Geant4 Cross Reference |
1 // 2 // ******************************************************************** 3 // * License and Disclaimer * 4 // * * 5 // * The Geant4 software is copyright of the Copyright Holders of * 6 // * the Geant4 Collaboration. It is provided under the terms and * 7 // * conditions of the Geant4 Software License, included in the file * 8 // * LICENSE and available at http://cern.ch/geant4/license . These * 9 // * include a list of copyright holders. * 10 // * * 11 // * Neither the authors of this software system, nor their employing * 12 // * institutes,nor the agencies providing financial support for this * 13 // * work make any representation or warranty, express or implied, * 14 // * regarding this software system or assume any liability for its * 15 // * use. Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitation of liability. * 17 // * * 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************************************** 25 // 26 // 27 // 28 29 // ------------------------------------------------------------ 30 // GEANT 4 class implementation file 31 // 32 // ---------------- G4DiffractiveSplitableHadron---------------- 33 // by Gunter Folger, August 1998. 34 // class splitting an interacting particle. Used by FTF String Model. 35 // ------------------------------------------------------------ 36 37 #include "G4DiffractiveSplitableHadron.hh" 38 39 #include "G4ParticleDefinition.hh" 40 #include "Randomize.hh" 41 42 43 //============================================================================ 44 45 G4DiffractiveSplitableHadron::G4DiffractiveSplitableHadron() 46 { 47 PartonIndex = -1; 48 G4LorentzVector tmp=G4LorentzVector(0.,0.,0.,0.); 49 Parton[0] = new G4Parton( 1 ); 50 Parton[1] = new G4Parton(-1 ); 51 52 Parton[0]->Set4Momentum(tmp); Parton[1]->Set4Momentum(tmp); 53 } 54 55 56 //============================================================================ 57 58 G4DiffractiveSplitableHadron::G4DiffractiveSplitableHadron( const G4ReactionProduct& aPrimary ) : 59 G4VSplitableHadron( aPrimary ) 60 { 61 PartonIndex = -1; 62 Parton[0] = nullptr; 63 Parton[1] = nullptr; 64 } 65 66 67 //============================================================================ 68 69 G4DiffractiveSplitableHadron::G4DiffractiveSplitableHadron( const G4Nucleon& aNucleon ) : 70 G4VSplitableHadron( aNucleon ) 71 { 72 PartonIndex = -1; 73 Parton[0] = nullptr; 74 Parton[1] = nullptr; 75 } 76 77 78 //============================================================================ 79 80 G4DiffractiveSplitableHadron::G4DiffractiveSplitableHadron( const G4VKineticNucleon* aNucleon ) : 81 G4VSplitableHadron( aNucleon ) 82 { 83 PartonIndex = -1; 84 Parton[0] = nullptr; 85 Parton[1] = nullptr; 86 } 87 88 89 //============================================================================ 90 91 G4DiffractiveSplitableHadron::~G4DiffractiveSplitableHadron() {} 92 93 94 //============================================================================ 95 96 void G4DiffractiveSplitableHadron::SplitUp() { 97 98 if ( IsSplit() ) return; 99 Splitting(); 100 // Split once only... 101 if ( Parton[0] != nullptr ) return; 102 103 // flavours of quark ends 104 G4int PDGcode = GetDefinition()->GetPDGEncoding(); 105 G4int stringStart, stringEnd; 106 ChooseStringEnds( PDGcode, &stringStart, &stringEnd ); 107 108 Parton[0] = new G4Parton( stringStart ); 109 Parton[1] = new G4Parton( stringEnd ); 110 111 G4LorentzVector tmp=G4LorentzVector(0.,0.,0.,0.); 112 Parton[0]->Set4Momentum(tmp); Parton[1]->Set4Momentum(tmp); 113 114 /* // Inversion of a string 115 if ( G4UniformRand() < 1.75 ) { //0.75 116 Parton[0] = new G4Parton( stringStart ); 117 Parton[1] = new G4Parton( stringEnd ); 118 } else { 119 Parton[0] = new G4Parton( stringEnd ); 120 Parton[1] = new G4Parton( stringStart ); 121 } 122 */ 123 124 PartonIndex = -1; 125 } 126 127 128 //============================================================================ 129 130 G4Parton* G4DiffractiveSplitableHadron::GetNextParton() { 131 ++PartonIndex; 132 if ( PartonIndex > 1 || PartonIndex < 0 ) return nullptr; 133 G4int PartonInd( PartonIndex ); 134 if ( PartonIndex == 1 ) PartonIndex = -1; 135 return Parton[ PartonInd ]; 136 } 137 138 139 //============================================================================ 140 141 G4Parton* G4DiffractiveSplitableHadron::GetNextAntiParton() { 142 ++PartonIndex; 143 if ( PartonIndex > 1 || PartonIndex < 0 ) return nullptr; 144 G4int PartonInd( PartonIndex ); 145 if ( PartonIndex == 1 ) PartonIndex = -1; 146 return Parton[ PartonInd ]; 147 } 148 149 150 //============================================================================ 151 152 void G4DiffractiveSplitableHadron::SetFirstParton( G4int PDGcode ) { 153 delete Parton[0]; 154 Parton[0] = new G4Parton( PDGcode ); 155 G4LorentzVector tmp=G4LorentzVector(0.,0.,0.,0.); 156 Parton[0]->Set4Momentum(tmp); 157 } 158 159 160 //============================================================================ 161 162 void G4DiffractiveSplitableHadron::SetSecondParton( G4int PDGcode ) { 163 delete Parton[1]; 164 Parton[1] = new G4Parton( PDGcode ); 165 G4LorentzVector tmp=G4LorentzVector(0.,0.,0.,0.); 166 Parton[1]->Set4Momentum(tmp); 167 } 168 169 170 //============================================================================ 171 172 void G4DiffractiveSplitableHadron::ChooseStringEnds( G4int PDGcode, G4int* aEnd, 173 G4int* bEnd ) const { 174 G4int absPDGcode = std::abs( PDGcode ); 175 176 if ( absPDGcode < 1000 ) { //-------------------- Meson ------------- 177 G4int heavy(0), light(0); 178 if (!((absPDGcode == 111)||(absPDGcode == 221)||(absPDGcode == 331))) 179 { // Ordinary mesons ======================= 180 heavy = absPDGcode/100; 181 light = (absPDGcode % 100)/10; 182 //G4int anti = std::pow( -1 , std::max( heavy, light ) ); 183 G4int anti = 1 - 2*( std::max( heavy, light ) % 2 ); 184 if (PDGcode < 0 ) anti *= -1; 185 heavy *= anti; 186 light *= -1 * anti; 187 } 188 else 189 { // Pi0, Eta, Eta' ======================= 190 if ( G4UniformRand() < 0.5 ) {heavy = 1; light = -1;} 191 else {heavy = 2; light = -2;} 192 } 193 if ( G4UniformRand() < 0.5 ) { 194 *aEnd = heavy; 195 *bEnd = light; 196 } else { 197 *aEnd = light; 198 *bEnd = heavy; 199 } 200 } else { //-------------------- Baryon -------------- 201 G4int j1000 = PDGcode/1000; 202 G4int j100 = (PDGcode % 1000)/100; 203 G4int j10 = (PDGcode % 100)/10; 204 205 if ( absPDGcode > 4000 ) { 206 *aEnd = j10; 207 if ( G4UniformRand() > 0.25 ) { 208 *bEnd = Diquark( j1000, j100, 0 ); 209 } else { 210 *bEnd = Diquark( j1000, j100, 1 ); 211 } 212 return; 213 } 214 215 G4double SuppresUUDDSS=1.0/2.0; 216 if ((j1000 == j100) && (j1000 == j10)) SuppresUUDDSS=1.; 217 218 const G4int maxNumberOfLoops = 1000; 219 G4int loopCounter = 0; 220 do 221 { 222 G4double random = G4UniformRand(); 223 224 if (random < 0.33333) 225 { 226 if (( j100 == j10 ) && ( G4UniformRand() > SuppresUUDDSS )) continue; 227 *aEnd = j1000; 228 if ( j100 == j10 ) {*bEnd = Diquark( j100, j10, 1 );} 229 else 230 if ( G4UniformRand() > 0.25) {*bEnd = Diquark( j100, j10, 0 );} 231 else {*bEnd = Diquark( j100, j10, 1 );} 232 break; 233 } 234 else if (random < 0.66667) 235 { 236 if (( j1000 == j10 ) && ( G4UniformRand() > SuppresUUDDSS )) continue; 237 *aEnd = j100; 238 if ( j1000 == j10 ) {*bEnd = Diquark( j1000, j10, 1 );} 239 else 240 if ( G4UniformRand() > 0.25) {*bEnd = Diquark( j1000, j10, 0 );} 241 else {*bEnd = Diquark( j1000, j10, 1 );} 242 break; 243 } 244 else 245 { 246 if (( j1000 == j100 ) && ( G4UniformRand() > SuppresUUDDSS )) continue; 247 *aEnd = j10; 248 if ( j1000 == j100 ) {*bEnd = Diquark( j1000, j100, 1 );} 249 else 250 if ( G4UniformRand() > 0.25) {*bEnd = Diquark( j1000, j100, 0 );} 251 else {*bEnd = Diquark( j1000, j100, 1 );} 252 break; 253 } 254 } while ( (true) && 255 ++loopCounter < maxNumberOfLoops ); /* Loop checking, 10.08.2015, A.Ribon */ 256 if ( loopCounter >= maxNumberOfLoops ) { 257 *aEnd = j10; *bEnd = Diquark( j1000, j100, 1 ); // Just something acceptable, without any physics consideration. 258 } 259 260 } 261 } 262 263 264 //============================================================================ 265 266 G4int G4DiffractiveSplitableHadron::Diquark( G4int aquark, G4int bquark, G4int Spin) const { 267 G4int diquarkPDG = std::max( std::abs( aquark ), std::abs( bquark ) ) * 1000 + 268 std::min( std::abs( aquark ), std::abs( bquark ) ) * 100 + 269 2*Spin + 1; 270 return ( aquark > 0 && bquark > 0 ) ? diquarkPDG : -1*diquarkPDG; 271 } 272 273