Geant4 Cross Reference |
1 // 2 // ******************************************************************** 3 // * License and Disclaimer * 4 // * * 5 // * The Geant4 software is copyright of the Copyright Holders of * 6 // * the Geant4 Collaboration. It is provided under the terms and * 7 // * conditions of the Geant4 Software License, included in the file * 8 // * LICENSE and available at http://cern.ch/geant4/license . These * 9 // * include a list of copyright holders. * 10 // * * 11 // * Neither the authors of this software system, nor their employing * 12 // * institutes,nor the agencies providing financial support for this * 13 // * work make any representation or warranty, express or implied, * 14 // * regarding this software system or assume any liability for its * 15 // * use. Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitation of liability. * 17 // * * 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************************************** 25 // 26 // Guy Barrand 6th March 2021 27 28 #ifndef G4TOOLSSGWINDOWSGLES_HH 29 #define G4TOOLSSGWINDOWSGLES_HH 30 31 #include "G4VGraphicsSystem.hh" 32 33 namespace toolx {namespace Windows {class session;}} 34 35 class G4ToolsSGWindowsGLES: public G4VGraphicsSystem { 36 typedef G4VGraphicsSystem parent; 37 public: 38 G4ToolsSGWindowsGLES(); 39 virtual ~G4ToolsSGWindowsGLES(); 40 protected: 41 G4ToolsSGWindowsGLES(const G4ToolsSGWindowsGLES& a_from):parent(a_from){} 42 G4ToolsSGWindowsGLES& operator=(const G4ToolsSGWindowsGLES&) {return *this;} 43 public: 44 G4VSceneHandler* CreateSceneHandler(const G4String& name = ""); 45 G4VViewer* CreateViewer (G4VSceneHandler&, const G4String& name = ""); 46 protected: 47 void Initialise(); 48 protected: 49 toolx::Windows::session* fSGSession; 50 }; 51 52 #endif 53