Geant4 Cross Reference

Cross-Referencing   Geant4
Geant4/digits_hits/utils/src/G4ScoringManager.cc

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Diff markup

Differences between /digits_hits/utils/src/G4ScoringManager.cc (Version 11.3.0) and /digits_hits/utils/src/G4ScoringManager.cc (Version 11.1)


  1 //                                                  1 //
  2 // *******************************************      2 // ********************************************************************
  3 // * License and Disclaimer                         3 // * License and Disclaimer                                           *
  4 // *                                                4 // *                                                                  *
  5 // * The  Geant4 software  is  copyright of th      5 // * The  Geant4 software  is  copyright of the Copyright Holders  of *
  6 // * the Geant4 Collaboration.  It is provided      6 // * the Geant4 Collaboration.  It is provided  under  the terms  and *
  7 // * conditions of the Geant4 Software License      7 // * conditions of the Geant4 Software License,  included in the file *
  8 // * LICENSE and available at  http://cern.ch/      8 // * LICENSE and available at  http://cern.ch/geant4/license .  These *
  9 // * include a list of copyright holders.           9 // * include a list of copyright holders.                             *
 10 // *                                               10 // *                                                                  *
 11 // * Neither the authors of this software syst     11 // * Neither the authors of this software system, nor their employing *
 12 // * institutes,nor the agencies providing fin     12 // * institutes,nor the agencies providing financial support for this *
 13 // * work  make  any representation or  warran     13 // * work  make  any representation or  warranty, express or implied, *
 14 // * regarding  this  software system or assum     14 // * regarding  this  software system or assume any liability for its *
 15 // * use.  Please see the license in the file      15 // * use.  Please see the license in the file  LICENSE  and URL above *
 16 // * for the full disclaimer and the limitatio     16 // * for the full disclaimer and the limitation of liability.         *
 17 // *                                               17 // *                                                                  *
 18 // * This  code  implementation is the result      18 // * This  code  implementation is the result of  the  scientific and *
 19 // * technical work of the GEANT4 collaboratio     19 // * technical work of the GEANT4 collaboration.                      *
 20 // * By using,  copying,  modifying or  distri     20 // * By using,  copying,  modifying or  distributing the software (or *
 21 // * any work based  on the software)  you  ag     21 // * any work based  on the software)  you  agree  to acknowledge its *
 22 // * use  in  resulting  scientific  publicati     22 // * use  in  resulting  scientific  publications,  and indicate your *
 23 // * acceptance of all terms of the Geant4 Sof     23 // * acceptance of all terms of the Geant4 Software license.          *
 24 // *******************************************     24 // ********************************************************************
 25 //                                                 25 //
 26 // G4ScoringManager                            <<  26 //
 27 // ------------------------------------------- <<  27 //
 28                                                    28 
 29 #include "G4ScoringManager.hh"                     29 #include "G4ScoringManager.hh"
 30 #include "G4ScoringMessenger.hh"                   30 #include "G4ScoringMessenger.hh"
 31 #include "G4ScoreQuantityMessenger.hh"             31 #include "G4ScoreQuantityMessenger.hh"
 32 #include "G4VScoringMesh.hh"                       32 #include "G4VScoringMesh.hh"
 33 #include "G4THitsMap.hh"                           33 #include "G4THitsMap.hh"
 34 #include "G4VScoreColorMap.hh"                     34 #include "G4VScoreColorMap.hh"
 35 #include "G4DefaultLinearColorMap.hh"              35 #include "G4DefaultLinearColorMap.hh"
 36 #include "G4ScoreLogColorMap.hh"                   36 #include "G4ScoreLogColorMap.hh"
 37                                                    37 
 38 G4ThreadLocal G4ScoringManager* G4ScoringManag     38 G4ThreadLocal G4ScoringManager* G4ScoringManager::fSManager = nullptr;
 39                                                    39 
 40 G4ThreadLocal G4int G4ScoringManager::replicaL     40 G4ThreadLocal G4int G4ScoringManager::replicaLevel = 3;
 41                                                    41 
 42 G4ScoringManager* G4ScoringManager::GetScoring     42 G4ScoringManager* G4ScoringManager::GetScoringManager()
 43 {                                                  43 {
 44   if(fSManager == nullptr)                         44   if(fSManager == nullptr)
 45   {                                                45   {
 46     fSManager = new G4ScoringManager;              46     fSManager = new G4ScoringManager;
 47   }                                                47   }
 48   return fSManager;                                48   return fSManager;
 49 }                                                  49 }
 50                                                    50 
 51 G4ScoringManager* G4ScoringManager::GetScoring     51 G4ScoringManager* G4ScoringManager::GetScoringManagerIfExist()
 52 {                                                  52 {
 53   return fSManager;                                53   return fSManager;
 54 }                                                  54 }
 55                                                    55 
 56 G4ScoringManager::G4ScoringManager()               56 G4ScoringManager::G4ScoringManager()
 57   : verboseLevel(0)                                57   : verboseLevel(0)
 58   , fCurrentMesh(nullptr)                          58   , fCurrentMesh(nullptr)
 59 {                                                  59 {
 60   fMessenger             = new G4ScoringMessen     60   fMessenger             = new G4ScoringMessenger(this);
 61   fQuantityMessenger     = new G4ScoreQuantity     61   fQuantityMessenger     = new G4ScoreQuantityMessenger(this);
 62   fColorMapDict          = new ColorMapDict();     62   fColorMapDict          = new ColorMapDict();
 63   fDefaultLinearColorMap = new G4DefaultLinear     63   fDefaultLinearColorMap = new G4DefaultLinearColorMap("defaultLinearColorMap");
 64   (*fColorMapDict)[fDefaultLinearColorMap->Get     64   (*fColorMapDict)[fDefaultLinearColorMap->GetName()] = fDefaultLinearColorMap;
 65   G4VScoreColorMap* logColorMap = new G4ScoreL     65   G4VScoreColorMap* logColorMap = new G4ScoreLogColorMap("logColorMap");
 66   (*fColorMapDict)[logColorMap->GetName()] = l     66   (*fColorMapDict)[logColorMap->GetName()] = logColorMap;
 67   writer                                   = n     67   writer                                   = new G4VScoreWriter();
 68 }                                                  68 }
 69                                                    69 
 70 G4ScoringManager::~G4ScoringManager()              70 G4ScoringManager::~G4ScoringManager()
 71 {                                                  71 { 
 72   delete writer;                                   72   delete writer;
 73   delete fDefaultLinearColorMap;                   73   delete fDefaultLinearColorMap;
 74   delete fColorMapDict;                            74   delete fColorMapDict;
 75   delete fQuantityMessenger;                       75   delete fQuantityMessenger;
 76   delete fMessenger;                               76   delete fMessenger;
 77   fSManager = nullptr;                             77   fSManager = nullptr;
 78 }                                                  78 }
 79                                                    79 
 80 void G4ScoringManager::SetReplicaLevel(G4int l     80 void G4ScoringManager::SetReplicaLevel(G4int lvl) { replicaLevel = lvl; }
 81 G4int G4ScoringManager::GetReplicaLevel() { re     81 G4int G4ScoringManager::GetReplicaLevel() { return replicaLevel; }
 82                                                    82 
 83 void G4ScoringManager::Accumulate(G4VHitsColle     83 void G4ScoringManager::Accumulate(G4VHitsCollection* map)
 84 {                                                  84 {
 85   auto sm = FindMesh(map);                         85   auto sm = FindMesh(map);
 86   if(sm == nullptr)                                86   if(sm == nullptr)
 87     return;                                        87     return;
 88   if(verboseLevel > 9)                             88   if(verboseLevel > 9)
 89   {                                                89   {
 90     G4cout << "G4ScoringManager::Accumulate()      90     G4cout << "G4ScoringManager::Accumulate() for " << map->GetSDname() << " / "
 91            << map->GetName() << G4endl;            91            << map->GetName() << G4endl;
 92     G4cout << "  is calling G4VScoringMesh::Ac     92     G4cout << "  is calling G4VScoringMesh::Accumulate() of "
 93            << sm->GetWorldName() << G4endl;        93            << sm->GetWorldName() << G4endl;
 94   }                                                94   }
 95   sm->Accumulate(static_cast<G4THitsMap<double     95   sm->Accumulate(static_cast<G4THitsMap<double>*>(map));
 96 }                                                  96 }
 97                                                    97 
 98 G4VScoringMesh* G4ScoringManager::FindMesh(G4V     98 G4VScoringMesh* G4ScoringManager::FindMesh(G4VHitsCollection* map)
 99 {                                                  99 {
100   auto colID         = map->GetColID();           100   auto colID         = map->GetColID();
101   G4VScoringMesh* sm = nullptr;                   101   G4VScoringMesh* sm = nullptr;
102   auto msh           = fMeshMap.find(colID);      102   auto msh           = fMeshMap.find(colID);
103   if(msh == fMeshMap.end())                       103   if(msh == fMeshMap.end())
104   {                                               104   {
105     const auto& wName = map->GetSDname();      << 105     auto wName      = map->GetSDname();
106     sm              = FindMesh(wName);            106     sm              = FindMesh(wName);
107     fMeshMap[colID] = sm;                         107     fMeshMap[colID] = sm;
108   }                                               108   }
109   else                                            109   else
110   {                                               110   {
111     sm = (*msh).second;                           111     sm = (*msh).second;
112   }                                               112   }
113   return sm;                                      113   return sm;
114 }                                                 114 }
115                                                   115 
116 G4VScoringMesh* G4ScoringManager::FindMesh(con    116 G4VScoringMesh* G4ScoringManager::FindMesh(const G4String& wName)
117 {                                                 117 {
118   G4VScoringMesh* sm = nullptr;                   118   G4VScoringMesh* sm = nullptr;
119   for(auto msh : fMeshVec)                        119   for(auto msh : fMeshVec)
120   {                                               120   {
121     if(msh->GetWorldName() == wName)              121     if(msh->GetWorldName() == wName)
122       return msh;                                 122       return msh;
123   }                                               123   }
124   if((sm == nullptr) && verboseLevel > 9)         124   if((sm == nullptr) && verboseLevel > 9)
125   {                                               125   {
126     G4cout << "WARNING : G4ScoringManager::Fin    126     G4cout << "WARNING : G4ScoringManager::FindMesh() --- <" << wName
127            << "> is not found. Null returned."    127            << "> is not found. Null returned." << G4endl;
128   }                                               128   }
129   return nullptr;                                 129   return nullptr;
130 }                                                 130 }
131                                                   131 
132 void G4ScoringManager::List() const               132 void G4ScoringManager::List() const
133 {                                                 133 {
134   G4cout << "G4ScoringManager has " << GetNumb    134   G4cout << "G4ScoringManager has " << GetNumberOfMesh() << " scoring meshes."
135          << G4endl;                               135          << G4endl;
136   for(auto msh : fMeshVec)                        136   for(auto msh : fMeshVec)
137     msh->List();                                  137     msh->List();
138 }                                                 138 }
139                                                   139 
140 void G4ScoringManager::Dump() const               140 void G4ScoringManager::Dump() const
141 {                                                 141 {
142   for(auto msh : fMeshVec)                        142   for(auto msh : fMeshVec)
143     msh->Dump();                                  143     msh->Dump();
144 }                                                 144 }
145                                                   145 
146 void G4ScoringManager::DrawMesh(const G4String    146 void G4ScoringManager::DrawMesh(const G4String& meshName,
147                                 const G4String    147                                 const G4String& psName,
148                                 const G4String    148                                 const G4String& colorMapName, G4int axflg)
149 {                                                 149 {
150   G4VScoringMesh* mesh = FindMesh(meshName);      150   G4VScoringMesh* mesh = FindMesh(meshName);
151   if(mesh != nullptr)                             151   if(mesh != nullptr)
152   {                                               152   {
153     G4VScoreColorMap* colorMap = GetScoreColor    153     G4VScoreColorMap* colorMap = GetScoreColorMap(colorMapName);
154     if(colorMap == nullptr)                       154     if(colorMap == nullptr)
155     {                                             155     {
156       G4cerr << "WARNING : Score color map <"     156       G4cerr << "WARNING : Score color map <" << colorMapName
157              << "> is not found. Default linea    157              << "> is not found. Default linear color map is used." << G4endl;
158       colorMap = fDefaultLinearColorMap;          158       colorMap = fDefaultLinearColorMap;
159     }                                             159     }
160     mesh->DrawMesh(psName, colorMap, axflg);      160     mesh->DrawMesh(psName, colorMap, axflg);
161   }                                               161   }
162   else                                            162   else
163   {                                               163   {
164     G4cerr << "ERROR : G4ScoringManager::DrawM    164     G4cerr << "ERROR : G4ScoringManager::DrawMesh() --- <" << meshName
165            << "> is not found. Nothing is done    165            << "> is not found. Nothing is done." << G4endl;
166   }                                               166   }
167 }                                                 167 }
168                                                   168 
169 void G4ScoringManager::DrawMesh(const G4String    169 void G4ScoringManager::DrawMesh(const G4String& meshName,
170                                 const G4String    170                                 const G4String& psName, G4int idxPlane,
171                                 G4int iColumn,    171                                 G4int iColumn, const G4String& colorMapName)
172 {                                                 172 {
173   G4VScoringMesh* mesh = FindMesh(meshName);      173   G4VScoringMesh* mesh = FindMesh(meshName);
174   if(mesh != nullptr)                             174   if(mesh != nullptr)
175   {                                               175   {
176     G4VScoreColorMap* colorMap = GetScoreColor    176     G4VScoreColorMap* colorMap = GetScoreColorMap(colorMapName);
177     if(colorMap == nullptr)                       177     if(colorMap == nullptr)
178     {                                             178     {
179       G4cerr << "WARNING : Score color map <"     179       G4cerr << "WARNING : Score color map <" << colorMapName
180              << "> is not found. Default linea    180              << "> is not found. Default linear color map is used." << G4endl;
181       colorMap = fDefaultLinearColorMap;          181       colorMap = fDefaultLinearColorMap;
182     }                                             182     }
183     mesh->DrawMesh(psName, idxPlane, iColumn,     183     mesh->DrawMesh(psName, idxPlane, iColumn, colorMap);
184   }                                               184   }
185   else                                            185   else
186   {                                               186   {
187     G4cerr << "ERROR : G4ScoringManager::DrawM    187     G4cerr << "ERROR : G4ScoringManager::DrawMesh() --- <" << meshName
188            << "> is not found. Nothing is done    188            << "> is not found. Nothing is done." << G4endl;
189   }                                               189   }
190 }                                                 190 }
191                                                   191 
192 void G4ScoringManager::DumpQuantityToFile(cons    192 void G4ScoringManager::DumpQuantityToFile(const G4String& meshName,
193                                           cons    193                                           const G4String& psName,
194                                           cons    194                                           const G4String& fileName,
195                                           cons    195                                           const G4String& option)
196 {                                                 196 {
197   G4VScoringMesh* mesh = FindMesh(meshName);      197   G4VScoringMesh* mesh = FindMesh(meshName);
198   if(mesh != nullptr)                             198   if(mesh != nullptr)
199   {                                               199   {
200     writer->SetScoringMesh(mesh);                 200     writer->SetScoringMesh(mesh);
201     writer->DumpQuantityToFile(psName, fileNam    201     writer->DumpQuantityToFile(psName, fileName, option);
202   }                                               202   }
203   else                                            203   else
204   {                                               204   {
205     G4cerr << "ERROR : G4ScoringManager::DrawQ    205     G4cerr << "ERROR : G4ScoringManager::DrawQuantityToFile() --- <" << meshName
206            << "> is not found. Nothing is done    206            << "> is not found. Nothing is done." << G4endl;
207   }                                               207   }
208 }                                                 208 }
209                                                   209 
210 void G4ScoringManager::DumpAllQuantitiesToFile    210 void G4ScoringManager::DumpAllQuantitiesToFile(const G4String& meshName,
211                                                   211                                                const G4String& fileName,
212                                                   212                                                const G4String& option)
213 {                                                 213 {
214   G4VScoringMesh* mesh = FindMesh(meshName);      214   G4VScoringMesh* mesh = FindMesh(meshName);
215   if(mesh != nullptr)                             215   if(mesh != nullptr)
216   {                                               216   {
217     writer->SetScoringMesh(mesh);                 217     writer->SetScoringMesh(mesh);
218     writer->DumpAllQuantitiesToFile(fileName,     218     writer->DumpAllQuantitiesToFile(fileName, option);
219   }                                               219   }
220   else                                            220   else
221   {                                               221   {
222     G4cerr << "ERROR : G4ScoringManager::DrawA    222     G4cerr << "ERROR : G4ScoringManager::DrawAllQuantitiesToFile() --- <"
223            << meshName << "> is not found. Not    223            << meshName << "> is not found. Nothing is done." << G4endl;
224   }                                               224   }
225 }                                                 225 }
226                                                   226 
227 void G4ScoringManager::RegisterScoreColorMap(G    227 void G4ScoringManager::RegisterScoreColorMap(G4VScoreColorMap* colorMap)
228 {                                                 228 {
229   if(fColorMapDict->find(colorMap->GetName())     229   if(fColorMapDict->find(colorMap->GetName()) != fColorMapDict->cend())
230   {                                               230   {
231     G4cerr << "ERROR : G4ScoringManager::Regis    231     G4cerr << "ERROR : G4ScoringManager::RegisterScoreColorMap -- "
232            << colorMap->GetName()                 232            << colorMap->GetName()
233            << " has already been registered. M    233            << " has already been registered. Method ignored." << G4endl;
234   }                                               234   }
235   else                                            235   else
236   {                                               236   {
237     (*fColorMapDict)[colorMap->GetName()] = co    237     (*fColorMapDict)[colorMap->GetName()] = colorMap;
238   }                                               238   }
239 }                                                 239 }
240                                                   240 
241 G4VScoreColorMap* G4ScoringManager::GetScoreCo    241 G4VScoreColorMap* G4ScoringManager::GetScoreColorMap(const G4String& mapName)
242 {                                                 242 {
243   auto mItr = fColorMapDict->find(mapName);       243   auto mItr = fColorMapDict->find(mapName);
244   if(mItr == fColorMapDict->cend())               244   if(mItr == fColorMapDict->cend())
245   {                                               245   {
246     return nullptr;                               246     return nullptr;
247   }                                               247   }
248   return (mItr->second);                          248   return (mItr->second);
249 }                                                 249 }
250                                                   250 
251 void G4ScoringManager::ListScoreColorMaps()       251 void G4ScoringManager::ListScoreColorMaps()
252 {                                                 252 {
253   G4cout << "Registered Score Color Maps "        253   G4cout << "Registered Score Color Maps "
254             "---------------------------------    254             "-------------------------------------------------------"
255          << G4endl;                               255          << G4endl;
256   auto mItr = fColorMapDict->cbegin();            256   auto mItr = fColorMapDict->cbegin();
257   for(; mItr != fColorMapDict->cend(); ++mItr)    257   for(; mItr != fColorMapDict->cend(); ++mItr)
258   {                                               258   {
259     G4cout << "   " << mItr->first;               259     G4cout << "   " << mItr->first;
260   }                                               260   }
261   G4cout << G4endl;                               261   G4cout << G4endl;
262 }                                                 262 }
263                                                   263 
264 void G4ScoringManager::Merge(const G4ScoringMa    264 void G4ScoringManager::Merge(const G4ScoringManager* mgr)
265 {                                                 265 {
266   for(auto i = 0; i < (G4int)GetNumberOfMesh() << 266   for(G4int i = 0; i < (G4int)GetNumberOfMesh(); ++i)
267   {                                               267   {
268     G4VScoringMesh* fMesh  = GetMesh(i);          268     G4VScoringMesh* fMesh  = GetMesh(i);
269     G4VScoringMesh* scMesh = mgr->GetMesh(i);     269     G4VScoringMesh* scMesh = mgr->GetMesh(i);
270     fMesh->Merge(scMesh);                         270     fMesh->Merge(scMesh);
271   }                                               271   }
272 }                                                 272 }
273                                                   273