Geant4 Cross Reference |
1 // 2 // ******************************************************************** 3 // * License and Disclaimer * 4 // * * 5 // * The Geant4 software is copyright of the Copyright Holders of * 6 // * the Geant4 Collaboration. It is provided under the terms and * 7 // * conditions of the Geant4 Software License, included in the file * 8 // * LICENSE and available at http://cern.ch/geant4/license . These * 9 // * include a list of copyright holders. * 10 // * * 11 // * Neither the authors of this software system, nor their employing * 12 // * institutes,nor the agencies providing financial support for this * 13 // * work make any representation or warranty, express or implied, * 14 // * regarding this software system or assume any liability for its * 15 // * use. Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitation of liability. * 17 // * * 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************************************** 25 // 26 // 27 // 28 // 29 // Andrew Walkden 7th February 1997 30 // Class G4OpenGLImmediateXViewer : a class derived from G4OpenGLXViewer and 31 // G4OpenGLImmediateViewer. 32 33 #include "G4OpenGLImmediateXViewer.hh" 34 #include "G4OpenGLImmediateSceneHandler.hh" 35 36 #include "G4ios.hh" 37 #include "G4Threading.hh" 38 39 G4OpenGLImmediateXViewer:: 40 G4OpenGLImmediateXViewer (G4OpenGLImmediateSceneHandler& sceneHandler, 41 const G4String& name) 42 : G4VViewer (sceneHandler, sceneHandler.IncrementViewCount (), name), 43 G4OpenGLViewer (sceneHandler), 44 G4OpenGLXViewer (sceneHandler), 45 G4OpenGLImmediateViewer (sceneHandler) 46 { 47 if (fViewId < 0) return; // In case error in base class instantiation. 48 49 // ensure a suitable window was found 50 if (!vi_immediate) { 51 G4cerr << "G4OpenGLImmediateXViewer::G4OpenGLImmediateXViewer -" 52 " G4OpenGLXViewer couldn't get a visual." << G4endl; 53 fViewId = -1; // This flags an error. 54 return; 55 } 56 } 57 58 G4OpenGLImmediateXViewer::~G4OpenGLImmediateXViewer () {} 59 60 void G4OpenGLImmediateXViewer::Initialise () { 61 62 CreateGLXContext (vi_immediate); 63 CreateMainWindow (); 64 CreateFontLists (); 65 66 InitializeGLView (); 67 68 // If a double buffer context has been forced upon us, ignore the 69 // back buffer for this OpenGLImmediate view. 70 glDrawBuffer (GL_FRONT); 71 72 glDepthFunc (GL_LEQUAL); 73 glDepthMask (GL_TRUE); 74 } 75 76 void G4OpenGLImmediateXViewer::DrawView () { 77 78 G4ViewParameters::DrawingStyle style = GetViewParameters().GetDrawingStyle(); 79 80 if(style!=G4ViewParameters::hlr && 81 haloing_enabled) { 82 83 HaloingFirstPass (); 84 NeedKernelVisit (); 85 ProcessView (); 86 glFlush (); 87 88 HaloingSecondPass (); 89 90 } 91 92 NeedKernelVisit (); // Always need to visit G4 kernel. 93 ProcessView (); 94 FinishView (); 95 96 } 97 98 void G4OpenGLImmediateXViewer::FinishView () { 99 // glXWaitGL (); //Wait for effects of all previous OpenGL commands to 100 //be propagated before progressing. 101 // JA: Commented out July 2021 - slows rendering down in some cases and I 102 // don't see any adverse effects. 103 glFlush (); 104 } 105