Geant4 Cross Reference |
1 // 2 // ******************************************************************** 3 // * License and Disclaimer * 4 // * * 5 // * The Geant4 software is copyright of the Copyright Holders of * 6 // * the Geant4 Collaboration. It is provided under the terms and * 7 // * conditions of the Geant4 Software License, included in the file * 8 // * LICENSE and available at http://cern.ch/geant4/license . These * 9 // * include a list of copyright holders. * 10 // * * 11 // * Neither the authors of this software system, nor their employing * 12 // * institutes,nor the agencies providing financial support for this * 13 // * work make any representation or warranty, express or implied, * 14 // * regarding this software system or assume any liability for its * 15 // * use. Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitation of liability. * 17 // * * 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************************************** 25 // 26 // 27 // 28 // 29 // Class G4OpenGLImmediateWin32Viewer : a class derived from G4OpenGLWin32Viewer and 30 // G4OpenGLImmediateViewer. 31 32 #include "G4OpenGLImmediateWin32Viewer.hh" 33 #include "G4OpenGLImmediateSceneHandler.hh" 34 35 #include "G4ios.hh" 36 37 G4OpenGLImmediateWin32Viewer::G4OpenGLImmediateWin32Viewer 38 (G4OpenGLImmediateSceneHandler& sceneHandler, 39 const G4String& name): 40 G4OpenGLViewer (sceneHandler), 41 G4OpenGLWin32Viewer (sceneHandler), 42 G4OpenGLImmediateViewer (sceneHandler), 43 G4VViewer (sceneHandler, sceneHandler.IncrementViewCount (), name) { 44 45 if (fViewId < 0) return; // In case error in base class instantiation. 46 } 47 48 void G4OpenGLImmediateWin32Viewer::Initialise () { 49 50 // ensure a suitable window was found 51 52 CreateGLWin32Context (); 53 CreateMainWindow (); 54 CreateFontLists (); 55 56 // If a double buffer context has been forced upon us, ignore the 57 // back buffer for this OpenGLImmediate view. 58 glDrawBuffer (GL_FRONT); 59 60 // clear the buffers and window. 61 ClearView (); 62 FinishView (); 63 64 glDepthFunc (GL_LEQUAL); 65 glDepthMask (GL_TRUE); 66 } 67 68 void G4OpenGLImmediateWin32Viewer::DrawView () { 69 70 // If a double buffer context has been forced upon us, ignore the 71 // back buffer for this OpenGLImmediate view. 72 glDrawBuffer (GL_FRONT); 73 74 G4ViewParameters::DrawingStyle style = GetViewParameters().GetDrawingStyle(); 75 76 glViewport (0, 0, getWinWidth(), getWinHeight()); 77 78 if(style!=G4ViewParameters::hlr && 79 haloing_enabled) { 80 81 HaloingFirstPass (); 82 NeedKernelVisit (); 83 ProcessView (); 84 glFlush (); 85 86 HaloingSecondPass (); 87 88 } 89 90 NeedKernelVisit (); // Always need to visit G4 kernel. 91 ProcessView (); 92 FinishView (); 93 94 } 95 96 ////////////////////////////////////////////////////////////////////////////// 97 void G4OpenGLImmediateWin32Viewer::FinishView ( 98 ) 99 ////////////////////////////////////////////////////////////////////////////// 100 //!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!// 101 { 102 if(!fHDC) return; 103 104 glFlush (); 105 106 // Empty the Windows message queue : 107 MSG event; 108 while ( ::PeekMessage(&event, NULL, 0, 0, PM_REMOVE) ) { 109 ::TranslateMessage(&event); 110 ::DispatchMessage (&event); 111 } 112 } 113