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1 // 2 // ******************************************************************** 3 // * License and Disclaimer * 4 // * * 5 // * The Geant4 software is copyright of the Copyright Holders of * 6 // * the Geant4 Collaboration. It is provided under the terms and * 7 // * conditions of the Geant4 Software License, included in the file * 8 // * LICENSE and available at http://cern.ch/geant4/license . These * 9 // * include a list of copyright holders. * 10 // * * 11 // * Neither the authors of this software system, nor their employing * 12 // * institutes,nor the agencies providing financial support for this * 13 // * work make any representation or warranty, express or implied, * 14 // * regarding this software system or assume any liability for its * 15 // * use. Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitation of liability. * 17 // * * 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************************************** 25 // 26 // 27 // 28 // 29 // Laurent Garnier 27th October 2011 30 31 #include "G4OpenGLStoredQtSceneHandler.hh" 32 33 #include "G4PhysicalVolumeModel.hh" 34 #include "G4LogicalVolumeModel.hh" 35 #include "G4Text.hh" 36 #include "G4VPhysicalVolume.hh" 37 #include "G4OpenGLQtViewer.hh" 38 #include <typeinfo> 39 #include <sstream> 40 41 G4OpenGLStoredQtSceneHandler::G4OpenGLStoredQtSceneHandler 42 (G4VGraphicsSystem& system, 43 const G4String& name): 44 G4OpenGLStoredSceneHandler (system, name) 45 {} 46 47 G4OpenGLStoredQtSceneHandler::~G4OpenGLStoredQtSceneHandler () 48 {} 49 50 G4bool G4OpenGLStoredQtSceneHandler::ExtraPOProcessing 51 (const G4Visible& visible, size_t currentPOListIndex) 52 { 53 G4bool usesGLCommands = true; 54 55 try { 56 const G4Text& g4Text = dynamic_cast<const G4Text&>(visible); 57 G4TextPlus* pG4TextPlus = new G4TextPlus(g4Text); 58 pG4TextPlus->fProcessing2D = fProcessing2D; 59 fPOList[currentPOListIndex].fpG4TextPlus = pG4TextPlus; 60 usesGLCommands = false; 61 } 62 catch (const std::bad_cast&) {} // No special action if not text. Just carry on. 63 64 G4PhysicalVolumeModel* pPVModel = 65 dynamic_cast<G4PhysicalVolumeModel*>(fpModel); 66 G4LogicalVolumeModel* pLVModel = 67 dynamic_cast<G4LogicalVolumeModel*>(pPVModel); 68 if (pPVModel && !pLVModel) { 69 70 // This call comes from a G4PhysicalVolumeModel. drawnPVPath is 71 // the path of the current drawn (non-culled) volume in terms of 72 // drawn (non-culled) ancestors. Each node is identified by a 73 // PVNodeID object, which is a physical volume and copy number. It 74 // is a vector of PVNodeIDs corresponding to the geometry hierarchy 75 // actually selected, i.e., not culled. 76 // typedef G4PhysicalVolumeModel::G4PhysicalVolumeNodeID PVNodeID; 77 // typedef std::vector<PVNodeID> PVPath; 78 79 // The simplest algorithm, used by the Open Inventor Driver 80 // developers, is to rely on the fact the G4PhysicalVolumeModel 81 // traverses the geometry hierarchy in an orderly manner. The last 82 // mother, if any, will be the node to which the volume should be 83 // added. So it is enough to keep a map of scene graph nodes keyed 84 // on the volume path ID. Actually, it is enough to use the logical 85 // volume as the key. (An alternative would be to keep the PVNodeID 86 // in the tree and match the PVPath from the root down.) 87 88 // BUT IN OPENGL, IF THERE ARE TRANSPARENT OBJECTS, VOLUMES DO NOT 89 // ARRIVE IN THE ABOVE ORDER. (TRANSPARENT OBJECTS ARE DRWAN 90 // LAST.) SO WE MUST BE MORE SOPHISTICATED IN CONSTRUCTING A 91 // TREE. 92 93 // build a path for tree viewer 94 G4OpenGLQtViewer* pGLViewer = dynamic_cast<G4OpenGLQtViewer*>(fpViewer); 95 if ( pGLViewer ) { 96 pGLViewer->addPVSceneTreeElement(fpModel->GetCurrentDescription(),pPVModel,(G4int)currentPOListIndex); 97 } 98 99 } else { // Not from a G4PhysicalVolumeModel. 100 101 if (fpModel) { 102 103 104 // build a path for tree viewer 105 G4OpenGLQtViewer* pGLViewer = dynamic_cast<G4OpenGLQtViewer*>(fpViewer); 106 if ( pGLViewer ) { 107 pGLViewer->addNonPVSceneTreeElement(fpModel->GetType(),(G4int)currentPOListIndex,fpModel->GetCurrentDescription().data(),visible); 108 } 109 } 110 } 111 112 return usesGLCommands; 113 } 114 115 G4bool G4OpenGLStoredQtSceneHandler::ExtraTOProcessing 116 (const G4Visible& visible, size_t currentTOListIndex) 117 { 118 119 G4bool usesGLCommands = true; 120 121 try { 122 const G4Text& g4Text = dynamic_cast<const G4Text&>(visible); 123 G4TextPlus* pG4TextPlus = new G4TextPlus(g4Text); 124 pG4TextPlus->fProcessing2D = fProcessing2D; 125 fTOList[currentTOListIndex].fpG4TextPlus = pG4TextPlus; 126 usesGLCommands = false; 127 } 128 catch (const std::bad_cast&) {} // Do nothing if not text. 129 130 return usesGLCommands; 131 } 132 133 void G4OpenGLStoredQtSceneHandler::ClearStore () { 134 135 //G4cout << "G4OpenGLStoredQtSceneHandler::ClearStore" << G4endl; 136 137 G4OpenGLStoredSceneHandler::ClearStore (); 138 139 // Not needed - the old scene tree is currently (partially) disabled - but 140 // this code somehow affects the view in rare cases, e.g., after twinkling 141 // the volume does not return to its original colour. So I have disabled 142 // this, pending a review of the old scene tree. JA 31/10/24 143 // // Should recreate the tree 144 // G4OpenGLQtViewer* pGLQtViewer = dynamic_cast<G4OpenGLQtViewer*>(fpViewer); 145 // if ( pGLQtViewer ) { 146 // pGLQtViewer->clearTreeWidget(); 147 // } 148 } 149 150 void G4OpenGLStoredQtSceneHandler::ClearTransientStore () { 151 152 //G4cout << "G4OpenGLStoredQtSceneHandler::ClearTransientStore" << G4endl; 153 154 G4OpenGLStoredSceneHandler::ClearTransientStore (); 155 156 // Should recreate the tree 157 // Make sure screen corresponds to graphical database... 158 // FIXME : L.Garnier April 2012 : Could cause a infinite loop ? 159 if (fpViewer) { 160 fpViewer -> SetView (); 161 fpViewer -> ClearView (); 162 fpViewer -> DrawView (); 163 } 164 } 165 166 void G4OpenGLStoredQtSceneHandler::SetScene(G4Scene* pScene){ 167 168 if (pScene != fpScene) { 169 G4OpenGLQtViewer* pGLQtViewer = dynamic_cast<G4OpenGLQtViewer*>(fpViewer); 170 if ( pGLQtViewer ) { 171 pGLQtViewer->clearTreeWidget(); 172 } 173 } 174 G4VSceneHandler::SetScene(pScene); 175 } 176