Geant4 Cross Reference

Cross-Referencing   Geant4
Geant4/processes/solidstate/phonon/src/G4PhononScattering.cc

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 25 //
 26 /// \file processes/phonon/src/G4PhononScattering.cc
 27 /// \brief Implementation of the G4PhononScattering class
 28 //
 29 //
 30 // 20131111  Add verbose output for MFP calculation
 31 
 32 #include "G4PhononScattering.hh"
 33 #include "G4LatticePhysical.hh"
 34 #include "G4PhononPolarization.hh"
 35 #include "G4PhononLong.hh"
 36 #include "G4PhononTrackMap.hh"
 37 #include "G4PhononTransFast.hh"
 38 #include "G4PhononTransSlow.hh"
 39 #include "G4PhysicalConstants.hh"
 40 #include "G4RandomDirection.hh"
 41 #include "G4Step.hh"
 42 #include "G4SystemOfUnits.hh"
 43 #include "G4VParticleChange.hh"
 44 #include "Randomize.hh"
 45 
 46 
 47 G4PhononScattering::G4PhononScattering(const G4String& aName)
 48   : G4VPhononProcess(aName) {;}
 49 
 50 G4PhononScattering::~G4PhononScattering() {;}
 51 
 52 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
 53 
 54 G4double G4PhononScattering::GetMeanFreePath(const G4Track& aTrack,
 55                G4double /*previousStepSize*/,
 56                G4ForceCondition* condition) {
 57   //Dynamical constants retrieved from PhysicalLattice
 58   G4double B = theLattice->GetScatteringConstant();
 59   G4double Eoverh = aTrack.GetKineticEnergy()/h_Planck;
 60 
 61   //Calculate mean free path
 62   G4double mfp = aTrack.GetVelocity()/(Eoverh*Eoverh*Eoverh*Eoverh*B);
 63 
 64   if (verboseLevel > 1)
 65     G4cout << "G4PhononScattering::GetMeanFreePath = " << mfp << G4endl;
 66 
 67   *condition = NotForced;
 68  
 69   return mfp;
 70 }
 71 
 72 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
 73 
 74 G4VParticleChange* G4PhononScattering::PostStepDoIt( const G4Track& aTrack,
 75                  const G4Step& aStep) {
 76   G4StepPoint* postStepPoint = aStep.GetPostStepPoint();
 77   if (postStepPoint->GetStepStatus()==fGeomBoundary) {
 78     return G4VDiscreteProcess::PostStepDoIt(aTrack,aStep);
 79   }
 80   
 81   //Initialize particle change
 82   aParticleChange.Initialize(aTrack);
 83   
 84   //randomly generate a new direction and polarization state
 85   G4ThreeVector newDir = G4RandomDirection();
 86   G4int polarization = ChoosePolarization(theLattice->GetLDOS(),
 87             theLattice->GetSTDOS(),
 88             theLattice->GetFTDOS());
 89 
 90   // Generate the new track after scattering
 91   // FIXME:  If polarization state is the same, just step the track!
 92   G4Track* sec =
 93     CreateSecondary(polarization, newDir, aTrack.GetKineticEnergy());
 94   aParticleChange.SetNumberOfSecondaries(1);
 95   aParticleChange.AddSecondary(sec);
 96 
 97   // Scattered phonon replaces current track
 98   aParticleChange.ProposeEnergy(0.);
 99   aParticleChange.ProposeTrackStatus(fStopAndKill);
100   
101   return &aParticleChange;
102 }
103 
104 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
105