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1 // 2 // ******************************************************************** 3 // * License and Disclaimer * 4 // * * 5 // * The Geant4 software is copyright of the Copyright Holders of * 6 // * the Geant4 Collaboration. It is provided under the terms and * 7 // * conditions of the Geant4 Software License, included in the file * 8 // * LICENSE and available at http://cern.ch/geant4/license . These * 9 // * include a list of copyright holders. * 10 // * * 11 // * Neither the authors of this software system, nor their employing * 12 // * institutes,nor the agencies providing financial support for this * 13 // * work make any representation or warranty, express or implied, * 14 // * regarding this software system or assume any liability for its * 15 // * use. Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitation of liability. * 17 // * * 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************************************** 25 // 26 // INCL++ intra-nuclear cascade model 27 // Alain Boudard, CEA-Saclay, France 28 // Joseph Cugnon, University of Liege, Belgium 29 // Jean-Christophe David, CEA-Saclay, France 30 // Pekka Kaitaniemi, CEA-Saclay, France, and Helsinki Institute of Physics, Finland 31 // Sylvie Leray, CEA-Saclay, France 32 // Davide Mancusi, CEA-Saclay, France 33 // 34 #define INCLXX_IN_GEANT4_MODE 1 35 36 #include "globals.hh" 37 38 /* 39 * G4INCLReflectionAvatar.cc 40 * 41 * \date Jun 8, 2009 42 * \author Pekka Kaitaniemi 43 */ 44 45 #include "G4INCLSurfaceAvatar.hh" 46 #include "G4INCLRandom.hh" 47 #include "G4INCLReflectionChannel.hh" 48 #include "G4INCLTransmissionChannel.hh" 49 #include "G4INCLClustering.hh" 50 #include <sstream> 51 #include <string> 52 53 namespace G4INCL { 54 55 SurfaceAvatar::SurfaceAvatar(G4INCL::Particle *aParticle, G4double time, G4INCL::Nucleus *n) 56 :IAvatar(time), theParticle(aParticle), theNucleus(n), 57 particlePIn(0.), 58 particlePOut(0.), 59 particleTOut(0.), 60 TMinusV(0.), 61 TMinusV2(0.), 62 particleMass(0.), 63 sinIncidentAngle(0.), 64 cosIncidentAngle(0.), 65 sinRefractionAngle(0.), 66 cosRefractionAngle(0.), 67 refractionIndexRatio(0.), 68 internalReflection(false) 69 { 70 setType(SurfaceAvatarType); 71 } 72 73 SurfaceAvatar::~SurfaceAvatar() 74 { 75 } 76 77 G4INCL::IChannel* SurfaceAvatar::getChannel() { 78 if(theParticle->isTargetSpectator()) { 79 INCL_DEBUG("Particle " << theParticle->getID() << " is a spectator, reflection" << '\n'); 80 return new ReflectionChannel(theNucleus, theParticle); 81 } 82 83 // We forbid transmission of resonances below the Fermi energy. Emitting a 84 // delta particle below Tf can lead to negative excitation energies, since 85 // CDPP assumes that particles stay in the Fermi sea. 86 if(theParticle->isResonance()) { 87 const G4double theFermiEnergy = theNucleus->getPotential()->getFermiEnergy(theParticle); 88 if(theParticle->getKineticEnergy()<theFermiEnergy) { 89 INCL_DEBUG("Particle " << theParticle->getID() << " is a resonance below Tf, reflection" << '\n' 90 << " Tf=" << theFermiEnergy << ", EKin=" << theParticle->getKineticEnergy() << '\n'); 91 return new ReflectionChannel(theNucleus, theParticle); 92 } 93 } 94 95 // Don't try to make a cluster if the leading particle is too slow 96 const G4double transmissionProbability = getTransmissionProbability(theParticle); 97 const G4double TOut = TMinusV; 98 const G4double kOut = particlePOut; 99 const G4double cosR = cosRefractionAngle; 100 101 INCL_DEBUG("Transmission probability for particle " << theParticle->getID() << " = " << transmissionProbability << '\n'); 102 /* Don't attempt to construct clusters when a projectile spectator is 103 * trying to escape during a nucleus-nucleus collision. The idea behind 104 * this is that projectile spectators will later be collected in the 105 * projectile remnant, and trying to clusterise them somewhat feels like 106 * G4double counting. Moreover, applying the clustering algorithm on escaping 107 * projectile spectators makes the code *really* slow if the projectile is 108 * large. 109 */ 110 if(theParticle->isNucleonorLambda() 111 && (!theParticle->isProjectileSpectator() || !theNucleus->isNucleusNucleusCollision()) 112 && transmissionProbability>1.E-4) { 113 Cluster *candidateCluster = 0; 114 115 candidateCluster = Clustering::getCluster(theNucleus, theParticle); 116 if(candidateCluster != 0 && 117 Clustering::clusterCanEscape(theNucleus, candidateCluster)) { 118 119 INCL_DEBUG("Cluster algorithm succeeded. Candidate cluster:" << '\n' << candidateCluster->print() << '\n'); 120 121 // Check if the cluster can penetrate the Coulomb barrier 122 const G4double clusterTransmissionProbability = getTransmissionProbability(candidateCluster); 123 const G4double x = Random::shoot(); 124 125 INCL_DEBUG("Transmission probability for cluster " << candidateCluster->getID() << " = " << clusterTransmissionProbability << '\n'); 126 127 if (x <= clusterTransmissionProbability) { 128 theNucleus->getStore()->getBook().incrementEmittedClusters(); 129 INCL_DEBUG("Cluster " << candidateCluster->getID() << " passes the Coulomb barrier, transmitting." << '\n'); 130 return new TransmissionChannel(theNucleus, candidateCluster); 131 } else { 132 INCL_DEBUG("Cluster " << candidateCluster->getID() << " does not pass the Coulomb barrier. Falling back to transmission of the leading particle." << '\n'); 133 delete candidateCluster; 134 } 135 } else { 136 delete candidateCluster; 137 } 138 } 139 140 // If we haven't transmitted a cluster (maybe cluster feature was 141 // disabled or maybe we just can't produce an acceptable cluster): 142 143 // Always transmit projectile spectators if no cluster was formed and if 144 // transmission is energetically allowed 145 if(theParticle->isProjectileSpectator() && transmissionProbability>0.) { 146 INCL_DEBUG("Particle " << theParticle->getID() << " is a projectile spectator, transmission" << '\n'); 147 return new TransmissionChannel(theNucleus, theParticle, TOut); 148 } 149 150 // Transmit or reflect depending on the transmission probability 151 const G4double x = Random::shoot(); 152 153 if(x <= transmissionProbability) { // Transmission 154 INCL_DEBUG("Particle " << theParticle->getID() << " passes the Coulomb barrier, transmitting." << '\n'); 155 if(theParticle->isKaon()) theNucleus->setNumberOfKaon(theNucleus->getNumberOfKaon()-1); 156 if(theNucleus->getStore()->getConfig()->getRefraction()) { 157 return new TransmissionChannel(theNucleus, theParticle, kOut, cosR); 158 } else { 159 return new TransmissionChannel(theNucleus, theParticle, TOut); 160 } 161 } else { // Reflection 162 INCL_DEBUG("Particle " << theParticle->getID() << " does not pass the Coulomb barrier, reflection." << '\n'); 163 return new ReflectionChannel(theNucleus, theParticle); 164 } 165 } 166 167 void SurfaceAvatar::fillFinalState(FinalState *fs) { 168 getChannel()->fillFinalState(fs); 169 } 170 171 void SurfaceAvatar::preInteraction() {} 172 173 void SurfaceAvatar::postInteraction(FinalState *fs) { 174 ParticleList const &outgoing = fs->getOutgoingParticles(); 175 if(!outgoing.empty()) { // Transmission 176 // assert(outgoing.size()==1); 177 Particle *out = outgoing.front(); 178 out->rpCorrelate(); 179 if(out->isCluster()) { 180 Cluster *clusterOut = dynamic_cast<Cluster*>(out); 181 ParticleList const &components = clusterOut->getParticles(); 182 for(ParticleIter i=components.begin(), e=components.end(); i!=e; ++i) { 183 if(!(*i)->isTargetSpectator()) 184 theNucleus->getStore()->getBook().decrementCascading(); 185 } 186 out->setBiasCollisionVector(components.getParticleListBiasVector()); 187 } else if(!theParticle->isTargetSpectator()) { 188 // assert(out==theParticle); 189 theNucleus->getStore()->getBook().decrementCascading(); 190 } 191 } 192 } 193 194 std::string SurfaceAvatar::dump() const { 195 std::stringstream ss; 196 ss << "(avatar " << theTime << " 'reflection" << '\n' 197 << "(list " << '\n' 198 << theParticle->dump() 199 << "))" << '\n'; 200 return ss.str(); 201 } 202 203 G4double SurfaceAvatar::getTransmissionProbability(Particle const * const particle) { 204 205 particleMass = particle->getMass(); 206 const G4double V = particle->getPotentialEnergy(); 207 208 // Correction to the particle kinetic energy if using real masses 209 const G4int theA = theNucleus->getA(); 210 const G4int theZ = theNucleus->getZ(); 211 const G4int theS = theNucleus->getS(); 212 const G4double correction = particle->getEmissionQValueCorrection(theA, theZ, theS); 213 particleTOut = particle->getKineticEnergy() + correction; 214 215 if (particleTOut <= V) // No transmission if total energy < 0 216 return 0.0; 217 218 TMinusV = particleTOut-V; 219 TMinusV2 = TMinusV*TMinusV; 220 221 // Momenta in and out 222 const G4double particlePIn2 = particle->getMomentum().mag2(); 223 const G4double particlePOut2 = 2.*particleMass*TMinusV+TMinusV2; 224 particlePIn = std::sqrt(particlePIn2); 225 particlePOut = std::sqrt(particlePOut2); 226 227 if (0. > V) // Automatic transmission for repulsive potential 228 return 1.0; 229 230 // Compute the transmission probability 231 G4double theTransmissionProbability; 232 if(theNucleus->getStore()->getConfig()->getRefraction()) { 233 // Use the formula with refraction 234 initializeRefractionVariables(particle); 235 236 if(internalReflection) 237 return 0.; // total internal reflection 238 239 // Intermediate variables for calculation 240 const G4double x = refractionIndexRatio*cosIncidentAngle; 241 const G4double y = (x - cosRefractionAngle) / (x + cosRefractionAngle); 242 243 theTransmissionProbability = 1. - y*y; 244 } else { 245 // Use the formula without refraction 246 // Intermediate variable for calculation 247 const G4double y = particlePIn+particlePOut; 248 249 // The transmission probability for a potential step 250 theTransmissionProbability = 4.*particlePIn*particlePOut/(y*y); 251 } 252 253 // For neutral and negative particles, no Coulomb transmission 254 // Also, no Coulomb if the particle takes away all of the nuclear charge 255 const G4int particleZ = particle->getZ(); 256 if (particleZ <= 0 || particleZ >= theZ) 257 return theTransmissionProbability; 258 259 // Nominal Coulomb barrier 260 const G4double theTransmissionBarrier = theNucleus->getTransmissionBarrier(particle); 261 if (TMinusV >= theTransmissionBarrier) // Above the Coulomb barrier 262 return theTransmissionProbability; 263 264 // Coulomb-penetration factor 265 const G4double px = std::sqrt(TMinusV/theTransmissionBarrier); 266 const G4double logCoulombTransmission = 267 particleZ*(theZ-particleZ)/137.03*std::sqrt(2.*particleMass/TMinusV/(1.+TMinusV/2./particleMass)) 268 *(Math::arcCos(px)-px*std::sqrt(1.-px*px)); 269 INCL_DEBUG("Coulomb barrier, logCoulombTransmission=" << logCoulombTransmission << '\n'); 270 if (logCoulombTransmission > 35.) // Transmission is forbidden by Coulomb 271 return 0.; 272 theTransmissionProbability *= std::exp(-2.*logCoulombTransmission); 273 274 return theTransmissionProbability; 275 } 276 277 void SurfaceAvatar::initializeRefractionVariables(Particle const * const particle) { 278 cosIncidentAngle = particle->getCosRPAngle(); 279 if(cosIncidentAngle>1.) 280 cosIncidentAngle=1.; 281 sinIncidentAngle = std::sqrt(1. - cosIncidentAngle*cosIncidentAngle); 282 refractionIndexRatio = particlePIn/particlePOut; 283 const G4double sinCandidate = refractionIndexRatio*sinIncidentAngle; 284 internalReflection = (std::fabs(sinCandidate)>1.); 285 if(internalReflection) { 286 sinRefractionAngle = 1.; 287 cosRefractionAngle = 0.; 288 } else { 289 sinRefractionAngle = sinCandidate; 290 cosRefractionAngle = std::sqrt(1. - sinRefractionAngle*sinRefractionAngle); 291 } 292 INCL_DEBUG("Refraction parameters initialised as follows:\n" 293 << " cosIncidentAngle=" << cosIncidentAngle << '\n' 294 << " sinIncidentAngle=" << sinIncidentAngle << '\n' 295 << " cosRefractionAngle=" << cosRefractionAngle << '\n' 296 << " sinRefractionAngle=" << sinRefractionAngle << '\n' 297 << " refractionIndexRatio=" << refractionIndexRatio << '\n' 298 << " internalReflection=" << internalReflection << '\n'); 299 } 300 } 301