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Geant4/digits_hits/scorer/src/G4PSFlatSurfaceFlux.cc

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Differences between /digits_hits/scorer/src/G4PSFlatSurfaceFlux.cc (Version 11.3.0) and /digits_hits/scorer/src/G4PSFlatSurfaceFlux.cc (Version 10.3)


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 26 //                                                 26 //
                                                   >>  27 // $Id: G4PSFlatSurfaceFlux.cc 81087 2014-05-20 15:44:27Z gcosmo $
 27 //                                                 28 //
 28 // G4PSFlatSurfaceFlux                             29 // G4PSFlatSurfaceFlux
 29 #include "G4PSFlatSurfaceFlux.hh"                  30 #include "G4PSFlatSurfaceFlux.hh"
 30                                                    31 
 31 #include "G4SystemOfUnits.hh"                      32 #include "G4SystemOfUnits.hh"
 32 #include "G4StepStatus.hh"                         33 #include "G4StepStatus.hh"
 33 #include "G4Track.hh"                              34 #include "G4Track.hh"
 34 #include "G4VSolid.hh"                             35 #include "G4VSolid.hh"
 35 #include "G4VPhysicalVolume.hh"                    36 #include "G4VPhysicalVolume.hh"
 36 #include "G4VPVParameterisation.hh"                37 #include "G4VPVParameterisation.hh"
 37 #include "G4UnitsTable.hh"                         38 #include "G4UnitsTable.hh"
 38 #include "G4GeometryTolerance.hh"                  39 #include "G4GeometryTolerance.hh"
 39 #include "G4VScoreHistFiller.hh"               << 
 40                                                << 
 41 //////////////////////////////////////////////     40 ////////////////////////////////////////////////////////////////////////////////
 42 // (Description)                                   41 // (Description)
 43 //   This is a primitive scorer class for scor     42 //   This is a primitive scorer class for scoring Surface Flux.
 44 //  Current version assumes only for G4Box sha     43 //  Current version assumes only for G4Box shape, and the surface
 45 //  is fixed on -Z plane.                          44 //  is fixed on -Z plane.
 46 //                                                 45 //
 47 // Surface is defined at the -Z surface.           46 // Surface is defined at the -Z surface.
 48 // Direction                  -Z   +Z              47 // Direction                  -Z   +Z
 49 //   0  IN || OUT            ->|<-  |              48 //   0  IN || OUT            ->|<-  |
 50 //   1  IN                   ->|    |              49 //   1  IN                   ->|    |
 51 //   2  OUT                    |<-  |              50 //   2  OUT                    |<-  |
 52 //                                                 51 //
 53 // Created: 2005-11-14  Tsukasa ASO, Akinori K     52 // Created: 2005-11-14  Tsukasa ASO, Akinori Kimura.
 54 //                                             <<  53 // 
 55 // 18-Nov-2005  T.Aso,  To use always positive     54 // 18-Nov-2005  T.Aso,  To use always positive value for anglefactor.
 56 // 29-Mar-2007  T.Aso,  Bug fix for momentum d     55 // 29-Mar-2007  T.Aso,  Bug fix for momentum direction at outgoing flux.
 57 // 2010-07-22   Introduce Unit specification.      56 // 2010-07-22   Introduce Unit specification.
 58 // 2010-07-22   Add weighted and divideByAre o     57 // 2010-07-22   Add weighted and divideByAre options
 59 // 2020-10-06   Use G4VPrimitivePlotter and fi << 
 60 //              vs. cell flux * track weight   << 
 61 //////////////////////////////////////////////     58 ///////////////////////////////////////////////////////////////////////////////
 62                                                    59 
 63 G4PSFlatSurfaceFlux::G4PSFlatSurfaceFlux(const <<  60 G4PSFlatSurfaceFlux::G4PSFlatSurfaceFlux(G4String name, 
 64                                          G4int <<  61            G4int direction, G4int depth)
 65   : G4PSFlatSurfaceFlux(name, direction, "perc <<  62   : G4VPrimitiveScorer(name,depth),HCID(-1),fDirection(direction),EvtMap(0),
 66 {}                                             <<  63     weighted(true),divideByArea(true)
 67                                                <<  64 {
 68 G4PSFlatSurfaceFlux::G4PSFlatSurfaceFlux(const <<  65     DefineUnitAndCategory();
 69                                          const <<  66     SetUnit("percm2");
 70   : G4VPrimitivePlotter(name, depth)           <<  67 }
 71   , HCID(-1)                                   <<  68 
 72   , fDirection(direction)                      <<  69 G4PSFlatSurfaceFlux::G4PSFlatSurfaceFlux(G4String name, 
 73   , EvtMap(nullptr)                            <<  70            G4int direction, 
 74   , weighted(true)                             <<  71            const G4String& unit,
 75   , divideByArea(true)                         <<  72            G4int depth)
                                                   >>  73   : G4VPrimitiveScorer(name,depth),HCID(-1),fDirection(direction),EvtMap(0),
                                                   >>  74     weighted(true),divideByArea(true)
 76 {                                                  75 {
 77   DefineUnitAndCategory();                     <<  76     DefineUnitAndCategory();
 78   SetUnit(unit);                               <<  77     SetUnit(unit);
 79 }                                                  78 }
 80                                                    79 
 81 G4bool G4PSFlatSurfaceFlux::ProcessHits(G4Step <<  80 G4PSFlatSurfaceFlux::~G4PSFlatSurfaceFlux()
                                                   >>  81 {;}
                                                   >>  82 
                                                   >>  83 G4bool G4PSFlatSurfaceFlux::ProcessHits(G4Step* aStep,G4TouchableHistory*)
 82 {                                                  84 {
 83   G4StepPoint* preStep             = aStep->Ge <<  85   G4StepPoint* preStep = aStep->GetPreStepPoint();
 84   G4VPhysicalVolume* physVol       = preStep-> <<  86   G4VPhysicalVolume* physVol = preStep->GetPhysicalVolume();
 85   G4VPVParameterisation* physParam = physVol->     87   G4VPVParameterisation* physParam = physVol->GetParameterisation();
 86   G4VSolid* solid                  = nullptr;  <<  88   G4VSolid * solid = 0;
 87   if(physParam != nullptr)                     <<  89   if(physParam)
 88   {  // for parameterized volume               <<  90   { // for parameterized volume
 89     G4int idx =                                <<  91     G4int idx = ((G4TouchableHistory*)(aStep->GetPreStepPoint()->GetTouchable()))
 90       ((G4TouchableHistory*) (aStep->GetPreSte <<  92                 ->GetReplicaNumber(indexDepth);
 91         ->GetReplicaNumber(indexDepth);        << 
 92     solid = physParam->ComputeSolid(idx, physV     93     solid = physParam->ComputeSolid(idx, physVol);
 93     solid->ComputeDimensions(physParam, idx, p <<  94     solid->ComputeDimensions(physParam,idx,physVol);
 94   }                                                95   }
 95   else                                             96   else
 96   {  // for ordinary volume                    <<  97   { // for ordinary volume
 97     solid = physVol->GetLogicalVolume()->GetSo     98     solid = physVol->GetLogicalVolume()->GetSolid();
 98   }                                                99   }
 99                                                   100 
100   auto  boxSolid = (G4Box*) (solid);           << 101   G4Box* boxSolid = (G4Box*)(solid);
101                                                   102 
102   G4int dirFlag = IsSelectedSurface(aStep, box << 103   G4int dirFlag =IsSelectedSurface(aStep,boxSolid);
103   if(dirFlag > 0)                              << 104   if ( dirFlag > 0 ) {
104   {                                            << 105     if ( fDirection == fFlux_InOut || fDirection == dirFlag ){
105     if(fDirection == fFlux_InOut || fDirection << 106 
106     {                                          << 107       G4StepPoint* thisStep=0;
107       G4StepPoint* thisStep = nullptr;         << 108       if ( dirFlag == fFlux_In ){
108       if(dirFlag == fFlux_In)                  << 109   thisStep = preStep;
109       {                                        << 110       }else if ( dirFlag == fFlux_Out ){
110         thisStep = preStep;                    << 111   thisStep = aStep->GetPostStepPoint();
111       }                                        << 112       }else{
112       else if(dirFlag == fFlux_Out)            << 113   return FALSE;
113       {                                        << 
114         thisStep = aStep->GetPostStepPoint();  << 
115       }                                        << 
116       else                                     << 
117       {                                        << 
118         return false;                          << 
119       }                                           114       }
120                                                   115 
121       G4TouchableHandle theTouchable = thisSte    116       G4TouchableHandle theTouchable = thisStep->GetTouchableHandle();
122       G4ThreeVector pdirection       = thisSte << 117       G4ThreeVector pdirection = thisStep->GetMomentumDirection();
123       G4ThreeVector localdir =                 << 118       G4ThreeVector localdir  = 
124         theTouchable->GetHistory()->GetTopTran << 119   theTouchable->GetHistory()->GetTopTransform().TransformAxis(pdirection);
125       //                                          120       //
126       G4double angleFactor = localdir.z();        121       G4double angleFactor = localdir.z();
127       if(angleFactor < 0)                      << 122       if ( angleFactor < 0 ) angleFactor *= -1.;
128         angleFactor *= -1.;                    << 
129       G4double flux = 1.0;                        123       G4double flux = 1.0;
130       if(weighted)                             << 124       if ( weighted ) flux *=preStep->GetWeight(); // Current (Particle Weight)
131         flux *= preStep->GetWeight();  // Curr << 
132       //                                          125       //
133       G4double square =                        << 126       G4double square = 4.*boxSolid->GetXHalfLength()*boxSolid->GetYHalfLength();
134         4. * boxSolid->GetXHalfLength() * boxS << 
135       //                                          127       //
136       flux = flux / angleFactor;  // Flux with << 128       flux = flux/angleFactor;  // Flux with angle.
137       if(divideByArea)                         << 129       if ( divideByArea ) flux /= square;
138         flux /= square;                        << 
139       //                                          130       //
140       G4int index = GetIndex(aStep);              131       G4int index = GetIndex(aStep);
141       EvtMap->add(index, flux);                << 132       EvtMap->add(index,flux);
142                                                << 
143       if(!hitIDMap.empty() && hitIDMap.find(in << 
144       {                                        << 
145         auto filler = G4VScoreHistFiller::Inst << 
146         if(filler == nullptr)                  << 
147         {                                      << 
148           G4Exception("G4PSFlatSurfaceFlux::Pr << 
149                       JustWarning,             << 
150                       "G4TScoreHistFiller is n << 
151                       "not filled.");          << 
152         }                                      << 
153         else                                   << 
154         {                                      << 
155           filler->FillH1(hitIDMap[index], preS << 
156         }                                      << 
157       }                                        << 
158     }                                             133     }
159   }                                               134   }
160 #ifdef debug                                      135 #ifdef debug
161   G4cout << " PASSED vol " << index << " trk " << 136     G4cout << " PASSED vol " 
162          << fFlatSurfaceFlux << G4endl;        << 137      << index << " trk "<<trkid<<" len " << fFlatSurfaceFlux<<G4endl;
163 #endif                                            138 #endif
164                                                   139 
165   return true;                                 << 140   return TRUE;
166 }                                                 141 }
167                                                   142 
168 G4int G4PSFlatSurfaceFlux::IsSelectedSurface(G << 143 G4int G4PSFlatSurfaceFlux::IsSelectedSurface(G4Step* aStep, G4Box* boxSolid){
169 {                                              << 144 
170   G4TouchableHandle theTouchable =             << 145   G4TouchableHandle theTouchable = 
171     aStep->GetPreStepPoint()->GetTouchableHand    146     aStep->GetPreStepPoint()->GetTouchableHandle();
172   G4double kCarTolerance =                     << 147   G4double kCarTolerance=G4GeometryTolerance::GetInstance()->GetSurfaceTolerance();
173     G4GeometryTolerance::GetInstance()->GetSur << 
174                                                   148 
175   if(aStep->GetPreStepPoint()->GetStepStatus() << 149   if (aStep->GetPreStepPoint()->GetStepStatus() == fGeomBoundary ){
176   {                                            << 
177     // Entering Geometry                          150     // Entering Geometry
178     G4ThreeVector stppos1 = aStep->GetPreStepP << 151     G4ThreeVector stppos1= aStep->GetPreStepPoint()->GetPosition();
179     G4ThreeVector localpos1 =                  << 152     G4ThreeVector localpos1 = 
180       theTouchable->GetHistory()->GetTopTransf    153       theTouchable->GetHistory()->GetTopTransform().TransformPoint(stppos1);
181     if(std::fabs(localpos1.z() + boxSolid->Get << 154     if(std::fabs( localpos1.z() + boxSolid->GetZHalfLength())<kCarTolerance ){
182     {                                          << 
183       return fFlux_In;                            155       return fFlux_In;
184     }                                             156     }
185   }                                               157   }
186                                                   158 
187   if(aStep->GetPostStepPoint()->GetStepStatus( << 159   if (aStep->GetPostStepPoint()->GetStepStatus() == fGeomBoundary ){
188   {                                            << 
189     // Exiting Geometry                           160     // Exiting Geometry
190     G4ThreeVector stppos2 = aStep->GetPostStep << 161     G4ThreeVector stppos2= aStep->GetPostStepPoint()->GetPosition();
191     G4ThreeVector localpos2 =                  << 162     G4ThreeVector localpos2 = 
192       theTouchable->GetHistory()->GetTopTransf    163       theTouchable->GetHistory()->GetTopTransform().TransformPoint(stppos2);
193     if(std::fabs(localpos2.z() + boxSolid->Get << 164     if(std::fabs( localpos2.z() + boxSolid->GetZHalfLength())<kCarTolerance ){
194     {                                          << 
195       return fFlux_Out;                           165       return fFlux_Out;
196     }                                             166     }
197   }                                               167   }
198                                                   168 
199   return -1;                                      169   return -1;
200 }                                                 170 }
201                                                   171 
202 void G4PSFlatSurfaceFlux::Initialize(G4HCofThi    172 void G4PSFlatSurfaceFlux::Initialize(G4HCofThisEvent* HCE)
203 {                                                 173 {
204   EvtMap = new G4THitsMap<G4double>(GetMultiFu    174   EvtMap = new G4THitsMap<G4double>(GetMultiFunctionalDetector()->GetName(),
205                                     GetName()) << 175             GetName());
206   if(HCID < 0)                                 << 176   if ( HCID < 0 ) HCID = GetCollectionID(0);
207     HCID = GetCollectionID(0);                 << 177   HCE->AddHitsCollection(HCID, (G4VHitsCollection*)EvtMap);
208   HCE->AddHitsCollection(HCID, (G4VHitsCollect << 178 }
                                                   >> 179 
                                                   >> 180 void G4PSFlatSurfaceFlux::EndOfEvent(G4HCofThisEvent*)
                                                   >> 181 {;}
                                                   >> 182 
                                                   >> 183 void G4PSFlatSurfaceFlux::clear(){
                                                   >> 184   EvtMap->clear();
209 }                                                 185 }
210                                                   186 
211 void G4PSFlatSurfaceFlux::clear() { EvtMap->cl << 187 void G4PSFlatSurfaceFlux::DrawAll()
                                                   >> 188 {;}
212                                                   189 
213 void G4PSFlatSurfaceFlux::PrintAll()              190 void G4PSFlatSurfaceFlux::PrintAll()
214 {                                                 191 {
215   G4cout << " MultiFunctionalDet  " << detecto    192   G4cout << " MultiFunctionalDet  " << detector->GetName() << G4endl;
216   G4cout << " PrimitiveScorer" << GetName() << << 193   G4cout << " PrimitiveScorer" << GetName() <<G4endl; 
217   G4cout << " Number of entries " << EvtMap->e    194   G4cout << " Number of entries " << EvtMap->entries() << G4endl;
218   for(const auto& [copy, flux] : *(EvtMap->Get << 195   std::map<G4int,G4double*>::iterator itr = EvtMap->GetMap()->begin();
219   {                                            << 196   for(; itr != EvtMap->GetMap()->end(); itr++) {
220     G4cout << "  copy no.: " << copy           << 197     G4cout << "  copy no.: " << itr->first
221            << "  flux  : " << *(flux) / GetUni << 198      << "  flux  : " << *(itr->second)/GetUnitValue() 
222            << GetUnit() << "]" << G4endl;      << 199      << " [" << GetUnit() <<"]"
                                                   >> 200      << G4endl;
223   }                                               201   }
224 }                                                 202 }
225                                                   203 
226 void G4PSFlatSurfaceFlux::SetUnit(const G4Stri    204 void G4PSFlatSurfaceFlux::SetUnit(const G4String& unit)
227 {                                                 205 {
228   if(divideByArea)                             << 206     if ( divideByArea ) {
229   {                                            << 207   CheckAndSetUnit(unit,"Per Unit Surface");
230     CheckAndSetUnit(unit, "Per Unit Surface"); << 208     } else {
231   }                                            << 209   if (unit == "" ){
232   else                                         << 210       unitName = unit;
233   {                                            << 211       unitValue = 1.0;
234     if(unit.empty())                           << 212   }else{
235     {                                          << 213       G4String msg = "Invalid unit ["+unit+"] (Current  unit is [" +GetUnit()+"] ) for " + GetName();
236       unitName  = unit;                        << 214       G4Exception("G4PSFlatSurfaceFlux::SetUnit","DetPS0008",JustWarning,msg);
237       unitValue = 1.0;                         << 215   }
238     }                                             216     }
239     else                                       << 
240     {                                          << 
241       G4String msg = "Invalid unit [" + unit + << 
242                      GetUnit() + "] ) for " +  << 
243       G4Exception("G4PSFlatSurfaceFlux::SetUni << 
244                   msg);                        << 
245     }                                          << 
246   }                                            << 
247 }                                                 217 }
248                                                   218 
249 void G4PSFlatSurfaceFlux::DefineUnitAndCategor << 219 void G4PSFlatSurfaceFlux::DefineUnitAndCategory(){
250 {                                              << 220    // Per Unit Surface
251   // Per Unit Surface                          << 221    new G4UnitDefinition("percentimeter2","percm2","Per Unit Surface",(1./cm2));
252   new G4UnitDefinition("percentimeter2", "perc << 222    new G4UnitDefinition("permillimeter2","permm2","Per Unit Surface",(1./mm2));
253                        (1. / cm2));            << 223    new G4UnitDefinition("permeter2","perm2","Per Unit Surface",(1./m2));
254   new G4UnitDefinition("permillimeter2", "perm << 
255                        (1. / mm2));            << 
256   new G4UnitDefinition("permeter2", "perm2", " << 
257 }                                                 224 }
                                                   >> 225 
                                                   >> 226 
258                                                   227