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1 // 2 // ******************************************************************** 3 // * License and Disclaimer * 4 // * * 5 // * The Geant4 software is copyright of the Copyright Holders of * 6 // * the Geant4 Collaboration. It is provided under the terms and * 7 // * conditions of the Geant4 Software License, included in the file * 8 // * LICENSE and available at http://cern.ch/geant4/license . These * 9 // * include a list of copyright holders. * 10 // * * 11 // * Neither the authors of this software system, nor their employing * 12 // * institutes,nor the agencies providing financial support for this * 13 // * work make any representation or warranty, express or implied, * 14 // * regarding this software system or assume any liability for its * 15 // * use. Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitation of liability. * 17 // * * 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************************************** 25 // 26 // INCL++ intra-nuclear cascade model 27 // Alain Boudard, CEA-Saclay, France 28 // Joseph Cugnon, University of Liege, Belgium 29 // Jean-Christophe David, CEA-Saclay, France 30 // Pekka Kaitaniemi, CEA-Saclay, France, and Helsinki Institute of Physics, Finland 31 // Sylvie Leray, CEA-Saclay, France 32 // Davide Mancusi, CEA-Saclay, France 33 // 34 #define INCLXX_IN_GEANT4_MODE 1 35 36 #include "globals.hh" 37 38 /** \file G4INCLCoulombNone.cc 39 * \brief Placeholder class for no Coulomb distortion. 40 * 41 * \date 14 February 2011 42 * \author Davide Mancusi 43 */ 44 45 #include "G4INCLCoulombNone.hh" 46 #include "G4INCLIntersection.hh" 47 48 namespace G4INCL { 49 50 ParticleEntryAvatar *CoulombNone::bringToSurface(Particle * const p, Nucleus * const n) const { 51 Intersection intersection = IntersectionFactory::getEarlierTrajectoryIntersection(p->getPosition(), p->getPropagationVelocity(), n->getUniverseRadius()); 52 if(intersection.exists) { // If the particle enters the nucleus 53 p->setPosition(intersection.position); 54 return new ParticleEntryAvatar(0.0, n, p); 55 } else // If the particle does NOT enter the nucleus 56 return NULL; 57 } 58 59 IAvatarList CoulombNone::bringToSurface(Cluster * const c, Nucleus * const n) const { 60 // The avatar list that we will return 61 IAvatarList theAvatarList; 62 63 // Loop over the particles in the cluster 64 ParticleList const &projectiles = c->getParticles(); 65 std::list<Intersection> theIntersections; 66 G4double theFirstEntryTime = 1E+60; // a large time 67 G4int theFirstID = 0; 68 for(ParticleIter p=projectiles.begin(), e=projectiles.end(); p!=e; ++p) { 69 // Check if the particle enters the nucleus 70 Intersection intersection(IntersectionFactory::getEarlierTrajectoryIntersection( 71 (*p)->getPosition(), 72 (*p)->getPropagationVelocity(), 73 n->getUniverseRadius())); 74 // Store the intersections 75 theIntersections.push_back(intersection); 76 if(intersection.exists) { 77 // Position the particle at the entry point 78 (*p)->setPosition(intersection.position); 79 80 // Keep track of the first entering particle 81 if(intersection.time < theFirstEntryTime) { 82 theFirstEntryTime = intersection.time; 83 theFirstID = (G4int)(*p)->getID(); 84 } 85 } 86 } 87 88 std::list<Intersection>::const_iterator intIter = theIntersections.begin(); 89 for(ParticleIter p=projectiles.begin(), e=projectiles.end(); p!=e; ++p, ++intIter) { 90 91 if((*intIter).exists) { 92 // If the particle enters the nucleus, generate a ParticleEntryAvatar 93 // for it and add it to the list of avatars that we will return 94 if((*p)->getID() == theFirstID) { 95 // The first particle always enters exactly at t=0 (in order to 96 // avoid negative entry times due to rounding) 97 theAvatarList.push_back(new ParticleEntryAvatar(0.0, n, *p)); 98 } else 99 theAvatarList.push_back(new ParticleEntryAvatar(intIter->time - theFirstEntryTime, n, *p)); 100 } 101 102 } 103 104 return theAvatarList; 105 } 106 107 } 108