Geant4 Cross Reference

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Geant4/digits_hits/utils/src/G4ScoringManager.cc

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Diff markup

Differences between /digits_hits/utils/src/G4ScoringManager.cc (Version 11.3.0) and /digits_hits/utils/src/G4ScoringManager.cc (Version 9.1)


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 25 //                                                 25 //
 26 // G4ScoringManager                            <<  26 //
 27 // ------------------------------------------- <<  27 // $Id: G4ScoringManager.cc,v 1.30 2007/11/14 22:08:15 asaim Exp $
                                                   >>  28 // GEANT4 tag $Name: geant4-09-01 $
                                                   >>  29 //
 28                                                    30 
 29 #include "G4ScoringManager.hh"                     31 #include "G4ScoringManager.hh"
 30 #include "G4ScoringMessenger.hh"                   32 #include "G4ScoringMessenger.hh"
 31 #include "G4ScoreQuantityMessenger.hh"             33 #include "G4ScoreQuantityMessenger.hh"
 32 #include "G4VScoringMesh.hh"                       34 #include "G4VScoringMesh.hh"
 33 #include "G4THitsMap.hh"                           35 #include "G4THitsMap.hh"
 34 #include "G4VScoreColorMap.hh"                     36 #include "G4VScoreColorMap.hh"
 35 #include "G4DefaultLinearColorMap.hh"              37 #include "G4DefaultLinearColorMap.hh"
 36 #include "G4ScoreLogColorMap.hh"               << 
 37                                                    38 
 38 G4ThreadLocal G4ScoringManager* G4ScoringManag <<  39 G4ScoringManager* G4ScoringManager::fSManager = 0;
 39                                                    40 
 40 G4ThreadLocal G4int G4ScoringManager::replicaL <<  41 G4int G4ScoringManager::replicaLevel = 2;
 41                                                    42 
 42 G4ScoringManager* G4ScoringManager::GetScoring     43 G4ScoringManager* G4ScoringManager::GetScoringManager()
 43 {                                                  44 {
 44   if(fSManager == nullptr)                     <<  45   if(!fSManager)
 45   {                                                46   {
 46     fSManager = new G4ScoringManager;              47     fSManager = new G4ScoringManager;
 47   }                                                48   }
 48   return fSManager;                                49   return fSManager;
 49 }                                                  50 }
 50                                                    51 
 51 G4ScoringManager* G4ScoringManager::GetScoring     52 G4ScoringManager* G4ScoringManager::GetScoringManagerIfExist()
 52 {                                              <<  53 { return fSManager; }
 53   return fSManager;                            << 
 54 }                                              << 
 55                                                    54 
 56 G4ScoringManager::G4ScoringManager()               55 G4ScoringManager::G4ScoringManager()
 57   : verboseLevel(0)                            <<  56 :verboseLevel(0),fCurrentMesh(0)
 58   , fCurrentMesh(nullptr)                      << 
 59 {                                                  57 {
 60   fMessenger             = new G4ScoringMessen <<  58   fMessenger = new G4ScoringMessenger(this);
 61   fQuantityMessenger     = new G4ScoreQuantity <<  59   fQuantityMessenger = new G4ScoreQuantityMessenger(this);
 62   fColorMapDict          = new ColorMapDict(); <<  60   fColorMapDict = new ColorMapDict();
 63   fDefaultLinearColorMap = new G4DefaultLinear     61   fDefaultLinearColorMap = new G4DefaultLinearColorMap("defaultLinearColorMap");
 64   (*fColorMapDict)[fDefaultLinearColorMap->Get     62   (*fColorMapDict)[fDefaultLinearColorMap->GetName()] = fDefaultLinearColorMap;
 65   G4VScoreColorMap* logColorMap = new G4ScoreL <<  63   writer = new G4VScoreWriter();
 66   (*fColorMapDict)[logColorMap->GetName()] = l << 
 67   writer                                   = n << 
 68 }                                                  64 }
 69                                                    65 
 70 G4ScoringManager::~G4ScoringManager()              66 G4ScoringManager::~G4ScoringManager()
 71 {                                              <<  67 {
 72   delete writer;                               << 
 73   delete fDefaultLinearColorMap;               << 
 74   delete fColorMapDict;                        << 
 75   delete fQuantityMessenger;                   << 
 76   delete fMessenger;                               68   delete fMessenger;
 77   fSManager = nullptr;                         <<  69   fSManager = 0;
                                                   >>  70   if(writer) delete writer;
 78 }                                                  71 }
 79                                                    72 
 80 void G4ScoringManager::SetReplicaLevel(G4int l <<  73 void G4ScoringManager::SetReplicaLevel(G4int lvl)
 81 G4int G4ScoringManager::GetReplicaLevel() { re <<  74 { replicaLevel = lvl; }
                                                   >>  75 G4int G4ScoringManager::GetReplicaLevel()
                                                   >>  76 { return replicaLevel; }
 82                                                    77 
 83 void G4ScoringManager::Accumulate(G4VHitsColle     78 void G4ScoringManager::Accumulate(G4VHitsCollection* map)
 84 {                                                  79 {
 85   auto sm = FindMesh(map);                     <<  80   G4String wName = map->GetSDname();
 86   if(sm == nullptr)                            <<  81   G4VScoringMesh* sm = FindMesh(wName);
 87     return;                                    <<  82   if(sm == NULL) return;
 88   if(verboseLevel > 9)                         <<  83   if(verboseLevel>9)
 89   {                                            <<  84   { G4cout << "G4ScoringManager::Accumulate() for " << map->GetSDname() << " / " << map->GetName() << G4endl;
 90     G4cout << "G4ScoringManager::Accumulate()  <<  85     G4cout << "  is calling G4VScoringMesh::Accumulate() of " << sm->GetWorldName() << G4endl; }
 91            << map->GetName() << G4endl;        << 
 92     G4cout << "  is calling G4VScoringMesh::Ac << 
 93            << sm->GetWorldName() << G4endl;    << 
 94   }                                            << 
 95   sm->Accumulate(static_cast<G4THitsMap<double     86   sm->Accumulate(static_cast<G4THitsMap<double>*>(map));
 96 }                                                  87 }
 97                                                    88 
 98 G4VScoringMesh* G4ScoringManager::FindMesh(G4V <<  89 G4VScoringMesh* G4ScoringManager::FindMesh(G4String wName)
 99 {                                                  90 {
100   auto colID         = map->GetColID();        <<  91   G4VScoringMesh* sm = 0;
101   G4VScoringMesh* sm = nullptr;                <<  92   for(MeshVecItr itr = fMeshVec.begin(); itr != fMeshVec.end(); itr++) {
102   auto msh           = fMeshMap.find(colID);   <<  93     G4String smName = (*itr)->GetWorldName();
103   if(msh == fMeshMap.end())                    <<  94     if(wName == smName) {
104   {                                            <<  95       sm = *itr;
105     const auto& wName = map->GetSDname();      <<  96       break;
106     sm              = FindMesh(wName);         <<  97     }
107     fMeshMap[colID] = sm;                      << 
108   }                                            << 
109   else                                         << 
110   {                                            << 
111     sm = (*msh).second;                        << 
112   }                                                98   }
113   return sm;                                   <<  99   if(!sm && verboseLevel>9)
114 }                                              << 100   { G4cout << "WARNING : G4ScoringManager::FindMesh() --- <" << wName << "> is not found. Null returned." << G4endl; }
115                                                   101 
116 G4VScoringMesh* G4ScoringManager::FindMesh(con << 102   return sm;
117 {                                              << 
118   G4VScoringMesh* sm = nullptr;                << 
119   for(auto msh : fMeshVec)                     << 
120   {                                            << 
121     if(msh->GetWorldName() == wName)           << 
122       return msh;                              << 
123   }                                            << 
124   if((sm == nullptr) && verboseLevel > 9)      << 
125   {                                            << 
126     G4cout << "WARNING : G4ScoringManager::Fin << 
127            << "> is not found. Null returned." << 
128   }                                            << 
129   return nullptr;                              << 
130 }                                                 103 }
131                                                   104 
132 void G4ScoringManager::List() const               105 void G4ScoringManager::List() const
133 {                                                 106 {
134   G4cout << "G4ScoringManager has " << GetNumb << 107   G4cout << "G4ScoringManager has " << GetNumberOfMesh() << " scoring meshes." << G4endl;
135          << G4endl;                            << 108   for(MeshVecConstItr itr = fMeshVec.begin(); itr != fMeshVec.end(); itr++) {
136   for(auto msh : fMeshVec)                     << 109    (*itr)->List();
137     msh->List();                               << 110   }
138 }                                                 111 }
139                                                   112 
140 void G4ScoringManager::Dump() const               113 void G4ScoringManager::Dump() const
141 {                                                 114 {
142   for(auto msh : fMeshVec)                     << 115   for(MeshVecConstItr itr = fMeshVec.begin(); itr != fMeshVec.end(); itr++) {
143     msh->Dump();                               << 116    (*itr)->Dump();
                                                   >> 117   }
144 }                                                 118 }
145                                                   119 
146 void G4ScoringManager::DrawMesh(const G4String << 120 void G4ScoringManager::DrawMesh(G4String meshName,G4String psName,G4String colorMapName,G4int axflg)
147                                 const G4String << 
148                                 const G4String << 
149 {                                                 121 {
150   G4VScoringMesh* mesh = FindMesh(meshName);      122   G4VScoringMesh* mesh = FindMesh(meshName);
151   if(mesh != nullptr)                          << 123   if(mesh) 
152   {                                               124   {
153     G4VScoreColorMap* colorMap = GetScoreColor    125     G4VScoreColorMap* colorMap = GetScoreColorMap(colorMapName);
154     if(colorMap == nullptr)                    << 126     if(!colorMap)
155     {                                             127     {
156       G4cerr << "WARNING : Score color map <"  << 128       G4cerr << "WARNING : Score color map <" << colorMapName << "> is not found. Default linear color map is used." << G4endl;
157              << "> is not found. Default linea << 
158       colorMap = fDefaultLinearColorMap;          129       colorMap = fDefaultLinearColorMap;
159     }                                             130     }
160     mesh->DrawMesh(psName, colorMap, axflg);   << 131     mesh->DrawMesh(psName,colorMap,axflg);
161   }                                            << 132   } else {
162   else                                         << 133     G4cerr << "ERROR : G4ScoringManager::DrawMesh() --- <"
163   {                                            << 134      << meshName << "> is not found. Nothing is done." << G4endl;
164     G4cerr << "ERROR : G4ScoringManager::DrawM << 
165            << "> is not found. Nothing is done << 
166   }                                               135   }
167 }                                                 136 }
168                                                   137 
169 void G4ScoringManager::DrawMesh(const G4String << 138 void G4ScoringManager::DrawMesh(G4String meshName,G4String psName,G4int idxPlane,G4int iColumn,G4String colorMapName)
170                                 const G4String << 
171                                 G4int iColumn, << 
172 {                                                 139 {
173   G4VScoringMesh* mesh = FindMesh(meshName);      140   G4VScoringMesh* mesh = FindMesh(meshName);
174   if(mesh != nullptr)                          << 141   if(mesh) 
175   {                                               142   {
176     G4VScoreColorMap* colorMap = GetScoreColor    143     G4VScoreColorMap* colorMap = GetScoreColorMap(colorMapName);
177     if(colorMap == nullptr)                    << 144     if(!colorMap)
178     {                                             145     {
179       G4cerr << "WARNING : Score color map <"  << 146       G4cerr << "WARNING : Score color map <" << colorMapName << "> is not found. Default linear color map is used." << G4endl;
180              << "> is not found. Default linea << 
181       colorMap = fDefaultLinearColorMap;          147       colorMap = fDefaultLinearColorMap;
182     }                                             148     }
183     mesh->DrawMesh(psName, idxPlane, iColumn,  << 149     mesh->DrawMesh(psName,idxPlane,iColumn,colorMap);
184   }                                            << 150   } else {
185   else                                         << 151     G4cerr << "ERROR : G4ScoringManager::DrawMesh() --- <"
186   {                                            << 152      << meshName << "> is not found. Nothing is done." << G4endl;
187     G4cerr << "ERROR : G4ScoringManager::DrawM << 
188            << "> is not found. Nothing is done << 
189   }                                               153   }
190 }                                                 154 }
191                                                   155 
192 void G4ScoringManager::DumpQuantityToFile(cons << 156 void G4ScoringManager::DumpQuantityToFile(G4String meshName,G4String psName,G4String fileName, G4String option)
193                                           cons << 
194                                           cons << 
195                                           cons << 
196 {                                                 157 {
197   G4VScoringMesh* mesh = FindMesh(meshName);      158   G4VScoringMesh* mesh = FindMesh(meshName);
198   if(mesh != nullptr)                          << 159   if(mesh) {
199   {                                            << 
200     writer->SetScoringMesh(mesh);                 160     writer->SetScoringMesh(mesh);
201     writer->DumpQuantityToFile(psName, fileNam    161     writer->DumpQuantityToFile(psName, fileName, option);
202   }                                            << 162   } else {
203   else                                         << 163     G4cerr << "ERROR : G4ScoringManager::DrawQuantityToFile() --- <"
204   {                                            << 164      << meshName << "> is not found. Nothing is done." << G4endl;
205     G4cerr << "ERROR : G4ScoringManager::DrawQ << 
206            << "> is not found. Nothing is done << 
207   }                                               165   }
208 }                                                 166 }
209                                                   167 
210 void G4ScoringManager::DumpAllQuantitiesToFile << 168 void G4ScoringManager::DumpAllQuantitiesToFile(G4String meshName,G4String fileName, G4String option)
211                                                << 
212                                                << 
213 {                                                 169 {
214   G4VScoringMesh* mesh = FindMesh(meshName);      170   G4VScoringMesh* mesh = FindMesh(meshName);
215   if(mesh != nullptr)                          << 171   if(mesh) {
216   {                                            << 
217     writer->SetScoringMesh(mesh);                 172     writer->SetScoringMesh(mesh);
218     writer->DumpAllQuantitiesToFile(fileName,     173     writer->DumpAllQuantitiesToFile(fileName, option);
219   }                                            << 174   } else {
220   else                                         << 
221   {                                            << 
222     G4cerr << "ERROR : G4ScoringManager::DrawA    175     G4cerr << "ERROR : G4ScoringManager::DrawAllQuantitiesToFile() --- <"
223            << meshName << "> is not found. Not << 176      << meshName << "> is not found. Nothing is done." << G4endl;
224   }                                               177   }
225 }                                                 178 }
226                                                   179 
227 void G4ScoringManager::RegisterScoreColorMap(G    180 void G4ScoringManager::RegisterScoreColorMap(G4VScoreColorMap* colorMap)
228 {                                                 181 {
229   if(fColorMapDict->find(colorMap->GetName())  << 182   if(fColorMapDict->find(colorMap->GetName()) != fColorMapDict->end())
230   {                                               183   {
231     G4cerr << "ERROR : G4ScoringManager::Regis    184     G4cerr << "ERROR : G4ScoringManager::RegisterScoreColorMap -- "
232            << colorMap->GetName()              << 185            << colorMap->GetName() << " has already been registered. Method ignored." << G4endl;
233            << " has already been registered. M << 
234   }                                               186   }
235   else                                            187   else
236   {                                               188   {
237     (*fColorMapDict)[colorMap->GetName()] = co    189     (*fColorMapDict)[colorMap->GetName()] = colorMap;
238   }                                               190   }
239 }                                                 191 }
240                                                   192 
241 G4VScoreColorMap* G4ScoringManager::GetScoreCo << 193 G4VScoreColorMap* G4ScoringManager::GetScoreColorMap(G4String mapName)
242 {                                                 194 {
243   auto mItr = fColorMapDict->find(mapName);    << 195   ColorMapDictItr mItr = fColorMapDict->find(mapName);
244   if(mItr == fColorMapDict->cend())            << 196   if(mItr == fColorMapDict->end()) { return 0; }
245   {                                            << 
246     return nullptr;                            << 
247   }                                            << 
248   return (mItr->second);                          197   return (mItr->second);
249 }                                                 198 }
250                                                   199 
251 void G4ScoringManager::ListScoreColorMaps()       200 void G4ScoringManager::ListScoreColorMaps()
252 {                                                 201 {
253   G4cout << "Registered Score Color Maps "     << 202   G4cout << "Registered Score Color Maps -------------------------------------------------------" << G4endl;
254             "--------------------------------- << 203   ColorMapDictItr mItr = fColorMapDict->begin();
255          << G4endl;                            << 204   for(;mItr!=fColorMapDict->end();mItr++)
256   auto mItr = fColorMapDict->cbegin();         << 205   { G4cout << "   " << mItr->first; }
257   for(; mItr != fColorMapDict->cend(); ++mItr) << 
258   {                                            << 
259     G4cout << "   " << mItr->first;            << 
260   }                                            << 
261   G4cout << G4endl;                               206   G4cout << G4endl;
262 }                                                 207 }
263                                                   208 
264 void G4ScoringManager::Merge(const G4ScoringMa << 209 
265 {                                              << 
266   for(auto i = 0; i < (G4int)GetNumberOfMesh() << 
267   {                                            << 
268     G4VScoringMesh* fMesh  = GetMesh(i);       << 
269     G4VScoringMesh* scMesh = mgr->GetMesh(i);  << 
270     fMesh->Merge(scMesh);                      << 
271   }                                            << 
272 }                                              << 
273                                                   210