Geant4 Cross Reference |
1 // 2 // ******************************************************************** 3 // * License and Disclaimer * 4 // * * 5 // * The Geant4 software is copyright of the Copyright Holders of * 6 // * the Geant4 Collaboration. It is provided under the terms and * 7 // * conditions of the Geant4 Software License, included in the file * 8 // * LICENSE and available at http://cern.ch/geant4/license . These * 9 // * include a list of copyright holders. * 10 // * * 11 // * Neither the authors of this software system, nor their employing * 12 // * institutes,nor the agencies providing financial support for this * 13 // * work make any representation or warranty, express or implied, * 14 // * regarding this software system or assume any liability for its * 15 // * use. Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitation of liability. * 17 // * * 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************************************** 25 // 26 // 27 // 28 // 29 // John Allison 5th April 2001 30 // A scene handler to dump geometry hierarchy to standard output as 31 // ASCII stream. 32 // Based on a provisional G4ASCIITreeGraphicsScene (was in modeling). 33 34 #ifndef G4ASCIITREESCENEHANDLER_HH 35 #define G4ASCIITREESCENEHANDLER_HH 36 37 #include "G4VTreeSceneHandler.hh" 38 39 #include <set> 40 #include <vector> 41 #include <iostream> 42 #include <fstream> 43 #include <sstream> 44 45 class G4VPhysicalVolume; 46 47 class G4ASCIITreeSceneHandler: public G4VTreeSceneHandler { 48 public: 49 G4ASCIITreeSceneHandler(G4VGraphicsSystem& system, 50 const G4String& name); 51 virtual ~G4ASCIITreeSceneHandler(); 52 virtual void BeginModeling(); 53 virtual void EndModeling(); 54 protected: 55 virtual void RequestPrimitives(const G4VSolid&); 56 // Overrides G4VScenehandler::RequestPrimitives and implements dump 57 // of the geometry hierarchy. 58 59 void WriteHeader (std::ostream &); 60 61 std::ostream* fpOutFile; // Pointer to output file. 62 std::ofstream fOutFile; // Actual output file (if not G4cout). 63 std::ostringstream fRestOfLine; // For accumulating rest of line 64 // pending arrival of new 65 // G4PVPlacement. 66 const G4VPhysicalVolume* fpLastPV; 67 G4String fLastPVName; 68 G4int fLastCopyNo; 69 G4int fLastNonSequentialCopyNo; 70 71 std::set<G4LogicalVolume*> fLVSet; 72 typedef std::set<G4LogicalVolume*>::iterator LVSetIterator; 73 typedef G4PhysicalVolumeModel::G4PhysicalVolumeNodeID PVNodeID; 74 typedef std::vector<PVNodeID> PVPath; 75 std::set<PVPath> fReplicaSet; 76 typedef std::set<PVPath>::iterator ReplicaSetIterator; 77 typedef std::set<PVPath>::reverse_iterator ReplicaSetReverseIterator; 78 }; 79 80 #endif 81