Geant4 Cross Reference

Cross-Referencing   Geant4
Geant4/visualization/VRML/src/G4VRML2FileViewer.cc

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  1 //
  2 // ********************************************************************
  3 // * License and Disclaimer                                           *
  4 // *                                                                  *
  5 // * The  Geant4 software  is  copyright of the Copyright Holders  of *
  6 // * the Geant4 Collaboration.  It is provided  under  the terms  and *
  7 // * conditions of the Geant4 Software License,  included in the file *
  8 // * LICENSE and available at  http://cern.ch/geant4/license .  These *
  9 // * include a list of copyright holders.                             *
 10 // *                                                                  *
 11 // * Neither the authors of this software system, nor their employing *
 12 // * institutes,nor the agencies providing financial support for this *
 13 // * work  make  any representation or  warranty, express or implied, *
 14 // * regarding  this  software system or assume any liability for its *
 15 // * use.  Please see the license in the file  LICENSE  and URL above *
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 17 // *                                                                  *
 18 // * This  code  implementation is the result of  the  scientific and *
 19 // * technical work of the GEANT4 collaboration.                      *
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 21 // * any work based  on the software)  you  agree  to acknowledge its *
 22 // * use  in  resulting  scientific  publications,  and indicate your *
 23 // * acceptance of all terms of the Geant4 Software license.          *
 24 // ********************************************************************
 25 //
 26 //
 27 //
 28 // G4VRML2FileViewer.cc
 29 // Satoshi Tanaka & Yasuhide Sawada
 30 
 31 //#define DEBUG_FR_VIEW
 32 
 33 #include <cmath>
 34 
 35 #include "G4VisManager.hh"
 36 #include "G4Scene.hh"
 37 #include "G4VRML2FileViewer.hh"
 38 #include "G4VRML2FileSceneHandler.hh"
 39 #include "G4VRML2File.hh"
 40 #include "G4SystemOfUnits.hh"
 41 #include "G4ios.hh"
 42 
 43 G4VRML2FileViewer::G4VRML2FileViewer(G4VRML2FileSceneHandler& sceneHandler,
 44                                      const G4String& name)
 45   : G4VViewer(sceneHandler, sceneHandler.IncrementViewCount(), name)
 46   , fSceneHandler(sceneHandler)
 47   , fDest(sceneHandler.fDest)
 48 {
 49   fViewHalfAngle = 30. * deg;
 50   fsin_VHA       = std::sin(fViewHalfAngle);
 51 }
 52 
 53 G4VRML2FileViewer::~G4VRML2FileViewer() {}
 54 
 55 void G4VRML2FileViewer::SetView()
 56 {
 57 #if defined DEBUG_FR_VIEW
 58   if(G4VisManager::GetVerbosity() >= G4VisManager::errors)
 59     G4cout << "***** G4VRML2FileViewer::SetView(): No effects" << G4endl;
 60 #endif
 61 
 62   // Do nothing, since VRML a browser is running as a different process.
 63   // SendViewParameters () will do this job instead.
 64 }
 65 
 66 void G4VRML2FileViewer::DrawView()
 67 {
 68 #if defined DEBUG_FR_VIEW
 69   if(G4VisManager::GetVerbosity() >= G4VisManager::errors)
 70     G4cout << "***** G4VRML2FileViewer::DrawView()" << G4endl;
 71 #endif
 72 
 73   fSceneHandler.VRMLBeginModeling();
 74 
 75   // Viewpoint node
 76   SendViewParameters();
 77 
 78   // Here is a minimal DrawView() function.
 79   NeedKernelVisit();
 80   ProcessView();
 81   FinishView();
 82 }
 83 
 84 void G4VRML2FileViewer::ClearView(void)
 85 {
 86 #if defined DEBUG_FR_VIEW
 87   if(G4VisManager::GetVerbosity() >= G4VisManager::errors)
 88     G4cout << "***** G4VRML2File1View::ClearView()" << G4endl;
 89 #endif
 90   if(fSceneHandler.fFlagDestOpen)
 91   {
 92     fSceneHandler.fDest.close();
 93     // Re-open with same filename...
 94     fSceneHandler.fDest.open(fSceneHandler.fVRMLFileName);
 95     fSceneHandler.fDest << "#VRML V2.0 utf8"
 96                         << "\n";
 97     fSceneHandler.fDest << "# Generated by VRML 2.0 driver of GEANT4\n"
 98                         << "\n";
 99   }
100 }
101 
102 void G4VRML2FileViewer::ShowView(void)
103 {
104 #if defined DEBUG_FR_VIEW
105   if(G4VisManager::GetVerbosity() >= G4VisManager::errors)
106     G4cout << "***** G4VRML2FileViewer::ShowView()" << G4endl;
107 #endif
108   fSceneHandler.VRMLEndModeling();
109 }
110 
111 void G4VRML2FileViewer::FinishView(void)
112 {
113 #if defined DEBUG_FR_VIEW
114   if(G4VisManager::GetVerbosity() >= G4VisManager::errors)
115     G4cout << "***** G4VRML2FileViewer::FinishView(): No effects" << G4endl;
116 #endif
117 }
118 
119 void G4VRML2FileViewer::SendViewParameters()
120 {
121   // Calculates view representation based on extent of object being
122   // viewed and (initial) direction of camera.  (Note: it can change
123   // later due to user interaction via visualization system's GUI.)
124 
125 #if defined DEBUG_FR_VIEW
126   if(G4VisManager::GetVerbosity() >= G4VisManager::errors)
127     G4cout << "***** G4VRML2FileViewer::SendViewParameters()\n";
128 #endif
129 
130   // error recovery
131   if(fsin_VHA < 1.0e-6)
132   {
133     return;
134   }
135 
136   // camera distance
137   G4double extent_radius =
138     fSceneHandler.GetScene()->GetExtent().GetExtentRadius();
139   G4double camera_distance = extent_radius / fsin_VHA;
140 
141   // camera position on Z axis
142   const G4Point3D& target_point =
143     fSceneHandler.GetScene()->GetStandardTargetPoint() +
144     fVP.GetCurrentTargetPoint();
145   G4double E_z = target_point.z() + camera_distance;
146   G4Point3D E(0.0, 0.0, E_z);
147 
148   // VRML codes are generated below
149   fDest << G4endl;
150   fDest << "#---------- CAMERA" << G4endl;
151   fDest << "Viewpoint {" << G4endl;
152   fDest << "\t"
153         << "position ";
154   fDest << E.x() << " ";
155   fDest << E.y() << " ";
156   fDest << E.z() << G4endl;
157   fDest << "}" << G4endl;
158   fDest << G4endl;
159 }
160