Geant4 Cross Reference

Cross-Referencing   Geant4
Geant4/visualization/Tree/include/private/G4VTreeSceneHandler.hh

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  1 //
  2 // ********************************************************************
  3 // * License and Disclaimer                                           *
  4 // *                                                                  *
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  9 // * include a list of copyright holders.                             *
 10 // *                                                                  *
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 25 //
 26 //
 27 //
 28 // 
 29 // John Allison  5th April 2001
 30 // A base class for a scene handler to dump geometry hierarchy.
 31 // In the derived class, override G4VScenehandler::RequestPrimitives
 32 // to implement dump of the geometry hierarchy.
 33 
 34 #ifndef G4VTREESCENEHANDLER_HH
 35 #define G4VTREESCENEHANDLER_HH
 36 
 37 #include "G4VSceneHandler.hh"
 38 
 39 #include "G4PhysicalVolumeModel.hh"
 40 #include <vector>
 41 #include <set>
 42 
 43 class G4VPhysicalVolume;
 44 class G4LogicalVolume;
 45 class G4ModelingParameters;
 46 
 47 class G4VTreeSceneHandler: public G4VSceneHandler {
 48 
 49 public:
 50   G4VTreeSceneHandler(G4VGraphicsSystem& system,
 51           const G4String& name);
 52   virtual ~G4VTreeSceneHandler ();
 53   void PreAddSolid (const G4Transform3D& objectTransformation,
 54        const G4VisAttributes&);
 55   void PostAddSolid ();
 56 
 57   ////////////////////////////////////////////////////////////////
 58   // Functions not used but required by the abstract interface.
 59 
 60   using G4VSceneHandler::AddPrimitive;
 61   virtual void AddPrimitive (const G4Polyline&)   {}
 62   virtual void AddPrimitive (const G4Text&)       {}
 63   virtual void AddPrimitive (const G4Circle&)     {}
 64   virtual void AddPrimitive (const G4Square&)     {}
 65   virtual void AddPrimitive (const G4Polyhedron&) {}
 66   virtual void AddPrimitive (const G4Polymarker&) {}
 67 
 68   virtual void BeginModeling();
 69   virtual void EndModeling();
 70 
 71 protected:
 72 
 73   // In the derived class, override G4VScenehandler::RequestPrimitives
 74   // to implement dump of the geometry hierarchy.
 75   static G4int         fSceneIdCount;  // Counter for Tree scene handlers.
 76   const G4Transform3D* fpCurrentObjectTransformation;
 77   std::set<G4LogicalVolume*> fDrawnLVStore;  // Stores encountered LVs.
 78 };
 79 
 80 #include "G4VTreeSceneHandler.icc"
 81 
 82 #endif
 83