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Geant4/processes/hadronic/models/particle_hp/src/G4FPYBiasedLightFragmentDist.cc

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 25 //
 26 /*
 27  * File:   G4FPYBiasedLightFragmentDist.cc
 28  * Author: B. Wendt (wendbryc@isu.edu)
 29  *
 30  * Created on June 2, 2011, 11:02 AM
 31  */
 32 
 33 #include "G4FPYBiasedLightFragmentDist.hh"
 34 
 35 #include "G4FFGDebuggingMacros.hh"
 36 #include "G4FFGEnumerations.hh"
 37 #include "G4FissionProductYieldDist.hh"
 38 #include "G4Ions.hh"
 39 #include "Randomize.hh"
 40 #include "globals.hh"
 41 
 42 G4FPYBiasedLightFragmentDist::G4FPYBiasedLightFragmentDist(
 43   G4int WhichIsotope, G4FFGEnumerations::MetaState WhichMetaState,
 44   G4FFGEnumerations::FissionCause WhichCause, G4FFGEnumerations::YieldType WhichYieldType,
 45   std::istringstream& dataStream)
 46   : G4FissionProductYieldDist(WhichIsotope, WhichMetaState, WhichCause, WhichYieldType, dataStream)
 47 {
 48   // Initialize the class
 49   Initialize();
 50 }
 51 
 52 G4FPYBiasedLightFragmentDist::G4FPYBiasedLightFragmentDist(
 53   G4int WhichIsotope, G4FFGEnumerations::MetaState WhichMetaState,
 54   G4FFGEnumerations::FissionCause WhichCause, G4FFGEnumerations::YieldType WhichYieldType,
 55   G4int Verbosity, std::istringstream& dataStream)
 56   : G4FissionProductYieldDist(WhichIsotope, WhichMetaState, WhichCause, WhichYieldType, Verbosity,
 57                               dataStream)
 58 {
 59   // Initialize the class
 60   Initialize();
 61 }
 62 
 63 void G4FPYBiasedLightFragmentDist::Initialize()
 64 {
 65   G4FFG_FUNCTIONENTER__
 66 
 67   // Initialize the half-weight for fission product sampling
 68   HalfWeight_ = (G4int)floor((Isotope_ % 1000) / 2.0);
 69 
 70   G4FFG_FUNCTIONLEAVE__
 71 }
 72 
 73 G4Ions* G4FPYBiasedLightFragmentDist::GetFissionProduct()
 74 {
 75   G4FFG_FUNCTIONENTER__
 76 
 77   G4Ions* Particle;
 78   G4bool IsHeavy;
 79   G4bool IsNotFeasable;
 80   G4int Counter;
 81 
 82   Counter = 0;
 83   do {
 84     // If we have sampled too many times then we may need to do something else
 85     if (Counter == 1000) {
 86       Particle = nullptr;
 87       break;
 88     }
 89 
 90     // Generate a (0, 1] random number, then find the corresponding particle
 91     Particle = FindParticle(RandomEngine_->G4SampleUniform());
 92 
 93     // If the daughter is heavier than half of the original nucleus weight
 94     // or not physically feasable then set the flags to sample again
 95     IsHeavy = (Particle->GetAtomicMass() > HalfWeight_);
 96     IsNotFeasable = (Particle->GetAtomicMass() > RemainingA_ + 1
 97                      || Particle->GetAtomicNumber() > RemainingZ_ + 1);
 98 
 99     Counter++;
100   } while (IsHeavy || IsNotFeasable);  // Loop checking, 11.05.2015, T. Koi
101 
102   // Something went wrong, so figure out how to fix it
103   if (Particle == nullptr) {
104     /// \todo   Figure out what to do if a suitable particle is not found in 1000 iterations
105   }
106 
107   // Return the G4ParticleDefintion pointer to the random light fragment
108   G4FFG_FUNCTIONLEAVE__
109   return Particle;
110 }
111 
112 G4FPYBiasedLightFragmentDist::~G4FPYBiasedLightFragmentDist()
113 {
114   G4FFG_FUNCTIONENTER__
115 
116   // Empty - all the data elements to be deconstructed are removed by
117   // ~G4FissionProductYieldDist()
118   G4FFG_FUNCTIONLEAVE__
119 }
120