Geant4 Cross Reference |
1 // 2 // ******************************************************************** 3 // * License and Disclaimer * 4 // * * 5 // * The Geant4 software is copyright of the Copyright Holders of * 6 // * the Geant4 Collaboration. It is provided under the terms and * 7 // * conditions of the Geant4 Software License, included in the file * 8 // * LICENSE and available at http://cern.ch/geant4/license . These * 9 // * include a list of copyright holders. * 10 // * * 11 // * Neither the authors of this software system, nor their employing * 12 // * institutes,nor the agencies providing financial support for this * 13 // * work make any representation or warranty, express or implied, * 14 // * regarding this software system or assume any liability for its * 15 // * use. Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitation of liability. * 17 // * * 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************************************** 25 // 26 // 27 // 28 // this : 29 #include "G4OpenInventor.hh" 30 31 #include "HEPVis/nodes/SoBox.h" 32 #include "HEPVis/nodes/SoTubs.h" 33 #include "HEPVis/nodes/SoCons.h" 34 #include "HEPVis/nodes/SoTrd.h" 35 #include "HEPVis/nodes/SoTrap.h" 36 #include "HEPVis/nodes/SoMarkerSet.h" 37 #include "HEPVis/nodes/SoImageWriter.h" 38 #include "HEPVis/nodekits/SoDetectorTreeKit.h" 39 #include "HEPVis/actions/SoGL2PSAction.h" 40 #include "HEPVis/actions/SoCounterAction.h" 41 #include "HEPVis/actions/SoAlternateRepAction.h" 42 43 #include "Geant4_SoPolyhedron.h" 44 45 #include "G4OpenInventorSceneHandler.hh" 46 47 #include "G4UImanager.hh" 48 #include "G4UIbatch.hh" 49 50 G4OpenInventor::G4OpenInventor ( 51 const G4String name 52 ,const G4String nickname 53 ,G4VGraphicsSystem::Functionality f 54 ) 55 :G4VGraphicsSystem(name,nickname,f) 56 ,interactorManager(0) 57 { 58 } 59 60 G4OpenInventor::~G4OpenInventor () {} 61 62 void G4OpenInventor::SetInteractorManager (G4VInteractorManager* im) { 63 interactorManager = im; 64 } 65 G4VInteractorManager* G4OpenInventor::GetInteractorManager () { 66 return interactorManager; 67 } 68 G4VSceneHandler* G4OpenInventor::CreateSceneHandler (const G4String& name) { 69 Initialize(); 70 G4VSceneHandler* p = new G4OpenInventorSceneHandler (*this, name); 71 return p; 72 } 73 74 void G4OpenInventor::InitNodes() 75 { 76 SoBox::initClass(); 77 SoTubs::initClass(); 78 SoCons::initClass(); 79 SoTrd::initClass(); 80 SoTrap::initClass(); 81 SoDetectorTreeKit::initClass(); 82 HEPVis_SoMarkerSet::initClass(); 83 SoImageWriter::initClass(); 84 Geant4_SoPolyhedron::initClass(); 85 86 SoGL2PSAction::initClass(); 87 SoCounterAction::initClass(); 88 SoAlternateRepAction::initClass(); 89 } 90 91 G4bool G4OpenInventor::IsUISessionCompatible () const 92 { 93 // OI windows are not appropriate in a batch session. 94 G4UIsession* baseSession = G4UImanager::GetUIpointer()->GetBaseSession(); 95 if (baseSession == nullptr // Pure batch session 96 || dynamic_cast<G4UIbatch*>(baseSession) != nullptr) return false; 97 return true; 98 } 99