Geant4 Cross Reference |
1 // 2 // ******************************************************************** 3 // * License and Disclaimer * 4 // * * 5 // * The Geant4 software is copyright of the Copyright Holders of * 6 // * the Geant4 Collaboration. It is provided under the terms and * 7 // * conditions of the Geant4 Software License, included in the file * 8 // * LICENSE and available at http://cern.ch/geant4/license . These * 9 // * include a list of copyright holders. * 10 // * * 11 // * Neither the authors of this software system, nor their employing * 12 // * institutes,nor the agencies providing financial support for this * 13 // * work make any representation or warranty, express or implied, * 14 // * regarding this software system or assume any liability for its * 15 // * use. Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitation of liability. * 17 // * * 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************************************** 25 // 26 // 27 // 28 // 29 // John Allison 5th April 2001 30 // A base class for a scene handler to dump geometry hierarchy. 31 // In the derived class, override G4VScenehandler::RequestPrimitives 32 // to implement dump of the geometry hierarchy. 33 34 #ifndef G4VTREESCENEHANDLER_HH 35 #define G4VTREESCENEHANDLER_HH 36 37 #include "G4VSceneHandler.hh" 38 39 #include "G4PhysicalVolumeModel.hh" 40 #include <vector> 41 #include <set> 42 43 class G4VPhysicalVolume; 44 class G4LogicalVolume; 45 class G4ModelingParameters; 46 47 class G4VTreeSceneHandler: public G4VSceneHandler { 48 49 public: 50 G4VTreeSceneHandler(G4VGraphicsSystem& system, 51 const G4String& name); 52 virtual ~G4VTreeSceneHandler (); 53 void PreAddSolid (const G4Transform3D& objectTransformation, 54 const G4VisAttributes&); 55 void PostAddSolid (); 56 57 //////////////////////////////////////////////////////////////// 58 // Functions not used but required by the abstract interface. 59 60 using G4VSceneHandler::AddPrimitive; 61 virtual void AddPrimitive (const G4Polyline&) {} 62 virtual void AddPrimitive (const G4Text&) {} 63 virtual void AddPrimitive (const G4Circle&) {} 64 virtual void AddPrimitive (const G4Square&) {} 65 virtual void AddPrimitive (const G4Polyhedron&) {} 66 virtual void AddPrimitive (const G4Polymarker&) {} 67 68 virtual void BeginModeling(); 69 virtual void EndModeling(); 70 71 protected: 72 73 // In the derived class, override G4VScenehandler::RequestPrimitives 74 // to implement dump of the geometry hierarchy. 75 static G4int fSceneIdCount; // Counter for Tree scene handlers. 76 const G4Transform3D* fpCurrentObjectTransformation; 77 std::set<G4LogicalVolume*> fDrawnLVStore; // Stores encountered LVs. 78 }; 79 80 #include "G4VTreeSceneHandler.icc" 81 82 #endif 83