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Geant4/digits_hits/utils/src/G4VScoringMesh.cc

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Differences between /digits_hits/utils/src/G4VScoringMesh.cc (Version 11.3.0) and /digits_hits/utils/src/G4VScoringMesh.cc (Version 9.6.p1)


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 25 //                                                 25 //
 26 // G4VScoringMesh                              <<  26 //
                                                   >>  27 // $Id$
                                                   >>  28 //
                                                   >>  29 // ---------------------------------------------------------------------
                                                   >>  30 // Modifications                                                        
                                                   >>  31 // 17-Apr-2012 T.Aso SetSize() and SetNumberOfSegments() is not allowed 
                                                   >>  32 //                   to call twice in same geometrical mesh. Add warning
                                                   >>  33 //                   message to notify.                                 
                                                   >>  34 //                                                                      
 27 // -------------------------------------------     35 // ---------------------------------------------------------------------
 28                                                    36 
 29 #include "G4VScoringMesh.hh"                       37 #include "G4VScoringMesh.hh"
 30 #include "G4THitsMap.hh"                       <<  38 
 31 #include "G4SystemOfUnits.hh"                      39 #include "G4SystemOfUnits.hh"
 32 #include "G4VPhysicalVolume.hh"                    40 #include "G4VPhysicalVolume.hh"
 33 #include "G4MultiFunctionalDetector.hh"            41 #include "G4MultiFunctionalDetector.hh"
 34 #include "G4VPrimitiveScorer.hh"                   42 #include "G4VPrimitiveScorer.hh"
 35 #include "G4VSDFilter.hh"                          43 #include "G4VSDFilter.hh"
 36 #include "G4SDManager.hh"                          44 #include "G4SDManager.hh"
 37                                                    45 
 38 G4VScoringMesh::G4VScoringMesh(const G4String&     46 G4VScoringMesh::G4VScoringMesh(const G4String& wName)
 39   : fWorldName(wName)                          <<  47   : fWorldName(wName),fCurrentPS(0),fConstructed(false),fActive(true),
 40   , fCurrentPS(nullptr)                        <<  48     fRotationMatrix(0), fMFD(new G4MultiFunctionalDetector(wName)),
 41   , fConstructed(false)                        <<  49     verboseLevel(0),sizeIsSet(false),nMeshIsSet(false),
 42   , fActive(true)                              <<  50     fDrawUnit(""), fDrawUnitValue(1.)
 43   , fShape(MeshShape::undefined)               << 
 44   , fRotationMatrix(nullptr)                   << 
 45   , fMFD(new G4MultiFunctionalDetector(wName)) << 
 46   , verboseLevel(0)                            << 
 47   , sizeIsSet(false)                           << 
 48   , nMeshIsSet(false)                          << 
 49   , fDrawUnit("")                              << 
 50   , fDrawUnitValue(1.)                         << 
 51   , fMeshElementLogical(nullptr)               << 
 52   , fParallelWorldProcess(nullptr)             << 
 53   , fGeometryHasBeenDestroyed(false)           << 
 54   , copyNumberLevel(0)                         << 
 55   , layeredMassFlg(false)                      << 
 56 {                                                  51 {
 57   G4SDManager::GetSDMpointer()->AddNewDetector     52   G4SDManager::GetSDMpointer()->AddNewDetector(fMFD);
 58                                                    53 
 59   fSize[0] = fSize[1] = fSize[2] = 0.;             54   fSize[0] = fSize[1] = fSize[2] = 0.;
 60   fAngle[0]                      = 0.0;        << 
 61   fAngle[1]                      = CLHEP::twop << 
 62   fNSegment[0] = fNSegment[1] = fNSegment[2] =     55   fNSegment[0] = fNSegment[1] = fNSegment[2] = 1;
 63   fDivisionAxisNames[0] = fDivisionAxisNames[1     56   fDivisionAxisNames[0] = fDivisionAxisNames[1] = fDivisionAxisNames[2] = "";
 64 }                                                  57 }
 65                                                    58 
 66 void G4VScoringMesh::ResetScore()              <<  59 G4VScoringMesh::~G4VScoringMesh()
 67 {                                                  60 {
 68   if(verboseLevel > 9)                         <<  61   ;
 69     G4cout << "G4VScoringMesh::ResetScore() is << 
 70   for(const auto& mp : fMap)                   << 
 71   {                                            << 
 72     if(verboseLevel > 9)                       << 
 73       G4cout << "G4VScoringMesh::ResetScore()" << 
 74     mp.second->clear();                        << 
 75   }                                            << 
 76 }                                                  62 }
 77                                                    63 
 78 void G4VScoringMesh::SetSize(G4double size[3]) <<  64 void G4VScoringMesh::ResetScore() {
 79 {                                              <<  65   if(verboseLevel > 9) G4cout << "G4VScoringMesh::ResetScore() is called." << G4endl;
 80   if(!sizeIsSet)                               <<  66   std::map<G4String, G4THitsMap<G4double>* >::iterator itr = fMap.begin();
 81   {                                            <<  67   for(; itr != fMap.end(); itr++) {
 82     sizeIsSet = true;                          <<  68     if(verboseLevel > 9) G4cout << "G4VScoringMesh::ResetScore()" << itr->first << G4endl;
 83     for(G4int i = 0; i < 3; ++i)               <<  69     itr->second->clear();
 84     {                                          << 
 85       fSize[i] = size[i];                      << 
 86     }                                          << 
 87   }                                                70   }
 88   else                                         <<  71 }
 89   {                                            <<  72 void G4VScoringMesh::SetSize(G4double size[3]) {
 90     G4String message = "   Mesh size has alrea <<  73   if ( !sizeIsSet ){
 91     message += "  This method is ignored.";    <<  74     for(int i = 0; i < 3; i++) fSize[i] = size[i];
                                                   >>  75     sizeIsSet = true;
                                                   >>  76   }else{
                                                   >>  77     G4String message = "   The size of scoring mesh can not be changed.";
 92     G4Exception("G4VScoringMesh::SetSize()",       78     G4Exception("G4VScoringMesh::SetSize()",
 93                 "DigiHitsUtilsScoreVScoringMes <<  79                 "DigiHitsUtilsScoreVScoringMesh000", JustWarning,
                                                   >>  80                 message);
 94   }                                                81   }
 95 }                                                  82 }
 96                                                <<  83 G4ThreeVector G4VScoringMesh::GetSize() const {
 97 G4ThreeVector G4VScoringMesh::GetSize() const  << 
 98 {                                              << 
 99   if(sizeIsSet)                                    84   if(sizeIsSet)
100     return G4ThreeVector(fSize[0], fSize[1], f     85     return G4ThreeVector(fSize[0], fSize[1], fSize[2]);
101   return G4ThreeVector(0., 0., 0.);            <<  86   else
102 }                                              <<  87     return G4ThreeVector(0., 0., 0.);
103                                                << 
104 void G4VScoringMesh::SetAngles(G4double startA << 
105 {                                              << 
106   fAngle[0] = startAngle;                      << 
107   fAngle[1] = spanAngle;                       << 
108 }                                                  88 }
109                                                <<  89 void G4VScoringMesh::SetCenterPosition(G4double centerPosition[3]) {
110 void G4VScoringMesh::SetCenterPosition(G4doubl <<  90   fCenterPosition = G4ThreeVector(centerPosition[0], centerPosition[1], centerPosition[2]);
111 {                                              << 
112   fCenterPosition =                            << 
113     G4ThreeVector(centerPosition[0], centerPos << 
114 }                                                  91 }
115                                                <<  92 void G4VScoringMesh::SetNumberOfSegments(G4int nSegment[3]) {
116 void G4VScoringMesh::SetNumberOfSegments(G4int <<  93   if ( !nMeshIsSet ){
117 {                                              <<  94     for(int i = 0; i < 3; i++) fNSegment[i] = nSegment[i];
118   if(!nMeshIsSet || fShape == MeshShape::realW << 
119      fShape == MeshShape::probe)               << 
120   {                                            << 
121     for(G4int i = 0; i < 3; ++i)               << 
122       fNSegment[i] = nSegment[i];              << 
123     nMeshIsSet = true;                             95     nMeshIsSet = true;
124   }                                            <<  96   } else {
125   else                                         <<  97     G4String message = "   The size of scoring segments can not be changed.";
126   {                                            << 
127     G4String message = "   Number of bins has  << 
128     message += "  This method is ignored.";    << 
129     G4Exception("G4VScoringMesh::SetNumberOfSe     98     G4Exception("G4VScoringMesh::SetNumberOfSegments()",
130                 "DigiHitsUtilsScoreVScoringMes <<  99                 "DigiHitsUtilsScoreVScoringMesh000", JustWarning,
                                                   >> 100                 message);
131   }                                               101   }
132 }                                                 102 }
133                                                << 103 void G4VScoringMesh::GetNumberOfSegments(G4int nSegment[3]) {
134 void G4VScoringMesh::GetNumberOfSegments(G4int << 104   for(int i = 0; i < 3; i++) nSegment[i] = fNSegment[i];
135 {                                              << 
136   for(G4int i = 0; i < 3; ++i)                 << 
137     nSegment[i] = fNSegment[i];                << 
138 }                                                 105 }
139                                                << 106 void G4VScoringMesh::RotateX(G4double delta) {
140 void G4VScoringMesh::RotateX(G4double delta)   << 107   if(fRotationMatrix == 0) fRotationMatrix = new G4RotationMatrix();
141 {                                              << 
142   if(fRotationMatrix == nullptr)               << 
143     fRotationMatrix = new G4RotationMatrix();  << 
144   fRotationMatrix->rotateX(delta);                108   fRotationMatrix->rotateX(delta);
145 }                                                 109 }
146                                                   110 
147 void G4VScoringMesh::RotateY(G4double delta)   << 111 void G4VScoringMesh::RotateY(G4double delta) {
148 {                                              << 112   if(fRotationMatrix == 0) fRotationMatrix = new G4RotationMatrix();
149   if(fRotationMatrix == nullptr)               << 
150     fRotationMatrix = new G4RotationMatrix();  << 
151   fRotationMatrix->rotateY(delta);                113   fRotationMatrix->rotateY(delta);
152 }                                                 114 }
153                                                   115 
154 void G4VScoringMesh::RotateZ(G4double delta)   << 116 void G4VScoringMesh::RotateZ(G4double delta) {
155 {                                              << 117   if(fRotationMatrix == 0) fRotationMatrix = new G4RotationMatrix();
156   if(fRotationMatrix == nullptr)               << 
157     fRotationMatrix = new G4RotationMatrix();  << 
158   fRotationMatrix->rotateZ(delta);                118   fRotationMatrix->rotateZ(delta);
159 }                                                 119 }
160                                                   120 
161 void G4VScoringMesh::SetPrimitiveScorer(G4VPri << 121 void G4VScoringMesh::SetPrimitiveScorer(G4VPrimitiveScorer * ps) {
162 {                                              << 122 
163   if(!ReadyForQuantity())                         123   if(!ReadyForQuantity())
164   {                                               124   {
165     G4cerr << "ERROR : G4VScoringMesh::SetPrim << 125     G4cerr << "ERROR : G4VScoringMesh::SetPrimitiveScorer() : " << ps->GetName() 
166            << prs->GetName()                   << 126            << " does not yet have mesh size or number of bins. Set them first." << G4endl
167            << " does not yet have mesh size or << 127            << "This Method is ignored." << G4endl;
168            << G4endl << "This Method is ignore << 
169     return;                                       128     return;
170   }                                               129   }
171   if(verboseLevel > 0)                         << 130   if(verboseLevel > 0) G4cout << "G4VScoringMesh::SetPrimitiveScorer() : "
172     G4cout << "G4VScoringMesh::SetPrimitiveSco << 131             << ps->GetName() << " is registered."
173            << " is registered."                << 132             << " 3D size: ("
174            << " 3D size: (" << fNSegment[0] << << 133             << fNSegment[0] << ", "
175            << fNSegment[2] << ")" << G4endl;   << 134             << fNSegment[1] << ", "
176                                                << 135             << fNSegment[2] << ")" << G4endl;
177   prs->SetNijk(fNSegment[0], fNSegment[1], fNS << 136 
178   fCurrentPS = prs;                            << 137   ps->SetNijk(fNSegment[0], fNSegment[1], fNSegment[2]);
179   fMFD->RegisterPrimitive(prs);                << 138   fCurrentPS = ps;
180   auto  map =                                  << 139   fMFD->RegisterPrimitive(ps);
181     new G4THitsMap<G4StatDouble>(fWorldName, p << 140   G4THitsMap<G4double> * map = new G4THitsMap<G4double>(fWorldName, ps->GetName());
182   fMap[prs->GetName()] = map;                  << 141   fMap[ps->GetName()] = map;
183 }                                                 142 }
184                                                   143 
185 void G4VScoringMesh::SetFilter(G4VSDFilter* fi << 144 void G4VScoringMesh::SetFilter(G4VSDFilter * filter) {
186 {                                              << 145 
187   if(fCurrentPS == nullptr)                    << 146   if(fCurrentPS == 0) {
188   {                                            << 147     G4cerr << "ERROR : G4VScoringMesh::SetSDFilter() : a quantity must be defined first. This method is ignored." << G4endl;
189     G4cerr << "ERROR : G4VScoringMesh::SetSDFi << 
190               "defined first. This method is i << 
191            << G4endl;                          << 
192     return;                                       148     return;
193   }                                               149   }
194   if(verboseLevel > 0)                         << 150   if(verboseLevel > 0) G4cout << "G4VScoringMesh::SetFilter() : "
195     G4cout << "G4VScoringMesh::SetFilter() : " << 151             << filter->GetName()
196            << " is set to " << fCurrentPS->Get << 152             << " is set to "
                                                   >> 153             << fCurrentPS->GetName() << G4endl;
197                                                   154 
198   G4VSDFilter* oldFilter = fCurrentPS->GetFilt    155   G4VSDFilter* oldFilter = fCurrentPS->GetFilter();
199   if(oldFilter != nullptr)                     << 156   if(oldFilter)
200   {                                               157   {
201     G4cout << "WARNING : G4VScoringMesh::SetFi << 158     G4cout << "WARNING : G4VScoringMesh::SetFilter() : " << oldFilter->GetName() 
202            << " is overwritten by " << filter-    159            << " is overwritten by " << filter->GetName() << G4endl;
203   }                                               160   }
204   fCurrentPS->SetFilter(filter);                  161   fCurrentPS->SetFilter(filter);
205 }                                                 162 }
206                                                   163 
207 void G4VScoringMesh::SetCurrentPrimitiveScorer << 164 void G4VScoringMesh::SetCurrentPrimitiveScorer(const G4String & name) {
208 {                                              << 
209   fCurrentPS = GetPrimitiveScorer(name);          165   fCurrentPS = GetPrimitiveScorer(name);
210   if(fCurrentPS == nullptr)                    << 166   if(fCurrentPS == 0) {
211   {                                            << 167     G4cerr << "ERROR : G4VScoringMesh::SetCurrentPrimitiveScorer() : The primitive scorer <"
212     G4cerr << "ERROR : G4VScoringMesh::SetCurr << 168      << name << "> does not found." << G4endl;
213               "primitive scorer <"             << 
214            << name << "> does not found." << G << 
215   }                                               169   }
216 }                                                 170 }
217                                                   171 
218 G4bool G4VScoringMesh::FindPrimitiveScorer(con << 172 G4bool G4VScoringMesh::FindPrimitiveScorer(const G4String & psname) {
219 {                                              << 173   std::map<G4String, G4THitsMap<G4double>* >::iterator itr = fMap.find(psname);;
220   const auto itr = fMap.find(psname);          << 174   if(itr == fMap.end()) return false;
221   return itr != fMap.cend();                   << 175   return true;
222 }                                                 176 }
223                                                   177 
224 G4String G4VScoringMesh::GetPSUnit(const G4Str << 178 G4String G4VScoringMesh::GetPSUnit(const G4String & psname) {
225 {                                              << 179   std::map<G4String, G4THitsMap<G4double>* >::iterator itr = fMap.find(psname);;
226   const auto itr = fMap.find(psname);          << 180   if(itr == fMap.end()) {
227   if(itr == fMap.cend())                       << 
228   {                                            << 
229     return G4String("");                          181     return G4String("");
                                                   >> 182   } else {
                                                   >> 183     return GetPrimitiveScorer(psname)->GetUnit();
230   }                                               184   }
231                                                << 
232   return GetPrimitiveScorer(psname)->GetUnit() << 
233 }                                                 185 }
234                                                   186 
235 G4String G4VScoringMesh::GetCurrentPSUnit()    << 187 G4String G4VScoringMesh::GetCurrentPSUnit(){
236 {                                              << 188     G4String unit = "";
237   G4String unit = "";                          << 189   if(fCurrentPS == 0) {
238   if(fCurrentPS == nullptr)                    << 190       G4String msg = "ERROR : G4VScoringMesh::GetCurrentPSUnit() : ";
239   {                                            << 191       msg += " Current primitive scorer is null.";
240     G4String msg = "ERROR : G4VScoringMesh::Ge << 192       G4cerr << msg << G4endl;
241     msg += " Current primitive scorer is null. << 193   }else{
242     G4cerr << msg << G4endl;                   << 194      unit =  fCurrentPS->GetUnit();
243   }                                            << 
244   else                                         << 
245   {                                            << 
246     unit = fCurrentPS->GetUnit();              << 
247   }                                               195   }
248   return unit;                                    196   return unit;
249 }                                                 197 }
250                                                   198 
251 void G4VScoringMesh::SetCurrentPSUnit(const G4 << 199 void  G4VScoringMesh::SetCurrentPSUnit(const G4String& unit){
252 {                                              << 200   if(fCurrentPS == 0) {
253   if(fCurrentPS == nullptr)                    << 201       G4String msg = "ERROR : G4VScoringMesh::GetCurrentPSUnit() : ";
254   {                                            << 202       msg += " Current primitive scorer is null.";
255     G4String msg = "ERROR : G4VScoringMesh::Ge << 203       G4cerr << msg << G4endl;
256     msg += " Current primitive scorer is null. << 204   }else{
257     G4cerr << msg << G4endl;                   << 205       fCurrentPS->SetUnit(unit);
258   }                                            << 
259   else                                         << 
260   {                                            << 
261     fCurrentPS->SetUnit(unit);                 << 
262   }                                               206   }
263 }                                                 207 }
264                                                   208 
265 G4double G4VScoringMesh::GetPSUnitValue(const  << 209 G4double G4VScoringMesh::GetPSUnitValue(const G4String & psname) {
266 {                                              << 210   std::map<G4String, G4THitsMap<G4double>* >::iterator itr = fMap.find(psname);;
267   const auto itr = fMap.find(psname);          << 211   if(itr == fMap.end()) {
268   if(itr == fMap.cend())                       << 
269   {                                            << 
270     return 1.;                                    212     return 1.;
                                                   >> 213   } else {
                                                   >> 214     return GetPrimitiveScorer(psname)->GetUnitValue();
271   }                                               215   }
272                                                << 
273   return GetPrimitiveScorer(psname)->GetUnitVa << 
274 }                                                 216 }
275                                                   217 
276 void G4VScoringMesh::GetDivisionAxisNames(G4St << 218 void G4VScoringMesh::GetDivisionAxisNames(G4String divisionAxisNames[3]) {
277 {                                              << 219   for(int i = 0; i < 3; i++) divisionAxisNames[i] = fDivisionAxisNames[i];
278   for(G4int i = 0; i < 3; ++i)                 << 
279     divisionAxisNames[i] = fDivisionAxisNames[ << 
280 }                                                 220 }
281                                                   221 
282 G4VPrimitiveScorer* G4VScoringMesh::GetPrimiti << 222 G4VPrimitiveScorer * G4VScoringMesh::GetPrimitiveScorer(const G4String & name) {
283 {                                              << 223   if(fMFD == 0) return 0;
284   if(fMFD == nullptr)                          << 
285     return nullptr;                            << 
286                                                   224 
287   G4int nps = fMFD->GetNumberOfPrimitives();      225   G4int nps = fMFD->GetNumberOfPrimitives();
288   for(G4int i = 0; i < nps; ++i)               << 226   for(G4int i = 0; i < nps; i++) {
289   {                                            << 227     G4VPrimitiveScorer * ps = fMFD->GetPrimitive(i);
290     G4VPrimitiveScorer* prs = fMFD->GetPrimiti << 228     if(name == ps->GetName()) return ps;
291     if(name == prs->GetName())                 << 229   }
292       return prs;                              << 230 
                                                   >> 231   return 0;
                                                   >> 232 }
                                                   >> 233 void G4VScoringMesh::List() const {
                                                   >> 234 
                                                   >> 235   G4cout << " # of segments: ("
                                                   >> 236    << fNSegment[0] << ", "
                                                   >> 237    << fNSegment[1] << ", "
                                                   >> 238    << fNSegment[2] << ")"
                                                   >> 239    << G4endl;
                                                   >> 240   G4cout << " displacement: ("
                                                   >> 241    << fCenterPosition.x()/cm << ", "
                                                   >> 242    << fCenterPosition.y()/cm << ", "
                                                   >> 243    << fCenterPosition.z()/cm << ") [cm]"
                                                   >> 244    << G4endl;
                                                   >> 245   if(fRotationMatrix != 0) {
                                                   >> 246     G4cout << " rotation matrix: "
                                                   >> 247      << fRotationMatrix->xx() << "  "
                                                   >> 248      << fRotationMatrix->xy() << "  "
                                                   >> 249      << fRotationMatrix->xz() << G4endl
                                                   >> 250      << "                  "
                                                   >> 251      << fRotationMatrix->yx() << "  "
                                                   >> 252      << fRotationMatrix->yy() << "  "
                                                   >> 253      << fRotationMatrix->yz() << G4endl
                                                   >> 254      << "                  "
                                                   >> 255      << fRotationMatrix->zx() << "  "
                                                   >> 256      << fRotationMatrix->zy() << "  "
                                                   >> 257      << fRotationMatrix->zz() << G4endl;
293   }                                               258   }
294                                                   259 
295   return nullptr;                              << 
296 }                                              << 
297                                                << 
298 void G4VScoringMesh::List() const              << 
299 {                                              << 
300   G4cout << " # of segments: (" << fNSegment[0 << 
301          << fNSegment[2] << ")" << G4endl;     << 
302   G4cout << " displacement: (" << fCenterPosit << 
303          << fCenterPosition.y() / cm << ", " < << 
304          << ") [cm]" << G4endl;                << 
305   if(fRotationMatrix != nullptr)               << 
306   {                                            << 
307     G4cout << " rotation matrix: " << fRotatio << 
308            << fRotationMatrix->xy() << "  " << << 
309            << "                  " << fRotatio << 
310            << fRotationMatrix->yy() << "  " << << 
311            << "                  " << fRotatio << 
312            << fRotationMatrix->zy() << "  " << << 
313   }                                            << 
314                                                   260 
315   G4cout << " registered primitve scorers : "     261   G4cout << " registered primitve scorers : " << G4endl;
316   G4int nps = fMFD->GetNumberOfPrimitives();      262   G4int nps = fMFD->GetNumberOfPrimitives();
317   G4VPrimitiveScorer* prs;                     << 263   G4VPrimitiveScorer * ps;
318   for(G4int i = 0; i < nps; ++i)               << 264   for(int i = 0; i < nps; i++) {
319   {                                            << 265     ps = fMFD->GetPrimitive(i);
320     prs = fMFD->GetPrimitive(i);               << 266     G4cout << "   " << i << "  " << ps->GetName();
321     G4cout << "   " << i << "  " << prs->GetNa << 267     if(ps->GetFilter() != 0) G4cout << "     with  " << ps->GetFilter()->GetName();
322     if(prs->GetFilter() != nullptr)            << 
323       G4cout << "     with  " << prs->GetFilte << 
324     G4cout << G4endl;                             268     G4cout << G4endl;
325   }                                               269   }
                                                   >> 270 
                                                   >> 271 
326 }                                                 272 }
327                                                   273 
328 void G4VScoringMesh::Dump()                    << 274 void G4VScoringMesh::Dump() {
329 {                                              << 
330   G4cout << "scoring mesh name: " << fWorldNam    275   G4cout << "scoring mesh name: " << fWorldName << G4endl;
                                                   >> 276 
331   G4cout << "# of G4THitsMap : " << fMap.size(    277   G4cout << "# of G4THitsMap : " << fMap.size() << G4endl;
332   for(const auto& mp : fMap)                   << 278   std::map<G4String, G4THitsMap<G4double>* >::iterator itr = fMap.begin();
333   {                                            << 279   for(; itr != fMap.end(); itr++) {
334     G4cout << "[" << mp.first << "]" << G4endl << 280     G4cout << "[" << itr->first << "]" << G4endl;
335     mp.second->PrintAllHits();                 << 281     itr->second->PrintAllHits();
336   }                                               282   }
337   G4cout << G4endl;                               283   G4cout << G4endl;
                                                   >> 284 
338 }                                                 285 }
339                                                   286 
340 void G4VScoringMesh::DrawMesh(const G4String&  << 287 
341                               G4VScoreColorMap << 288 void G4VScoringMesh::DrawMesh(const G4String& psName,G4VScoreColorMap* colorMap,G4int axflg)
342 {                                                 289 {
343   fDrawPSName = psName;                           290   fDrawPSName = psName;
344   const auto fMapItr = fMap.find(psName);      << 291   std::map<G4String, G4THitsMap<G4double>* >::const_iterator fMapItr = fMap.find(psName);
345   if(fMapItr != fMap.cend())                   << 292   if(fMapItr!=fMap.end()) {
346   {                                            << 293     fDrawUnit = GetPSUnit(psName);
347     fDrawUnit      = GetPSUnit(psName);        << 
348     fDrawUnitValue = GetPSUnitValue(psName);      294     fDrawUnitValue = GetPSUnitValue(psName);
349     Draw(fMapItr->second, colorMap, axflg);    << 295     Draw(fMapItr->second->GetMap(), colorMap,axflg);
350   }                                            << 296   } else {
351   else                                         << 297     G4cerr << "Scorer <" << psName << "> is not defined. Method ignored." << G4endl;
352   {                                            << 
353     G4cerr << "Scorer <" << psName << "> is no << 
354            << G4endl;                          << 
355   }                                               298   }
356 }                                                 299 }
357                                                   300 
358 void G4VScoringMesh::DrawMesh(const G4String&  << 301 void G4VScoringMesh::DrawMesh(const G4String& psName,G4int idxPlane,G4int iColumn,G4VScoreColorMap* colorMap)
359                               G4int iColumn, G << 
360 {                                                 302 {
361   fDrawPSName = psName;                           303   fDrawPSName = psName;
362   const auto fMapItr = fMap.find(psName);      << 304   std::map<G4String, G4THitsMap<G4double>* >::const_iterator fMapItr = fMap.find(psName);
363   if(fMapItr != fMap.cend())                   << 305   if(fMapItr!=fMap.end()) {
364   {                                            << 306     fDrawUnit = GetPSUnit(psName);
365     fDrawUnit      = GetPSUnit(psName);        << 
366     fDrawUnitValue = GetPSUnitValue(psName);      307     fDrawUnitValue = GetPSUnitValue(psName);
367     DrawColumn(fMapItr->second, colorMap, idxP << 308     DrawColumn(fMapItr->second->GetMap(),colorMap,idxPlane,iColumn);
368   }                                            << 309   } else {
369   else                                         << 310     G4cerr << "Scorer <" << psName << "> is not defined. Method ignored." << G4endl;
370   {                                            << 
371     G4cerr << "Scorer <" << psName << "> is no << 
372            << G4endl;                          << 
373   }                                            << 
374 }                                              << 
375                                                << 
376 void G4VScoringMesh::Accumulate(G4THitsMap<G4d << 
377 {                                              << 
378   G4String psName = map->GetName();            << 
379   const auto fMapItr = fMap.find(psName);      << 
380   if (fMapItr != fMap.cend())  { *(fMapItr->se << 
381                                                << 
382   if(verboseLevel > 9)                         << 
383   {                                            << 
384     G4cout << G4endl;                          << 
385     G4cout << "G4VScoringMesh::Accumulate()" < << 
386     G4cout << "  PS name : " << psName << G4en << 
387     if(fMapItr == fMap.cend())                 << 
388     {                                          << 
389       G4cout << "  " << psName << " was not fo << 
390     }                                          << 
391     else                                       << 
392     {                                          << 
393       G4cout << "  map size : " << map->GetSiz << 
394       map->PrintAllHits();                     << 
395     }                                          << 
396     G4cout << G4endl;                          << 
397   }                                               311   }
398 }                                                 312 }
399                                                   313 
400 void G4VScoringMesh::Accumulate(G4THitsMap<G4S << 
401 {                                              << 
402   G4String psName = map->GetName();            << 
403   const auto fMapItr = fMap.find(psName);      << 
404   if (fMapItr != fMap.cend()) { *(fMapItr->sec << 
405                                                << 
406   if(verboseLevel > 9)                         << 
407   {                                            << 
408     G4cout << G4endl;                          << 
409     G4cout << "G4VScoringMesh::Accumulate()" < << 
410     G4cout << "  PS name : " << psName << G4en << 
411     if(fMapItr == fMap.cend())                 << 
412     {                                          << 
413       G4cout << "  " << psName << " was not fo << 
414     }                                          << 
415     else                                       << 
416     {                                          << 
417       G4cout << "  map size : " << map->GetSiz << 
418       map->PrintAllHits();                     << 
419     }                                          << 
420     G4cout << G4endl;                          << 
421   }                                            << 
422 }                                              << 
423                                                << 
424 void G4VScoringMesh::Construct(G4VPhysicalVolu << 
425 {                                              << 
426   if(fConstructed)                             << 
427   {                                            << 
428     if(fGeometryHasBeenDestroyed)              << 
429     {                                          << 
430       SetupGeometry(fWorldPhys);               << 
431       fGeometryHasBeenDestroyed = false;       << 
432     }                                          << 
433     if(verboseLevel > 0)                       << 
434       G4cout << fWorldName << " --- All quanti << 
435     ResetScore();                              << 
436   }                                            << 
437   else                                         << 
438   {                                            << 
439     fConstructed = true;                       << 
440     SetupGeometry(fWorldPhys);                 << 
441   }                                            << 
442 }                                              << 
443                                                << 
444 void G4VScoringMesh::WorkerConstruct(G4VPhysic << 
445 {                                              << 
446   if(fConstructed)                             << 
447   {                                            << 
448     if(fGeometryHasBeenDestroyed)              << 
449     {                                          << 
450       fMeshElementLogical->SetSensitiveDetecto << 
451       fGeometryHasBeenDestroyed = false;       << 
452     }                                          << 
453                                                << 
454     if(verboseLevel > 0)                       << 
455       G4cout << fWorldPhys->GetName() << " --- << 
456              << G4endl;                        << 
457     ResetScore();                              << 
458   }                                            << 
459   else                                         << 
460   {                                            << 
461     fConstructed = true;                       << 
462     fMeshElementLogical->SetSensitiveDetector( << 
463   }                                            << 
464 }                                              << 
465                                                << 
466 void G4VScoringMesh::Merge(const G4VScoringMes << 
467 {                                              << 
468   const MeshScoreMap scMap = scMesh->GetScoreM << 
469                                                << 
470   auto fMapItr = fMap.cbegin();                << 
471   auto mapItr  = scMap.cbegin();               << 
472   for(; fMapItr != fMap.cend(); ++fMapItr)     << 
473   {                                            << 
474     if(verboseLevel > 9)                       << 
475       G4cout << "G4VScoringMesh::Merge()" << f << 
476     *(fMapItr->second) += *(mapItr->second);   << 
477     ++mapItr;                                  << 
478   }                                            << 
479 }                                              << 
480                                                   314