Geant4 Cross Reference

Cross-Referencing   Geant4
Geant4/visualization/Tree/src/G4VTreeSceneHandler.cc

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  1 //
  2 // ********************************************************************
  3 // * License and Disclaimer                                           *
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 25 //
 26 //
 27 //
 28 // 
 29 // John Allison  5th April 2001
 30 // A base class for a scene handler to dump geometry hierarchy.
 31 // Based on a provisional G4VTreeGraphicsScene (was in modeling).
 32 
 33 #include "G4VTreeSceneHandler.hh"
 34 
 35 #include "G4VSolid.hh"
 36 #include "G4PhysicalVolumeModel.hh"
 37 #include "G4VPhysicalVolume.hh"
 38 #include "G4LogicalVolume.hh"
 39 
 40 #define G4warn G4cout
 41 
 42 G4int G4VTreeSceneHandler::fSceneIdCount = 0;
 43 // Counter for Tree scene handlers.
 44 
 45 G4VTreeSceneHandler::G4VTreeSceneHandler(G4VGraphicsSystem& system,
 46            const G4String& name):
 47   G4VSceneHandler(system, fSceneIdCount++, name),
 48   fpCurrentObjectTransformation (0)
 49 {}
 50 
 51 G4VTreeSceneHandler::~G4VTreeSceneHandler () {}
 52 
 53 void G4VTreeSceneHandler::BeginModeling() {
 54   G4VSceneHandler::BeginModeling();  // Required: see G4VSceneHandler.hh.
 55 }
 56 
 57 void G4VTreeSceneHandler::EndModeling() {
 58   fDrawnLVStore.clear();
 59   G4VSceneHandler::EndModeling();  // Required: see G4VSceneHandler.hh.
 60 }
 61 
 62 void G4VTreeSceneHandler::PreAddSolid
 63 (const G4Transform3D& objectTransformation, const G4VisAttributes& visAttribs)
 64 {
 65   G4VSceneHandler::PreAddSolid (objectTransformation, visAttribs);
 66 
 67   G4PhysicalVolumeModel* pPVModel =
 68     dynamic_cast<G4PhysicalVolumeModel*>(fpModel);
 69   if (!pPVModel) return;  // Not from a G4PhysicalVolumeModel.
 70 
 71   // This call comes from a G4PhysicalVolumeModel, drawnPVPath is
 72   // the path of the current drawn (non-culled) volume in terms of
 73   // drawn (non-culled) ancestors.  Each node is identified by a
 74   // PVNodeID object, which is a physical volume and copy number.  It
 75   // is a vector of PVNodeIDs corresponding to the geometry hierarchy
 76   // actually selected, i.e., not culled.
 77   typedef G4PhysicalVolumeModel::G4PhysicalVolumeNodeID PVNodeID;
 78   typedef std::vector<PVNodeID> PVPath;
 79   const PVPath& drawnPVPath = pPVModel->GetDrawnPVPath();
 80   //G4int currentDepth = pPVModel->GetCurrentDepth();
 81   //G4VPhysicalVolume* pCurrentPV = pPVModel->GetCurrentPV();
 82   //G4LogicalVolume* pCurrentLV = pPVModel->GetCurrentLV();
 83   //G4Material* pCurrentMaterial = pPVModel->GetCurrentMaterial();
 84 
 85   // Actually, it is enough to store the logical volume of current
 86   // physical volume...
 87   fDrawnLVStore.insert
 88     (drawnPVPath.back().GetPhysicalVolume()->GetLogicalVolume());
 89 
 90   // Find mother.  ri points to drawn mother, if any.
 91   PVPath::const_reverse_iterator ri = ++drawnPVPath.rbegin();
 92   if (ri != drawnPVPath.rend()) {
 93     // This volume has a mother.
 94     G4LogicalVolume* drawnMotherLV =
 95       ri->GetPhysicalVolume()->GetLogicalVolume();
 96     if (fDrawnLVStore.find(drawnMotherLV) != fDrawnLVStore.end()) {
 97       // Mother previously encountered.  Add this volume to
 98       // appropriate node in scene graph tree.
 99       // ...
100     } else {
101       // Mother not previously encountered.  Shouldn't happen, since
102       // G4PhysicalVolumeModel sends volumes as it encounters them,
103       // i.e., mothers before daughters, in its descent of the
104       // geometry tree.  Error!
105       G4warn << "ERROR: G4VTreeSceneHandler::PreAddSolid: Mother "
106        << ri->GetPhysicalVolume()->GetName()
107        << ':' << ri->GetCopyNo()
108        << " not previously encountered."
109   "\nShouldn't happen!  Please report to visualization coordinator."
110        << G4endl;
111       // Continue anyway.  Add to root of scene graph tree.
112       // ...
113     }
114   } else {
115     // This volume has no mother.  Must be a top level un-culled
116     // volume.  Add to root of scene graph tree.
117     // ...
118   }
119 }
120