Geant4 Cross Reference |
1 // 1 // 2 // ******************************************* 2 // ******************************************************************** 3 // * License and Disclaimer 3 // * License and Disclaimer * 4 // * 4 // * * 5 // * The Geant4 software is copyright of th 5 // * The Geant4 software is copyright of the Copyright Holders of * 6 // * the Geant4 Collaboration. It is provided 6 // * the Geant4 Collaboration. It is provided under the terms and * 7 // * conditions of the Geant4 Software License 7 // * conditions of the Geant4 Software License, included in the file * 8 // * LICENSE and available at http://cern.ch/ 8 // * LICENSE and available at http://cern.ch/geant4/license . These * 9 // * include a list of copyright holders. 9 // * include a list of copyright holders. * 10 // * 10 // * * 11 // * Neither the authors of this software syst 11 // * Neither the authors of this software system, nor their employing * 12 // * institutes,nor the agencies providing fin 12 // * institutes,nor the agencies providing financial support for this * 13 // * work make any representation or warran 13 // * work make any representation or warranty, express or implied, * 14 // * regarding this software system or assum 14 // * regarding this software system or assume any liability for its * 15 // * use. Please see the license in the file 15 // * use. Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitatio 16 // * for the full disclaimer and the limitation of liability. * 17 // * 17 // * * 18 // * This code implementation is the result 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboratio 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distri 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you ag 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publicati 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Sof 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************* 24 // ******************************************************************** 25 // 25 // 26 // G4ScoringManager << 26 // 27 // ------------------------------------------- << 27 // $Id: G4ScoringManager.cc,v 1.30 2007/11/14 22:08:15 asaim Exp $ >> 28 // GEANT4 tag $Name: geant4-09-01 $ >> 29 // 28 30 29 #include "G4ScoringManager.hh" 31 #include "G4ScoringManager.hh" 30 #include "G4ScoringMessenger.hh" 32 #include "G4ScoringMessenger.hh" 31 #include "G4ScoreQuantityMessenger.hh" 33 #include "G4ScoreQuantityMessenger.hh" 32 #include "G4VScoringMesh.hh" 34 #include "G4VScoringMesh.hh" 33 #include "G4THitsMap.hh" 35 #include "G4THitsMap.hh" 34 #include "G4VScoreColorMap.hh" 36 #include "G4VScoreColorMap.hh" 35 #include "G4DefaultLinearColorMap.hh" 37 #include "G4DefaultLinearColorMap.hh" 36 #include "G4ScoreLogColorMap.hh" << 37 38 38 G4ThreadLocal G4ScoringManager* G4ScoringManag << 39 G4ScoringManager* G4ScoringManager::fSManager = 0; 39 40 40 G4ThreadLocal G4int G4ScoringManager::replicaL << 41 G4int G4ScoringManager::replicaLevel = 2; 41 42 42 G4ScoringManager* G4ScoringManager::GetScoring 43 G4ScoringManager* G4ScoringManager::GetScoringManager() 43 { 44 { 44 if(fSManager == nullptr) << 45 if(!fSManager) 45 { 46 { 46 fSManager = new G4ScoringManager; 47 fSManager = new G4ScoringManager; 47 } 48 } 48 return fSManager; 49 return fSManager; 49 } 50 } 50 51 51 G4ScoringManager* G4ScoringManager::GetScoring 52 G4ScoringManager* G4ScoringManager::GetScoringManagerIfExist() 52 { << 53 { return fSManager; } 53 return fSManager; << 54 } << 55 54 56 G4ScoringManager::G4ScoringManager() 55 G4ScoringManager::G4ScoringManager() 57 : verboseLevel(0) << 56 :verboseLevel(0),fCurrentMesh(0) 58 , fCurrentMesh(nullptr) << 59 { 57 { 60 fMessenger = new G4ScoringMessen << 58 fMessenger = new G4ScoringMessenger(this); 61 fQuantityMessenger = new G4ScoreQuantity << 59 fQuantityMessenger = new G4ScoreQuantityMessenger(this); 62 fColorMapDict = new ColorMapDict(); << 60 fColorMapDict = new ColorMapDict(); 63 fDefaultLinearColorMap = new G4DefaultLinear 61 fDefaultLinearColorMap = new G4DefaultLinearColorMap("defaultLinearColorMap"); 64 (*fColorMapDict)[fDefaultLinearColorMap->Get 62 (*fColorMapDict)[fDefaultLinearColorMap->GetName()] = fDefaultLinearColorMap; 65 G4VScoreColorMap* logColorMap = new G4ScoreL << 63 writer = new G4VScoreWriter(); 66 (*fColorMapDict)[logColorMap->GetName()] = l << 67 writer = n << 68 } 64 } 69 65 70 G4ScoringManager::~G4ScoringManager() 66 G4ScoringManager::~G4ScoringManager() 71 { << 67 { 72 delete writer; << 73 delete fDefaultLinearColorMap; << 74 delete fColorMapDict; << 75 delete fQuantityMessenger; << 76 delete fMessenger; 68 delete fMessenger; 77 fSManager = nullptr; << 69 fSManager = 0; >> 70 if(writer) delete writer; 78 } 71 } 79 72 80 void G4ScoringManager::SetReplicaLevel(G4int l << 73 void G4ScoringManager::SetReplicaLevel(G4int lvl) 81 G4int G4ScoringManager::GetReplicaLevel() { re << 74 { replicaLevel = lvl; } >> 75 G4int G4ScoringManager::GetReplicaLevel() >> 76 { return replicaLevel; } 82 77 83 void G4ScoringManager::Accumulate(G4VHitsColle 78 void G4ScoringManager::Accumulate(G4VHitsCollection* map) 84 { 79 { 85 auto sm = FindMesh(map); << 80 G4String wName = map->GetSDname(); 86 if(sm == nullptr) << 81 G4VScoringMesh* sm = FindMesh(wName); 87 return; << 82 if(sm == NULL) return; 88 if(verboseLevel > 9) << 83 if(verboseLevel>9) 89 { << 84 { G4cout << "G4ScoringManager::Accumulate() for " << map->GetSDname() << " / " << map->GetName() << G4endl; 90 G4cout << "G4ScoringManager::Accumulate() << 85 G4cout << " is calling G4VScoringMesh::Accumulate() of " << sm->GetWorldName() << G4endl; } 91 << map->GetName() << G4endl; << 92 G4cout << " is calling G4VScoringMesh::Ac << 93 << sm->GetWorldName() << G4endl; << 94 } << 95 sm->Accumulate(static_cast<G4THitsMap<double 86 sm->Accumulate(static_cast<G4THitsMap<double>*>(map)); 96 } 87 } 97 88 98 G4VScoringMesh* G4ScoringManager::FindMesh(G4V << 89 G4VScoringMesh* G4ScoringManager::FindMesh(G4String wName) 99 { 90 { 100 auto colID = map->GetColID(); << 91 G4VScoringMesh* sm = 0; 101 G4VScoringMesh* sm = nullptr; << 92 for(MeshVecItr itr = fMeshVec.begin(); itr != fMeshVec.end(); itr++) { 102 auto msh = fMeshMap.find(colID); << 93 G4String smName = (*itr)->GetWorldName(); 103 if(msh == fMeshMap.end()) << 94 if(wName == smName) { 104 { << 95 sm = *itr; 105 const auto& wName = map->GetSDname(); << 96 break; 106 sm = FindMesh(wName); << 97 } 107 fMeshMap[colID] = sm; << 108 } << 109 else << 110 { << 111 sm = (*msh).second; << 112 } 98 } 113 return sm; << 99 if(!sm && verboseLevel>9) 114 } << 100 { G4cout << "WARNING : G4ScoringManager::FindMesh() --- <" << wName << "> is not found. Null returned." << G4endl; } 115 101 116 G4VScoringMesh* G4ScoringManager::FindMesh(con << 102 return sm; 117 { << 118 G4VScoringMesh* sm = nullptr; << 119 for(auto msh : fMeshVec) << 120 { << 121 if(msh->GetWorldName() == wName) << 122 return msh; << 123 } << 124 if((sm == nullptr) && verboseLevel > 9) << 125 { << 126 G4cout << "WARNING : G4ScoringManager::Fin << 127 << "> is not found. Null returned." << 128 } << 129 return nullptr; << 130 } 103 } 131 104 132 void G4ScoringManager::List() const 105 void G4ScoringManager::List() const 133 { 106 { 134 G4cout << "G4ScoringManager has " << GetNumb << 107 G4cout << "G4ScoringManager has " << GetNumberOfMesh() << " scoring meshes." << G4endl; 135 << G4endl; << 108 for(MeshVecConstItr itr = fMeshVec.begin(); itr != fMeshVec.end(); itr++) { 136 for(auto msh : fMeshVec) << 109 (*itr)->List(); 137 msh->List(); << 110 } 138 } 111 } 139 112 140 void G4ScoringManager::Dump() const 113 void G4ScoringManager::Dump() const 141 { 114 { 142 for(auto msh : fMeshVec) << 115 for(MeshVecConstItr itr = fMeshVec.begin(); itr != fMeshVec.end(); itr++) { 143 msh->Dump(); << 116 (*itr)->Dump(); >> 117 } 144 } 118 } 145 119 146 void G4ScoringManager::DrawMesh(const G4String << 120 void G4ScoringManager::DrawMesh(G4String meshName,G4String psName,G4String colorMapName,G4int axflg) 147 const G4String << 148 const G4String << 149 { 121 { 150 G4VScoringMesh* mesh = FindMesh(meshName); 122 G4VScoringMesh* mesh = FindMesh(meshName); 151 if(mesh != nullptr) << 123 if(mesh) 152 { 124 { 153 G4VScoreColorMap* colorMap = GetScoreColor 125 G4VScoreColorMap* colorMap = GetScoreColorMap(colorMapName); 154 if(colorMap == nullptr) << 126 if(!colorMap) 155 { 127 { 156 G4cerr << "WARNING : Score color map <" << 128 G4cerr << "WARNING : Score color map <" << colorMapName << "> is not found. Default linear color map is used." << G4endl; 157 << "> is not found. Default linea << 158 colorMap = fDefaultLinearColorMap; 129 colorMap = fDefaultLinearColorMap; 159 } 130 } 160 mesh->DrawMesh(psName, colorMap, axflg); << 131 mesh->DrawMesh(psName,colorMap,axflg); 161 } << 132 } else { 162 else << 133 G4cerr << "ERROR : G4ScoringManager::DrawMesh() --- <" 163 { << 134 << meshName << "> is not found. Nothing is done." << G4endl; 164 G4cerr << "ERROR : G4ScoringManager::DrawM << 165 << "> is not found. Nothing is done << 166 } 135 } 167 } 136 } 168 137 169 void G4ScoringManager::DrawMesh(const G4String << 138 void G4ScoringManager::DrawMesh(G4String meshName,G4String psName,G4int idxPlane,G4int iColumn,G4String colorMapName) 170 const G4String << 171 G4int iColumn, << 172 { 139 { 173 G4VScoringMesh* mesh = FindMesh(meshName); 140 G4VScoringMesh* mesh = FindMesh(meshName); 174 if(mesh != nullptr) << 141 if(mesh) 175 { 142 { 176 G4VScoreColorMap* colorMap = GetScoreColor 143 G4VScoreColorMap* colorMap = GetScoreColorMap(colorMapName); 177 if(colorMap == nullptr) << 144 if(!colorMap) 178 { 145 { 179 G4cerr << "WARNING : Score color map <" << 146 G4cerr << "WARNING : Score color map <" << colorMapName << "> is not found. Default linear color map is used." << G4endl; 180 << "> is not found. Default linea << 181 colorMap = fDefaultLinearColorMap; 147 colorMap = fDefaultLinearColorMap; 182 } 148 } 183 mesh->DrawMesh(psName, idxPlane, iColumn, << 149 mesh->DrawMesh(psName,idxPlane,iColumn,colorMap); 184 } << 150 } else { 185 else << 151 G4cerr << "ERROR : G4ScoringManager::DrawMesh() --- <" 186 { << 152 << meshName << "> is not found. Nothing is done." << G4endl; 187 G4cerr << "ERROR : G4ScoringManager::DrawM << 188 << "> is not found. Nothing is done << 189 } 153 } 190 } 154 } 191 155 192 void G4ScoringManager::DumpQuantityToFile(cons << 156 void G4ScoringManager::DumpQuantityToFile(G4String meshName,G4String psName,G4String fileName, G4String option) 193 cons << 194 cons << 195 cons << 196 { 157 { 197 G4VScoringMesh* mesh = FindMesh(meshName); 158 G4VScoringMesh* mesh = FindMesh(meshName); 198 if(mesh != nullptr) << 159 if(mesh) { 199 { << 200 writer->SetScoringMesh(mesh); 160 writer->SetScoringMesh(mesh); 201 writer->DumpQuantityToFile(psName, fileNam 161 writer->DumpQuantityToFile(psName, fileName, option); 202 } << 162 } else { 203 else << 163 G4cerr << "ERROR : G4ScoringManager::DrawQuantityToFile() --- <" 204 { << 164 << meshName << "> is not found. Nothing is done." << G4endl; 205 G4cerr << "ERROR : G4ScoringManager::DrawQ << 206 << "> is not found. Nothing is done << 207 } 165 } 208 } 166 } 209 167 210 void G4ScoringManager::DumpAllQuantitiesToFile << 168 void G4ScoringManager::DumpAllQuantitiesToFile(G4String meshName,G4String fileName, G4String option) 211 << 212 << 213 { 169 { 214 G4VScoringMesh* mesh = FindMesh(meshName); 170 G4VScoringMesh* mesh = FindMesh(meshName); 215 if(mesh != nullptr) << 171 if(mesh) { 216 { << 217 writer->SetScoringMesh(mesh); 172 writer->SetScoringMesh(mesh); 218 writer->DumpAllQuantitiesToFile(fileName, 173 writer->DumpAllQuantitiesToFile(fileName, option); 219 } << 174 } else { 220 else << 221 { << 222 G4cerr << "ERROR : G4ScoringManager::DrawA 175 G4cerr << "ERROR : G4ScoringManager::DrawAllQuantitiesToFile() --- <" 223 << meshName << "> is not found. Not << 176 << meshName << "> is not found. Nothing is done." << G4endl; 224 } 177 } 225 } 178 } 226 179 227 void G4ScoringManager::RegisterScoreColorMap(G 180 void G4ScoringManager::RegisterScoreColorMap(G4VScoreColorMap* colorMap) 228 { 181 { 229 if(fColorMapDict->find(colorMap->GetName()) << 182 if(fColorMapDict->find(colorMap->GetName()) != fColorMapDict->end()) 230 { 183 { 231 G4cerr << "ERROR : G4ScoringManager::Regis 184 G4cerr << "ERROR : G4ScoringManager::RegisterScoreColorMap -- " 232 << colorMap->GetName() << 185 << colorMap->GetName() << " has already been registered. Method ignored." << G4endl; 233 << " has already been registered. M << 234 } 186 } 235 else 187 else 236 { 188 { 237 (*fColorMapDict)[colorMap->GetName()] = co 189 (*fColorMapDict)[colorMap->GetName()] = colorMap; 238 } 190 } 239 } 191 } 240 192 241 G4VScoreColorMap* G4ScoringManager::GetScoreCo << 193 G4VScoreColorMap* G4ScoringManager::GetScoreColorMap(G4String mapName) 242 { 194 { 243 auto mItr = fColorMapDict->find(mapName); << 195 ColorMapDictItr mItr = fColorMapDict->find(mapName); 244 if(mItr == fColorMapDict->cend()) << 196 if(mItr == fColorMapDict->end()) { return 0; } 245 { << 246 return nullptr; << 247 } << 248 return (mItr->second); 197 return (mItr->second); 249 } 198 } 250 199 251 void G4ScoringManager::ListScoreColorMaps() 200 void G4ScoringManager::ListScoreColorMaps() 252 { 201 { 253 G4cout << "Registered Score Color Maps " << 202 G4cout << "Registered Score Color Maps -------------------------------------------------------" << G4endl; 254 "--------------------------------- << 203 ColorMapDictItr mItr = fColorMapDict->begin(); 255 << G4endl; << 204 for(;mItr!=fColorMapDict->end();mItr++) 256 auto mItr = fColorMapDict->cbegin(); << 205 { G4cout << " " << mItr->first; } 257 for(; mItr != fColorMapDict->cend(); ++mItr) << 258 { << 259 G4cout << " " << mItr->first; << 260 } << 261 G4cout << G4endl; 206 G4cout << G4endl; 262 } 207 } 263 208 264 void G4ScoringManager::Merge(const G4ScoringMa << 209 265 { << 266 for(auto i = 0; i < (G4int)GetNumberOfMesh() << 267 { << 268 G4VScoringMesh* fMesh = GetMesh(i); << 269 G4VScoringMesh* scMesh = mgr->GetMesh(i); << 270 fMesh->Merge(scMesh); << 271 } << 272 } << 273 210