Geant4 Cross Reference

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Geant4/digits_hits/utils/src/G4ScoringProbe.cc

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Diff markup

Differences between /digits_hits/utils/src/G4ScoringProbe.cc (Version 11.3.0) and /digits_hits/utils/src/G4ScoringProbe.cc (Version 11.0.p1)


  1 //                                                  1 //
  2 // *******************************************      2 // ********************************************************************
  3 // * License and Disclaimer                         3 // * License and Disclaimer                                           *
  4 // *                                                4 // *                                                                  *
  5 // * The  Geant4 software  is  copyright of th      5 // * The  Geant4 software  is  copyright of the Copyright Holders  of *
  6 // * the Geant4 Collaboration.  It is provided      6 // * the Geant4 Collaboration.  It is provided  under  the terms  and *
  7 // * conditions of the Geant4 Software License      7 // * conditions of the Geant4 Software License,  included in the file *
  8 // * LICENSE and available at  http://cern.ch/      8 // * LICENSE and available at  http://cern.ch/geant4/license .  These *
  9 // * include a list of copyright holders.           9 // * include a list of copyright holders.                             *
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 11 // * Neither the authors of this software syst     11 // * Neither the authors of this software system, nor their employing *
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 14 // * regarding  this  software system or assum     14 // * regarding  this  software system or assume any liability for its *
 15 // * use.  Please see the license in the file      15 // * use.  Please see the license in the file  LICENSE  and URL above *
 16 // * for the full disclaimer and the limitatio     16 // * for the full disclaimer and the limitation of liability.         *
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 18 // * This  code  implementation is the result      18 // * This  code  implementation is the result of  the  scientific and *
 19 // * technical work of the GEANT4 collaboratio     19 // * technical work of the GEANT4 collaboration.                      *
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 23 // * acceptance of all terms of the Geant4 Sof     23 // * acceptance of all terms of the Geant4 Software license.          *
 24 // *******************************************     24 // ********************************************************************
 25 //                                                 25 //
 26 // G4ScoringProbe                              <<  26 //
 27 // ------------------------------------------- << 
 28                                                << 
 29 #include "G4ScoringProbe.hh"                       27 #include "G4ScoringProbe.hh"
 30                                                    28 
 31 #include "G4Box.hh"                                29 #include "G4Box.hh"
 32 #include "G4LogicalVolume.hh"                      30 #include "G4LogicalVolume.hh"
 33 #include "G4LogicalVolumeStore.hh"                 31 #include "G4LogicalVolumeStore.hh"
 34 #include "G4VPhysicalVolume.hh"                    32 #include "G4VPhysicalVolume.hh"
 35 #include "G4PVPlacement.hh"                        33 #include "G4PVPlacement.hh"
 36 #include "G4Region.hh"                             34 #include "G4Region.hh"
 37 #include "G4RegionStore.hh"                        35 #include "G4RegionStore.hh"
 38 #include "G4Threading.hh"                          36 #include "G4Threading.hh"
 39 #include "G4Material.hh"                           37 #include "G4Material.hh"
 40 #include "G4NistManager.hh"                        38 #include "G4NistManager.hh"
 41                                                    39 
 42 #include "G4MultiFunctionalDetector.hh"            40 #include "G4MultiFunctionalDetector.hh"
                                                   >>  41 #include "G4SDParticleFilter.hh"
 43 #include "G4VPrimitiveScorer.hh"                   42 #include "G4VPrimitiveScorer.hh"
 44                                                    43 
 45 #include "G4ScoringManager.hh"                     44 #include "G4ScoringManager.hh"
 46 #include "G4StatDouble.hh"                         45 #include "G4StatDouble.hh"
 47                                                    46 
 48 #include "G4SystemOfUnits.hh"                      47 #include "G4SystemOfUnits.hh"
 49 #include "G4VisAttributes.hh"                      48 #include "G4VisAttributes.hh"
 50                                                    49 
 51 #include "G4AutoLock.hh"                       <<  50 G4ScoringProbe::G4ScoringProbe(G4String lvName, G4double half_size,
 52                                                << 
 53 namespace                                      << 
 54 {                                              << 
 55   G4Mutex logvolmutex = G4MUTEX_INITIALIZER;   << 
 56 }                                              << 
 57                                                << 
 58 G4ScoringProbe::G4ScoringProbe(const G4String& << 
 59                                G4bool checkOve     51                                G4bool checkOverlap)
 60   : G4VScoringMesh(lvName)                         52   : G4VScoringMesh(lvName)
 61   , chkOverlap(checkOverlap)                       53   , chkOverlap(checkOverlap)
 62   , layeredMaterialName("none")                    54   , layeredMaterialName("none")
 63   , layeredMaterial(nullptr)                       55   , layeredMaterial(nullptr)
 64 {                                                  56 {
 65   fShape        = MeshShape::probe;                57   fShape        = MeshShape::probe;
 66   logVolName    = lvName;                          58   logVolName    = lvName;
 67   probeSize     = half_size;                       59   probeSize     = half_size;
 68   G4double hs[] = { half_size, half_size, half     60   G4double hs[] = { half_size, half_size, half_size };
 69   SetSize(hs);                                     61   SetSize(hs);
 70   G4int nBin[] = { 1, 1, 1 };                      62   G4int nBin[] = { 1, 1, 1 };
 71   SetNumberOfSegments(nBin);                       63   SetNumberOfSegments(nBin);
 72   regName = lvName + "_region";                    64   regName = lvName + "_region";
 73   if(G4Threading::IsMasterThread())                65   if(G4Threading::IsMasterThread())
 74   {                                                66   {
 75     new G4Region(regName);                         67     new G4Region(regName);
 76   }                                                68   }
 77 }                                                  69 }
 78                                                    70 
                                                   >>  71 G4ScoringProbe::~G4ScoringProbe() {}
                                                   >>  72 
 79 void G4ScoringProbe::List() const                  73 void G4ScoringProbe::List() const
 80 {                                                  74 {
 81   G4cout << "G4ScoringProbe : " << logVolName      75   G4cout << "G4ScoringProbe : " << logVolName << G4endl;
 82   std::size_t np = posVec.size();              <<  76   G4int np = posVec.size();
 83   for(std::size_t i = 0; i < np; ++i)          <<  77   for(G4int i = 0; i < np; i++)
 84   {                                                78   {
 85     G4cout << " >> probe #" << i << " at " <<      79     G4cout << " >> probe #" << i << " at " << posVec[i] << G4endl;
 86   }                                                80   }
 87   G4VScoringMesh::List();                          81   G4VScoringMesh::List();
 88 }                                                  82 }
 89                                                    83 
                                                   >>  84 #include "G4AutoLock.hh"
                                                   >>  85 namespace
                                                   >>  86 {
                                                   >>  87   G4Mutex logvolmutex = G4MUTEX_INITIALIZER;
                                                   >>  88 }
                                                   >>  89 
 90 void G4ScoringProbe::SetupGeometry(G4VPhysical     90 void G4ScoringProbe::SetupGeometry(G4VPhysicalVolume* worldPhys)
 91 {                                                  91 {
 92   if(G4Threading::IsMasterThread())                92   if(G4Threading::IsMasterThread())
 93   {                                                93   {
 94     auto worldLog = worldPhys->GetLogicalVolum     94     auto worldLog = worldPhys->GetLogicalVolume();
 95     auto region   = G4RegionStore::GetInstance     95     auto region   = G4RegionStore::GetInstance()->GetRegion(regName);
 96     assert(region != nullptr);                     96     assert(region != nullptr);
 97     region->AddRootLogicalVolume(worldLog);        97     region->AddRootLogicalVolume(worldLog);
 98     region->SetWorld(worldPhys);                   98     region->SetWorld(worldPhys);
 99                                                    99 
100     auto boxSolid =                               100     auto boxSolid =
101       new G4Box(logVolName + "_solid", probeSi    101       new G4Box(logVolName + "_solid", probeSize, probeSize, probeSize);
102     fMeshElementLogical =                         102     fMeshElementLogical =
103       new G4LogicalVolume(boxSolid, layeredMat    103       new G4LogicalVolume(boxSolid, layeredMaterial, logVolName + "_log");
104                                                   104 
105     std::size_t np = posVec.size();            << 105     G4int np = posVec.size();
106     for(std::size_t i = 0; i < np; ++i)        << 106     for(G4int i = 0; i < np; i++)
107     {                                             107     {
108       new G4PVPlacement(nullptr, posVec[i], fM << 108       new G4PVPlacement(0, posVec[i], fMeshElementLogical, logVolName + "_phy",
109                         worldLog, false, (G4in << 109                         worldLog, false, i, chkOverlap);
110     }                                             110     }
111                                                   111 
112     auto  wisatt = new G4VisAttributes(G4Colou << 112     G4VisAttributes* wisatt = new G4VisAttributes(G4Colour(.5, .5, .5));
113     wisatt->SetVisibility(false);                 113     wisatt->SetVisibility(false);
114     worldLog->SetVisAttributes(wisatt);           114     worldLog->SetVisAttributes(wisatt);
115     auto  visatt = new G4VisAttributes(G4Colou << 115     G4VisAttributes* visatt = new G4VisAttributes(G4Colour(.5, .5, .5));
116     visatt->SetVisibility(true);                  116     visatt->SetVisibility(true);
117     fMeshElementLogical->SetVisAttributes(visa    117     fMeshElementLogical->SetVisAttributes(visatt);
118   }                                               118   }
119   else                                            119   else
120   {                                               120   {
121     G4AutoLock l(&logvolmutex);                   121     G4AutoLock l(&logvolmutex);
122     fMeshElementLogical =                         122     fMeshElementLogical =
123       G4LogicalVolumeStore::GetInstance()->Get    123       G4LogicalVolumeStore::GetInstance()->GetVolume(logVolName, false);
124     assert(fMeshElementLogical != nullptr);       124     assert(fMeshElementLogical != nullptr);
125     l.unlock();                                   125     l.unlock();
126   }                                               126   }
127                                                   127 
128   fMeshElementLogical->SetSensitiveDetector(fM    128   fMeshElementLogical->SetSensitiveDetector(fMFD);
129 }                                                 129 }
130                                                   130 
131 G4bool G4ScoringProbe::SetMaterial(G4String va    131 G4bool G4ScoringProbe::SetMaterial(G4String val)
132 {                                                 132 {
133   if(val == "none")                            << 133   if(G4Threading::IsMasterThread())
134   {                                            << 
135     layeredMaterialName = val;                 << 
136     layeredMassFlg      = false;               << 
137     layeredMaterial     = nullptr;             << 
138   }                                            << 
139   else                                         << 
140   {                                               134   {
141     G4AutoLock l(&logvolmutex);                << 135     if(val == "none")
142     auto mat = G4NistManager::Instance()->Find << 
143     if(mat == nullptr)                         << 
144     {                                             136     {
145       return false;                            << 137       layeredMaterialName = val;
                                                   >> 138       layeredMassFlg      = false;
                                                   >> 139       layeredMaterial     = nullptr;
146     }                                             140     }
147     layeredMaterialName = val;                 << 141     else
148     layeredMassFlg      = true;                << 
149     layeredMaterial     = mat;                 << 
150     if(G4Threading::IsMasterThread())          << 
151     {                                             142     {
152       auto region = G4RegionStore::GetInstance << 143       auto mat = G4NistManager::Instance()->FindOrBuildMaterial(val);
153       assert(region != nullptr);               << 144       if(!mat)
154       region->UpdateMaterialList();            << 145       {
                                                   >> 146         return false;
                                                   >> 147       }
                                                   >> 148       layeredMaterialName = val;
                                                   >> 149       layeredMassFlg      = true;
                                                   >> 150       layeredMaterial     = mat;
155     }                                             151     }
156     l.unlock();                                << 152     auto region = G4RegionStore::GetInstance()->GetRegion(regName);
                                                   >> 153     assert(region != nullptr);
                                                   >> 154     region->UpdateMaterialList();
157   }                                               155   }
158   return true;                                    156   return true;
159 }                                                 157 }
160                                                   158