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Geant4/processes/hadronic/models/inclxx/utils/include/G4INCLIntersection.hh

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 25 //
 26 // INCL++ intra-nuclear cascade model
 27 // Alain Boudard, CEA-Saclay, France
 28 // Joseph Cugnon, University of Liege, Belgium
 29 // Jean-Christophe David, CEA-Saclay, France
 30 // Pekka Kaitaniemi, CEA-Saclay, France, and Helsinki Institute of Physics, Finland
 31 // Sylvie Leray, CEA-Saclay, France
 32 // Davide Mancusi, CEA-Saclay, France
 33 //
 34 #define INCLXX_IN_GEANT4_MODE 1
 35 
 36 #include "globals.hh"
 37 
 38 /** \file G4INCLIntersection.hh
 39  * \brief Simple class for computing intersections between a straight line and a sphere.
 40  *
 41  * \date 12 December 2011
 42  * \author Davide Mancusi
 43  */
 44 
 45 #ifndef G4INCLINTERSECTION_HH
 46 #define G4INCLINTERSECTION_HH 1
 47 
 48 #include "G4INCLThreeVector.hh"
 49 #include <utility>
 50 
 51 namespace G4INCL {
 52 
 53   /** \brief Intersection-point structure
 54    *
 55    * The structure contains the time and position of the intersection point
 56    * of a trajectory with a surface, if it exists.
 57    */
 58   struct Intersection {
 59     Intersection(const G4bool e, const G4double t, const ThreeVector &p) :
 60       exists(e), time(t), position(p) {}
 61     G4bool exists;
 62     G4double time;
 63     ThreeVector position;
 64   };
 65 
 66   namespace IntersectionFactory {
 67 
 68     /** \brief Compute the first intersection of a straight particle
 69      *         trajectory with a sphere.
 70      *
 71      * \param x0 the starting position of the trajectory
 72      * \param p the trajectory direction
 73      * \param r the radius of the sphere (centred in the origin)
 74      * \return an Intersection. The G4bool is true if an intersection exists,
 75      *         in which case its position is stored in the ThreeVector and
 76      *         its time in the G4double.
 77      */
 78     Intersection getEarlierTrajectoryIntersection(const ThreeVector &x0, const ThreeVector &p, const G4double r);
 79     /** \brief Compute the second intersection of a straight particle
 80      *         trajectory with a sphere.
 81      *
 82      * \param x0 the starting position of the trajectory
 83      * \param p the trajectory direction
 84      * \param r the radius of the sphere (centred in the origin)
 85      * \return an Intersection. The G4bool is true if an intersection exists,
 86      *         in which case its position is stored in the ThreeVector and
 87      *         its time in the G4double.
 88      */
 89     Intersection getLaterTrajectoryIntersection(const ThreeVector &x0, const ThreeVector &p, const G4double r);
 90     /** \brief Compute both intersections of a straight particle
 91      *         trajectory with a sphere.
 92      *
 93      * \param x0 the starting position of the trajectory
 94      * \param p the trajectory direction
 95      * \param r the radius of the sphere (centred in the origin)
 96      * \return an Intersection. The G4bool is true if an intersection exists,
 97      *         in which case its position is stored in the ThreeVector and
 98      *         its time in the G4double.
 99      */
100     std::pair<Intersection,Intersection> getTrajectoryIntersections(const ThreeVector &x0, const ThreeVector &p, const G4double r);
101 
102     namespace {
103 
104       Intersection getTrajectoryIntersection(const ThreeVector &x0, const ThreeVector &v, const G4double r, const G4bool earliest) {
105         const G4double scalarVelocity = v.mag();
106         ThreeVector velocityUnitVector = v / scalarVelocity;
107 
108         ThreeVector positionTransverse = x0 - velocityUnitVector * x0.dot(velocityUnitVector);
109         const G4double impactParameter = positionTransverse.mag();
110 
111         const G4double r2 = r*r;
112         G4double distanceZ2 = r2 - impactParameter * impactParameter;
113         if(distanceZ2 < 0.0)
114           return Intersection(false, 0.0, ThreeVector());
115 
116         const G4double distanceZ = std::sqrt(distanceZ2);
117         const ThreeVector position = positionTransverse + velocityUnitVector * (earliest ? -distanceZ : distanceZ);
118         const G4double time = (position-x0).dot(velocityUnitVector)/scalarVelocity;
119         return Intersection(true, time, position);
120       }
121 
122     }
123 
124     inline Intersection getEarlierTrajectoryIntersection(const ThreeVector &x0, const ThreeVector &p, const G4double r) {
125       return getTrajectoryIntersection(x0, p, r, true);
126     }
127 
128     inline Intersection getLaterTrajectoryIntersection(const ThreeVector &x0, const ThreeVector &p, const G4double r) {
129       return getTrajectoryIntersection(x0, p, r, false);
130     }
131 
132     inline std::pair<Intersection,Intersection> getTrajectoryIntersections(const ThreeVector &x0, const ThreeVector &p, const G4double r) {
133       return std::make_pair(
134                             getTrajectoryIntersection(x0, p, r, true),
135                             getTrajectoryIntersection(x0, p, r, false)
136                            );
137     }
138   }
139 
140 }
141 
142 #endif /* G4INCLINTERSECTION_HH */
143