Geant4 Cross Reference |
1 // 2 // ******************************************************************** 3 // * License and Disclaimer * 4 // * * 5 // * The Geant4 software is copyright of the Copyright Holders of * 6 // * the Geant4 Collaboration. It is provided under the terms and * 7 // * conditions of the Geant4 Software License, included in the file * 8 // * LICENSE and available at http://cern.ch/geant4/license . These * 9 // * include a list of copyright holders. * 10 // * * 11 // * Neither the authors of this software system, nor their employing * 12 // * institutes,nor the agencies providing financial support for this * 13 // * work make any representation or warranty, express or implied, * 14 // * regarding this software system or assume any liability for its * 15 // * use. Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitation of liability. * 17 // * * 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************************************** 25 // 26 // 27 // 28 // G4VRML2File.cc 29 // Satoshi Tanaka & Yasuhide Sawada 30 31 #include <stdio.h> // sscanf 32 #include <stdlib.h> // getenv 33 34 #include "G4VSceneHandler.hh" 35 36 #include "G4VRML2File.hh" 37 #include "G4VRML2FileSceneHandler.hh" 38 #include "G4VRML2FileViewer.hh" 39 40 G4VRML2File::G4VRML2File() 41 : G4VGraphicsSystem("VRML2FILE", "VRML2FILE", G4VGraphicsSystem::fileWriter) 42 {} 43 44 G4VRML2File::~G4VRML2File() {} 45 46 G4VSceneHandler* G4VRML2File::CreateSceneHandler(const G4String& name) 47 { 48 G4VSceneHandler* p = NULL; 49 50 p = new G4VRML2FileSceneHandler(*this, name); 51 52 return p; 53 } 54 55 G4VViewer* G4VRML2File::CreateViewer(G4VSceneHandler& scene, 56 const G4String& name) 57 { 58 G4VViewer* pView = NULL; 59 60 G4VRML2FileSceneHandler* pScene = (G4VRML2FileSceneHandler*) &scene; 61 pView = new G4VRML2FileViewer(*pScene, name); 62 63 return pView; 64 } 65