Geant4 Cross Reference

Cross-Referencing   Geant4
Geant4/visualization/OpenGL/src/G4OpenGLStoredXViewer.cc

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  1 //
  2 // ********************************************************************
  3 // * License and Disclaimer                                           *
  4 // *                                                                  *
  5 // * The  Geant4 software  is  copyright of the Copyright Holders  of *
  6 // * the Geant4 Collaboration.  It is provided  under  the terms  and *
  7 // * conditions of the Geant4 Software License,  included in the file *
  8 // * LICENSE and available at  http://cern.ch/geant4/license .  These *
  9 // * include a list of copyright holders.                             *
 10 // *                                                                  *
 11 // * Neither the authors of this software system, nor their employing *
 12 // * institutes,nor the agencies providing financial support for this *
 13 // * work  make  any representation or  warranty, express or implied, *
 14 // * regarding  this  software system or assume any liability for its *
 15 // * use.  Please see the license in the file  LICENSE  and URL above *
 16 // * for the full disclaimer and the limitation of liability.         *
 17 // *                                                                  *
 18 // * This  code  implementation is the result of  the  scientific and *
 19 // * technical work of the GEANT4 collaboration.                      *
 20 // * By using,  copying,  modifying or  distributing the software (or *
 21 // * any work based  on the software)  you  agree  to acknowledge its *
 22 // * use  in  resulting  scientific  publications,  and indicate your *
 23 // * acceptance of all terms of the Geant4 Software license.          *
 24 // ********************************************************************
 25 //
 26 //
 27 //
 28 // 
 29 // Andrew Walkden  7th February 1997
 30 // Class G4OpenGLStoredXViewer : a class derived from G4OpenGLXViewer and
 31 //                             G4OpenGLStoredViewer.
 32 
 33 #include "G4OpenGLStoredXViewer.hh"
 34 
 35 #include "G4OpenGLStoredSceneHandler.hh"
 36 #include "G4ios.hh"
 37 #include "G4Threading.hh"
 38 
 39 G4OpenGLStoredXViewer::
 40 G4OpenGLStoredXViewer (G4OpenGLStoredSceneHandler& sceneHandler,
 41      const G4String& name)
 42  : G4VViewer (sceneHandler, sceneHandler.IncrementViewCount (), name),
 43    G4OpenGLViewer (sceneHandler),
 44    G4OpenGLXViewer (sceneHandler),
 45    G4OpenGLStoredViewer (sceneHandler)
 46 {
 47   if (fViewId < 0) return;  // In case error in base class instantiation.
 48 
 49   if (!vi_stored) {
 50     fViewId = -1;  // This flags an error.
 51     G4cerr << "G4OpenGLStoredXViewer::G4OpenGLStoredXViewer -"
 52       " G4OpenGLXViewer couldn't get a visual." << G4endl;
 53     return;
 54   }
 55 }
 56 
 57 G4OpenGLStoredXViewer::~G4OpenGLStoredXViewer () {}
 58 
 59 void G4OpenGLStoredXViewer::Initialise () {
 60 
 61 #ifdef G4DEBUG_VIS_OGL
 62   printf("G4OpenGLStoredXViewer::Initialise\n");
 63 #endif
 64   CreateGLXContext (vi_stored);
 65   CreateMainWindow ();
 66   CreateFontLists ();
 67 
 68   InitializeGLView ();
 69 
 70   glDrawBuffer (GL_BACK);
 71 }
 72 
 73 void G4OpenGLStoredXViewer::DrawView () {
 74 
 75 #ifdef G4DEBUG_VIS_OGL
 76   printf("G4OpenGLStoredXViewer::DrawView\n");
 77 #endif
 78 
 79   G4ViewParameters::DrawingStyle style = GetViewParameters().GetDrawingStyle();
 80 
 81   // See if things have changed from last time and remake if necessary...
 82   // The fNeedKernelVisit flag might have been set by the user in
 83   // /vis/viewer/rebuild, but if not, make decision and set flag only
 84   // if necessary...
 85   if (!fNeedKernelVisit) KernelVisitDecision ();
 86   fLastVP = fVP;
 87   G4bool kernelVisitWasNeeded = fNeedKernelVisit; // Keep (ProcessView resets).
 88   ProcessView ();
 89 
 90   if(style!=G4ViewParameters::hlr && haloing_enabled) {
 91 
 92     HaloingFirstPass ();
 93     DrawDisplayLists ();
 94 #ifdef G4DEBUG_VIS_OGL
 95   printf("G4OpenGLStoredXViewer::DrawView flush \n");
 96 #endif
 97     glFlush ();
 98 
 99     HaloingSecondPass ();
100 
101     DrawDisplayLists ();
102 
103   } else {
104 
105     if (!kernelVisitWasNeeded) {
106 #ifdef G4DEBUG_VIS_OGL
107       printf("G4OpenGLStoredXViewer::DrawView NO need kernel visit\n");
108 #endif
109       DrawDisplayLists ();
110 
111     } else {
112 
113 #ifdef G4DEBUG_VIS_OGL
114       printf("G4OpenGLStoredXViewer::DrawView NEED kernel visit\n");
115 #endif
116     // However, union cutaways are implemented in DrawDisplayLists, so make
117     // an extra pass...
118       if (fVP.IsCutaway() &&
119     fVP.GetCutawayMode() == G4ViewParameters::cutawayUnion) {
120   ClearView();
121   DrawDisplayLists ();
122       } else { // ADD TO AVOID KernelVisit=1 and nothing to display
123         DrawDisplayLists ();
124       }
125     }
126   }
127 
128   FinishView ();
129 
130 }
131 
132 void G4OpenGLStoredXViewer::FinishView () {
133 #ifdef G4DEBUG_VIS_OGL
134   printf("G4OpenGLStoredXViewer::FinishView\n");
135 #endif
136 
137 //  glXWaitGL (); //Wait for effects of all previous OpenGL commands to
138                 //be propagated before progressing.
139 // JA: Commented out July 2021 - slows rendering down in some cases and I
140 // don't see any adverse effects.
141 
142 #ifdef G4DEBUG_VIS_OGL
143   printf("G4OpenGLStoredXViewer::FinishView flush \n");
144 #endif
145   glFlush (); //FIXME
146 
147   GLint renderMode;
148   glGetIntegerv(GL_RENDER_MODE, &renderMode);
149   if (renderMode == GL_RENDER) glXSwapBuffers (dpy, win);  
150 }
151