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1 // 2 // ******************************************************************** 3 // * License and Disclaimer * 4 // * * 5 // * The Geant4 software is copyright of the Copyright Holders of * 6 // * the Geant4 Collaboration. It is provided under the terms and * 7 // * conditions of the Geant4 Software License, included in the file * 8 // * LICENSE and available at http://cern.ch/geant4/license . These * 9 // * include a list of copyright holders. * 10 // * * 11 // * Neither the authors of this software system, nor their employing * 12 // * institutes,nor the agencies providing financial support for this * 13 // * work make any representation or warranty, express or implied, * 14 // * regarding this software system or assume any liability for its * 15 // * use. Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitation of liability. * 17 // * * 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************************************** 25 // 26 // 27 // 28 // 29 // Andrew Walkden 10th February 1997 30 // G4OpenGLImmediateSceneHandler - no Display lists. 31 32 #ifndef G4OPENGLIMMEDIATESCENEHANDLER_HH 33 #define G4OPENGLIMMEDIATESCENEHANDLER_HH 34 35 #include "G4OpenGLSceneHandler.hh" 36 #include "globals.hh" 37 38 class G4OpenGLImmediate; 39 40 class G4OpenGLImmediateSceneHandler: public G4OpenGLSceneHandler { 41 42 public: 43 44 G4OpenGLImmediateSceneHandler (G4VGraphicsSystem& system, const G4String& name); 45 virtual ~G4OpenGLImmediateSceneHandler (); 46 void BeginPrimitives (const G4Transform3D& objectTransformation); 47 void EndPrimitives (); 48 void BeginPrimitives2D (const G4Transform3D& objectTransformation); 49 void EndPrimitives2D (); 50 void BeginModeling (); 51 void EndModeling (); 52 using G4VSceneHandler::AddPrimitive; 53 void AddPrimitive (const G4Polyline&); 54 void AddPrimitive (const G4Polymarker&); 55 void AddPrimitive (const G4Text& text); 56 void AddPrimitive (const G4Circle&); 57 void AddPrimitive (const G4Square&); 58 void AddPrimitive (const G4Polyhedron&); 59 60 protected: 61 62 G4bool AddPrimitivePreamble(const G4VMarker& visible); 63 G4bool AddPrimitivePreamble(const G4Polyline& visible); 64 G4bool AddPrimitivePreamble(const G4Polyhedron& visible); 65 66 void ClearTransientStore (); 67 68 static G4int fSceneIdCount; // static counter for OpenGLImmediate scenes. 69 private: 70 bool AddPrimitivePreambleInternal(const G4Visible& visible, bool isMarker, bool isPolyline); 71 }; 72 73 #endif 74