV    250     { cv = energyCmd->ConvertToString(ene,"GeV"); }
309   }                                               251   }
310   else if( command==momCmd || command==momAmpC    252   else if( command==momCmd || command==momAmpCmd )
311   {                                               253   {
312     G4double mom = fParticleGun->GetParticleMo    254     G4double mom = fParticleGun->GetParticleMomentum();
313     if(mom == 0.)                                 255     if(mom == 0.)
314     {                                          << 256     { G4cerr << " G4ParticleGun:  was defined in terms of kinetic energy." << G4endl; }
315       G4cerr << " G4ParticleGun:  was defined  << 
316              << G4endl;                        << 
317     }                                          << 
318     else                                          257     else
319     {                                             258     {
320       if( command==momCmd )                       259       if( command==momCmd )
321       { cv = momCmd->ConvertToString(mom*(fPar    260       { cv = momCmd->ConvertToString(mom*(fParticleGun->GetParticleMomentumDirection()),"GeV"); }
322       else                                        261       else
323       { cv = momAmpCmd->ConvertToString(mom,"G    262       { cv = momAmpCmd->ConvertToString(mom,"GeV"); }
324     }                                             263     }
325   }                                               264   }
326   else if( command==positionCmd )                 265   else if( command==positionCmd )
327   { cv = positionCmd->ConvertToString(fParticl    266   { cv = positionCmd->ConvertToString(fParticleGun->GetParticlePosition(),"cm"); }
328   else if( command==timeCmd )                     267   else if( command==timeCmd )
329   { cv = timeCmd->ConvertToString(fParticleGun    268   { cv = timeCmd->ConvertToString(fParticleGun->GetParticleTime(),"ns"); }
330   else if( command==polCmd )                      269   else if( command==polCmd )
331   { cv = polCmd->ConvertToString(fParticleGun-    270   { cv = polCmd->ConvertToString(fParticleGun->GetParticlePolarization()); }
332   else if( command==numberCmd )                   271   else if( command==numberCmd )
333   { cv = numberCmd->ConvertToString(fParticleG    272   { cv = numberCmd->ConvertToString(fParticleGun->GetNumberOfParticles()); }
334   else if( command==ionCmd )                      273   else if( command==ionCmd )
335   {                                               274   { 
336     if (fShootIon)                             << 275     if (fShootIon) {
337     {                                          << 
338       cv = ItoS(fAtomicNumber) + " " + ItoS(fA    276       cv = ItoS(fAtomicNumber) + " " + ItoS(fAtomicMass) + " ";
339       cv += ItoS(fIonCharge);                     277       cv += ItoS(fIonCharge);
340     }                                          << 278     } else {
341     else                                       << 
342     {                                          << 
343       cv = "";                                    279       cv = "";
344     }                                             280     }  
345   }                                               281   }    
346   else if( command==volChkCmd )                << 
347   { cv = volChkCmd->ConvertToString(fParticleG << 
348   return cv;                                      282   return cv;
349 }                                                 283 }
350                                                   284 
351 void G4ParticleGunMessenger::IonLevelCommand(c << 285 #include "G4IonTable.hh"
352 {                                              << 
353   G4Tokenizer next( newValues );               << 
354                                                   286 
355   // Check argument                            << 287 void G4ParticleGunMessenger::IonLevelCommand(G4String newValues)
356   //                                           << 288 {
357   fAtomicNumber = StoI(next());                << 289   if (fShootIon) {
358   fAtomicMass = StoI(next());                  << 290     G4Tokenizer next( newValues );
359   G4String sQ = next();                        << 291     // check argument
360   if (sQ.empty() || StoI(sQ)<0)                << 292     fAtomicNumber = StoI(next());
361   {                                            << 293     fAtomicMass = StoI(next());
362     fIonCharge = fAtomicNumber;                << 294     G4String sQ = next();
363   }                                            << 295     if (sQ.isNull()) {
364   else                                         << 296       fIonCharge = fAtomicNumber;
365   {                                            << 297     } else {
366     fIonCharge = StoI(sQ);                     << 298       fIonCharge = StoI(sQ);
367   }                                            << 299       sQ = next();
368   sQ = next();                                 << 300       if (sQ.isNull()) {
369   if (sQ.empty())                              << 301         fIonEnergyLevel = 0;
370   {                                            << 302       } else {
371     fIonEnergyLevel = 0;                       << 303         fIonEnergyLevel = StoI(sQ);
372   }                                            << 304       }
373   else                                         << 305     }
374   {                                            << 306     G4ParticleDefinition* ion = 0;
375     fIonEnergyLevel = StoI(sQ);                << 307     ion =  G4IonTable::GetIonTable()->GetIon(fAtomicNumber,fAtomicMass,fIonEnergyLevel);
376   }                                            << 308     if (ion == 0) {
377   G4ParticleDefinition* ion = G4IonTable::GetI << 309       G4cout << "Ion with Z = " << fAtomicNumber << ", A = " << fAtomicMass
378       ->GetIon(fAtomicNumber,fAtomicMass,fIonE << 310              << ", I = " << fIonEnergyLevel << " is not defined " << G4endl;
379   if (ion == nullptr)                          << 311     } else {
380   {                                            << 312       fParticleGun->SetParticleDefinition(ion);
381     G4ExceptionDescription ed;                 << 313       fParticleGun->SetParticleCharge(fIonCharge*eplus);
382     ed << "Ion with Z = " << fAtomicNumber <<  << 314     }
383        << ", I = " << fIonEnergyLevel << " is  << 315   } else {
384     ionLvlCmd->CommandFailed(ed);              << 316     G4cout << "Set /gun/particle to ion before using /gun/ion command";
385   }                                            << 317     G4cout << G4endl;
386   else                                         << 
387   {                                            << 
388     fParticleGun->SetParticleDefinition(ion);  << 
389     fParticleGun->SetParticleCharge(fIonCharge << 
390   }                                               318   }
391 }                                                 319 }
392                                                   320 
393 void G4ParticleGunMessenger::IonCommand(const  << 321 void G4ParticleGunMessenger::IonCommand(G4String newValues)
394 {                                                 322 {
395   G4Tokenizer next( newValues );               << 323   if (fShootIon) {
396                                                << 324     G4Tokenizer next( newValues );
397   // Check argument                            << 325     // check argument
398   //                                           << 326     fAtomicNumber = StoI(next());
399   fAtomicNumber = StoI(next());                << 327     fAtomicMass = StoI(next());
400   fAtomicMass = StoI(next());                  << 328     G4String sQ = next();
401   fIonCharge = fAtomicNumber;                  << 329     if (sQ.isNull()) {
402   fIonExciteEnergy = 0.0;                      << 330       fIonCharge = fAtomicNumber;
403   fIonFloatingLevelBase = '\0';                << 331     } else {
404   G4String sQ = next();                        << 332   fIonCharge = StoI(sQ);
405   if (!(sQ.empty()))                           << 
406   {                                            << 
407     if (StoI(sQ)>=0)                           << 
408     fIonCharge = StoI(sQ);                     << 
409                                                << 
410     sQ = next();                               << 
411     if (!(sQ.empty()))                         << 
412     {                                          << 
413       fIonExciteEnergy = StoD(sQ) * keV;       << 
414                                                << 
415       sQ = next();                                333       sQ = next();
416       if (sQ.empty()||sQ=="noFloat")           << 334       if (sQ.isNull()) {
417       { fIonFloatingLevelBase = '\0'; }        << 335         fIonExciteEnergy = 0.0;
418       else                                     << 336       } else {
419       { fIonFloatingLevelBase = sQ[(std::size_ << 337         fIonExciteEnergy = StoD(sQ) * keV;
                                                   >> 338       }
420     }                                             339     }
421   }                                            << 340 
422   G4ParticleDefinition* ion = G4IonTable::GetI << 341     G4ParticleDefinition* ion = 0;
423     ->GetIon(fAtomicNumber,fAtomicMass,fIonExc << 342     ion =  G4IonTable::GetIonTable()->GetIon( fAtomicNumber, fAtomicMass, fIonExciteEnergy);
424   if (ion==nullptr)                            << 343     if (ion==0) {
425   {                                            << 344     G4cout << "Ion with Z=" << fAtomicNumber;
426     G4ExceptionDescription ed;                 << 345     G4cout << " A=" << fAtomicMass << "is not defined" << G4endl;    
427     ed << "Ion with Z=" << fAtomicNumber;      << 346     } else {
428     ed << " A=" << fAtomicMass << "is not defi << 347       fParticleGun->SetParticleDefinition(ion);
429     ionCmd->CommandFailed(ed);                 << 348       fParticleGun->SetParticleCharge(fIonCharge*eplus);
430   }                                            << 349     }
431   else                                         << 350   } else {
432   {                                            << 351     G4cout << "Set /gun/particle to ion before using /gun/ion command";
433     fParticleGun->SetParticleDefinition(ion);  << 352     G4cout << G4endl; 
434     fParticleGun->SetParticleCharge(fIonCharge << 
435   }                                               353   }
436 }                                                 354 }
                                                   >> 355 
437                                                   356