Geant4 Cross Reference

Cross-Referencing   Geant4
Geant4/processes/hadronic/models/inclxx/utils/include/G4INCLIAvatar.hh

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  1 //
  2 // ********************************************************************
  3 // * License and Disclaimer                                           *
  4 // *                                                                  *
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  9 // * include a list of copyright holders.                             *
 10 // *                                                                  *
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 14 // * regarding  this  software system or assume any liability for its *
 15 // * use.  Please see the license in the file  LICENSE  and URL above *
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 17 // *                                                                  *
 18 // * This  code  implementation is the result of  the  scientific and *
 19 // * technical work of the GEANT4 collaboration.                      *
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 24 // ********************************************************************
 25 //
 26 // INCL++ intra-nuclear cascade model
 27 // Alain Boudard, CEA-Saclay, France
 28 // Joseph Cugnon, University of Liege, Belgium
 29 // Jean-Christophe David, CEA-Saclay, France
 30 // Pekka Kaitaniemi, CEA-Saclay, France, and Helsinki Institute of Physics, Finland
 31 // Sylvie Leray, CEA-Saclay, France
 32 // Davide Mancusi, CEA-Saclay, France
 33 //
 34 #define INCLXX_IN_GEANT4_MODE 1
 35 
 36 #include "globals.hh"
 37 
 38 /*
 39  * IAvatar.hh
 40  *
 41  *  \date 4 June 2009
 42  * \author Pekka Kaitaniemi
 43  */
 44 
 45 #ifndef IAVATAR_HH_
 46 #define IAVATAR_HH_
 47 
 48 #include "G4INCLIChannel.hh"
 49 #include "G4INCLParticle.hh"
 50 #include "G4INCLFinalState.hh"
 51 #include "G4INCLUnorderedVector.hh"
 52 #include "G4INCLAllocationPool.hh"
 53 #include <string>
 54 
 55 #if !defined(NDEBUG) && !defined(INCLXX_IN_GEANT4_MODE)
 56 // Force instantiation of all the std::vector<IAvatar*> methods for debugging
 57 // purposes
 58 namespace G4INCL {
 59   class IAvatar;
 60 }
 61 template class std::vector<G4INCL::IAvatar*>;
 62 #endif
 63 
 64 namespace G4INCL {
 65 
 66   enum AvatarType {SurfaceAvatarType,
 67            CollisionAvatarType,
 68            DecayAvatarType,
 69            ParticleEntryAvatarType,
 70                    UnknownAvatarType};
 71 
 72   class IAvatar {
 73   public:
 74     IAvatar();
 75     IAvatar(G4double time);
 76     virtual ~IAvatar();
 77 
 78     virtual G4INCL::IChannel* getChannel() = 0;
 79     FinalState *getFinalState();
 80     void fillFinalState(FinalState *fs);
 81     virtual void preInteraction() = 0;
 82     virtual void postInteraction(FinalState *) = 0;
 83 
 84     G4double getTime() const { return theTime; };
 85 
 86     virtual ParticleList getParticles() const = 0;
 87 
 88     virtual std::string dump() const = 0;
 89 
 90     AvatarType getType() const { return type; };
 91     G4bool isACollision() const { return (type==CollisionAvatarType); };
 92     G4bool isADecay() const { return (type==DecayAvatarType); };
 93     void setType(AvatarType t) { type = t; };
 94     long getID() const { return ID; };
 95 
 96     std::string toString();
 97   private:
 98     long ID;
 99     AvatarType type;
100     static G4ThreadLocal long nextID;
101   protected:
102     G4double theTime;
103 
104     INCL_DECLARE_ALLOCATION_POOL(IAvatar)
105   };
106 
107   typedef UnorderedVector<IAvatar*> IAvatarList;
108   typedef UnorderedVector<IAvatar*>::const_iterator IAvatarIter;
109   typedef UnorderedVector<IAvatar*>::iterator IAvatarMutableIter;
110 
111 }
112 
113 #endif /* IAVATAR_HH_ */
114