Geant4 Cross Reference |
1 // 2 // ******************************************************************** 3 // * License and Disclaimer * 4 // * * 5 // * The Geant4 software is copyright of the Copyright Holders of * 6 // * the Geant4 Collaboration. It is provided under the terms and * 7 // * conditions of the Geant4 Software License, included in the file * 8 // * LICENSE and available at http://cern.ch/geant4/license . These * 9 // * include a list of copyright holders. * 10 // * * 11 // * Neither the authors of this software system, nor their employing * 12 // * institutes,nor the agencies providing financial support for this * 13 // * work make any representation or warranty, express or implied, * 14 // * regarding this software system or assume any liability for its * 15 // * use. Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitation of liability. * 17 // * * 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************************************** 25 // 26 // 27 // 28 // ------------------------------------------------------------ 29 // GEANT 4 class implementation file 30 // 31 // ---------------- G4InteractionContent---------------- 32 // by Gunter Folger, June 1998. 33 // class for a storing two colliding particles in PartonString Models 34 // ------------------------------------------------------------ 35 36 #include "G4InteractionContent.hh" 37 38 #include "G4PhysicalConstants.hh" 39 #include "G4SystemOfUnits.hh" 40 41 G4InteractionContent::G4InteractionContent(G4VSplitableHadron *aPrimaryParticipant) 42 : theNumberOfHard(0), theNumberOfSoft(0), theNumberOfDiffractive(0), 43 theInteractionTime(0.), curStatus(0) 44 { 45 theProjectile=aPrimaryParticipant; 46 theTarget=0; 47 theProjectileNucleon=0; 48 theTargetNucleon=0; 49 } 50 51 G4InteractionContent::~G4InteractionContent() 52 {} 53 54 55 G4bool G4InteractionContent::operator<(const G4InteractionContent &right) const 56 { 57 return this->GetInteractionTime() < right.GetInteractionTime(); 58 } 59 60 void G4InteractionContent::SetInteractionTime(G4double aValue) 61 {theInteractionTime = aValue;} 62 63 G4double G4InteractionContent::GetInteractionTime() const 64 {return theInteractionTime;} 65 66 void G4InteractionContent::SetStatus(G4int aValue) 67 {curStatus = aValue;} 68 69 G4int G4InteractionContent::GetStatus() const 70 {return curStatus;} 71 72