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1 // 2 // ******************************************************************** 3 // * License and Disclaimer * 4 // * * 5 // * The Geant4 software is copyright of the Copyright Holders of * 6 // * the Geant4 Collaboration. It is provided under the terms and * 7 // * conditions of the Geant4 Software License, included in the file * 8 // * LICENSE and available at http://cern.ch/geant4/license . These * 9 // * include a list of copyright holders. * 10 // * * 11 // * Neither the authors of this software system, nor their employing * 12 // * institutes,nor the agencies providing financial support for this * 13 // * work make any representation or warranty, express or implied, * 14 // * regarding this software system or assume any liability for its * 15 // * use. Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitation of liability. * 17 // * * 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************************************** 25 // 26 // INCL++ intra-nuclear cascade model 27 // Alain Boudard, CEA-Saclay, France 28 // Joseph Cugnon, University of Liege, Belgium 29 // Jean-Christophe David, CEA-Saclay, France 30 // Pekka Kaitaniemi, CEA-Saclay, France, and Helsinki Institute of Physics, Finland 31 // Sylvie Leray, CEA-Saclay, France 32 // Davide Mancusi, CEA-Saclay, France 33 // 34 #define INCLXX_IN_GEANT4_MODE 1 35 36 #include "globals.hh" 37 38 #ifndef G4INCLBook_hh 39 #define G4INCLBook_hh 1 40 41 #include <map> 42 #include "G4INCLIAvatar.hh" 43 44 namespace G4INCL { 45 class Book { 46 public: 47 Book() { 48 reset(); 49 } 50 ~Book() {}; 51 52 void reset() { 53 nAcceptedCollisions = 0; 54 nBlockedCollisions = 0; 55 nAcceptedDecays = 0; 56 nBlockedDecays = 0; 57 currentTime = 0.0; 58 firstCollisionTime = 0.0; 59 firstCollisionXSec = 0.0; 60 firstCollisionSpectatorPosition = 0.0; 61 firstCollisionSpectatorMomentum = 0.0; 62 firstCollisionIsElastic = false; 63 nAvatars[SurfaceAvatarType] = 0; 64 nAvatars[CollisionAvatarType] = 0; 65 nAvatars[DecayAvatarType] = 0; 66 nAvatars[ParticleEntryAvatarType] = 0; 67 nCascading = 0; 68 nEmittedClusters = 0; 69 nEnergyViolationInteraction = 0; 70 }; 71 72 void incrementAcceptedCollisions() { nAcceptedCollisions++; }; 73 void incrementBlockedCollisions() { nBlockedCollisions++; }; 74 void incrementAcceptedDecays() { nAcceptedDecays++; }; 75 void incrementBlockedDecays() { nBlockedDecays++; }; 76 void incrementAvatars(AvatarType type) { nAvatars[type]++; }; 77 void incrementCascading() { nCascading++; } 78 void decrementCascading() { nCascading--; } 79 void incrementEmittedClusters() { nEmittedClusters++; } 80 void incrementEnergyViolationInteraction() { nEnergyViolationInteraction++; } 81 82 void setFirstCollisionTime(const G4double t) { firstCollisionTime = t; }; 83 G4double getFirstCollisionTime() const { return firstCollisionTime; }; 84 85 void setFirstCollisionXSec(const G4double x) { firstCollisionXSec = x; }; 86 G4double getFirstCollisionXSec() const { return firstCollisionXSec; }; 87 88 void setFirstCollisionSpectatorPosition(const G4double x) { firstCollisionSpectatorPosition = x; }; 89 G4double getFirstCollisionSpectatorPosition() const { return firstCollisionSpectatorPosition; }; 90 91 void setFirstCollisionSpectatorMomentum(const G4double x) { firstCollisionSpectatorMomentum = x; }; 92 G4double getFirstCollisionSpectatorMomentum() const { return firstCollisionSpectatorMomentum; }; 93 94 void setFirstCollisionIsElastic(const G4bool e) { firstCollisionIsElastic = e; }; 95 G4bool getFirstCollisionIsElastic() const { return firstCollisionIsElastic; }; 96 97 void setCurrentTime(G4double t) { currentTime = t; }; 98 G4double getCurrentTime() const { return currentTime; }; 99 100 G4int getAcceptedCollisions() const { return nAcceptedCollisions; }; 101 G4int getBlockedCollisions() const {return nBlockedCollisions; }; 102 G4int getAcceptedDecays() const { return nAcceptedDecays; }; 103 G4int getBlockedDecays() const {return nBlockedDecays; }; 104 G4int getAvatars(AvatarType type) const { return nAvatars.find(type)->second; }; 105 G4int getCascading() const { return nCascading; }; 106 G4int getEmittedClusters() const { return nEmittedClusters; }; 107 G4int getEnergyViolationInteraction() const { return nEnergyViolationInteraction; }; 108 109 private: 110 G4int nAcceptedCollisions; 111 G4int nBlockedCollisions; 112 G4int nAcceptedDecays; 113 G4int nBlockedDecays; 114 G4double currentTime; 115 G4double firstCollisionTime; 116 G4double firstCollisionXSec; 117 G4double firstCollisionSpectatorPosition; 118 G4double firstCollisionSpectatorMomentum; 119 G4bool firstCollisionIsElastic; 120 std::map<AvatarType,G4int> nAvatars; 121 G4int nCascading; 122 G4int nEmittedClusters; 123 G4int nEnergyViolationInteraction; 124 }; 125 } 126 127 #endif 128