Geant4 Cross Reference

Cross-Referencing   Geant4
Geant4/visualization/VRML/include/private/G4VRML2FileSceneHandler.hh

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  1 //
  2 // ********************************************************************
  3 // * License and Disclaimer                                           *
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  9 // * include a list of copyright holders.                             *
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 24 // ********************************************************************
 25 //
 26 //
 27 //
 28 // G4VRML2FileSceneHandler.hh
 29 // Satoshi Tanaka & Yasuhide Sawada
 30 
 31 #ifndef G4VRML2FILE_SCENE_HANDLER_HH
 32 #define G4VRML2FILE_SCENE_HANDLER_HH
 33 
 34 #include <fstream>
 35 
 36 #include "globals.hh"
 37 #include "G4LogicalVolume.hh"
 38 #include "G4VSceneHandler.hh"
 39 
 40 class G4VRML2File;
 41 class G4VisAttributes;
 42 
 43 class G4VRML2FileSceneHandler : public G4VSceneHandler
 44 {
 45   friend class G4VRML2FileViewer;
 46 
 47   // methods (public)
 48  public:
 49   G4VRML2FileSceneHandler(G4VRML2File& system, const G4String& name = "");
 50   virtual ~G4VRML2FileSceneHandler();
 51 
 52   using G4VSceneHandler::AddSolid;
 53   void AddSolid(const G4Box&);
 54   void AddSolid(const G4Cons&);
 55   void AddSolid(const G4Tubs&);
 56   void AddSolid(const G4Trd&);
 57   void AddSolid(const G4Trap&);
 58   void AddSolid(const G4Sphere&);
 59   void AddSolid(const G4Para&);
 60   void AddSolid(const G4Torus&);
 61   void AddSolid(const G4VSolid&);
 62 
 63   using G4VSceneHandler::AddCompound;
 64 
 65   void BeginPrimitives(const G4Transform3D& objectTransformation);
 66   void EndPrimitives();
 67 
 68   using G4VSceneHandler::AddPrimitive;
 69   void AddPrimitive(const G4Polyline&);
 70   void AddPrimitive(const G4Polyhedron&);
 71   void AddPrimitive(const G4Text&);
 72   void AddPrimitive(const G4Circle&);
 73   void AddPrimitive(const G4Square&);
 74 
 75   void ClearTransientStore();  // Used for triggering detector re-drawing.
 76 
 77   void BeginModeling();
 78   void EndModeling();
 79 
 80   void VRMLBeginModeling();
 81   void VRMLEndModeling();
 82 
 83   void connectPort();
 84   void closePort();
 85 
 86   // methods (private)
 87  private:
 88   void SendMaterialNode(const G4VisAttributes* pAV);
 89   void SendMaterialNode();
 90 
 91   void SendLineColor(const G4VisAttributes* pAV);
 92   void SendMarkerColor(const G4VMarker& mark);
 93   void SendMarkerWorldPosition(const G4VMarker& mark);
 94 
 95   G4double GetMarkerHalfSize(const G4VMarker& mark);
 96   void GetMarkerWorldPosition(const G4VMarker& mark, double* pX, double* pY,
 97                               double* pZ);
 98 
 99   G4bool isConnected() { return fFlagDestOpen; }
100 
101   G4bool IsPVPickable() { return fPVPickable; }
102   void SetPVPickability(G4bool on_off) { fPVPickable = on_off; }
103   G4double SetPVTransparency();
104   G4double GetPVTransparency() { return fPVTransparency; }
105 
106   // data
107  private:
108   char fVRMLFileDestDir[256];
109   char fVRMLFileName[256];
110 
111   G4VRML2File& fSystem;  // Graphics system for this scene.
112   G4bool fFlagDestOpen;
113 
114   G4int fMaxFileNum;
115 
116   G4bool fPVPickable;
117   G4double fPVTransparency;
118 
119   static G4int fSceneIdCount;
120 
121  public:
122   std::ofstream fDest;
123 };
124 
125 #endif  // G4VRML2FILE_SCENE_HANDLER_HH
126