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These * 9 // * include a list of copyright holders. 9 // * include a list of copyright holders. * 10 // * 10 // * * 11 // * Neither the authors of this software syst 11 // * Neither the authors of this software system, nor their employing * 12 // * institutes,nor the agencies providing fin 12 // * institutes,nor the agencies providing financial support for this * 13 // * work make any representation or warran 13 // * work make any representation or warranty, express or implied, * 14 // * regarding this software system or assum 14 // * regarding this software system or assume any liability for its * 15 // * use. Please see the license in the file 15 // * use. Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitatio 16 // * for the full disclaimer and the limitation of liability. * 17 // * 17 // * * 18 // * This code implementation is the result 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboratio 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distri 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you ag 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publicati 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Sof 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************* 24 // ******************************************************************** 25 // 25 // 26 // G4ScoringManager << 26 // 27 // ------------------------------------------- << 27 // 28 28 29 #include "G4ScoringManager.hh" 29 #include "G4ScoringManager.hh" 30 #include "G4ScoringMessenger.hh" 30 #include "G4ScoringMessenger.hh" 31 #include "G4ScoreQuantityMessenger.hh" 31 #include "G4ScoreQuantityMessenger.hh" 32 #include "G4VScoringMesh.hh" 32 #include "G4VScoringMesh.hh" 33 #include "G4THitsMap.hh" 33 #include "G4THitsMap.hh" 34 #include "G4VScoreColorMap.hh" 34 #include "G4VScoreColorMap.hh" 35 #include "G4DefaultLinearColorMap.hh" 35 #include "G4DefaultLinearColorMap.hh" 36 #include "G4ScoreLogColorMap.hh" 36 #include "G4ScoreLogColorMap.hh" 37 37 38 G4ThreadLocal G4ScoringManager* G4ScoringManag 38 G4ThreadLocal G4ScoringManager* G4ScoringManager::fSManager = nullptr; 39 39 40 G4ThreadLocal G4int G4ScoringManager::replicaL 40 G4ThreadLocal G4int G4ScoringManager::replicaLevel = 3; 41 41 42 G4ScoringManager* G4ScoringManager::GetScoring 42 G4ScoringManager* G4ScoringManager::GetScoringManager() 43 { 43 { 44 if(fSManager == nullptr) << 44 if(!fSManager) 45 { 45 { 46 fSManager = new G4ScoringManager; 46 fSManager = new G4ScoringManager; 47 } 47 } 48 return fSManager; 48 return fSManager; 49 } 49 } 50 50 51 G4ScoringManager* G4ScoringManager::GetScoring 51 G4ScoringManager* G4ScoringManager::GetScoringManagerIfExist() 52 { << 52 { return fSManager; } 53 return fSManager; << 54 } << 55 53 56 G4ScoringManager::G4ScoringManager() 54 G4ScoringManager::G4ScoringManager() 57 : verboseLevel(0) << 55 : verboseLevel(0),fCurrentMesh(nullptr) 58 , fCurrentMesh(nullptr) << 59 { 56 { 60 fMessenger = new G4ScoringMessen << 57 fMessenger = new G4ScoringMessenger(this); 61 fQuantityMessenger = new G4ScoreQuantity << 58 fQuantityMessenger = new G4ScoreQuantityMessenger(this); 62 fColorMapDict = new ColorMapDict(); << 59 fColorMapDict = new ColorMapDict(); 63 fDefaultLinearColorMap = new G4DefaultLinear 60 fDefaultLinearColorMap = new G4DefaultLinearColorMap("defaultLinearColorMap"); 64 (*fColorMapDict)[fDefaultLinearColorMap->Get 61 (*fColorMapDict)[fDefaultLinearColorMap->GetName()] = fDefaultLinearColorMap; 65 G4VScoreColorMap* logColorMap = new G4ScoreL << 62 G4VScoreColorMap * logColorMap = new G4ScoreLogColorMap("logColorMap"); 66 (*fColorMapDict)[logColorMap->GetName()] = l 63 (*fColorMapDict)[logColorMap->GetName()] = logColorMap; 67 writer = n << 64 writer = new G4VScoreWriter(); 68 } 65 } 69 66 70 G4ScoringManager::~G4ScoringManager() 67 G4ScoringManager::~G4ScoringManager() 71 { << 68 { 72 delete writer; << 69 if (writer) { delete writer; } 73 delete fDefaultLinearColorMap; 70 delete fDefaultLinearColorMap; 74 delete fColorMapDict; 71 delete fColorMapDict; 75 delete fQuantityMessenger; 72 delete fQuantityMessenger; 76 delete fMessenger; 73 delete fMessenger; 77 fSManager = nullptr; 74 fSManager = nullptr; 78 } 75 } 79 76 80 void G4ScoringManager::SetReplicaLevel(G4int l << 77 void G4ScoringManager::SetReplicaLevel(G4int lvl) 81 G4int G4ScoringManager::GetReplicaLevel() { re << 78 { replicaLevel = lvl; } >> 79 G4int G4ScoringManager::GetReplicaLevel() >> 80 { return replicaLevel; } 82 81 83 void G4ScoringManager::Accumulate(G4VHitsColle 82 void G4ScoringManager::Accumulate(G4VHitsCollection* map) 84 { 83 { 85 auto sm = FindMesh(map); 84 auto sm = FindMesh(map); 86 if(sm == nullptr) << 85 if(!sm) return; 87 return; << 86 if(verboseLevel>9) 88 if(verboseLevel > 9) << 87 { G4cout << "G4ScoringManager::Accumulate() for " << map->GetSDname() << " / " << map->GetName() << G4endl; 89 { << 88 G4cout << " is calling G4VScoringMesh::Accumulate() of " << sm->GetWorldName() << G4endl; } 90 G4cout << "G4ScoringManager::Accumulate() << 91 << map->GetName() << G4endl; << 92 G4cout << " is calling G4VScoringMesh::Ac << 93 << sm->GetWorldName() << G4endl; << 94 } << 95 sm->Accumulate(static_cast<G4THitsMap<double 89 sm->Accumulate(static_cast<G4THitsMap<double>*>(map)); 96 } 90 } 97 91 98 G4VScoringMesh* G4ScoringManager::FindMesh(G4V 92 G4VScoringMesh* G4ScoringManager::FindMesh(G4VHitsCollection* map) 99 { 93 { 100 auto colID = map->GetColID(); << 94 auto colID = map->GetColID(); 101 G4VScoringMesh* sm = nullptr; 95 G4VScoringMesh* sm = nullptr; 102 auto msh = fMeshMap.find(colID); << 96 auto msh = fMeshMap.find(colID); 103 if(msh == fMeshMap.end()) << 97 if(msh==fMeshMap.end()) 104 { 98 { 105 const auto& wName = map->GetSDname(); << 99 auto wName = map->GetSDname(); 106 sm = FindMesh(wName); << 100 sm = FindMesh(wName); 107 fMeshMap[colID] = sm; 101 fMeshMap[colID] = sm; 108 } 102 } 109 else 103 else 110 { << 104 { sm = (*msh).second; } 111 sm = (*msh).second; << 112 } << 113 return sm; 105 return sm; 114 } 106 } 115 << 107 116 G4VScoringMesh* G4ScoringManager::FindMesh(con 108 G4VScoringMesh* G4ScoringManager::FindMesh(const G4String& wName) 117 { 109 { 118 G4VScoringMesh* sm = nullptr; 110 G4VScoringMesh* sm = nullptr; 119 for(auto msh : fMeshVec) 111 for(auto msh : fMeshVec) 120 { << 112 { if(msh->GetWorldName()==wName) return msh; } 121 if(msh->GetWorldName() == wName) << 113 if(!sm && verboseLevel>9) 122 return msh; << 114 { G4cout << "WARNING : G4ScoringManager::FindMesh() --- <" << wName << "> is not found. Null returned." << G4endl; } 123 } << 124 if((sm == nullptr) && verboseLevel > 9) << 125 { << 126 G4cout << "WARNING : G4ScoringManager::Fin << 127 << "> is not found. Null returned." << 128 } << 129 return nullptr; 115 return nullptr; 130 } 116 } 131 117 132 void G4ScoringManager::List() const 118 void G4ScoringManager::List() const 133 { 119 { 134 G4cout << "G4ScoringManager has " << GetNumb << 120 G4cout << "G4ScoringManager has " << GetNumberOfMesh() << " scoring meshes." << G4endl; 135 << G4endl; << 121 for(auto msh : fMeshVec) msh->List(); 136 for(auto msh : fMeshVec) << 137 msh->List(); << 138 } 122 } 139 123 140 void G4ScoringManager::Dump() const 124 void G4ScoringManager::Dump() const 141 { 125 { 142 for(auto msh : fMeshVec) << 126 for(auto msh : fMeshVec) msh->Dump(); 143 msh->Dump(); << 144 } 127 } 145 128 146 void G4ScoringManager::DrawMesh(const G4String 129 void G4ScoringManager::DrawMesh(const G4String& meshName, 147 const G4String 130 const G4String& psName, 148 const G4String 131 const G4String& colorMapName, G4int axflg) 149 { 132 { 150 G4VScoringMesh* mesh = FindMesh(meshName); 133 G4VScoringMesh* mesh = FindMesh(meshName); 151 if(mesh != nullptr) << 134 if(mesh) 152 { 135 { 153 G4VScoreColorMap* colorMap = GetScoreColor 136 G4VScoreColorMap* colorMap = GetScoreColorMap(colorMapName); 154 if(colorMap == nullptr) << 137 if(!colorMap) 155 { 138 { 156 G4cerr << "WARNING : Score color map <" << 139 G4cerr << "WARNING : Score color map <" << colorMapName << "> is not found. Default linear color map is used." << G4endl; 157 << "> is not found. Default linea << 158 colorMap = fDefaultLinearColorMap; 140 colorMap = fDefaultLinearColorMap; 159 } 141 } 160 mesh->DrawMesh(psName, colorMap, axflg); << 142 mesh->DrawMesh(psName,colorMap,axflg); 161 } << 143 } else { 162 else << 144 G4cerr << "ERROR : G4ScoringManager::DrawMesh() --- <" 163 { << 145 << meshName << "> is not found. Nothing is done." << G4endl; 164 G4cerr << "ERROR : G4ScoringManager::DrawM << 165 << "> is not found. Nothing is done << 166 } 146 } 167 } 147 } 168 148 169 void G4ScoringManager::DrawMesh(const G4String 149 void G4ScoringManager::DrawMesh(const G4String& meshName, 170 const G4String << 150 const G4String& psName, 171 G4int iColumn, << 151 G4int idxPlane, G4int iColumn, >> 152 const G4String& colorMapName) 172 { 153 { 173 G4VScoringMesh* mesh = FindMesh(meshName); 154 G4VScoringMesh* mesh = FindMesh(meshName); 174 if(mesh != nullptr) << 155 if(mesh) 175 { 156 { 176 G4VScoreColorMap* colorMap = GetScoreColor 157 G4VScoreColorMap* colorMap = GetScoreColorMap(colorMapName); 177 if(colorMap == nullptr) << 158 if(!colorMap) 178 { 159 { 179 G4cerr << "WARNING : Score color map <" << 160 G4cerr << "WARNING : Score color map <" << colorMapName << "> is not found. Default linear color map is used." << G4endl; 180 << "> is not found. Default linea << 181 colorMap = fDefaultLinearColorMap; 161 colorMap = fDefaultLinearColorMap; 182 } 162 } 183 mesh->DrawMesh(psName, idxPlane, iColumn, << 163 mesh->DrawMesh(psName,idxPlane,iColumn,colorMap); 184 } << 164 } else { 185 else << 165 G4cerr << "ERROR : G4ScoringManager::DrawMesh() --- <" 186 { << 166 << meshName << "> is not found. Nothing is done." << G4endl; 187 G4cerr << "ERROR : G4ScoringManager::DrawM << 188 << "> is not found. Nothing is done << 189 } 167 } 190 } 168 } 191 169 192 void G4ScoringManager::DumpQuantityToFile(cons 170 void G4ScoringManager::DumpQuantityToFile(const G4String& meshName, 193 cons 171 const G4String& psName, 194 cons 172 const G4String& fileName, 195 cons 173 const G4String& option) 196 { 174 { 197 G4VScoringMesh* mesh = FindMesh(meshName); 175 G4VScoringMesh* mesh = FindMesh(meshName); 198 if(mesh != nullptr) << 176 if(mesh) { 199 { << 200 writer->SetScoringMesh(mesh); 177 writer->SetScoringMesh(mesh); 201 writer->DumpQuantityToFile(psName, fileNam 178 writer->DumpQuantityToFile(psName, fileName, option); 202 } << 179 } else { 203 else << 180 G4cerr << "ERROR : G4ScoringManager::DrawQuantityToFile() --- <" 204 { << 181 << meshName << "> is not found. Nothing is done." << G4endl; 205 G4cerr << "ERROR : G4ScoringManager::DrawQ << 206 << "> is not found. Nothing is done << 207 } 182 } 208 } 183 } 209 184 210 void G4ScoringManager::DumpAllQuantitiesToFile 185 void G4ScoringManager::DumpAllQuantitiesToFile(const G4String& meshName, 211 186 const G4String& fileName, 212 187 const G4String& option) 213 { 188 { 214 G4VScoringMesh* mesh = FindMesh(meshName); 189 G4VScoringMesh* mesh = FindMesh(meshName); 215 if(mesh != nullptr) << 190 if(mesh) { 216 { << 217 writer->SetScoringMesh(mesh); 191 writer->SetScoringMesh(mesh); 218 writer->DumpAllQuantitiesToFile(fileName, 192 writer->DumpAllQuantitiesToFile(fileName, option); 219 } << 193 } else { 220 else << 221 { << 222 G4cerr << "ERROR : G4ScoringManager::DrawA 194 G4cerr << "ERROR : G4ScoringManager::DrawAllQuantitiesToFile() --- <" 223 << meshName << "> is not found. Not << 195 << meshName << "> is not found. Nothing is done." << G4endl; 224 } 196 } 225 } 197 } 226 198 227 void G4ScoringManager::RegisterScoreColorMap(G 199 void G4ScoringManager::RegisterScoreColorMap(G4VScoreColorMap* colorMap) 228 { 200 { 229 if(fColorMapDict->find(colorMap->GetName()) << 201 if(fColorMapDict->find(colorMap->GetName()) != fColorMapDict->end()) 230 { 202 { 231 G4cerr << "ERROR : G4ScoringManager::Regis 203 G4cerr << "ERROR : G4ScoringManager::RegisterScoreColorMap -- " 232 << colorMap->GetName() << 204 << colorMap->GetName() << " has already been registered. Method ignored." << G4endl; 233 << " has already been registered. M << 234 } 205 } 235 else 206 else 236 { 207 { 237 (*fColorMapDict)[colorMap->GetName()] = co 208 (*fColorMapDict)[colorMap->GetName()] = colorMap; 238 } 209 } 239 } 210 } 240 211 241 G4VScoreColorMap* G4ScoringManager::GetScoreCo 212 G4VScoreColorMap* G4ScoringManager::GetScoreColorMap(const G4String& mapName) 242 { 213 { 243 auto mItr = fColorMapDict->find(mapName); << 214 ColorMapDictItr mItr = fColorMapDict->find(mapName); 244 if(mItr == fColorMapDict->cend()) << 215 if(mItr == fColorMapDict->end()) { return nullptr; } 245 { << 246 return nullptr; << 247 } << 248 return (mItr->second); 216 return (mItr->second); 249 } 217 } 250 218 251 void G4ScoringManager::ListScoreColorMaps() 219 void G4ScoringManager::ListScoreColorMaps() 252 { 220 { 253 G4cout << "Registered Score Color Maps " << 221 G4cout << "Registered Score Color Maps -------------------------------------------------------" << G4endl; 254 "--------------------------------- << 222 ColorMapDictItr mItr = fColorMapDict->begin(); 255 << G4endl; << 223 for(;mItr!=fColorMapDict->end();mItr++) 256 auto mItr = fColorMapDict->cbegin(); << 224 { G4cout << " " << mItr->first; } 257 for(; mItr != fColorMapDict->cend(); ++mItr) << 258 { << 259 G4cout << " " << mItr->first; << 260 } << 261 G4cout << G4endl; 225 G4cout << G4endl; 262 } 226 } 263 227 264 void G4ScoringManager::Merge(const G4ScoringMa << 228 void G4ScoringManager::Merge(const G4ScoringManager * mgr) 265 { << 229 { 266 for(auto i = 0; i < (G4int)GetNumberOfMesh() << 230 for(size_t i = 0; i< GetNumberOfMesh() ; i++) 267 { 231 { 268 G4VScoringMesh* fMesh = GetMesh(i); << 232 G4VScoringMesh* fMesh = GetMesh(i); 269 G4VScoringMesh* scMesh = mgr->GetMesh(i); 233 G4VScoringMesh* scMesh = mgr->GetMesh(i); 270 fMesh->Merge(scMesh); 234 fMesh->Merge(scMesh); 271 } 235 } 272 } 236 } >> 237 >> 238 273 239