Geant4 Cross Reference |
1 // 2 // ******************************************************************** 3 // * License and Disclaimer * 4 // * * 5 // * The Geant4 software is copyright of the Copyright Holders of * 6 // * the Geant4 Collaboration. It is provided under the terms and * 7 // * conditions of the Geant4 Software License, included in the file * 8 // * LICENSE and available at http://cern.ch/geant4/license . These * 9 // * include a list of copyright holders. * 10 // * * 11 // * Neither the authors of this software system, nor their employing * 12 // * institutes,nor the agencies providing financial support for this * 13 // * work make any representation or warranty, express or implied, * 14 // * regarding this software system or assume any liability for its * 15 // * use. Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitation of liability. * 17 // * * 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************************************** 25 // 26 // 27 // 28 // 29 // John Allison 15th July 2012 30 // Model that knows how to draw an arrow. 31 32 #include "G4ArrowModel.hh" 33 34 #include "G4PhysicalConstants.hh" 35 #include "G4VGraphicsScene.hh" 36 #include "G4VisAttributes.hh" 37 #include "G4Tubs.hh" 38 #include "G4Tet.hh" 39 #include "G4Polyhedron.hh" 40 #include "G4Vector3D.hh" 41 #include "G4Point3D.hh" 42 #include "G4Transform3D.hh" 43 #include "G4GeometryTolerance.hh" 44 45 #include <cmath> 46 47 G4ArrowModel::~G4ArrowModel () 48 { 49 delete fpHeadPolyhedron; 50 delete fpShaftPolyhedron; 51 } 52 53 G4ArrowModel::G4ArrowModel 54 (G4double x1, G4double y1, G4double z1, 55 G4double x2, G4double y2, G4double z2, 56 G4double width, const G4Colour& colour, 57 const G4String& description, 58 G4int lineSegmentsPerCircle, 59 const G4Transform3D& transform) 60 : fpShaftPolyhedron(nullptr) 61 , fpHeadPolyhedron(nullptr) 62 , fTransform(transform) 63 { 64 fType = "G4ArrowModel"; 65 fGlobalTag = fType; 66 fGlobalDescription = fType + ": " + description; 67 fExtent = G4VisExtent 68 (std::min(x1,x2), 69 std::max(x1,x2), 70 std::min(y1,y2), 71 std::max(y1,y2), 72 std::min(z1,z2), 73 std::max(z1,z2)); 74 75 // Force number of line segments per circle (aka number of rotation steps) 76 G4int tempN = G4Polyhedron::GetNumberOfRotationSteps(); 77 G4Polyhedron::SetNumberOfRotationSteps(lineSegmentsPerCircle); 78 79 // Make a cylinder slightly shorter than the arrow length so that it 80 // doesn't stick out of the head. 81 const G4double tolerance = G4GeometryTolerance::GetInstance()->GetRadialTolerance(); 82 83 G4double totalLength = std::hypot(x2-x1, y2-y1, z2-z1); 84 if (totalLength < tolerance) 85 {totalLength = tolerance;} 86 87 G4double shaftRadius = width/6.; 88 if (shaftRadius < tolerance) 89 {shaftRadius = tolerance;} 90 91 // case 1 - arrow length >> width -> arrow head is width and 1.5x width tall 92 // case 2 - arrow length < width -> arrow head is made to be 0.5x length 93 G4double arrowLength = std::min(1.5*width, 0.5*totalLength); 94 95 G4double shaftLength = totalLength - arrowLength; 96 if (shaftLength < 2*tolerance) 97 {shaftLength = 2*tolerance;} 98 99 const G4Tubs shaft("shaft",0.,shaftRadius,0.5*shaftLength,0.,twopi); 100 fpShaftPolyhedron = shaft.CreatePolyhedron(); 101 // translate the polyhedron down w.r.t. the centre of the whole arrow 102 if (fpShaftPolyhedron) 103 {fpShaftPolyhedron->Transform(G4Translate3D(0,0,-0.5*arrowLength));} 104 105 // Locate the head at +halfShaftLength. 106 const G4double zHi = 0.5*totalLength; 107 const G4double zLow = zHi - arrowLength; 108 const G4double rExt = 0.5*width; 109 const G4double xExt = std::sqrt(3.)*rExt/2.; 110 const G4Tet head("head", 111 G4ThreeVector(0.,0.,zHi), 112 G4ThreeVector(0.,rExt,zLow), 113 G4ThreeVector(xExt,-rExt/2.,zLow), 114 G4ThreeVector(-xExt,-rExt/2.,zLow)); 115 fpHeadPolyhedron = head.CreatePolyhedron(); 116 117 // Transform to position 118 const G4Vector3D arrowDirection = G4Vector3D(x2-x1,y2-y1,z2-z1).unit(); 119 const G4double theta = arrowDirection.theta(); 120 const G4double phi = arrowDirection.phi(); 121 const G4Point3D arrowCentre(0.5*(x1+x2),0.5*(y1+y2),0.5*(z1+z2)); 122 const G4Transform3D tr = 123 G4Translate3D(arrowCentre) * G4RotateZ3D(phi) * G4RotateY3D(theta); 124 if (fpShaftPolyhedron) fpShaftPolyhedron->Transform(tr); 125 if (fpHeadPolyhedron) fpHeadPolyhedron->Transform(tr); 126 127 G4VisAttributes va; 128 va.SetColour(colour); 129 va.SetForceSolid(true); 130 if (fpShaftPolyhedron) fpShaftPolyhedron->SetVisAttributes(va); 131 if (fpHeadPolyhedron) fpHeadPolyhedron->SetVisAttributes(va); 132 133 // Restore number of line segments per circle 134 G4Polyhedron::SetNumberOfRotationSteps(tempN); 135 } 136 137 void G4ArrowModel::DescribeYourselfTo (G4VGraphicsScene& sceneHandler) 138 { 139 if (fpShaftPolyhedron && fpHeadPolyhedron) { 140 sceneHandler.BeginPrimitives(fTransform); 141 sceneHandler.AddPrimitive(*fpShaftPolyhedron); 142 sceneHandler.AddPrimitive(*fpHeadPolyhedron); 143 sceneHandler.EndPrimitives(); 144 } 145 } 146