Geant4 Cross Reference

Cross-Referencing   Geant4
Geant4/processes/hadronic/models/inclxx/utils/include/G4INCLBook.hh

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  1 //
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  3 // * License and Disclaimer                                           *
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 24 // ********************************************************************
 25 //
 26 // INCL++ intra-nuclear cascade model
 27 // Alain Boudard, CEA-Saclay, France
 28 // Joseph Cugnon, University of Liege, Belgium
 29 // Jean-Christophe David, CEA-Saclay, France
 30 // Pekka Kaitaniemi, CEA-Saclay, France, and Helsinki Institute of Physics, Finland
 31 // Sylvie Leray, CEA-Saclay, France
 32 // Davide Mancusi, CEA-Saclay, France
 33 //
 34 #define INCLXX_IN_GEANT4_MODE 1
 35 
 36 #include "globals.hh"
 37 
 38 #ifndef G4INCLBook_hh
 39 #define G4INCLBook_hh 1
 40 
 41 #include <map>
 42 #include "G4INCLIAvatar.hh"
 43 
 44 namespace G4INCL {
 45   class Book {
 46   public:
 47     Book() {
 48       reset();
 49     }
 50     ~Book() {};
 51 
 52     void reset() {
 53       nAcceptedCollisions = 0;
 54       nBlockedCollisions = 0;
 55       nAcceptedDecays = 0;
 56       nBlockedDecays = 0;
 57       currentTime = 0.0;
 58       firstCollisionTime = 0.0;
 59       firstCollisionXSec = 0.0;
 60       firstCollisionSpectatorPosition = 0.0;
 61       firstCollisionSpectatorMomentum = 0.0;
 62       firstCollisionIsElastic = false;
 63       nAvatars[SurfaceAvatarType] = 0;
 64       nAvatars[CollisionAvatarType] = 0;
 65       nAvatars[DecayAvatarType] = 0;
 66       nAvatars[ParticleEntryAvatarType] = 0;
 67       nCascading = 0;
 68       nEmittedClusters = 0;
 69       nEnergyViolationInteraction = 0;
 70     };
 71 
 72     void incrementAcceptedCollisions() { nAcceptedCollisions++; };
 73     void incrementBlockedCollisions() { nBlockedCollisions++; };
 74     void incrementAcceptedDecays() { nAcceptedDecays++; };
 75     void incrementBlockedDecays() { nBlockedDecays++; };
 76     void incrementAvatars(AvatarType type) { nAvatars[type]++; };
 77     void incrementCascading() { nCascading++; }
 78     void decrementCascading() { nCascading--; }
 79     void incrementEmittedClusters() { nEmittedClusters++; }
 80     void incrementEnergyViolationInteraction() { nEnergyViolationInteraction++; }
 81 
 82     void setFirstCollisionTime(const G4double t) { firstCollisionTime = t; };
 83     G4double getFirstCollisionTime() const { return firstCollisionTime; };
 84 
 85     void setFirstCollisionXSec(const G4double x) { firstCollisionXSec = x; };
 86     G4double getFirstCollisionXSec() const { return firstCollisionXSec; };
 87 
 88     void setFirstCollisionSpectatorPosition(const G4double x) { firstCollisionSpectatorPosition = x; };
 89     G4double getFirstCollisionSpectatorPosition() const { return firstCollisionSpectatorPosition; };
 90 
 91     void setFirstCollisionSpectatorMomentum(const G4double x) { firstCollisionSpectatorMomentum = x; };
 92     G4double getFirstCollisionSpectatorMomentum() const { return firstCollisionSpectatorMomentum; };
 93 
 94     void setFirstCollisionIsElastic(const G4bool e) { firstCollisionIsElastic = e; };
 95     G4bool getFirstCollisionIsElastic() const { return firstCollisionIsElastic; };
 96 
 97     void setCurrentTime(G4double t) { currentTime = t; };
 98     G4double getCurrentTime() const { return currentTime; };
 99 
100     G4int getAcceptedCollisions() const { return nAcceptedCollisions; };
101     G4int getBlockedCollisions() const {return nBlockedCollisions; };
102     G4int getAcceptedDecays() const { return nAcceptedDecays; };
103     G4int getBlockedDecays() const {return nBlockedDecays; };
104     G4int getAvatars(AvatarType type) const { return nAvatars.find(type)->second; };
105     G4int getCascading() const { return nCascading; };
106     G4int getEmittedClusters() const { return nEmittedClusters; };
107     G4int getEnergyViolationInteraction() const { return nEnergyViolationInteraction; };
108 
109   private:
110     G4int nAcceptedCollisions;
111     G4int nBlockedCollisions;
112     G4int nAcceptedDecays;
113     G4int nBlockedDecays;
114     G4double currentTime;
115     G4double firstCollisionTime;
116     G4double firstCollisionXSec;
117     G4double firstCollisionSpectatorPosition;
118     G4double firstCollisionSpectatorMomentum;
119     G4bool firstCollisionIsElastic;
120     std::map<AvatarType,G4int> nAvatars;
121     G4int nCascading;
122     G4int nEmittedClusters;
123     G4int nEnergyViolationInteraction;
124   };
125 }
126 
127 #endif
128