Geant4 Cross Reference

Cross-Referencing   Geant4
Geant4/visualization/RayTracer/src/G4RayTracerSceneHandler.cc

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  1 //
  2 // ********************************************************************
  3 // * License and Disclaimer                                           *
  4 // *                                                                  *
  5 // * The  Geant4 software  is  copyright of the Copyright Holders  of *
  6 // * the Geant4 Collaboration.  It is provided  under  the terms  and *
  7 // * conditions of the Geant4 Software License,  included in the file *
  8 // * LICENSE and available at  http://cern.ch/geant4/license .  These *
  9 // * include a list of copyright holders.                             *
 10 // *                                                                  *
 11 // * Neither the authors of this software system, nor their employing *
 12 // * institutes,nor the agencies providing financial support for this *
 13 // * work  make  any representation or  warranty, express or implied, *
 14 // * regarding  this  software system or assume any liability for its *
 15 // * use.  Please see the license in the file  LICENSE  and URL above *
 16 // * for the full disclaimer and the limitation of liability.         *
 17 // *                                                                  *
 18 // * This  code  implementation is the result of  the  scientific and *
 19 // * technical work of the GEANT4 collaboration.                      *
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 21 // * any work based  on the software)  you  agree  to acknowledge its *
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 23 // * acceptance of all terms of the Geant4 Software license.          *
 24 // ********************************************************************
 25 //
 26 //
 27 
 28 #include "G4RayTracerSceneHandler.hh"
 29 
 30 #include "G4VisManager.hh"
 31 
 32 #define G4warn G4cout
 33 
 34 G4int G4RayTracerSceneHandler::fSceneIdCount = 0;
 35 
 36 G4RayTracerSceneHandler::G4RayTracerSceneHandler(G4VGraphicsSystem& system,
 37              const G4String& name)
 38 : G4VSceneHandler(system, fSceneIdCount++, name)
 39 {
 40   // Keep vis manager happy when someone opens a ray tracer with "/vis/open
 41   // RayTracer" but uses the ray tracer with "/vis/rayTracer" commands
 42   // before creating any scenes, for example, instead of using
 43   // "/vis/drawVolume"...
 44   G4VisManager* visManager = G4VisManager::GetInstance();
 45   if(visManager) {
 46     G4Scene* pScene = visManager->GetCurrentScene();
 47     if (!pScene) {
 48       // Create new scene like /vis/scene/create...
 49       fpScene = new G4Scene("dummy-ray-tracer-scene");
 50       // Add dummy run-duration model to avoid world being added and
 51       // notifyHandler being invoked...
 52       fpScene->AddWorldIfEmpty();
 53       // Add to vis manager list; ownership thereby passes to vis manager...
 54       visManager->SetSceneList().push_back(fpScene);
 55       // ...and make current...
 56       visManager->SetCurrentScene(fpScene);
 57     }
 58   }
 59 }
 60 
 61 G4RayTracerSceneHandler::~G4RayTracerSceneHandler()
 62 {}
 63 
 64 void G4RayTracerSceneHandler::ClearStore()
 65 {
 66   fSceneVisAttsMap.clear();
 67 }
 68 
 69 G4bool G4RayTracerSceneHandler::PathLessThan::operator()
 70   (const G4ModelingParameters::PVPointerCopyNoPath& a,
 71    const G4ModelingParameters::PVPointerCopyNoPath& b) const
 72 {
 73   if (a.size() != b.size()) return a.size() < b.size();
 74   auto ia = a.begin();
 75   auto ib = b.begin();
 76   for (; ia != a.end(); ++ia, ++ib) {
 77     if (ia->GetPVPointer() < ib->GetPVPointer()) return true;
 78     if (ia->GetPVPointer() > ib->GetPVPointer()) return false;
 79     // Pointers equal
 80     if (ia->GetCopyNo() < ib->GetCopyNo()) return true;
 81     if (ia->GetCopyNo() > ib->GetCopyNo()) return false;
 82     // Both pointers and copy no are equal - continue
 83   }
 84   // Equality
 85   return false;
 86 }
 87 
 88 void G4RayTracerSceneHandler::BuildVisAttsMap (const G4VSolid&)
 89 {
 90   // Build map of vis attributes
 91 
 92   G4PhysicalVolumeModel* fpPVModel = dynamic_cast<G4PhysicalVolumeModel*>(fpModel);
 93   if (fpPVModel) {
 94     G4ModelingParameters::PVPointerCopyNoPath temp;
 95     for (const auto& nodeID: fpPVModel->GetFullPVPath()) {
 96       // Build an element from the nodeid.
 97       temp.push_back(G4ModelingParameters::PVPointerCopyNo(nodeID.GetPhysicalVolume(),nodeID.GetCopyNo()));
 98     }
 99     const G4VisAttributes* pVisAtts = fpVisAttribs;
100     if (!pVisAtts) {
101       // Shouldn't happen.
102       if (G4VisManager::GetInstance()->GetVerbosity() >= G4VisManager::warnings) {
103         G4warn <<
104         "WARNING: G4RayTracerSceneHandler::BuildVisAttsMap: null vis atts pointer."
105         "\n  Using a default vis atts."
106         << G4endl;
107       }
108       static const G4VisAttributes defaultVisAtts;
109       pVisAtts = &defaultVisAtts;
110     }
111     // Copy vis atts into the vis atts map
112     fSceneVisAttsMap[temp] = *pVisAtts;
113   }
114 }
115 
116