Geant4 Cross Reference

Cross-Referencing   Geant4
Geant4/visualization/OpenGL/src/G4OpenGLImmediateXViewer.cc

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  1 //
  2 // ********************************************************************
  3 // * License and Disclaimer                                           *
  4 // *                                                                  *
  5 // * The  Geant4 software  is  copyright of the Copyright Holders  of *
  6 // * the Geant4 Collaboration.  It is provided  under  the terms  and *
  7 // * conditions of the Geant4 Software License,  included in the file *
  8 // * LICENSE and available at  http://cern.ch/geant4/license .  These *
  9 // * include a list of copyright holders.                             *
 10 // *                                                                  *
 11 // * Neither the authors of this software system, nor their employing *
 12 // * institutes,nor the agencies providing financial support for this *
 13 // * work  make  any representation or  warranty, express or implied, *
 14 // * regarding  this  software system or assume any liability for its *
 15 // * use.  Please see the license in the file  LICENSE  and URL above *
 16 // * for the full disclaimer and the limitation of liability.         *
 17 // *                                                                  *
 18 // * This  code  implementation is the result of  the  scientific and *
 19 // * technical work of the GEANT4 collaboration.                      *
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 21 // * any work based  on the software)  you  agree  to acknowledge its *
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 23 // * acceptance of all terms of the Geant4 Software license.          *
 24 // ********************************************************************
 25 //
 26 //
 27 //
 28 // 
 29 // Andrew Walkden  7th February 1997
 30 // Class G4OpenGLImmediateXViewer : a class derived from G4OpenGLXViewer and
 31 //                                G4OpenGLImmediateViewer.
 32 
 33 #include "G4OpenGLImmediateXViewer.hh"
 34 #include "G4OpenGLImmediateSceneHandler.hh"
 35 
 36 #include "G4ios.hh"
 37 #include "G4Threading.hh"
 38 
 39 G4OpenGLImmediateXViewer::
 40 G4OpenGLImmediateXViewer (G4OpenGLImmediateSceneHandler& sceneHandler,
 41         const G4String&  name)
 42  : G4VViewer (sceneHandler, sceneHandler.IncrementViewCount (), name),
 43    G4OpenGLViewer (sceneHandler),
 44    G4OpenGLXViewer (sceneHandler),
 45    G4OpenGLImmediateViewer (sceneHandler)
 46 {
 47   if (fViewId < 0) return;  // In case error in base class instantiation.
 48 
 49 // ensure a suitable window was found
 50   if (!vi_immediate) {
 51     G4cerr << "G4OpenGLImmediateXViewer::G4OpenGLImmediateXViewer -"
 52       " G4OpenGLXViewer couldn't get a visual." << G4endl;  
 53     fViewId = -1;  // This flags an error.
 54     return;
 55   }
 56 }
 57 
 58 G4OpenGLImmediateXViewer::~G4OpenGLImmediateXViewer () {}
 59 
 60 void G4OpenGLImmediateXViewer::Initialise () {
 61 
 62   CreateGLXContext (vi_immediate);
 63   CreateMainWindow ();
 64   CreateFontLists ();
 65 
 66   InitializeGLView ();
 67 
 68   // If a double buffer context has been forced upon us, ignore the
 69   // back buffer for this OpenGLImmediate view.
 70   glDrawBuffer (GL_FRONT);
 71 
 72   glDepthFunc (GL_LEQUAL);
 73   glDepthMask (GL_TRUE);
 74 }
 75 
 76 void G4OpenGLImmediateXViewer::DrawView () {
 77 
 78   G4ViewParameters::DrawingStyle style = GetViewParameters().GetDrawingStyle();
 79 
 80   if(style!=G4ViewParameters::hlr &&
 81      haloing_enabled) {
 82 
 83     HaloingFirstPass ();
 84     NeedKernelVisit ();
 85     ProcessView ();
 86     glFlush ();
 87 
 88     HaloingSecondPass ();
 89 
 90   }
 91 
 92   NeedKernelVisit ();  // Always need to visit G4 kernel.
 93   ProcessView ();
 94   FinishView ();
 95 
 96 }
 97 
 98 void G4OpenGLImmediateXViewer::FinishView () {
 99 //  glXWaitGL (); //Wait for effects of all previous OpenGL commands to
100                 //be propagated before progressing.
101 // JA: Commented out July 2021 - slows rendering down in some cases and I
102 // don't see any adverse effects.
103   glFlush ();
104 }
105