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1 // 1 // 2 // ******************************************* 2 // ******************************************************************** 3 // * License and Disclaimer 3 // * License and Disclaimer * 4 // * 4 // * * 5 // * The Geant4 software is copyright of th 5 // * The Geant4 software is copyright of the Copyright Holders of * 6 // * the Geant4 Collaboration. It is provided 6 // * the Geant4 Collaboration. It is provided under the terms and * 7 // * conditions of the Geant4 Software License 7 // * conditions of the Geant4 Software License, included in the file * 8 // * LICENSE and available at http://cern.ch/ 8 // * LICENSE and available at http://cern.ch/geant4/license . These * 9 // * include a list of copyright holders. 9 // * include a list of copyright holders. * 10 // * 10 // * * 11 // * Neither the authors of this software syst 11 // * Neither the authors of this software system, nor their employing * 12 // * institutes,nor the agencies providing fin 12 // * institutes,nor the agencies providing financial support for this * 13 // * work make any representation or warran 13 // * work make any representation or warranty, express or implied, * 14 // * regarding this software system or assum 14 // * regarding this software system or assume any liability for its * 15 // * use. Please see the license in the file 15 // * use. Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitatio 16 // * for the full disclaimer and the limitation of liability. * 17 // * 17 // * * 18 // * This code implementation is the result 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboratio 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distri 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you ag 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publicati 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Sof 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************* 24 // ******************************************************************** 25 // 25 // 26 // G4ParticleGunMessenger class implementation << 27 // 26 // 28 // Author: Makoto Asai, 1997 << 27 // $Id: G4ParticleGunMessenger.cc 73713 2013-09-09 10:00:06Z gcosmo $ 29 // ------------------------------------------- << 28 // 30 29 31 #include "G4ParticleGunMessenger.hh" 30 #include "G4ParticleGunMessenger.hh" 32 #include "G4SystemOfUnits.hh" 31 #include "G4SystemOfUnits.hh" 33 #include "G4ParticleGun.hh" 32 #include "G4ParticleGun.hh" 34 #include "G4Geantino.hh" 33 #include "G4Geantino.hh" 35 #include "G4ThreeVector.hh" 34 #include "G4ThreeVector.hh" 36 #include "G4ParticleTable.hh" 35 #include "G4ParticleTable.hh" 37 #include "G4IonTable.hh" 36 #include "G4IonTable.hh" 38 #include "G4UIdirectory.hh" 37 #include "G4UIdirectory.hh" 39 #include "G4UIcmdWithoutParameter.hh" 38 #include "G4UIcmdWithoutParameter.hh" 40 #include "G4UIcmdWithAString.hh" 39 #include "G4UIcmdWithAString.hh" 41 #include "G4UIcmdWithADoubleAndUnit.hh" 40 #include "G4UIcmdWithADoubleAndUnit.hh" 42 #include "G4UIcmdWith3Vector.hh" 41 #include "G4UIcmdWith3Vector.hh" 43 #include "G4UIcmdWith3VectorAndUnit.hh" 42 #include "G4UIcmdWith3VectorAndUnit.hh" 44 #include "G4UIcmdWithAnInteger.hh" 43 #include "G4UIcmdWithAnInteger.hh" 45 #include "G4UIcmdWithABool.hh" << 46 #include "G4ios.hh" 44 #include "G4ios.hh" 47 #include "G4Tokenizer.hh" 45 #include "G4Tokenizer.hh" 48 46 49 G4ParticleGunMessenger::G4ParticleGunMessenger << 47 G4ParticleGunMessenger::G4ParticleGunMessenger(G4ParticleGun * fPtclGun) 50 : fParticleGun(fPtclGun) << 48 :fParticleGun(fPtclGun),fShootIon(false), >> 49 fAtomicNumber(0),fAtomicMass(0),fIonCharge(0),fIonExciteEnergy(0.0),fIonEnergyLevel(0) 51 { 50 { 52 particleTable = G4ParticleTable::GetParticle 51 particleTable = G4ParticleTable::GetParticleTable(); 53 52 54 gunDirectory = new G4UIdirectory("/gun/"); 53 gunDirectory = new G4UIdirectory("/gun/"); 55 gunDirectory->SetGuidance("Particle Gun cont 54 gunDirectory->SetGuidance("Particle Gun control commands."); 56 55 57 listCmd = new G4UIcmdWithoutParameter("/gun/ 56 listCmd = new G4UIcmdWithoutParameter("/gun/List",this); 58 listCmd->SetGuidance("List available particl 57 listCmd->SetGuidance("List available particles."); 59 listCmd->SetGuidance(" Invoke G4ParticleTabl 58 listCmd->SetGuidance(" Invoke G4ParticleTable."); 60 59 61 particleCmd = new G4UIcmdWithAString("/gun/p 60 particleCmd = new G4UIcmdWithAString("/gun/particle",this); 62 particleCmd->SetGuidance("Set particle to be 61 particleCmd->SetGuidance("Set particle to be generated."); 63 particleCmd->SetGuidance(" (geantino is defa 62 particleCmd->SetGuidance(" (geantino is default)"); 64 particleCmd->SetGuidance(" (ion can be speci 63 particleCmd->SetGuidance(" (ion can be specified for shooting ions)"); 65 particleCmd->SetParameterName("particleName" 64 particleCmd->SetParameterName("particleName",true); 66 particleCmd->SetDefaultValue("geantino"); 65 particleCmd->SetDefaultValue("geantino"); 67 G4String candidateList; 66 G4String candidateList; 68 G4ParticleTable::G4PTblDicIterator* itr = pa 67 G4ParticleTable::G4PTblDicIterator* itr = particleTable->GetIterator(); 69 itr->reset(); 68 itr->reset(); 70 while( (*itr)() ) 69 while( (*itr)() ) 71 { 70 { 72 G4ParticleDefinition* pd = itr->value(); 71 G4ParticleDefinition* pd = itr->value(); 73 if( !(pd->IsShortLived()) || pd->GetDecayT << 72 if( !(pd->IsShortLived()) || pd->GetDecayTable() ) 74 { 73 { 75 candidateList += pd->GetParticleName(); 74 candidateList += pd->GetParticleName(); 76 candidateList += " "; 75 candidateList += " "; 77 } 76 } 78 } 77 } 79 candidateList += "ion "; 78 candidateList += "ion "; 80 particleCmd->SetCandidates(candidateList); 79 particleCmd->SetCandidates(candidateList); 81 80 82 directionCmd = new G4UIcmdWith3Vector("/gun/ 81 directionCmd = new G4UIcmdWith3Vector("/gun/direction",this); 83 directionCmd->SetGuidance("Set momentum dire 82 directionCmd->SetGuidance("Set momentum direction."); 84 directionCmd->SetGuidance(" Direction needs << 83 directionCmd->SetGuidance("Direction needs not to be a unit vector."); 85 directionCmd->SetParameterName("ex","ey","ez 84 directionCmd->SetParameterName("ex","ey","ez",true,true); 86 directionCmd->SetRange("ex != 0 || ey != 0 | 85 directionCmd->SetRange("ex != 0 || ey != 0 || ez != 0"); 87 86 88 energyCmd = new G4UIcmdWithADoubleAndUnit("/ 87 energyCmd = new G4UIcmdWithADoubleAndUnit("/gun/energy",this); 89 energyCmd->SetGuidance("Set kinetic energy." 88 energyCmd->SetGuidance("Set kinetic energy."); 90 energyCmd->SetParameterName("Energy",true,tr 89 energyCmd->SetParameterName("Energy",true,true); 91 energyCmd->SetDefaultUnit("GeV"); 90 energyCmd->SetDefaultUnit("GeV"); 92 //energyCmd->SetUnitCategory("Energy"); 91 //energyCmd->SetUnitCategory("Energy"); 93 //energyCmd->SetUnitCandidates("eV keV MeV G 92 //energyCmd->SetUnitCandidates("eV keV MeV GeV TeV"); 94 93 95 momCmd = new G4UIcmdWith3VectorAndUnit("/gun 94 momCmd = new G4UIcmdWith3VectorAndUnit("/gun/momentum",this); 96 momCmd->SetGuidance("Set momentum. This comm << 95 momCmd->SetGuidance("Set momentum. This command is equivalent to two commands /gun/direction and /gun/momentumAmp"); 97 momCmd->SetGuidance(" /gun/direction and /gu << 98 momCmd->SetParameterName("px","py","pz",true 96 momCmd->SetParameterName("px","py","pz",true,true); 99 momCmd->SetRange("px != 0 || py != 0 || pz ! 97 momCmd->SetRange("px != 0 || py != 0 || pz != 0"); 100 momCmd->SetDefaultUnit("GeV"); 98 momCmd->SetDefaultUnit("GeV"); 101 99 102 momAmpCmd = new G4UIcmdWithADoubleAndUnit("/ 100 momAmpCmd = new G4UIcmdWithADoubleAndUnit("/gun/momentumAmp",this); 103 momAmpCmd->SetGuidance("Set absolute value o 101 momAmpCmd->SetGuidance("Set absolute value of momentum."); 104 momAmpCmd->SetGuidance(" Direction should be << 102 momAmpCmd->SetGuidance("Direction should be set by /gun/direction command."); 105 momAmpCmd->SetGuidance(" This command should << 103 momAmpCmd->SetGuidance("This command should be used alternatively with /gun/energy."); 106 momAmpCmd->SetParameterName("Momentum",true, 104 momAmpCmd->SetParameterName("Momentum",true,true); 107 momAmpCmd->SetDefaultUnit("GeV"); 105 momAmpCmd->SetDefaultUnit("GeV"); 108 106 109 positionCmd = new G4UIcmdWith3VectorAndUnit( 107 positionCmd = new G4UIcmdWith3VectorAndUnit("/gun/position",this); 110 positionCmd->SetGuidance("Set starting posit 108 positionCmd->SetGuidance("Set starting position of the particle."); 111 positionCmd->SetGuidance(" Position must be << 112 positionCmd->SetParameterName("X","Y","Z",tr 109 positionCmd->SetParameterName("X","Y","Z",true,true); 113 positionCmd->SetDefaultUnit("cm"); 110 positionCmd->SetDefaultUnit("cm"); 114 // positionCmd->SetUnitCategory("Length"); << 111 //positionCmd->SetUnitCategory("Length"); 115 // positionCmd->SetUnitCandidates("microm mm << 112 //positionCmd->SetUnitCandidates("microm mm cm m km"); 116 113 117 timeCmd = new G4UIcmdWithADoubleAndUnit("/gu 114 timeCmd = new G4UIcmdWithADoubleAndUnit("/gun/time",this); 118 timeCmd->SetGuidance("Set initial time of th 115 timeCmd->SetGuidance("Set initial time of the particle."); 119 timeCmd->SetParameterName("t0",true,true); 116 timeCmd->SetParameterName("t0",true,true); 120 timeCmd->SetDefaultUnit("ns"); 117 timeCmd->SetDefaultUnit("ns"); 121 // timeCmd->SetUnitCategory("Time"); << 118 //timeCmd->SetUnitCategory("Time"); 122 // timeCmd->SetUnitCandidates("ns ms s"); << 119 //timeCmd->SetUnitCandidates("ns ms s"); 123 120 124 polCmd = new G4UIcmdWith3Vector("/gun/polari 121 polCmd = new G4UIcmdWith3Vector("/gun/polarization",this); 125 polCmd->SetGuidance("Set polarization."); 122 polCmd->SetGuidance("Set polarization."); 126 polCmd->SetParameterName("Px","Py","Pz",true 123 polCmd->SetParameterName("Px","Py","Pz",true,true); 127 polCmd->SetRange("Px>=-1.&&Px<=1.&&Py>=-1.&& 124 polCmd->SetRange("Px>=-1.&&Px<=1.&&Py>=-1.&&Py<=1.&&Pz>=-1.&&Pz<=1."); 128 125 129 numberCmd = new G4UIcmdWithAnInteger("/gun/n 126 numberCmd = new G4UIcmdWithAnInteger("/gun/number",this); 130 numberCmd->SetGuidance("Set number of partic 127 numberCmd->SetGuidance("Set number of particles to be generated."); 131 numberCmd->SetParameterName("N",true,true); 128 numberCmd->SetParameterName("N",true,true); 132 numberCmd->SetRange("N>0"); 129 numberCmd->SetRange("N>0"); 133 130 134 ionCmd = new G4UIcommand("/gun/ion",this); 131 ionCmd = new G4UIcommand("/gun/ion",this); 135 ionCmd->SetGuidance("Set properties of ion t 132 ionCmd->SetGuidance("Set properties of ion to be generated."); 136 ionCmd->SetGuidance("[usage] /gun/ion Z A [Q << 133 ionCmd->SetGuidance("[usage] /gun/ion Z A Q"); 137 ionCmd->SetGuidance(" Z:(int) AtomicN 134 ionCmd->SetGuidance(" Z:(int) AtomicNumber"); 138 ionCmd->SetGuidance(" A:(int) AtomicM 135 ionCmd->SetGuidance(" A:(int) AtomicMass"); 139 ionCmd->SetGuidance(" Q:(int) Charge 136 ionCmd->SetGuidance(" Q:(int) Charge of Ion (in unit of e)"); 140 ionCmd->SetGuidance(" E:(double) Exci 137 ionCmd->SetGuidance(" E:(double) Excitation energy (in keV)"); 141 ionCmd->SetGuidance(" flb:(char) Floa << 142 138 143 G4UIparameter* param; 139 G4UIparameter* param; 144 param = new G4UIparameter("Z",'i',false); 140 param = new G4UIparameter("Z",'i',false); >> 141 param->SetDefaultValue("1"); 145 ionCmd->SetParameter(param); 142 ionCmd->SetParameter(param); 146 param = new G4UIparameter("A",'i',false); 143 param = new G4UIparameter("A",'i',false); >> 144 param->SetDefaultValue("1"); 147 ionCmd->SetParameter(param); 145 ionCmd->SetParameter(param); 148 param = new G4UIparameter("Q",'i',true); 146 param = new G4UIparameter("Q",'i',true); 149 param->SetDefaultValue(-1); << 147 param->SetDefaultValue("0"); 150 ionCmd->SetParameter(param); 148 ionCmd->SetParameter(param); 151 param = new G4UIparameter("E",'d',true); 149 param = new G4UIparameter("E",'d',true); 152 param->SetDefaultValue(0.0); << 150 param->SetDefaultValue("0.0"); 153 ionCmd->SetParameter(param); << 154 param = new G4UIparameter("flb",'c',true); << 155 param->SetDefaultValue("noFloat"); << 156 param->SetParameterCandidates("noFloat X Y Z << 157 ionCmd->SetParameter(param); 151 ionCmd->SetParameter(param); 158 152 159 ionLvlCmd = new G4UIcommand("/gun/ionL",this 153 ionLvlCmd = new G4UIcommand("/gun/ionL",this); 160 ionLvlCmd->SetGuidance("THIS COMMAND IS DEPR << 154 ionLvlCmd->SetGuidance("Set properties of ion to be generated."); 161 ionLvlCmd->SetGuidance(" Use /gun/ion instea << 155 ionLvlCmd->SetGuidance("[usage] /gun/ion Z A Q I"); 162 ionLvlCmd->SetGuidance(" Set properties of i << 163 ionLvlCmd->SetGuidance(" [usage] /gun/ionL Z << 164 ionLvlCmd->SetGuidance(" Z:(int) Atom 156 ionLvlCmd->SetGuidance(" Z:(int) AtomicNumber"); 165 ionLvlCmd->SetGuidance(" A:(int) Atom 157 ionLvlCmd->SetGuidance(" A:(int) AtomicMass"); 166 ionLvlCmd->SetGuidance(" Q:(int) Char 158 ionLvlCmd->SetGuidance(" Q:(int) Charge of Ion (in unit of e)"); 167 ionLvlCmd->SetGuidance(" I:(int) Leve 159 ionLvlCmd->SetGuidance(" I:(int) Level number of metastable state (0 = ground)"); 168 160 169 G4UIparameter* paraml; 161 G4UIparameter* paraml; 170 paraml = new G4UIparameter("Z",'i',false); 162 paraml = new G4UIparameter("Z",'i',false); >> 163 paraml->SetDefaultValue("1"); 171 ionLvlCmd->SetParameter(paraml); 164 ionLvlCmd->SetParameter(paraml); 172 paraml = new G4UIparameter("A",'i',false); 165 paraml = new G4UIparameter("A",'i',false); >> 166 paraml->SetDefaultValue("1"); 173 ionLvlCmd->SetParameter(paraml); 167 ionLvlCmd->SetParameter(paraml); 174 paraml = new G4UIparameter("Q",'i',true); 168 paraml = new G4UIparameter("Q",'i',true); 175 paraml->SetDefaultValue(-1); << 169 paraml->SetDefaultValue("0"); 176 ionLvlCmd->SetParameter(paraml); 170 ionLvlCmd->SetParameter(paraml); 177 paraml = new G4UIparameter("I",'i',true); 171 paraml = new G4UIparameter("I",'i',true); 178 paraml->SetDefaultValue("0"); 172 paraml->SetDefaultValue("0"); 179 ionLvlCmd->SetParameter(paraml); 173 ionLvlCmd->SetParameter(paraml); 180 174 181 volChkCmd = new G4UIcmdWithABool("/gun/check << 175 // set initial value to G4ParticleGun 182 volChkCmd->SetGuidance("Switch on/off the ch << 183 volChkCmd->SetGuidance("By default the check << 184 volChkCmd->SetGuidance("but the user has to << 185 volChkCmd->SetParameterName("switch",true,tr << 186 << 187 // Set initial value to G4ParticleGun << 188 // << 189 fParticleGun->SetParticleDefinition( G4Geant 176 fParticleGun->SetParticleDefinition( G4Geantino::Geantino() ); 190 fParticleGun->SetParticleMomentumDirection( 177 fParticleGun->SetParticleMomentumDirection( G4ThreeVector(1.0,0.0,0.0) ); 191 fParticleGun->SetParticleEnergy( 1.0*GeV ); 178 fParticleGun->SetParticleEnergy( 1.0*GeV ); >> 179 fParticleGun->SetParticlePosition(G4ThreeVector(0.0*cm, 0.0*cm, 0.0*cm)); 192 fParticleGun->SetParticleTime( 0.0*ns ); 180 fParticleGun->SetParticleTime( 0.0*ns ); 193 } 181 } 194 182 195 G4ParticleGunMessenger::~G4ParticleGunMessenge 183 G4ParticleGunMessenger::~G4ParticleGunMessenger() 196 { 184 { 197 delete listCmd; 185 delete listCmd; 198 delete particleCmd; 186 delete particleCmd; 199 delete directionCmd; 187 delete directionCmd; 200 delete energyCmd; 188 delete energyCmd; 201 delete momCmd; 189 delete momCmd; 202 delete momAmpCmd; 190 delete momAmpCmd; 203 delete positionCmd; 191 delete positionCmd; 204 delete timeCmd; 192 delete timeCmd; 205 delete polCmd; 193 delete polCmd; 206 delete numberCmd; 194 delete numberCmd; 207 delete ionCmd; 195 delete ionCmd; 208 delete ionLvlCmd; 196 delete ionLvlCmd; 209 delete volChkCmd; << 210 delete gunDirectory; 197 delete gunDirectory; 211 } 198 } 212 199 213 void G4ParticleGunMessenger:: << 200 void G4ParticleGunMessenger::SetNewValue(G4UIcommand * command,G4String newValues) 214 SetNewValue(G4UIcommand* command, G4String new << 215 { 201 { 216 G4ExceptionDescription ed; << 202 if (command==listCmd) { 217 if (command==listCmd) << 218 { << 219 particleTable->DumpTable(); 203 particleTable->DumpTable(); 220 } << 204 } else if (command==particleCmd) { 221 else if (command==particleCmd) << 205 if (newValues =="ion") { 222 { << 223 if (newValues =="ion") << 224 { << 225 fShootIon = true; 206 fShootIon = true; 226 } << 207 } else { 227 else << 228 { << 229 fShootIon = false; 208 fShootIon = false; 230 G4ParticleDefinition* pd = particleTable 209 G4ParticleDefinition* pd = particleTable->FindParticle(newValues); 231 if(pd != nullptr) << 210 if(pd != 0) 232 { << 211 { fParticleGun->SetParticleDefinition( pd ); } 233 fParticleGun->SetParticleDefinition( p << 234 } << 235 else << 236 { << 237 ed << "Particle [" << newValues << "] << 238 command->CommandFailed(ed); << 239 } << 240 } 212 } 241 213 242 } else if( command==directionCmd ) 214 } else if( command==directionCmd ) 243 { fParticleGun->SetParticleMomentumDirection 215 { fParticleGun->SetParticleMomentumDirection(directionCmd->GetNew3VectorValue(newValues)); } 244 else if( command==energyCmd ) 216 else if( command==energyCmd ) 245 { fParticleGun->SetParticleEnergy(energyCmd- 217 { fParticleGun->SetParticleEnergy(energyCmd->GetNewDoubleValue(newValues)); } 246 else if( command==momCmd ) 218 else if( command==momCmd ) 247 { fParticleGun->SetParticleMomentum(momCmd-> 219 { fParticleGun->SetParticleMomentum(momCmd->GetNew3VectorValue(newValues)); } 248 else if( command==momAmpCmd ) 220 else if( command==momAmpCmd ) 249 { fParticleGun->SetParticleMomentum(momAmpCm 221 { fParticleGun->SetParticleMomentum(momAmpCmd->GetNewDoubleValue(newValues)); } 250 else if( command==positionCmd ) 222 else if( command==positionCmd ) 251 { fParticleGun->SetParticlePosition(position 223 { fParticleGun->SetParticlePosition(positionCmd->GetNew3VectorValue(newValues)); } 252 else if( command==timeCmd ) 224 else if( command==timeCmd ) 253 { fParticleGun->SetParticleTime(timeCmd->Get 225 { fParticleGun->SetParticleTime(timeCmd->GetNewDoubleValue(newValues)); } 254 else if( command==polCmd ) 226 else if( command==polCmd ) 255 { fParticleGun->SetParticlePolarization(polC 227 { fParticleGun->SetParticlePolarization(polCmd->GetNew3VectorValue(newValues)); } 256 else if( command==numberCmd ) 228 else if( command==numberCmd ) 257 { fParticleGun->SetNumberOfParticles(numberC 229 { fParticleGun->SetNumberOfParticles(numberCmd->GetNewIntValue(newValues)); } 258 else if( command==ionCmd ) 230 else if( command==ionCmd ) 259 { << 231 { IonCommand(newValues); } 260 if (fShootIon) << 261 { << 262 IonCommand(newValues); << 263 } << 264 else << 265 { << 266 ed << "Set /gun/particle to ion before u << 267 command->CommandFailed(ed); << 268 } << 269 } << 270 else if( command==ionLvlCmd ) 232 else if( command==ionLvlCmd ) 271 { << 233 { IonLevelCommand(newValues); } 272 G4ExceptionDescription depWarn; << 273 depWarn << "\nCommand /gun/ionL is depreca << 274 << "Use /gun/ion instead.\n"; << 275 G4Exception("G4ParticleGunMessenger::SetNe << 276 JustWarning, depWarn); << 277 << 278 if (fShootIon) << 279 { << 280 IonLevelCommand(newValues); << 281 } << 282 else << 283 { << 284 ed << "Set /gun/particle to ion before u << 285 command->CommandFailed(ed); << 286 } << 287 } << 288 else if( command==volChkCmd ) << 289 { << 290 fParticleGun->CheckInside(volChkCmd->GetNe << 291 } << 292 } 234 } 293 235 294 G4String G4ParticleGunMessenger::GetCurrentVal << 236 G4String G4ParticleGunMessenger::GetCurrentValue(G4UIcommand * command) 295 { 237 { 296 G4String cv; 238 G4String cv; 297 239 298 if( command==directionCmd ) 240 if( command==directionCmd ) 299 { cv = directionCmd->ConvertToString(fPartic 241 { cv = directionCmd->ConvertToString(fParticleGun->GetParticleMomentumDirection()); } 300 else if( command==particleCmd ) 242 else if( command==particleCmd ) 301 { cv = fParticleGun->GetParticleDefinition() 243 { cv = fParticleGun->GetParticleDefinition()->GetParticleName(); } 302 else if( command==energyCmd ) 244 else if( command==energyCmd ) 303 { 245 { 304 G4double ene = fParticleGun->GetParticleEn 246 G4double ene = fParticleGun->GetParticleEnergy(); 305 if(ene == 0.) 247 if(ene == 0.) 306 { G4cerr << " G4ParticleGun: was defined 248 { G4cerr << " G4ParticleGun: was defined in terms of momentum." << G4endl; } 307 else 249 else 308 { cv = energyCmd->ConvertToString(ene,"GeV 250 { cv = energyCmd->ConvertToString(ene,"GeV"); } 309 } 251 } 310 else if( command==momCmd || command==momAmpC 252 else if( command==momCmd || command==momAmpCmd ) 311 { 253 { 312 G4double mom = fParticleGun->GetParticleMo 254 G4double mom = fParticleGun->GetParticleMomentum(); 313 if(mom == 0.) 255 if(mom == 0.) 314 { << 256 { G4cerr << " G4ParticleGun: was defined in terms of kinetic energy." << G4endl; } 315 G4cerr << " G4ParticleGun: was defined << 316 << G4endl; << 317 } << 318 else 257 else 319 { 258 { 320 if( command==momCmd ) 259 if( command==momCmd ) 321 { cv = momCmd->ConvertToString(mom*(fPar 260 { cv = momCmd->ConvertToString(mom*(fParticleGun->GetParticleMomentumDirection()),"GeV"); } 322 else 261 else 323 { cv = momAmpCmd->ConvertToString(mom,"G 262 { cv = momAmpCmd->ConvertToString(mom,"GeV"); } 324 } 263 } 325 } 264 } 326 else if( command==positionCmd ) 265 else if( command==positionCmd ) 327 { cv = positionCmd->ConvertToString(fParticl 266 { cv = positionCmd->ConvertToString(fParticleGun->GetParticlePosition(),"cm"); } 328 else if( command==timeCmd ) 267 else if( command==timeCmd ) 329 { cv = timeCmd->ConvertToString(fParticleGun 268 { cv = timeCmd->ConvertToString(fParticleGun->GetParticleTime(),"ns"); } 330 else if( command==polCmd ) 269 else if( command==polCmd ) 331 { cv = polCmd->ConvertToString(fParticleGun- 270 { cv = polCmd->ConvertToString(fParticleGun->GetParticlePolarization()); } 332 else if( command==numberCmd ) 271 else if( command==numberCmd ) 333 { cv = numberCmd->ConvertToString(fParticleG 272 { cv = numberCmd->ConvertToString(fParticleGun->GetNumberOfParticles()); } 334 else if( command==ionCmd ) 273 else if( command==ionCmd ) 335 { 274 { 336 if (fShootIon) << 275 if (fShootIon) { 337 { << 338 cv = ItoS(fAtomicNumber) + " " + ItoS(fA 276 cv = ItoS(fAtomicNumber) + " " + ItoS(fAtomicMass) + " "; 339 cv += ItoS(fIonCharge); 277 cv += ItoS(fIonCharge); 340 } << 278 } else { 341 else << 342 { << 343 cv = ""; 279 cv = ""; 344 } 280 } 345 } 281 } 346 else if( command==volChkCmd ) << 347 { cv = volChkCmd->ConvertToString(fParticleG << 348 return cv; 282 return cv; 349 } 283 } 350 284 351 void G4ParticleGunMessenger::IonLevelCommand(c << 285 #include "G4IonTable.hh" 352 { << 353 G4Tokenizer next( newValues ); << 354 286 355 // Check argument << 287 void G4ParticleGunMessenger::IonLevelCommand(G4String newValues) 356 // << 288 { 357 fAtomicNumber = StoI(next()); << 289 if (fShootIon) { 358 fAtomicMass = StoI(next()); << 290 G4Tokenizer next( newValues ); 359 G4String sQ = next(); << 291 // check argument 360 if (sQ.empty() || StoI(sQ)<0) << 292 fAtomicNumber = StoI(next()); 361 { << 293 fAtomicMass = StoI(next()); 362 fIonCharge = fAtomicNumber; << 294 G4String sQ = next(); 363 } << 295 if (sQ.isNull()) { 364 else << 296 fIonCharge = fAtomicNumber; 365 { << 297 } else { 366 fIonCharge = StoI(sQ); << 298 fIonCharge = StoI(sQ); 367 } << 299 sQ = next(); 368 sQ = next(); << 300 if (sQ.isNull()) { 369 if (sQ.empty()) << 301 fIonEnergyLevel = 0; 370 { << 302 } else { 371 fIonEnergyLevel = 0; << 303 fIonEnergyLevel = StoI(sQ); 372 } << 304 } 373 else << 305 } 374 { << 306 G4ParticleDefinition* ion = 0; 375 fIonEnergyLevel = StoI(sQ); << 307 ion = G4IonTable::GetIonTable()->GetIon(fAtomicNumber,fAtomicMass,fIonEnergyLevel); 376 } << 308 if (ion == 0) { 377 G4ParticleDefinition* ion = G4IonTable::GetI << 309 G4cout << "Ion with Z = " << fAtomicNumber << ", A = " << fAtomicMass 378 ->GetIon(fAtomicNumber,fAtomicMass,fIonE << 310 << ", I = " << fIonEnergyLevel << " is not defined " << G4endl; 379 if (ion == nullptr) << 311 } else { 380 { << 312 fParticleGun->SetParticleDefinition(ion); 381 G4ExceptionDescription ed; << 313 fParticleGun->SetParticleCharge(fIonCharge*eplus); 382 ed << "Ion with Z = " << fAtomicNumber << << 314 } 383 << ", I = " << fIonEnergyLevel << " is << 315 } else { 384 ionLvlCmd->CommandFailed(ed); << 316 G4cout << "Set /gun/particle to ion before using /gun/ion command"; 385 } << 317 G4cout << G4endl; 386 else << 387 { << 388 fParticleGun->SetParticleDefinition(ion); << 389 fParticleGun->SetParticleCharge(fIonCharge << 390 } 318 } 391 } 319 } 392 320 393 void G4ParticleGunMessenger::IonCommand(const << 321 void G4ParticleGunMessenger::IonCommand(G4String newValues) 394 { 322 { 395 G4Tokenizer next( newValues ); << 323 if (fShootIon) { 396 << 324 G4Tokenizer next( newValues ); 397 // Check argument << 325 // check argument 398 // << 326 fAtomicNumber = StoI(next()); 399 fAtomicNumber = StoI(next()); << 327 fAtomicMass = StoI(next()); 400 fAtomicMass = StoI(next()); << 328 G4String sQ = next(); 401 fIonCharge = fAtomicNumber; << 329 if (sQ.isNull()) { 402 fIonExciteEnergy = 0.0; << 330 fIonCharge = fAtomicNumber; 403 fIonFloatingLevelBase = '\0'; << 331 } else { 404 G4String sQ = next(); << 332 fIonCharge = StoI(sQ); 405 if (!(sQ.empty())) << 406 { << 407 if (StoI(sQ)>=0) << 408 fIonCharge = StoI(sQ); << 409 << 410 sQ = next(); << 411 if (!(sQ.empty())) << 412 { << 413 fIonExciteEnergy = StoD(sQ) * keV; << 414 << 415 sQ = next(); 333 sQ = next(); 416 if (sQ.empty()||sQ=="noFloat") << 334 if (sQ.isNull()) { 417 { fIonFloatingLevelBase = '\0'; } << 335 fIonExciteEnergy = 0.0; 418 else << 336 } else { 419 { fIonFloatingLevelBase = sQ[(std::size_ << 337 fIonExciteEnergy = StoD(sQ) * keV; >> 338 } 420 } 339 } 421 } << 340 422 G4ParticleDefinition* ion = G4IonTable::GetI << 341 G4ParticleDefinition* ion = 0; 423 ->GetIon(fAtomicNumber,fAtomicMass,fIonExc << 342 ion = G4IonTable::GetIonTable()->GetIon( fAtomicNumber, fAtomicMass, fIonExciteEnergy); 424 if (ion==nullptr) << 343 if (ion==0) { 425 { << 344 G4cout << "Ion with Z=" << fAtomicNumber; 426 G4ExceptionDescription ed; << 345 G4cout << " A=" << fAtomicMass << "is not defined" << G4endl; 427 ed << "Ion with Z=" << fAtomicNumber; << 346 } else { 428 ed << " A=" << fAtomicMass << "is not defi << 347 fParticleGun->SetParticleDefinition(ion); 429 ionCmd->CommandFailed(ed); << 348 fParticleGun->SetParticleCharge(fIonCharge*eplus); 430 } << 349 } 431 else << 350 } else { 432 { << 351 G4cout << "Set /gun/particle to ion before using /gun/ion command"; 433 fParticleGun->SetParticleDefinition(ion); << 352 G4cout << G4endl; 434 fParticleGun->SetParticleCharge(fIonCharge << 435 } 353 } 436 } 354 } >> 355 437 356