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These * 9 // * include a list of copyright holders. 9 // * include a list of copyright holders. * 10 // * 10 // * * 11 // * Neither the authors of this software syst 11 // * Neither the authors of this software system, nor their employing * 12 // * institutes,nor the agencies providing fin 12 // * institutes,nor the agencies providing financial support for this * 13 // * work make any representation or warran 13 // * work make any representation or warranty, express or implied, * 14 // * regarding this software system or assum 14 // * regarding this software system or assume any liability for its * 15 // * use. Please see the license in the file 15 // * use. Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitatio 16 // * for the full disclaimer and the limitation of liability. * 17 // * 17 // * * 18 // * This code implementation is the result 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboratio 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distri 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you ag 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publicati 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Sof 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************* 24 // ******************************************************************** 25 // 25 // 26 // G4ScoringManager << 26 // 27 // ------------------------------------------- << 27 // $Id$ >> 28 // 28 29 29 #include "G4ScoringManager.hh" 30 #include "G4ScoringManager.hh" 30 #include "G4ScoringMessenger.hh" 31 #include "G4ScoringMessenger.hh" 31 #include "G4ScoreQuantityMessenger.hh" 32 #include "G4ScoreQuantityMessenger.hh" 32 #include "G4VScoringMesh.hh" 33 #include "G4VScoringMesh.hh" 33 #include "G4THitsMap.hh" 34 #include "G4THitsMap.hh" 34 #include "G4VScoreColorMap.hh" 35 #include "G4VScoreColorMap.hh" 35 #include "G4DefaultLinearColorMap.hh" 36 #include "G4DefaultLinearColorMap.hh" 36 #include "G4ScoreLogColorMap.hh" 37 #include "G4ScoreLogColorMap.hh" 37 38 38 G4ThreadLocal G4ScoringManager* G4ScoringManag << 39 G4ScoringManager* G4ScoringManager::fSManager = 0; 39 40 40 G4ThreadLocal G4int G4ScoringManager::replicaL << 41 G4int G4ScoringManager::replicaLevel = 3; 41 42 42 G4ScoringManager* G4ScoringManager::GetScoring 43 G4ScoringManager* G4ScoringManager::GetScoringManager() 43 { 44 { 44 if(fSManager == nullptr) << 45 if(!fSManager) 45 { 46 { 46 fSManager = new G4ScoringManager; 47 fSManager = new G4ScoringManager; 47 } 48 } 48 return fSManager; 49 return fSManager; 49 } 50 } 50 51 51 G4ScoringManager* G4ScoringManager::GetScoring 52 G4ScoringManager* G4ScoringManager::GetScoringManagerIfExist() 52 { << 53 { return fSManager; } 53 return fSManager; << 54 } << 55 54 56 G4ScoringManager::G4ScoringManager() 55 G4ScoringManager::G4ScoringManager() 57 : verboseLevel(0) << 56 : verboseLevel(0),fCurrentMesh(0) 58 , fCurrentMesh(nullptr) << 59 { 57 { 60 fMessenger = new G4ScoringMessen << 58 fMessenger = new G4ScoringMessenger(this); 61 fQuantityMessenger = new G4ScoreQuantity << 59 fQuantityMessenger = new G4ScoreQuantityMessenger(this); 62 fColorMapDict = new ColorMapDict(); << 60 fColorMapDict = new ColorMapDict(); 63 fDefaultLinearColorMap = new G4DefaultLinear 61 fDefaultLinearColorMap = new G4DefaultLinearColorMap("defaultLinearColorMap"); 64 (*fColorMapDict)[fDefaultLinearColorMap->Get 62 (*fColorMapDict)[fDefaultLinearColorMap->GetName()] = fDefaultLinearColorMap; 65 G4VScoreColorMap* logColorMap = new G4ScoreL << 63 G4VScoreColorMap * logColorMap = new G4ScoreLogColorMap("logColorMap"); 66 (*fColorMapDict)[logColorMap->GetName()] = l 64 (*fColorMapDict)[logColorMap->GetName()] = logColorMap; 67 writer = n << 65 writer = new G4VScoreWriter(); 68 } 66 } 69 67 70 G4ScoringManager::~G4ScoringManager() 68 G4ScoringManager::~G4ScoringManager() 71 { << 69 { 72 delete writer; << 70 if (writer) { delete writer; } 73 delete fDefaultLinearColorMap; 71 delete fDefaultLinearColorMap; 74 delete fColorMapDict; 72 delete fColorMapDict; 75 delete fQuantityMessenger; 73 delete fQuantityMessenger; 76 delete fMessenger; 74 delete fMessenger; 77 fSManager = nullptr; << 75 delete fSManager; 78 } 76 } 79 77 80 void G4ScoringManager::SetReplicaLevel(G4int l << 78 void G4ScoringManager::SetReplicaLevel(G4int lvl) 81 G4int G4ScoringManager::GetReplicaLevel() { re << 79 { replicaLevel = lvl; } >> 80 G4int G4ScoringManager::GetReplicaLevel() >> 81 { return replicaLevel; } 82 82 83 void G4ScoringManager::Accumulate(G4VHitsColle 83 void G4ScoringManager::Accumulate(G4VHitsCollection* map) 84 { 84 { 85 auto sm = FindMesh(map); << 85 G4String wName = map->GetSDname(); 86 if(sm == nullptr) << 86 G4VScoringMesh* sm = FindMesh(wName); 87 return; << 87 if(sm == 0) return; 88 if(verboseLevel > 9) << 88 if(verboseLevel>9) 89 { << 89 { G4cout << "G4ScoringManager::Accumulate() for " << map->GetSDname() << " / " << map->GetName() << G4endl; 90 G4cout << "G4ScoringManager::Accumulate() << 90 G4cout << " is calling G4VScoringMesh::Accumulate() of " << sm->GetWorldName() << G4endl; } 91 << map->GetName() << G4endl; << 92 G4cout << " is calling G4VScoringMesh::Ac << 93 << sm->GetWorldName() << G4endl; << 94 } << 95 sm->Accumulate(static_cast<G4THitsMap<double 91 sm->Accumulate(static_cast<G4THitsMap<double>*>(map)); 96 } 92 } 97 93 98 G4VScoringMesh* G4ScoringManager::FindMesh(G4V << 99 { << 100 auto colID = map->GetColID(); << 101 G4VScoringMesh* sm = nullptr; << 102 auto msh = fMeshMap.find(colID); << 103 if(msh == fMeshMap.end()) << 104 { << 105 const auto& wName = map->GetSDname(); << 106 sm = FindMesh(wName); << 107 fMeshMap[colID] = sm; << 108 } << 109 else << 110 { << 111 sm = (*msh).second; << 112 } << 113 return sm; << 114 } << 115 << 116 G4VScoringMesh* G4ScoringManager::FindMesh(con 94 G4VScoringMesh* G4ScoringManager::FindMesh(const G4String& wName) 117 { 95 { 118 G4VScoringMesh* sm = nullptr; << 96 G4VScoringMesh* sm = 0; 119 for(auto msh : fMeshVec) << 97 for(MeshVecItr itr = fMeshVec.begin(); itr != fMeshVec.end(); itr++) { 120 { << 98 G4String smName = (*itr)->GetWorldName(); 121 if(msh->GetWorldName() == wName) << 99 if(wName == smName) { 122 return msh; << 100 sm = *itr; 123 } << 101 break; 124 if((sm == nullptr) && verboseLevel > 9) << 102 } 125 { << 126 G4cout << "WARNING : G4ScoringManager::Fin << 127 << "> is not found. Null returned." << 128 } 103 } 129 return nullptr; << 104 if(!sm && verboseLevel>9) >> 105 { G4cout << "WARNING : G4ScoringManager::FindMesh() --- <" << wName << "> is not found. Null returned." << G4endl; } >> 106 >> 107 return sm; 130 } 108 } 131 109 132 void G4ScoringManager::List() const 110 void G4ScoringManager::List() const 133 { 111 { 134 G4cout << "G4ScoringManager has " << GetNumb << 112 G4cout << "G4ScoringManager has " << GetNumberOfMesh() << " scoring meshes." << G4endl; 135 << G4endl; << 113 for(MeshVecConstItr itr = fMeshVec.begin(); itr != fMeshVec.end(); itr++) { 136 for(auto msh : fMeshVec) << 114 (*itr)->List(); 137 msh->List(); << 115 } 138 } 116 } 139 117 140 void G4ScoringManager::Dump() const 118 void G4ScoringManager::Dump() const 141 { 119 { 142 for(auto msh : fMeshVec) << 120 for(MeshVecConstItr itr = fMeshVec.begin(); itr != fMeshVec.end(); itr++) { 143 msh->Dump(); << 121 (*itr)->Dump(); >> 122 } 144 } 123 } 145 124 146 void G4ScoringManager::DrawMesh(const G4String 125 void G4ScoringManager::DrawMesh(const G4String& meshName, 147 const G4String 126 const G4String& psName, 148 const G4String 127 const G4String& colorMapName, G4int axflg) 149 { 128 { 150 G4VScoringMesh* mesh = FindMesh(meshName); 129 G4VScoringMesh* mesh = FindMesh(meshName); 151 if(mesh != nullptr) << 130 if(mesh) 152 { 131 { 153 G4VScoreColorMap* colorMap = GetScoreColor 132 G4VScoreColorMap* colorMap = GetScoreColorMap(colorMapName); 154 if(colorMap == nullptr) << 133 if(!colorMap) 155 { 134 { 156 G4cerr << "WARNING : Score color map <" << 135 G4cerr << "WARNING : Score color map <" << colorMapName << "> is not found. Default linear color map is used." << G4endl; 157 << "> is not found. Default linea << 158 colorMap = fDefaultLinearColorMap; 136 colorMap = fDefaultLinearColorMap; 159 } 137 } 160 mesh->DrawMesh(psName, colorMap, axflg); << 138 mesh->DrawMesh(psName,colorMap,axflg); 161 } << 139 } else { 162 else << 140 G4cerr << "ERROR : G4ScoringManager::DrawMesh() --- <" 163 { << 141 << meshName << "> is not found. Nothing is done." << G4endl; 164 G4cerr << "ERROR : G4ScoringManager::DrawM << 165 << "> is not found. Nothing is done << 166 } 142 } 167 } 143 } 168 144 169 void G4ScoringManager::DrawMesh(const G4String 145 void G4ScoringManager::DrawMesh(const G4String& meshName, 170 const G4String << 146 const G4String& psName, 171 G4int iColumn, << 147 G4int idxPlane, G4int iColumn, >> 148 const G4String& colorMapName) 172 { 149 { 173 G4VScoringMesh* mesh = FindMesh(meshName); 150 G4VScoringMesh* mesh = FindMesh(meshName); 174 if(mesh != nullptr) << 151 if(mesh) 175 { 152 { 176 G4VScoreColorMap* colorMap = GetScoreColor 153 G4VScoreColorMap* colorMap = GetScoreColorMap(colorMapName); 177 if(colorMap == nullptr) << 154 if(!colorMap) 178 { 155 { 179 G4cerr << "WARNING : Score color map <" << 156 G4cerr << "WARNING : Score color map <" << colorMapName << "> is not found. Default linear color map is used." << G4endl; 180 << "> is not found. Default linea << 181 colorMap = fDefaultLinearColorMap; 157 colorMap = fDefaultLinearColorMap; 182 } 158 } 183 mesh->DrawMesh(psName, idxPlane, iColumn, << 159 mesh->DrawMesh(psName,idxPlane,iColumn,colorMap); 184 } << 160 } else { 185 else << 161 G4cerr << "ERROR : G4ScoringManager::DrawMesh() --- <" 186 { << 162 << meshName << "> is not found. Nothing is done." << G4endl; 187 G4cerr << "ERROR : G4ScoringManager::DrawM << 188 << "> is not found. Nothing is done << 189 } 163 } 190 } 164 } 191 165 192 void G4ScoringManager::DumpQuantityToFile(cons 166 void G4ScoringManager::DumpQuantityToFile(const G4String& meshName, 193 cons 167 const G4String& psName, 194 cons 168 const G4String& fileName, 195 cons 169 const G4String& option) 196 { 170 { 197 G4VScoringMesh* mesh = FindMesh(meshName); 171 G4VScoringMesh* mesh = FindMesh(meshName); 198 if(mesh != nullptr) << 172 if(mesh) { 199 { << 200 writer->SetScoringMesh(mesh); 173 writer->SetScoringMesh(mesh); 201 writer->DumpQuantityToFile(psName, fileNam 174 writer->DumpQuantityToFile(psName, fileName, option); 202 } << 175 } else { 203 else << 176 G4cerr << "ERROR : G4ScoringManager::DrawQuantityToFile() --- <" 204 { << 177 << meshName << "> is not found. Nothing is done." << G4endl; 205 G4cerr << "ERROR : G4ScoringManager::DrawQ << 206 << "> is not found. Nothing is done << 207 } 178 } 208 } 179 } 209 180 210 void G4ScoringManager::DumpAllQuantitiesToFile 181 void G4ScoringManager::DumpAllQuantitiesToFile(const G4String& meshName, 211 182 const G4String& fileName, 212 183 const G4String& option) 213 { 184 { 214 G4VScoringMesh* mesh = FindMesh(meshName); 185 G4VScoringMesh* mesh = FindMesh(meshName); 215 if(mesh != nullptr) << 186 if(mesh) { 216 { << 217 writer->SetScoringMesh(mesh); 187 writer->SetScoringMesh(mesh); 218 writer->DumpAllQuantitiesToFile(fileName, 188 writer->DumpAllQuantitiesToFile(fileName, option); 219 } << 189 } else { 220 else << 221 { << 222 G4cerr << "ERROR : G4ScoringManager::DrawA 190 G4cerr << "ERROR : G4ScoringManager::DrawAllQuantitiesToFile() --- <" 223 << meshName << "> is not found. Not << 191 << meshName << "> is not found. Nothing is done." << G4endl; 224 } 192 } 225 } 193 } 226 194 227 void G4ScoringManager::RegisterScoreColorMap(G 195 void G4ScoringManager::RegisterScoreColorMap(G4VScoreColorMap* colorMap) 228 { 196 { 229 if(fColorMapDict->find(colorMap->GetName()) << 197 if(fColorMapDict->find(colorMap->GetName()) != fColorMapDict->end()) 230 { 198 { 231 G4cerr << "ERROR : G4ScoringManager::Regis 199 G4cerr << "ERROR : G4ScoringManager::RegisterScoreColorMap -- " 232 << colorMap->GetName() << 200 << colorMap->GetName() << " has already been registered. Method ignored." << G4endl; 233 << " has already been registered. M << 234 } 201 } 235 else 202 else 236 { 203 { 237 (*fColorMapDict)[colorMap->GetName()] = co 204 (*fColorMapDict)[colorMap->GetName()] = colorMap; 238 } 205 } 239 } 206 } 240 207 241 G4VScoreColorMap* G4ScoringManager::GetScoreCo 208 G4VScoreColorMap* G4ScoringManager::GetScoreColorMap(const G4String& mapName) 242 { 209 { 243 auto mItr = fColorMapDict->find(mapName); << 210 ColorMapDictItr mItr = fColorMapDict->find(mapName); 244 if(mItr == fColorMapDict->cend()) << 211 if(mItr == fColorMapDict->end()) { return 0; } 245 { << 246 return nullptr; << 247 } << 248 return (mItr->second); 212 return (mItr->second); 249 } 213 } 250 214 251 void G4ScoringManager::ListScoreColorMaps() 215 void G4ScoringManager::ListScoreColorMaps() 252 { 216 { 253 G4cout << "Registered Score Color Maps " << 217 G4cout << "Registered Score Color Maps -------------------------------------------------------" << G4endl; 254 "--------------------------------- << 218 ColorMapDictItr mItr = fColorMapDict->begin(); 255 << G4endl; << 219 for(;mItr!=fColorMapDict->end();mItr++) 256 auto mItr = fColorMapDict->cbegin(); << 220 { G4cout << " " << mItr->first; } 257 for(; mItr != fColorMapDict->cend(); ++mItr) << 258 { << 259 G4cout << " " << mItr->first; << 260 } << 261 G4cout << G4endl; 221 G4cout << G4endl; 262 } 222 } 263 223 264 void G4ScoringManager::Merge(const G4ScoringMa << 224 265 { << 266 for(auto i = 0; i < (G4int)GetNumberOfMesh() << 267 { << 268 G4VScoringMesh* fMesh = GetMesh(i); << 269 G4VScoringMesh* scMesh = mgr->GetMesh(i); << 270 fMesh->Merge(scMesh); << 271 } << 272 } << 273 225