Geant4 Cross Reference

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Geant4/digits_hits/utils/src/G4ScoringManager.cc

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Diff markup

Differences between /digits_hits/utils/src/G4ScoringManager.cc (Version 11.3.0) and /digits_hits/utils/src/G4ScoringManager.cc (Version 10.7.p3)


  1 //                                                  1 //
  2 // *******************************************      2 // ********************************************************************
  3 // * License and Disclaimer                         3 // * License and Disclaimer                                           *
  4 // *                                                4 // *                                                                  *
  5 // * The  Geant4 software  is  copyright of th      5 // * The  Geant4 software  is  copyright of the Copyright Holders  of *
  6 // * the Geant4 Collaboration.  It is provided      6 // * the Geant4 Collaboration.  It is provided  under  the terms  and *
  7 // * conditions of the Geant4 Software License      7 // * conditions of the Geant4 Software License,  included in the file *
  8 // * LICENSE and available at  http://cern.ch/      8 // * LICENSE and available at  http://cern.ch/geant4/license .  These *
  9 // * include a list of copyright holders.           9 // * include a list of copyright holders.                             *
 10 // *                                               10 // *                                                                  *
 11 // * Neither the authors of this software syst     11 // * Neither the authors of this software system, nor their employing *
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 13 // * work  make  any representation or  warran     13 // * work  make  any representation or  warranty, express or implied, *
 14 // * regarding  this  software system or assum     14 // * regarding  this  software system or assume any liability for its *
 15 // * use.  Please see the license in the file      15 // * use.  Please see the license in the file  LICENSE  and URL above *
 16 // * for the full disclaimer and the limitatio     16 // * for the full disclaimer and the limitation of liability.         *
 17 // *                                               17 // *                                                                  *
 18 // * This  code  implementation is the result      18 // * This  code  implementation is the result of  the  scientific and *
 19 // * technical work of the GEANT4 collaboratio     19 // * technical work of the GEANT4 collaboration.                      *
 20 // * By using,  copying,  modifying or  distri     20 // * By using,  copying,  modifying or  distributing the software (or *
 21 // * any work based  on the software)  you  ag     21 // * any work based  on the software)  you  agree  to acknowledge its *
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 23 // * acceptance of all terms of the Geant4 Sof     23 // * acceptance of all terms of the Geant4 Software license.          *
 24 // *******************************************     24 // ********************************************************************
 25 //                                                 25 //
 26 // G4ScoringManager                            <<  26 //
 27 // ------------------------------------------- <<  27 //
 28                                                    28 
 29 #include "G4ScoringManager.hh"                     29 #include "G4ScoringManager.hh"
 30 #include "G4ScoringMessenger.hh"                   30 #include "G4ScoringMessenger.hh"
 31 #include "G4ScoreQuantityMessenger.hh"             31 #include "G4ScoreQuantityMessenger.hh"
 32 #include "G4VScoringMesh.hh"                       32 #include "G4VScoringMesh.hh"
 33 #include "G4THitsMap.hh"                           33 #include "G4THitsMap.hh"
 34 #include "G4VScoreColorMap.hh"                     34 #include "G4VScoreColorMap.hh"
 35 #include "G4DefaultLinearColorMap.hh"              35 #include "G4DefaultLinearColorMap.hh"
 36 #include "G4ScoreLogColorMap.hh"                   36 #include "G4ScoreLogColorMap.hh"
 37                                                    37 
 38 G4ThreadLocal G4ScoringManager* G4ScoringManag     38 G4ThreadLocal G4ScoringManager* G4ScoringManager::fSManager = nullptr;
 39                                                    39 
 40 G4ThreadLocal G4int G4ScoringManager::replicaL     40 G4ThreadLocal G4int G4ScoringManager::replicaLevel = 3;
 41                                                    41 
 42 G4ScoringManager* G4ScoringManager::GetScoring     42 G4ScoringManager* G4ScoringManager::GetScoringManager()
 43 {                                                  43 {
 44   if(fSManager == nullptr)                     <<  44   if(!fSManager)
 45   {                                                45   {
 46     fSManager = new G4ScoringManager;              46     fSManager = new G4ScoringManager;
 47   }                                                47   }
 48   return fSManager;                                48   return fSManager;
 49 }                                                  49 }
 50                                                    50 
 51 G4ScoringManager* G4ScoringManager::GetScoring     51 G4ScoringManager* G4ScoringManager::GetScoringManagerIfExist()
 52 {                                              <<  52 { return fSManager; }
 53   return fSManager;                            << 
 54 }                                              << 
 55                                                    53 
 56 G4ScoringManager::G4ScoringManager()               54 G4ScoringManager::G4ScoringManager()
 57   : verboseLevel(0)                            <<  55   : verboseLevel(0),fCurrentMesh(nullptr)
 58   , fCurrentMesh(nullptr)                      << 
 59 {                                                  56 {
 60   fMessenger             = new G4ScoringMessen <<  57   fMessenger = new G4ScoringMessenger(this);
 61   fQuantityMessenger     = new G4ScoreQuantity <<  58   fQuantityMessenger = new G4ScoreQuantityMessenger(this);
 62   fColorMapDict          = new ColorMapDict(); <<  59   fColorMapDict = new ColorMapDict();
 63   fDefaultLinearColorMap = new G4DefaultLinear     60   fDefaultLinearColorMap = new G4DefaultLinearColorMap("defaultLinearColorMap");
 64   (*fColorMapDict)[fDefaultLinearColorMap->Get     61   (*fColorMapDict)[fDefaultLinearColorMap->GetName()] = fDefaultLinearColorMap;
 65   G4VScoreColorMap* logColorMap = new G4ScoreL <<  62   G4VScoreColorMap * logColorMap = new G4ScoreLogColorMap("logColorMap");
 66   (*fColorMapDict)[logColorMap->GetName()] = l     63   (*fColorMapDict)[logColorMap->GetName()] = logColorMap;
 67   writer                                   = n <<  64   writer = new G4VScoreWriter();
 68 }                                                  65 }
 69                                                    66 
 70 G4ScoringManager::~G4ScoringManager()              67 G4ScoringManager::~G4ScoringManager()
 71 {                                              <<  68 {
 72   delete writer;                               <<  69   if (writer) { delete writer; }
 73   delete fDefaultLinearColorMap;                   70   delete fDefaultLinearColorMap;
 74   delete fColorMapDict;                            71   delete fColorMapDict;
 75   delete fQuantityMessenger;                       72   delete fQuantityMessenger;
 76   delete fMessenger;                               73   delete fMessenger;
 77   fSManager = nullptr;                             74   fSManager = nullptr;
 78 }                                                  75 }
 79                                                    76 
 80 void G4ScoringManager::SetReplicaLevel(G4int l <<  77 void G4ScoringManager::SetReplicaLevel(G4int lvl)
 81 G4int G4ScoringManager::GetReplicaLevel() { re <<  78 { replicaLevel = lvl; }
                                                   >>  79 G4int G4ScoringManager::GetReplicaLevel()
                                                   >>  80 { return replicaLevel; }
 82                                                    81 
 83 void G4ScoringManager::Accumulate(G4VHitsColle     82 void G4ScoringManager::Accumulate(G4VHitsCollection* map)
 84 {                                                  83 {
 85   auto sm = FindMesh(map);                         84   auto sm = FindMesh(map);
 86   if(sm == nullptr)                            <<  85   if(!sm) return;
 87     return;                                    <<  86   if(verboseLevel>9)
 88   if(verboseLevel > 9)                         <<  87   { G4cout << "G4ScoringManager::Accumulate() for " << map->GetSDname() << " / " << map->GetName() << G4endl;
 89   {                                            <<  88     G4cout << "  is calling G4VScoringMesh::Accumulate() of " << sm->GetWorldName() << G4endl; }
 90     G4cout << "G4ScoringManager::Accumulate()  << 
 91            << map->GetName() << G4endl;        << 
 92     G4cout << "  is calling G4VScoringMesh::Ac << 
 93            << sm->GetWorldName() << G4endl;    << 
 94   }                                            << 
 95   sm->Accumulate(static_cast<G4THitsMap<double     89   sm->Accumulate(static_cast<G4THitsMap<double>*>(map));
 96 }                                                  90 }
 97                                                    91 
 98 G4VScoringMesh* G4ScoringManager::FindMesh(G4V     92 G4VScoringMesh* G4ScoringManager::FindMesh(G4VHitsCollection* map)
 99 {                                                  93 {
100   auto colID         = map->GetColID();        <<  94   auto colID = map->GetColID();
101   G4VScoringMesh* sm = nullptr;                    95   G4VScoringMesh* sm = nullptr;
102   auto msh           = fMeshMap.find(colID);   <<  96   auto msh = fMeshMap.find(colID);
103   if(msh == fMeshMap.end())                    <<  97   if(msh==fMeshMap.end())
104   {                                                98   {
105     const auto& wName = map->GetSDname();      <<  99     auto wName = map->GetSDname();
106     sm              = FindMesh(wName);         << 100     sm = FindMesh(wName);
107     fMeshMap[colID] = sm;                         101     fMeshMap[colID] = sm;
108   }                                               102   }
109   else                                            103   else
110   {                                            << 104   { sm = (*msh).second; }
111     sm = (*msh).second;                        << 
112   }                                            << 
113   return sm;                                      105   return sm;
114 }                                                 106 }
115                                                << 107   
116 G4VScoringMesh* G4ScoringManager::FindMesh(con    108 G4VScoringMesh* G4ScoringManager::FindMesh(const G4String& wName)
117 {                                                 109 {
118   G4VScoringMesh* sm = nullptr;                   110   G4VScoringMesh* sm = nullptr;
119   for(auto msh : fMeshVec)                        111   for(auto msh : fMeshVec)
120   {                                            << 112   { if(msh->GetWorldName()==wName) return msh; }
121     if(msh->GetWorldName() == wName)           << 113   if(!sm && verboseLevel>9)
122       return msh;                              << 114   { G4cout << "WARNING : G4ScoringManager::FindMesh() --- <" << wName << "> is not found. Null returned." << G4endl; }
123   }                                            << 
124   if((sm == nullptr) && verboseLevel > 9)      << 
125   {                                            << 
126     G4cout << "WARNING : G4ScoringManager::Fin << 
127            << "> is not found. Null returned." << 
128   }                                            << 
129   return nullptr;                                 115   return nullptr;
130 }                                                 116 }
131                                                   117 
132 void G4ScoringManager::List() const               118 void G4ScoringManager::List() const
133 {                                                 119 {
134   G4cout << "G4ScoringManager has " << GetNumb << 120   G4cout << "G4ScoringManager has " << GetNumberOfMesh() << " scoring meshes." << G4endl;
135          << G4endl;                            << 121   for(auto msh : fMeshVec) msh->List();
136   for(auto msh : fMeshVec)                     << 
137     msh->List();                               << 
138 }                                                 122 }
139                                                   123 
140 void G4ScoringManager::Dump() const               124 void G4ScoringManager::Dump() const
141 {                                                 125 {
142   for(auto msh : fMeshVec)                     << 126   for(auto msh : fMeshVec) msh->Dump();
143     msh->Dump();                               << 
144 }                                                 127 }
145                                                   128 
146 void G4ScoringManager::DrawMesh(const G4String    129 void G4ScoringManager::DrawMesh(const G4String& meshName,
147                                 const G4String    130                                 const G4String& psName,
148                                 const G4String    131                                 const G4String& colorMapName, G4int axflg)
149 {                                                 132 {
150   G4VScoringMesh* mesh = FindMesh(meshName);      133   G4VScoringMesh* mesh = FindMesh(meshName);
151   if(mesh != nullptr)                          << 134   if(mesh) 
152   {                                               135   {
153     G4VScoreColorMap* colorMap = GetScoreColor    136     G4VScoreColorMap* colorMap = GetScoreColorMap(colorMapName);
154     if(colorMap == nullptr)                    << 137     if(!colorMap)
155     {                                             138     {
156       G4cerr << "WARNING : Score color map <"  << 139       G4cerr << "WARNING : Score color map <" << colorMapName << "> is not found. Default linear color map is used." << G4endl;
157              << "> is not found. Default linea << 
158       colorMap = fDefaultLinearColorMap;          140       colorMap = fDefaultLinearColorMap;
159     }                                             141     }
160     mesh->DrawMesh(psName, colorMap, axflg);   << 142     mesh->DrawMesh(psName,colorMap,axflg);
161   }                                            << 143   } else {
162   else                                         << 144     G4cerr << "ERROR : G4ScoringManager::DrawMesh() --- <"
163   {                                            << 145      << meshName << "> is not found. Nothing is done." << G4endl;
164     G4cerr << "ERROR : G4ScoringManager::DrawM << 
165            << "> is not found. Nothing is done << 
166   }                                               146   }
167 }                                                 147 }
168                                                   148 
169 void G4ScoringManager::DrawMesh(const G4String    149 void G4ScoringManager::DrawMesh(const G4String& meshName,
170                                 const G4String << 150                                 const G4String& psName,
171                                 G4int iColumn, << 151                                       G4int idxPlane, G4int iColumn,
                                                   >> 152                                 const G4String& colorMapName)
172 {                                                 153 {
173   G4VScoringMesh* mesh = FindMesh(meshName);      154   G4VScoringMesh* mesh = FindMesh(meshName);
174   if(mesh != nullptr)                          << 155   if(mesh) 
175   {                                               156   {
176     G4VScoreColorMap* colorMap = GetScoreColor    157     G4VScoreColorMap* colorMap = GetScoreColorMap(colorMapName);
177     if(colorMap == nullptr)                    << 158     if(!colorMap)
178     {                                             159     {
179       G4cerr << "WARNING : Score color map <"  << 160       G4cerr << "WARNING : Score color map <" << colorMapName << "> is not found. Default linear color map is used." << G4endl;
180              << "> is not found. Default linea << 
181       colorMap = fDefaultLinearColorMap;          161       colorMap = fDefaultLinearColorMap;
182     }                                             162     }
183     mesh->DrawMesh(psName, idxPlane, iColumn,  << 163     mesh->DrawMesh(psName,idxPlane,iColumn,colorMap);
184   }                                            << 164   } else {
185   else                                         << 165     G4cerr << "ERROR : G4ScoringManager::DrawMesh() --- <"
186   {                                            << 166      << meshName << "> is not found. Nothing is done." << G4endl;
187     G4cerr << "ERROR : G4ScoringManager::DrawM << 
188            << "> is not found. Nothing is done << 
189   }                                               167   }
190 }                                                 168 }
191                                                   169 
192 void G4ScoringManager::DumpQuantityToFile(cons    170 void G4ScoringManager::DumpQuantityToFile(const G4String& meshName,
193                                           cons    171                                           const G4String& psName,
194                                           cons    172                                           const G4String& fileName,
195                                           cons    173                                           const G4String& option)
196 {                                                 174 {
197   G4VScoringMesh* mesh = FindMesh(meshName);      175   G4VScoringMesh* mesh = FindMesh(meshName);
198   if(mesh != nullptr)                          << 176   if(mesh) {
199   {                                            << 
200     writer->SetScoringMesh(mesh);                 177     writer->SetScoringMesh(mesh);
201     writer->DumpQuantityToFile(psName, fileNam    178     writer->DumpQuantityToFile(psName, fileName, option);
202   }                                            << 179   } else {
203   else                                         << 180     G4cerr << "ERROR : G4ScoringManager::DrawQuantityToFile() --- <"
204   {                                            << 181      << meshName << "> is not found. Nothing is done." << G4endl;
205     G4cerr << "ERROR : G4ScoringManager::DrawQ << 
206            << "> is not found. Nothing is done << 
207   }                                               182   }
208 }                                                 183 }
209                                                   184 
210 void G4ScoringManager::DumpAllQuantitiesToFile    185 void G4ScoringManager::DumpAllQuantitiesToFile(const G4String& meshName,
211                                                   186                                                const G4String& fileName,
212                                                   187                                                const G4String& option)
213 {                                                 188 {
214   G4VScoringMesh* mesh = FindMesh(meshName);      189   G4VScoringMesh* mesh = FindMesh(meshName);
215   if(mesh != nullptr)                          << 190   if(mesh) {
216   {                                            << 
217     writer->SetScoringMesh(mesh);                 191     writer->SetScoringMesh(mesh);
218     writer->DumpAllQuantitiesToFile(fileName,     192     writer->DumpAllQuantitiesToFile(fileName, option);
219   }                                            << 193   } else {
220   else                                         << 
221   {                                            << 
222     G4cerr << "ERROR : G4ScoringManager::DrawA    194     G4cerr << "ERROR : G4ScoringManager::DrawAllQuantitiesToFile() --- <"
223            << meshName << "> is not found. Not << 195      << meshName << "> is not found. Nothing is done." << G4endl;
224   }                                               196   }
225 }                                                 197 }
226                                                   198 
227 void G4ScoringManager::RegisterScoreColorMap(G    199 void G4ScoringManager::RegisterScoreColorMap(G4VScoreColorMap* colorMap)
228 {                                                 200 {
229   if(fColorMapDict->find(colorMap->GetName())  << 201   if(fColorMapDict->find(colorMap->GetName()) != fColorMapDict->end())
230   {                                               202   {
231     G4cerr << "ERROR : G4ScoringManager::Regis    203     G4cerr << "ERROR : G4ScoringManager::RegisterScoreColorMap -- "
232            << colorMap->GetName()              << 204            << colorMap->GetName() << " has already been registered. Method ignored." << G4endl;
233            << " has already been registered. M << 
234   }                                               205   }
235   else                                            206   else
236   {                                               207   {
237     (*fColorMapDict)[colorMap->GetName()] = co    208     (*fColorMapDict)[colorMap->GetName()] = colorMap;
238   }                                               209   }
239 }                                                 210 }
240                                                   211 
241 G4VScoreColorMap* G4ScoringManager::GetScoreCo    212 G4VScoreColorMap* G4ScoringManager::GetScoreColorMap(const G4String& mapName)
242 {                                                 213 {
243   auto mItr = fColorMapDict->find(mapName);    << 214   ColorMapDictItr mItr = fColorMapDict->find(mapName);
244   if(mItr == fColorMapDict->cend())            << 215   if(mItr == fColorMapDict->end()) { return nullptr; }
245   {                                            << 
246     return nullptr;                            << 
247   }                                            << 
248   return (mItr->second);                          216   return (mItr->second);
249 }                                                 217 }
250                                                   218 
251 void G4ScoringManager::ListScoreColorMaps()       219 void G4ScoringManager::ListScoreColorMaps()
252 {                                                 220 {
253   G4cout << "Registered Score Color Maps "     << 221   G4cout << "Registered Score Color Maps -------------------------------------------------------" << G4endl;
254             "--------------------------------- << 222   ColorMapDictItr mItr = fColorMapDict->begin();
255          << G4endl;                            << 223   for(;mItr!=fColorMapDict->end();mItr++)
256   auto mItr = fColorMapDict->cbegin();         << 224   { G4cout << "   " << mItr->first; }
257   for(; mItr != fColorMapDict->cend(); ++mItr) << 
258   {                                            << 
259     G4cout << "   " << mItr->first;            << 
260   }                                            << 
261   G4cout << G4endl;                               225   G4cout << G4endl;
262 }                                                 226 }
263                                                   227 
264 void G4ScoringManager::Merge(const G4ScoringMa << 228 void G4ScoringManager::Merge(const G4ScoringManager * mgr)
265 {                                              << 229 {  
266   for(auto i = 0; i < (G4int)GetNumberOfMesh() << 230   for(size_t i = 0; i< GetNumberOfMesh() ; i++)
267   {                                               231   {
268     G4VScoringMesh* fMesh  = GetMesh(i);       << 232     G4VScoringMesh* fMesh = GetMesh(i);
269     G4VScoringMesh* scMesh = mgr->GetMesh(i);     233     G4VScoringMesh* scMesh = mgr->GetMesh(i);
270     fMesh->Merge(scMesh);                         234     fMesh->Merge(scMesh);
271   }                                               235   }
272 }                                                 236 }
                                                   >> 237 
                                                   >> 238 
273                                                   239