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Geant4/digits_hits/utils/src/G4VScoringMesh.cc

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Differences between /digits_hits/utils/src/G4VScoringMesh.cc (Version 11.3.0) and /digits_hits/utils/src/G4VScoringMesh.cc (Version 10.6.p3)


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 25 //                                                 25 //
 26 // G4VScoringMesh                              <<  26 //
                                                   >>  27 //
                                                   >>  28 // ---------------------------------------------------------------------
                                                   >>  29 // Modifications                                                        
                                                   >>  30 // 17-Apr-2012 T.Aso SetSize() and SetNumberOfSegments() is not allowed 
                                                   >>  31 //                   to call twice in same geometrical mesh. Add warning
                                                   >>  32 //                   message to notify.                                 
                                                   >>  33 //                                                                      
 27 // -------------------------------------------     34 // ---------------------------------------------------------------------
 28                                                    35 
 29 #include "G4VScoringMesh.hh"                       36 #include "G4VScoringMesh.hh"
 30 #include "G4THitsMap.hh"                           37 #include "G4THitsMap.hh"
 31 #include "G4SystemOfUnits.hh"                      38 #include "G4SystemOfUnits.hh"
 32 #include "G4VPhysicalVolume.hh"                    39 #include "G4VPhysicalVolume.hh"
 33 #include "G4MultiFunctionalDetector.hh"            40 #include "G4MultiFunctionalDetector.hh"
 34 #include "G4VPrimitiveScorer.hh"                   41 #include "G4VPrimitiveScorer.hh"
 35 #include "G4VSDFilter.hh"                          42 #include "G4VSDFilter.hh"
 36 #include "G4SDManager.hh"                          43 #include "G4SDManager.hh"
 37                                                    44 
 38 G4VScoringMesh::G4VScoringMesh(const G4String&     45 G4VScoringMesh::G4VScoringMesh(const G4String& wName)
 39   : fWorldName(wName)                          <<  46   : fWorldName(wName),fCurrentPS(nullptr),fConstructed(false),fActive(true),
 40   , fCurrentPS(nullptr)                        <<  47     fShape(MeshShape::undefined),
 41   , fConstructed(false)                        <<  48     fRotationMatrix(nullptr), fMFD(new G4MultiFunctionalDetector(wName)),
 42   , fActive(true)                              <<  49     verboseLevel(0),sizeIsSet(false),nMeshIsSet(false),
 43   , fShape(MeshShape::undefined)               <<  50     fDrawUnit(""), fDrawUnitValue(1.), fMeshElementLogical(nullptr),
 44   , fRotationMatrix(nullptr)                   <<  51     fParallelWorldProcess(nullptr), fGeometryHasBeenDestroyed(false),
 45   , fMFD(new G4MultiFunctionalDetector(wName)) <<  52     copyNumberLevel(0)
 46   , verboseLevel(0)                            << 
 47   , sizeIsSet(false)                           << 
 48   , nMeshIsSet(false)                          << 
 49   , fDrawUnit("")                              << 
 50   , fDrawUnitValue(1.)                         << 
 51   , fMeshElementLogical(nullptr)               << 
 52   , fParallelWorldProcess(nullptr)             << 
 53   , fGeometryHasBeenDestroyed(false)           << 
 54   , copyNumberLevel(0)                         << 
 55   , layeredMassFlg(false)                      << 
 56 {                                                  53 {
 57   G4SDManager::GetSDMpointer()->AddNewDetector     54   G4SDManager::GetSDMpointer()->AddNewDetector(fMFD);
 58                                                    55 
 59   fSize[0] = fSize[1] = fSize[2] = 0.;             56   fSize[0] = fSize[1] = fSize[2] = 0.;
 60   fAngle[0]                      = 0.0;        << 
 61   fAngle[1]                      = CLHEP::twop << 
 62   fNSegment[0] = fNSegment[1] = fNSegment[2] =     57   fNSegment[0] = fNSegment[1] = fNSegment[2] = 1;
 63   fDivisionAxisNames[0] = fDivisionAxisNames[1     58   fDivisionAxisNames[0] = fDivisionAxisNames[1] = fDivisionAxisNames[2] = "";
 64 }                                                  59 }
 65                                                    60 
 66 void G4VScoringMesh::ResetScore()              <<  61 G4VScoringMesh::~G4VScoringMesh() {
 67 {                                              <<  62   ;
 68   if(verboseLevel > 9)                         <<  63 }
 69     G4cout << "G4VScoringMesh::ResetScore() is <<  64 
 70   for(const auto& mp : fMap)                   <<  65 void G4VScoringMesh::ResetScore() {
                                                   >>  66   if(verboseLevel > 9) G4cout << "G4VScoringMesh::ResetScore() is called." << G4endl;
                                                   >>  67   for(auto mp : fMap)
 71   {                                                68   {
 72     if(verboseLevel > 9)                       <<  69     if(verboseLevel > 9) G4cout << "G4VScoringMesh::ResetScore()" << mp.first << G4endl;
 73       G4cout << "G4VScoringMesh::ResetScore()" << 
 74     mp.second->clear();                            70     mp.second->clear();
 75   }                                                71   }
 76 }                                                  72 }
 77                                                    73 
 78 void G4VScoringMesh::SetSize(G4double size[3]) <<  74 void G4VScoringMesh::SetSize(G4double size[3]) {
 79 {                                              <<  75   if ( !sizeIsSet ){
 80   if(!sizeIsSet)                               <<  76     for(int i = 0; i < 3; i++) fSize[i] = size[i];
 81   {                                            << 
 82     sizeIsSet = true;                              77     sizeIsSet = true;
 83     for(G4int i = 0; i < 3; ++i)               <<  78   }else{
 84     {                                          <<  79     G4String message = "   The size of scoring mesh can not be changed.";
 85       fSize[i] = size[i];                      << 
 86     }                                          << 
 87   }                                            << 
 88   else                                         << 
 89   {                                            << 
 90     G4String message = "   Mesh size has alrea << 
 91     message += "  This method is ignored.";    << 
 92     G4Exception("G4VScoringMesh::SetSize()",       80     G4Exception("G4VScoringMesh::SetSize()",
 93                 "DigiHitsUtilsScoreVScoringMes <<  81                 "DigiHitsUtilsScoreVScoringMesh000", JustWarning,
                                                   >>  82                 message);
 94   }                                                83   }
 95 }                                                  84 }
 96                                                <<  85 G4ThreeVector G4VScoringMesh::GetSize() const {
 97 G4ThreeVector G4VScoringMesh::GetSize() const  << 
 98 {                                              << 
 99   if(sizeIsSet)                                    86   if(sizeIsSet)
100     return G4ThreeVector(fSize[0], fSize[1], f     87     return G4ThreeVector(fSize[0], fSize[1], fSize[2]);
101   return G4ThreeVector(0., 0., 0.);            <<  88   else
102 }                                              <<  89     return G4ThreeVector(0., 0., 0.);
103                                                << 
104 void G4VScoringMesh::SetAngles(G4double startA << 
105 {                                              << 
106   fAngle[0] = startAngle;                      << 
107   fAngle[1] = spanAngle;                       << 
108 }                                                  90 }
109                                                <<  91 void G4VScoringMesh::SetCenterPosition(G4double centerPosition[3]) {
110 void G4VScoringMesh::SetCenterPosition(G4doubl <<  92   fCenterPosition = G4ThreeVector(centerPosition[0], centerPosition[1], centerPosition[2]);
111 {                                              << 
112   fCenterPosition =                            << 
113     G4ThreeVector(centerPosition[0], centerPos << 
114 }                                                  93 }
115                                                <<  94 void G4VScoringMesh::SetNumberOfSegments(G4int nSegment[3]) {
116 void G4VScoringMesh::SetNumberOfSegments(G4int <<  95   if ( !nMeshIsSet || fShape==MeshShape::realWorldLogVol ){
117 {                                              <<  96     for(int i = 0; i < 3; i++) fNSegment[i] = nSegment[i];
118   if(!nMeshIsSet || fShape == MeshShape::realW << 
119      fShape == MeshShape::probe)               << 
120   {                                            << 
121     for(G4int i = 0; i < 3; ++i)               << 
122       fNSegment[i] = nSegment[i];              << 
123     nMeshIsSet = true;                             97     nMeshIsSet = true;
124   }                                            <<  98   } else {
125   else                                         <<  99     G4String message = "   The size of scoring segments can not be changed.";
126   {                                            << 
127     G4String message = "   Number of bins has  << 
128     message += "  This method is ignored.";    << 
129     G4Exception("G4VScoringMesh::SetNumberOfSe    100     G4Exception("G4VScoringMesh::SetNumberOfSegments()",
130                 "DigiHitsUtilsScoreVScoringMes << 101                 "DigiHitsUtilsScoreVScoringMesh000", JustWarning,
                                                   >> 102                 message);
131   }                                               103   }
132 }                                                 104 }
133                                                << 105 void G4VScoringMesh::GetNumberOfSegments(G4int nSegment[3]) {
134 void G4VScoringMesh::GetNumberOfSegments(G4int << 106   for(int i = 0; i < 3; i++) nSegment[i] = fNSegment[i];
135 {                                              << 
136   for(G4int i = 0; i < 3; ++i)                 << 
137     nSegment[i] = fNSegment[i];                << 
138 }                                                 107 }
139                                                << 108 void G4VScoringMesh::RotateX(G4double delta) {
140 void G4VScoringMesh::RotateX(G4double delta)   << 109   if(!fRotationMatrix) fRotationMatrix = new G4RotationMatrix();
141 {                                              << 
142   if(fRotationMatrix == nullptr)               << 
143     fRotationMatrix = new G4RotationMatrix();  << 
144   fRotationMatrix->rotateX(delta);                110   fRotationMatrix->rotateX(delta);
145 }                                                 111 }
146                                                   112 
147 void G4VScoringMesh::RotateY(G4double delta)   << 113 void G4VScoringMesh::RotateY(G4double delta) {
148 {                                              << 114   if(!fRotationMatrix) fRotationMatrix = new G4RotationMatrix();
149   if(fRotationMatrix == nullptr)               << 
150     fRotationMatrix = new G4RotationMatrix();  << 
151   fRotationMatrix->rotateY(delta);                115   fRotationMatrix->rotateY(delta);
152 }                                                 116 }
153                                                   117 
154 void G4VScoringMesh::RotateZ(G4double delta)   << 118 void G4VScoringMesh::RotateZ(G4double delta) {
155 {                                              << 119   if(!fRotationMatrix) fRotationMatrix = new G4RotationMatrix();
156   if(fRotationMatrix == nullptr)               << 
157     fRotationMatrix = new G4RotationMatrix();  << 
158   fRotationMatrix->rotateZ(delta);                120   fRotationMatrix->rotateZ(delta);
159 }                                                 121 }
160                                                   122 
161 void G4VScoringMesh::SetPrimitiveScorer(G4VPri << 123 void G4VScoringMesh::SetPrimitiveScorer(G4VPrimitiveScorer * prs) {
162 {                                              << 124 
163   if(!ReadyForQuantity())                         125   if(!ReadyForQuantity())
164   {                                               126   {
165     G4cerr << "ERROR : G4VScoringMesh::SetPrim    127     G4cerr << "ERROR : G4VScoringMesh::SetPrimitiveScorer() : "
166            << prs->GetName()                   << 128            << prs->GetName() 
167            << " does not yet have mesh size or << 129            << " does not yet have mesh size or number of bins. Set them first." << G4endl
168            << G4endl << "This Method is ignore << 130            << "This Method is ignored." << G4endl;
169     return;                                       131     return;
170   }                                               132   }
171   if(verboseLevel > 0)                         << 133   if(verboseLevel > 0) G4cout << "G4VScoringMesh::SetPrimitiveScorer() : "
172     G4cout << "G4VScoringMesh::SetPrimitiveSco << 134             << prs->GetName() << " is registered."
173            << " is registered."                << 135             << " 3D size: ("
174            << " 3D size: (" << fNSegment[0] << << 136             << fNSegment[0] << ", "
175            << fNSegment[2] << ")" << G4endl;   << 137             << fNSegment[1] << ", "
                                                   >> 138             << fNSegment[2] << ")" << G4endl;
176                                                   139 
177   prs->SetNijk(fNSegment[0], fNSegment[1], fNS    140   prs->SetNijk(fNSegment[0], fNSegment[1], fNSegment[2]);
178   fCurrentPS = prs;                               141   fCurrentPS = prs;
179   fMFD->RegisterPrimitive(prs);                   142   fMFD->RegisterPrimitive(prs);
180   auto  map =                                  << 143   G4THitsMap<G4StatDouble> * map = new G4THitsMap<G4StatDouble>(fWorldName, prs->GetName());
181     new G4THitsMap<G4StatDouble>(fWorldName, p << 
182   fMap[prs->GetName()] = map;                     144   fMap[prs->GetName()] = map;
183 }                                                 145 }
184                                                   146 
185 void G4VScoringMesh::SetFilter(G4VSDFilter* fi << 147 void G4VScoringMesh::SetFilter(G4VSDFilter * filter) {
186 {                                              << 148 
187   if(fCurrentPS == nullptr)                    << 149   if(!fCurrentPS) {
188   {                                            << 150     G4cerr << "ERROR : G4VScoringMesh::SetSDFilter() : a quantity must be defined first. This method is ignored." << G4endl;
189     G4cerr << "ERROR : G4VScoringMesh::SetSDFi << 
190               "defined first. This method is i << 
191            << G4endl;                          << 
192     return;                                       151     return;
193   }                                               152   }
194   if(verboseLevel > 0)                         << 153   if(verboseLevel > 0) G4cout << "G4VScoringMesh::SetFilter() : "
195     G4cout << "G4VScoringMesh::SetFilter() : " << 154             << filter->GetName()
196            << " is set to " << fCurrentPS->Get << 155             << " is set to "
                                                   >> 156             << fCurrentPS->GetName() << G4endl;
197                                                   157 
198   G4VSDFilter* oldFilter = fCurrentPS->GetFilt    158   G4VSDFilter* oldFilter = fCurrentPS->GetFilter();
199   if(oldFilter != nullptr)                     << 159   if(oldFilter)
200   {                                               160   {
201     G4cout << "WARNING : G4VScoringMesh::SetFi << 161     G4cout << "WARNING : G4VScoringMesh::SetFilter() : " << oldFilter->GetName() 
202            << " is overwritten by " << filter-    162            << " is overwritten by " << filter->GetName() << G4endl;
203   }                                               163   }
204   fCurrentPS->SetFilter(filter);                  164   fCurrentPS->SetFilter(filter);
205 }                                                 165 }
206                                                   166 
207 void G4VScoringMesh::SetCurrentPrimitiveScorer << 167 void G4VScoringMesh::SetCurrentPrimitiveScorer(const G4String & name) {
208 {                                              << 
209   fCurrentPS = GetPrimitiveScorer(name);          168   fCurrentPS = GetPrimitiveScorer(name);
210   if(fCurrentPS == nullptr)                    << 169   if(!fCurrentPS) {
211   {                                            << 170     G4cerr << "ERROR : G4VScoringMesh::SetCurrentPrimitiveScorer() : The primitive scorer <"
212     G4cerr << "ERROR : G4VScoringMesh::SetCurr << 171      << name << "> does not found." << G4endl;
213               "primitive scorer <"             << 
214            << name << "> does not found." << G << 
215   }                                               172   }
216 }                                                 173 }
217                                                   174 
218 G4bool G4VScoringMesh::FindPrimitiveScorer(con << 175 G4bool G4VScoringMesh::FindPrimitiveScorer(const G4String & psname) {
219 {                                              << 176   MeshScoreMap::iterator itr = fMap.find(psname);
220   const auto itr = fMap.find(psname);          << 177   if(itr == fMap.end()) return false;
221   return itr != fMap.cend();                   << 178   return true;
222 }                                                 179 }
223                                                   180 
224 G4String G4VScoringMesh::GetPSUnit(const G4Str << 181 G4String G4VScoringMesh::GetPSUnit(const G4String & psname) {
225 {                                              << 182   MeshScoreMap::iterator itr = fMap.find(psname);
226   const auto itr = fMap.find(psname);          << 183   if(itr == fMap.end()) {
227   if(itr == fMap.cend())                       << 
228   {                                            << 
229     return G4String("");                          184     return G4String("");
                                                   >> 185   } else {
                                                   >> 186     return GetPrimitiveScorer(psname)->GetUnit();
230   }                                               187   }
231                                                << 
232   return GetPrimitiveScorer(psname)->GetUnit() << 
233 }                                                 188 }
234                                                   189 
235 G4String G4VScoringMesh::GetCurrentPSUnit()    << 190 G4String G4VScoringMesh::GetCurrentPSUnit(){
236 {                                              << 
237   G4String unit = "";                             191   G4String unit = "";
238   if(fCurrentPS == nullptr)                    << 192   if(!fCurrentPS) {
239   {                                            << 193       G4String msg = "ERROR : G4VScoringMesh::GetCurrentPSUnit() : ";
240     G4String msg = "ERROR : G4VScoringMesh::Ge << 194       msg += " Current primitive scorer is null.";
241     msg += " Current primitive scorer is null. << 195       G4cerr << msg << G4endl;
242     G4cerr << msg << G4endl;                   << 196   }else{
243   }                                            << 197      unit =  fCurrentPS->GetUnit();
244   else                                         << 
245   {                                            << 
246     unit = fCurrentPS->GetUnit();              << 
247   }                                               198   }
248   return unit;                                    199   return unit;
249 }                                                 200 }
250                                                   201 
251 void G4VScoringMesh::SetCurrentPSUnit(const G4 << 202 void  G4VScoringMesh::SetCurrentPSUnit(const G4String& unit){
252 {                                              << 203   if(!fCurrentPS) {
253   if(fCurrentPS == nullptr)                    << 204       G4String msg = "ERROR : G4VScoringMesh::GetCurrentPSUnit() : ";
254   {                                            << 205       msg += " Current primitive scorer is null.";
255     G4String msg = "ERROR : G4VScoringMesh::Ge << 206       G4cerr << msg << G4endl;
256     msg += " Current primitive scorer is null. << 207   }else{
257     G4cerr << msg << G4endl;                   << 208       fCurrentPS->SetUnit(unit);
258   }                                            << 
259   else                                         << 
260   {                                            << 
261     fCurrentPS->SetUnit(unit);                 << 
262   }                                               209   }
263 }                                                 210 }
264                                                   211 
265 G4double G4VScoringMesh::GetPSUnitValue(const  << 212 G4double G4VScoringMesh::GetPSUnitValue(const G4String & psname) {
266 {                                              << 213   MeshScoreMap::iterator itr = fMap.find(psname);
267   const auto itr = fMap.find(psname);          << 214   if(itr == fMap.end()) {
268   if(itr == fMap.cend())                       << 
269   {                                            << 
270     return 1.;                                    215     return 1.;
                                                   >> 216   } else {
                                                   >> 217     return GetPrimitiveScorer(psname)->GetUnitValue();
271   }                                               218   }
272                                                << 
273   return GetPrimitiveScorer(psname)->GetUnitVa << 
274 }                                                 219 }
275                                                   220 
276 void G4VScoringMesh::GetDivisionAxisNames(G4St << 221 void G4VScoringMesh::GetDivisionAxisNames(G4String divisionAxisNames[3]) {
277 {                                              << 222   for(int i = 0; i < 3; i++) divisionAxisNames[i] = fDivisionAxisNames[i];
278   for(G4int i = 0; i < 3; ++i)                 << 
279     divisionAxisNames[i] = fDivisionAxisNames[ << 
280 }                                                 223 }
281                                                   224 
282 G4VPrimitiveScorer* G4VScoringMesh::GetPrimiti << 225 G4VPrimitiveScorer * G4VScoringMesh::GetPrimitiveScorer(const G4String & name) {
283 {                                              << 226   if(!fMFD) return nullptr;
284   if(fMFD == nullptr)                          << 
285     return nullptr;                            << 
286                                                   227 
287   G4int nps = fMFD->GetNumberOfPrimitives();      228   G4int nps = fMFD->GetNumberOfPrimitives();
288   for(G4int i = 0; i < nps; ++i)               << 229   for(G4int i = 0; i < nps; i++) {
289   {                                            << 230     G4VPrimitiveScorer * prs = fMFD->GetPrimitive(i);
290     G4VPrimitiveScorer* prs = fMFD->GetPrimiti << 231     if(name == prs->GetName()) return prs;
291     if(name == prs->GetName())                 << 
292       return prs;                              << 
293   }                                               232   }
294                                                   233 
295   return nullptr;                                 234   return nullptr;
296 }                                                 235 }
                                                   >> 236 void G4VScoringMesh::List() const {
297                                                   237 
298 void G4VScoringMesh::List() const              << 238   G4cout << " # of segments: ("
299 {                                              << 239    << fNSegment[0] << ", "
300   G4cout << " # of segments: (" << fNSegment[0 << 240    << fNSegment[1] << ", "
301          << fNSegment[2] << ")" << G4endl;     << 241    << fNSegment[2] << ")"
302   G4cout << " displacement: (" << fCenterPosit << 242    << G4endl;
303          << fCenterPosition.y() / cm << ", " < << 243   G4cout << " displacement: ("
304          << ") [cm]" << G4endl;                << 244    << fCenterPosition.x()/cm << ", "
305   if(fRotationMatrix != nullptr)               << 245    << fCenterPosition.y()/cm << ", "
306   {                                            << 246    << fCenterPosition.z()/cm << ") [cm]"
307     G4cout << " rotation matrix: " << fRotatio << 247    << G4endl;
308            << fRotationMatrix->xy() << "  " << << 248   if(fRotationMatrix != 0) {
309            << "                  " << fRotatio << 249     G4cout << " rotation matrix: "
310            << fRotationMatrix->yy() << "  " << << 250      << fRotationMatrix->xx() << "  "
311            << "                  " << fRotatio << 251      << fRotationMatrix->xy() << "  "
312            << fRotationMatrix->zy() << "  " << << 252      << fRotationMatrix->xz() << G4endl
                                                   >> 253      << "                  "
                                                   >> 254      << fRotationMatrix->yx() << "  "
                                                   >> 255      << fRotationMatrix->yy() << "  "
                                                   >> 256      << fRotationMatrix->yz() << G4endl
                                                   >> 257      << "                  "
                                                   >> 258      << fRotationMatrix->zx() << "  "
                                                   >> 259      << fRotationMatrix->zy() << "  "
                                                   >> 260      << fRotationMatrix->zz() << G4endl;
313   }                                               261   }
314                                                   262 
                                                   >> 263 
315   G4cout << " registered primitve scorers : "     264   G4cout << " registered primitve scorers : " << G4endl;
316   G4int nps = fMFD->GetNumberOfPrimitives();      265   G4int nps = fMFD->GetNumberOfPrimitives();
317   G4VPrimitiveScorer* prs;                     << 266   G4VPrimitiveScorer * prs;
318   for(G4int i = 0; i < nps; ++i)               << 267   for(int i = 0; i < nps; i++) {
319   {                                            << 
320     prs = fMFD->GetPrimitive(i);                  268     prs = fMFD->GetPrimitive(i);
321     G4cout << "   " << i << "  " << prs->GetNa    269     G4cout << "   " << i << "  " << prs->GetName();
322     if(prs->GetFilter() != nullptr)            << 270     if(prs->GetFilter() != 0) G4cout << "     with  " << prs->GetFilter()->GetName();
323       G4cout << "     with  " << prs->GetFilte << 
324     G4cout << G4endl;                             271     G4cout << G4endl;
325   }                                               272   }
326 }                                                 273 }
327                                                   274 
328 void G4VScoringMesh::Dump()                    << 275 void G4VScoringMesh::Dump() {
329 {                                              << 
330   G4cout << "scoring mesh name: " << fWorldNam    276   G4cout << "scoring mesh name: " << fWorldName << G4endl;
331   G4cout << "# of G4THitsMap : " << fMap.size(    277   G4cout << "# of G4THitsMap : " << fMap.size() << G4endl;
332   for(const auto& mp : fMap)                   << 278   for(auto mp : fMap)
333   {                                               279   {
334     G4cout << "[" << mp.first << "]" << G4endl    280     G4cout << "[" << mp.first << "]" << G4endl;
335     mp.second->PrintAllHits();                    281     mp.second->PrintAllHits();
336   }                                               282   }
337   G4cout << G4endl;                               283   G4cout << G4endl;
                                                   >> 284 
338 }                                                 285 }
339                                                   286 
340 void G4VScoringMesh::DrawMesh(const G4String&  << 287 
341                               G4VScoreColorMap << 288 void G4VScoringMesh::DrawMesh(const G4String& psName,G4VScoreColorMap* colorMap,G4int axflg)
342 {                                                 289 {
343   fDrawPSName = psName;                           290   fDrawPSName = psName;
344   const auto fMapItr = fMap.find(psName);      << 291   MeshScoreMap::const_iterator fMapItr = fMap.find(psName);
345   if(fMapItr != fMap.cend())                   << 292   if(fMapItr!=fMap.end()) {
346   {                                            << 293     fDrawUnit = GetPSUnit(psName);
347     fDrawUnit      = GetPSUnit(psName);        << 
348     fDrawUnitValue = GetPSUnitValue(psName);      294     fDrawUnitValue = GetPSUnitValue(psName);
349     Draw(fMapItr->second, colorMap, axflg);    << 295     Draw(fMapItr->second, colorMap,axflg);
350   }                                            << 296   } else {
351   else                                         << 297     G4cerr << "Scorer <" << psName << "> is not defined. Method ignored." << G4endl;
352   {                                            << 
353     G4cerr << "Scorer <" << psName << "> is no << 
354            << G4endl;                          << 
355   }                                               298   }
356 }                                                 299 }
357                                                   300 
358 void G4VScoringMesh::DrawMesh(const G4String&  << 301 void G4VScoringMesh::DrawMesh(const G4String& psName,G4int idxPlane,G4int iColumn,G4VScoreColorMap* colorMap)
359                               G4int iColumn, G << 
360 {                                                 302 {
361   fDrawPSName = psName;                           303   fDrawPSName = psName;
362   const auto fMapItr = fMap.find(psName);      << 304   MeshScoreMap::const_iterator fMapItr = fMap.find(psName);
363   if(fMapItr != fMap.cend())                   << 305   if(fMapItr!=fMap.end()) {
364   {                                            << 306     fDrawUnit = GetPSUnit(psName);
365     fDrawUnit      = GetPSUnit(psName);        << 
366     fDrawUnitValue = GetPSUnitValue(psName);      307     fDrawUnitValue = GetPSUnitValue(psName);
367     DrawColumn(fMapItr->second, colorMap, idxP << 308     DrawColumn(fMapItr->second,colorMap,idxPlane,iColumn);
368   }                                            << 309   } else {
369   else                                         << 310     G4cerr << "Scorer <" << psName << "> is not defined. Method ignored." << G4endl;
370   {                                            << 
371     G4cerr << "Scorer <" << psName << "> is no << 
372            << G4endl;                          << 
373   }                                               311   }
374 }                                                 312 }
375                                                   313 
376 void G4VScoringMesh::Accumulate(G4THitsMap<G4d << 314 void G4VScoringMesh::Accumulate(G4THitsMap<G4double> * map)
377 {                                                 315 {
378   G4String psName = map->GetName();               316   G4String psName = map->GetName();
379   const auto fMapItr = fMap.find(psName);      << 317   MeshScoreMap::const_iterator fMapItr = fMap.find(psName);
380   if (fMapItr != fMap.cend())  { *(fMapItr->se << 318   *(fMapItr->second) += *map;
381                                                   319 
382   if(verboseLevel > 9)                         << 320   if(verboseLevel > 9) {
383   {                                            << 
384     G4cout << G4endl;                             321     G4cout << G4endl;
385     G4cout << "G4VScoringMesh::Accumulate()" <    322     G4cout << "G4VScoringMesh::Accumulate()" << G4endl;
386     G4cout << "  PS name : " << psName << G4en    323     G4cout << "  PS name : " << psName << G4endl;
387     if(fMapItr == fMap.cend())                 << 324     if(fMapItr == fMap.end()) {
388     {                                          << 
389       G4cout << "  " << psName << " was not fo    325       G4cout << "  " << psName << " was not found." << G4endl;
390     }                                          << 326     } else {
391     else                                       << 
392     {                                          << 
393       G4cout << "  map size : " << map->GetSiz    327       G4cout << "  map size : " << map->GetSize() << G4endl;
394       map->PrintAllHits();                        328       map->PrintAllHits();
395     }                                             329     }
396     G4cout << G4endl;                             330     G4cout << G4endl;
397   }                                               331   }
398 }                                                 332 }
399                                                   333 
400 void G4VScoringMesh::Accumulate(G4THitsMap<G4S << 334 void G4VScoringMesh::Accumulate(G4THitsMap<G4StatDouble> * map)
401 {                                                 335 {
402   G4String psName = map->GetName();               336   G4String psName = map->GetName();
403   const auto fMapItr = fMap.find(psName);      << 337   MeshScoreMap::const_iterator fMapItr = fMap.find(psName);
404   if (fMapItr != fMap.cend()) { *(fMapItr->sec << 338   *(fMapItr->second) += *map;
405                                                   339 
406   if(verboseLevel > 9)                         << 340   if(verboseLevel > 9) {
407   {                                            << 
408     G4cout << G4endl;                             341     G4cout << G4endl;
409     G4cout << "G4VScoringMesh::Accumulate()" <    342     G4cout << "G4VScoringMesh::Accumulate()" << G4endl;
410     G4cout << "  PS name : " << psName << G4en    343     G4cout << "  PS name : " << psName << G4endl;
411     if(fMapItr == fMap.cend())                 << 344     if(fMapItr == fMap.end()) {
412     {                                          << 
413       G4cout << "  " << psName << " was not fo    345       G4cout << "  " << psName << " was not found." << G4endl;
414     }                                          << 346     } else {
415     else                                       << 
416     {                                          << 
417       G4cout << "  map size : " << map->GetSiz    347       G4cout << "  map size : " << map->GetSize() << G4endl;
418       map->PrintAllHits();                        348       map->PrintAllHits();
419     }                                             349     }
420     G4cout << G4endl;                             350     G4cout << G4endl;
421   }                                               351   }
422 }                                                 352 }
423                                                   353 
424 void G4VScoringMesh::Construct(G4VPhysicalVolu    354 void G4VScoringMesh::Construct(G4VPhysicalVolume* fWorldPhys)
425 {                                                 355 {
426   if(fConstructed)                             << 356   if(fConstructed) {
427   {                                            << 357     if(fGeometryHasBeenDestroyed) {
428     if(fGeometryHasBeenDestroyed)              << 
429     {                                          << 
430       SetupGeometry(fWorldPhys);                  358       SetupGeometry(fWorldPhys);
431       fGeometryHasBeenDestroyed = false;          359       fGeometryHasBeenDestroyed = false;
432     }                                             360     }
433     if(verboseLevel > 0)                          361     if(verboseLevel > 0)
434       G4cout << fWorldName << " --- All quanti << 362       G4cout << fWorldName << " --- All quantities are reset."
                                                   >> 363       << G4endl;
435     ResetScore();                                 364     ResetScore();
436   }                                               365   }
437   else                                         << 366   else {
438   {                                            << 
439     fConstructed = true;                          367     fConstructed = true;
440     SetupGeometry(fWorldPhys);                    368     SetupGeometry(fWorldPhys);
441   }                                               369   }
442 }                                                 370 }
443                                                   371 
444 void G4VScoringMesh::WorkerConstruct(G4VPhysic    372 void G4VScoringMesh::WorkerConstruct(G4VPhysicalVolume* fWorldPhys)
445 {                                                 373 {
446   if(fConstructed)                             << 374   if(fConstructed) {
447   {                                            << 375     if(fGeometryHasBeenDestroyed) {
448     if(fGeometryHasBeenDestroyed)              << 
449     {                                          << 
450       fMeshElementLogical->SetSensitiveDetecto    376       fMeshElementLogical->SetSensitiveDetector(fMFD);
451       fGeometryHasBeenDestroyed = false;          377       fGeometryHasBeenDestroyed = false;
452     }                                             378     }
453                                                   379 
454     if(verboseLevel > 0)                          380     if(verboseLevel > 0)
455       G4cout << fWorldPhys->GetName() << " --- << 381       G4cout << fWorldPhys->GetName() << " --- All quantities are reset." << G4endl;
456              << G4endl;                        << 
457     ResetScore();                                 382     ResetScore();
458   }                                            << 383 
459   else                                         << 384   } else {
460   {                                            << 
461     fConstructed = true;                          385     fConstructed = true;
462     fMeshElementLogical->SetSensitiveDetector(    386     fMeshElementLogical->SetSensitiveDetector(fMFD);
463   }                                               387   }
464 }                                                 388 }
465                                                   389 
466 void G4VScoringMesh::Merge(const G4VScoringMes << 390 void G4VScoringMesh::Merge(const G4VScoringMesh * scMesh)
467 {                                                 391 {
468   const MeshScoreMap scMap = scMesh->GetScoreM    392   const MeshScoreMap scMap = scMesh->GetScoreMap();
469                                                   393 
470   auto fMapItr = fMap.cbegin();                << 394   MeshScoreMap::const_iterator fMapItr = fMap.begin();
471   auto mapItr  = scMap.cbegin();               << 395   MeshScoreMap::const_iterator mapItr = scMap.begin();
472   for(; fMapItr != fMap.cend(); ++fMapItr)     << 396   for(; fMapItr != fMap.end(); fMapItr++) {
473   {                                            << 397     if(verboseLevel > 9) G4cout << "G4VScoringMesh::Merge()" << fMapItr->first << G4endl;
474     if(verboseLevel > 9)                       << 
475       G4cout << "G4VScoringMesh::Merge()" << f << 
476     *(fMapItr->second) += *(mapItr->second);      398     *(fMapItr->second) += *(mapItr->second);
477     ++mapItr;                                  << 399     mapItr++;
478   }                                               400   }
479 }                                                 401 }
                                                   >> 402 
480                                                   403