Geant4 Cross Reference

Cross-Referencing   Geant4
Geant4/visualization/modeling/src/G4TextModel.cc

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  1 //
  2 // ********************************************************************
  3 // * License and Disclaimer                                           *
  4 // *                                                                  *
  5 // * The  Geant4 software  is  copyright of the Copyright Holders  of *
  6 // * the Geant4 Collaboration.  It is provided  under  the terms  and *
  7 // * conditions of the Geant4 Software License,  included in the file *
  8 // * LICENSE and available at  http://cern.ch/geant4/license .  These *
  9 // * include a list of copyright holders.                             *
 10 // *                                                                  *
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 14 // * regarding  this  software system or assume any liability for its *
 15 // * use.  Please see the license in the file  LICENSE  and URL above *
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 17 // *                                                                  *
 18 // * This  code  implementation is the result of  the  scientific and *
 19 // * technical work of the GEANT4 collaboration.                      *
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 24 // ********************************************************************
 25 //
 26 //
 27 //
 28 // 
 29 // John Allison  3rd April 2001
 30 // Model which knows how to draw text.
 31 
 32 #include "G4TextModel.hh"
 33 
 34 #include "G4ModelingParameters.hh"
 35 #include "G4VGraphicsScene.hh"
 36 
 37 #include "G4UnitsTable.hh"
 38 #include <sstream>
 39 
 40 G4TextModel::~G4TextModel () {}
 41 
 42 G4TextModel::G4TextModel (const G4Text& g4Text, const G4Transform3D& transform)
 43 : fG4Text(g4Text)
 44 {
 45   fType = "G4TextModel";
 46   std::ostringstream oss;
 47   oss << "G4TextModel: '" << fG4Text.GetText()
 48       << "' at " << G4BestUnit(g4Text.GetPosition(),"Length")
 49       << "with size " << g4Text.GetScreenSize()
 50       << " with offsets " << g4Text.GetXOffset() << ',' << g4Text.GetYOffset();
 51   fGlobalTag = oss.str();
 52   fGlobalDescription = fGlobalTag;
 53 
 54   fG4Text.SetPosition(fG4Text.GetPosition().transform(transform));
 55 }
 56 
 57 void G4TextModel::DescribeYourselfTo (G4VGraphicsScene& sceneHandler) {
 58   sceneHandler.BeginPrimitives ();
 59   sceneHandler.AddPrimitive (fG4Text);
 60   sceneHandler.EndPrimitives ();
 61 }
 62